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Add French help translation ( by Eric / Neelix57 )

Thanks, Eric!

Translation of the help pages / manual.
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Shlomi Fish 2020-09-10 13:03:08 +03:00
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<h2>Remerciements pour PySol à</h2>
<ul>
<li> Volker Weidner pour l'avoir fait connaître le Solitaire
</li><li> Guido van Rossum pour le programme initial
</li><li> <a href="http://www.inetarena.com/~grania/">T. Kirk</a> pour les nombreux jeux et styles de cartes
</li><li> the Gnome AisleRiot team pour sa contribution à la documentation
</li><li> Les équipes AfterStep et KDE pour certaines icônes.
</li><li> Python, Tcl/Tk &amp; les équipes Linux pour avoir rendu possible la conception de ce programme
</li></ul>
<h2>Les contributeurs sont</h2>
<ul>
<li> T. Kirk &lt;grania@mailcity.com&gt;<br> beaucoup de Ganjifa <a href="ganjifa.html">Ganjifa</a>, <a href="hanafuda.html">Hanafuda</a> et de jeux de type Tarot.
</li><li> Andrew Csillag &lt;andrew@starmedia.net&gt;
<ul>
<li> <a href="rules/canfield.html">Canfield</a>
</li></ul>
</li><li> Deon Ramsey &lt;miavir@furry.de&gt;
<ul>
<li> <a href="rules/nomad.html">Nomad</a>
</li></ul>
</li><li> Galen Brooks &lt;galen@nine.com&gt;
<ul>
<li> <a href="rules/numerica.html">Numerica</a>
</li></ul>
</li><li> Matthew Hohlfeld &lt;hohlfeld@cs.ucsd.edu&gt;
<ul>
<li> <a href="rules/larasgame.html">Lara's Game</a>
</li></ul>
</li></ul>
<h2>Les contributeurs pour les styles de cartes sont</h2>
<ul>
<li> Bao Trinh &lt;bao@cs.umd.edu&gt;
</li><li> DJ Delorie &lt;dj@delorie.com&gt;
</li><li> Donald R. Woods &lt;woods@sun.com&gt;
</li><li> Felix Bellaby &lt;felix@pooh.u-net.com&gt;
</li><li> Heiko Eissfeldt &lt;heiko@colossus.escape.de&gt;
</li><li> Jochen Tuchbreiter &lt;whynot@mabi.de&gt;
</li><li> John Fitzgibbon
</li><li> John Heidemann &lt;johnh@isi.edu&gt;
</li><li> Jonathan Blandford &lt;jrb@mit.edu&gt;
</li><li> Joseph L. Traub &lt;jtraub@zso.dec.com&gt;
</li><li> Michael Bischoff &lt;mbi@mo.math.nat.tu-bs.de&gt;
</li><li> Mike Naylor &lt;mike.naylor@5x5poker.com&gt;
</li><li> Oliver Xymoron &lt;oxymoron@waste.org&gt;
</li><li> Rene Seindal &lt;rene@seindal.dk&gt;
</li><li> Rudy Muller &lt;rudy.muller@net.HCC.nl&gt;
</li><li> Ryu Changwoo &lt;cwryu@eve.kaist.ac.kr&gt;
</li><li> T. Kirk &lt;grania@mailcity.com&gt;
</li><li> The Papa &lt;papalini@biancaneve.ing.unifi.it&gt;
</li></ul>
<h2>Les contributeurs pour la musique sont</h2>
<ul>
<li> <a href="http://hem.passagen.se/dachande/">Carl Larsson</a> aka <i>Nightbeat</i>
&lt;nightbeat@traxinspace.com&gt;
</li></ul>
<h2>Remerciements spéciaux à</h2>
<ul>
<li> Andy Markebo &lt;flognat@fukt.hk-r.se&gt;
</li><li> Charles B. Dorsett
</li><li> Christian Tismer &lt;tismer@tismer.com&gt;
</li><li> Dylan Thurston &lt;Dylan.Thurston@math.unige.ch&gt;
</li><li> Jan Nijtmans &lt;j.nijtmans@chello.nl&gt;
</li><li> Jordan Russel &lt;jordanr@iname.com&gt;
</li><li> Kevin O'Connor &lt;koconnor@cse.Buffalo.EDU&gt;
</li><li> Marc-Andre Lemburg &lt;mal@lemburg.com&gt;
</li><li> Mark Hammond &lt;MHammond@skippinet.com.au&gt;
</li><li> Neil Schemenauer &lt;nascheme@enme.ucalgary.ca&gt;
</li><li> Thomas Gellekum &lt;tg@ihf.rwth-aachen.de&gt;
</li><li> Vladimir Marangozov &lt;Vladimir.Marangozov@inrialpes.fr&gt;
</li><li> Zachary Roadhouse &lt;Zachary_Roadhouse@brown.edu&gt;
</li><li> Natascha
</li></ul>
<h2>PySol utilise les technologies OpenSource suivantes</h2>
<ul>
<li> <a href="http://www.python.org/">Le langage de programmation Python</a>
</li><li> <a href="http://www.scriptics.com/">The Tcl/Tk GUI Toolkit</a>
</li><li> <a href="http://www.devolution.com/~slouken/projects/SDL/index.html">The SDL Simple DirectMedia Layer</a>
</li><li> <a href="http://www.lokigames.com/development/smpeg.php3">The SDL MPEG Player Library</a>
</li><li> <a href="http://mikmod.darkorb.net/">The MikMod Sound Library</a>
</li></ul>
<h2>PySol a été développé à l'aide des technologies OpenSource suivantes</h2>
<ul>
<li> <a href="http://www.linux.org/">Le système d'exploitation Linux</a>
</li><li> <a href="http://www.xfree86.org/">The XFree86 X Window System</a>
</li><li> <a href="http://www.kde.org/">L'environnement de bureau KDE</a>
</li><li> <a href="http://fte.sourceforge.net/">L'éditeur de texte FTE</a>
</li><li> <a href="http://www.jordanr.dhs.org/">The Inno Setup Win32 Installer</a>
</li></ul>

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<h1>Règles générales du jeu de Ganjifa</h1>
Le Ganjifa est un jeu de cartes provenant d'Inde et d'autre pays de cette région. Généralement ronds, mais certains jeux sont de forme rectangulaire. La différence la plus significative entre le Ganjifa et les autres types de jeux de cartes est que ces cartes sont traditionnellement peinte une par une à la main. Les jeux sont comportent généralement 8 à 12 cartes, chaque suite comportant généralement 12 valeurs. Les deux jeux les plus courant sont le Mughal qui compte 8 suites et le Dashavatara en qui en compte 10. Les suites contiennent des cartes de pépin allant d'as au 10 et deux cartes de cour, le Wazir et le Mir. L'ordre des suites est: Matsya, Kuchha, Varaha, Narsingha, Vamana, Parashurama, Rama, Krishna, Buddha, and Kalanki. Les jeux de Ganjifa solitaires se jouent de la même façon que les jeux standards, mais leur plus grand nombre de cartes (96 ou 120) y ajoutent de la complexité. Le fait que chaque suite a sa propre couleur rend le jeu plus intéressant dans les jeux disposés en colonnes de "couleurs alternées".
<img alt="" src="images/ganjifa.gif">

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<h1>Règles générales</h1>
<p>
Certaines caractéristiques sont communes à tous les jeux inclus dans cet ensemble. La plupart utilisent un ou deux jeux de 52 cartes standard. Le Roi est toujours la carte la plus forte. K signifie Roi, Q signifie Dame et J signifie Valet. Les cartes sont toujours empilées par ordre croissant ou décroissant, dans la zone principale de jeu, appelée le tableau, ou empilées de côtés, sur des emplacements appelés fondations. Certaines piles sont formées par ordre de valeurs de la même couleur de cartes, d'autres sont formées en alternant les couleurs.
<p>
Le talon est formé par les cartes restantes. Certaine personnes l'appellent le stock ou la main.
<p>
Le but commun à tous ces jeux est d'utiliser toutes les cartes dans les fondations ou toutes celles du talon selon les règles du jeu. Quand toutes les cartes sont utilisées, la partie est gagnée. Sinon, vous perdez.
<p>
Les cartes sont prises au talon d'un clic gauche ou en appuyant sur &lt;D&gt;. Pour certain jeu, il est possible de retourner les cartes d'un clic gauche. Pour déplacer une carte, cliquez dessus et glissez-là jusqu'à lemplacement de destination. Si un mouvement n'est pas autorisé, la carte ne bougera pas. Si une ou plusieurs cartes peuvent être déplacées vers les fondations ou les défausse d'as, un appui sur la touche &lt;A&gt; le fera automatiquement. Quelquefois, la touche &lt;A&gt; déplacera plus de cartes que vous ne voulez vers les fondations. Il vous est possible de renvoyer des cartes vers le tableau. Vous pouvez aussi utiliser la touche "annuler" &lt;Z&gt;.
<p>
Pour mieux comprendre ces règles, vous pouvez toujours regarder le jeu de démonstration :-)

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<h1>Glossaire</h1>
<p>Note de l'auteur: Ces définitions sont données à titre de de référence uniquement. Voir les règles des jeux pour plus de détails. Chaque jeu définit ses propres règles.</p>
<dl>
<dt><b>CARTE DE DEPART</b></dt>
<dd>
<p>La première carte placée sur une fondation. Généralement, les autres fondations commencent par une carte de même valeur. Voir: FONDATION</p>
</dd>
<dt><b>EMPILEMENT PAR COULEURS ALTERNEES</b></dt>
<dd>
<p>On place les cartes en alternant les couleurs. Exemple: Placer un Carreau sur un Pique est accepté, placer un Carreau sir un Coeur ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR SUITE DE MÊME COULEURS</b></dt>
<dd>
<p>On ne peut placer une carte que sur une pile de la même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Coeur sur un autre ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR COULEUR</b></dt>
<dd>
<p>On peur placer une carte uniquement sur un carte de même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Carreau sur un Trèfle ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE DE VALEUR</b></dt>
<dd>
<p>EMPILEMENT Par ordre CROISSANT ou DECROISSANT indépendamment de la couleur ou de la couleur de cartes.</p>
</dd>
<dt><b>EMPILEMENT INDEPENDAMMENT DE LA COULEUR DE CARTES</b></dt>
<dd>
<p>Voir EMPILEMENT PAR ORDRE DE VALEUR.</p>
</dd>
<dt><b>EMPILEMENT PAR COULEUR DE CARTES</b></dt>
<dd>
<p>On peut placer une carte uniquement sur un carte de même couleur de cartes. Exemple: Placer un Pique sur un Pique est valide, placer un Pique sur un Trèfle ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE DECROISSANT</b></dt>
<dd>
<p>On place toujours une carte, sur une carte de valeur supérieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer un 10 sur un Valet est valide, placer un 10 sur un 9 ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE DECROISSANT PAR ECART DE *</b></dt>
<dd>
<p>On place toujours une carte, sur une carte de valeur supérieure par écart de *. Exemple: Si * est 2, placer un 10 sur une Dame est valide, placer un 10 sur un Valet ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE CROISSANT</b></dt>
<dd>
<p>On place toujours une carte, sur une carte de valeur inférieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer une Dame sur un Valet est valide, placer une Dame sur un Roi ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE CROISSANT PAR ECART DE *</b></dt>
<dd>
<p>On place toujours une carte, sur une carte de valeur inférieure par écart de *. Exemple: Si * est 2, placer un 10 sur un 8 est valide, placer un 10 sur un 9 ne l'est pas.</p>
</dd>
<dt><b>EMPILEMENT PAR ORDRE CROISSANT OU DECROISSANT</b></dt>
<dd>
<p>On peut placer une carte sur une autre d'une valeur immédiatement supérieure ou inférieure. Exemple: Placer un Valet sur une Dame ou un 10 est valide, placer un 10 sur une Dame ne l'est pas.</p>
</dd>
<dt><b>EMPILER</b></dt>
<dd>
<p>La possibilité de placer une carte (ou un groupe de cartes) sur une autre. Par rapport à la valeur, vous pouvez empiler les cartes par ordre CROISSANT, DECROISSANT ou CROISSANT/DECROISSANT par *. Par rapport à la couleur/couleur de cartes, vous pouvez empiler les cartes par COULEUR DE CARTES, COULEUR, par COULEURS ALTERNEES, par SUITES DE MEME COULEUR ou INDEPENDAMMENT DE LA COULEUR DE CARTES. Notez que tous les jeux d'empilement suivent deux de ces règles, dont un de chaque liste.</p>
</dd>
<dt><b>JEU</b></dt>
<dd>
<p>Le jeu de cartes utilisé. La plupart des jeux se jouent avec un JEU STANDARD, mais les jeux se jouant avec un JEU DOUBLE, un JEU A JOKER ou un JEU TRONQUÉ ne sont pas rare.</p>
</dd>
<dt><b>JEU DOUBLE</b></dt>
<dd>
<p>Un jeu de cartes consistant en deux JEUX STANDARDS, comptant 104 cartes.</p>
</dd>
<dt><b>FONDATION</b></dt>
<dd>
<p>Si un jeu comporte une fondation, le jeu est généralement gagné une fois les toutes les cartes placées sur la(les) fondation(s).</p>
</dd>
<dt><b>JEU A JOKER</b></dt>
<dd>
<p>Un jeu de cartes consistant en un JEU STANDARD et deux Jokers, comptant 54 cartes.</p>
</dd>
<dt><b>PILE</b></dt>
<dd>
<p>Une zone désignée dans laquelle des cartes peuvent être placées.</p>
</dd>
<dt><b>VALEUR</b></dt>
<dd>
<p>La valeur de la carte. Les cartes numérotés ont généralement la valeur associée au chiffre qui y figure. Les As peuvent prendre la plus forte ou la plus faible valeur. S'ils ont la valeur la plus forte, ils valent 1. S'ils ont la valeur la pus faible, il valent 14. J, Q et K prennent généralement les valeurs 11, 12 et 13 respectivement. Certains jeux peuvent fixer les valeurs de ces cartes à 10. Dans ce cas un As ayant la valeur la plus forte prend la valeur 11.</p>
</dd>
<dt><b>RESERVE</b></dt>
<dd>
<p>Les cartes de la réserve peuvent généralement être jouées n'importe où. On ne peut généralement pas empiler de cartes dessus.</p>
</dd>
<dt><b>EMPLACEMENT</b></dt>
<dd>
<p>Voir PILE.</p>
</dd>
<dt><b>JEU STANDARD</b></dt>
<dd>
<p>Un jeu de 52 cartes. Il comporte 4 couleurs de cartes comptant 13 cartes chacune. Chaque couleur de cartes compte un As, 2 à 10, Valet, Dame, et Roi. Les couleurs de cartes sont généralement Trèfles, Piques, Coeurs et Carreaux. Ces couleurs de cartes peuvent être regroupées en deux couleurs, généralement noir et rouge. Les Trèfles et les Piques sont noires, les Coeurs et les Carreaux sont rouges. PySol offre la possibilité d'utiliser des jeux différents. Dans ce cas, les nouvelles couleurs et/ou couleurs de cartes sont substituées par ces modèles.</p>
</dd>
<dt><b>JEU TRONQUÉ</b></dt>
<dd>
<p>Un jeu de 32 cartes. Il comporte 4 couleurs de cartes comptant 8 cartes chacune. Chaque couleur de cartes compte un As, 7 à 10, Valet, Dame, et Roi.</p>
</dd>
<dt><b>STOCK</b></dt>
<dd>
<p>Voir TALON.</p>
</dd>
<dt><b>COULEUR DE CARTES</b></dt>
<dd>
<p>Quatre types différents dans un JEU STANDARD. Généralement Trèfles, Piques, Coeurs et Carreaux.</p>
</dd>
<dt><b>TABLEAU</b></dt>
<dd>
<p>La zone de jeu dans laquelle se déroule la plus grande partie du jeu. Accepte généralement les emplacements de cartes.</p>
</dd>
<dt><b>TALON</b></dt>
<dd>
<p>Ce qu'il reste de cartes après la distribution, qui se fait généralement face cachée.</p>
</dd>
<dt><b>VALEUR</b></dt>
<dd>
<p>Voir VALEUR.</p>
</dd>
<dt><b>DEFAUSSE</b></dt>
<dd>
<p>Une pile de cartes, face visible, généralement située près du Talon. La carte du dessus est généralement jouable.</p>
</dd>
<dt><b>SUITE CONTINUE</b></dt>
<dd>
<p>Dans certains jeux, les empilements de cartes peuvent continuer après avoir posé la carte la plus forte ou la plus faible. Dans les empilements par ORDRE CROISSANT, vous pouvez placer un As sur un Roi. Dans les empilements par ORDRE DECROISSANT, vous pouvez placer un Roi sur un AS.</p>
</dd>
</dl>

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<h1>Règles générales des jeux de cartes à fleurs.</h1>
<p>
Certaines caractéristiques sont communes à tous les jeux se jouant avec des cartes de Hanafuda. Tous se jouent avec un ou plusieurs jeux à fleurs asiatiques. On trouve ce jeu dans de nombreuse régions du Pacifique, ainsi qu'à Hawaii. Il comprend 12 couleurs de cartes comptant 4 cartes chacune. Les couleurs de cartes sont associées aux 12 mois de l'année. Pour une bonne explication de ce que sont les couleurs de cartes, visitez le<a href="http://hanafubuki.org/">site Hanafuda et Kabufuda de Graham Leonard</a>.
<p>
La plupart des jeux de cartes à fleurs solitaires se jouent comme les jeux de cartes de western, à quelques différences près. Voir les <a href="general_rules.html">Règles Générales</a> pour les instructions de base sur les jeux de solitaire. Le but du jeu est généralement de déplacer toutes les cartes du tableau vers les fondations. Le plus difficile lorsqu'on découvre les cartes de Hanafuda, est de retenir quelles cartes appartiennent à quelle couleur de cartes ainsi que leurs valeurs. La valeur des couleurs de cartes est quelquefois aussi important que la valeur des cartes dans leurs suites de couleurs. Essayez de garder cette image d'aide du hanafuda afficher afin de pouvoir vous y référer an jouant.
<img alt="" src="images/hanahelp.gif">

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<h1>Règles générales du jeu Hex A Deck</h1>
Le jeu Hex A Deck est similaire à quelques jeux de cartes parus au début du XXème siècle, comptant 16 cartes dans chaque couleur de cartes. Ces jeux étaient prévus pour être joués du temps ou des jeux populaires tels que le Whist étaient joués à 5 ou 6 joueurs. Les cartes supplémentaires étaient autant de cartes en plus dans les mains de chaque joueur, ce qui rendait le jeu plus intéressant. Les Magiciens du Hex A Deck correspondent aux Jokers des jeux classiques. Le rôle principal du Magicien dans ce jeu, est de bloquer la défausse au plus mauvais moment. Soit au meilleur moment. Ils y réussissent toujours très bien. Dans les jeux utilisant des piles de couleurs alternées, il peuvent remplacer n'importe quelle couleur. Leurs valeurs vont de 1 à 4 et ne peuvent quelquefois être placée que par ordre de valeur. Les valeurs peuvent ne pas être indiquées sur les cartes. Si c'est le cas, il existe généralement un moyen de les identifier. Leur valeur peut-être déterminée par certains éléments de comparaison visuels. Le Magicien ayant la valeur la plus élevée est le plus complet ou le plus gros, ou encore le chapeau le plus grand. Il se placent sur leur fondation respective s'il y en a une, et par ordre décroissant. Du premier au quatrième. Dans certains cas, les Magiciens ne peuvent être retirés du tableau que quand toutes les autres cartes ont rejoint les fondations. Dans certains jeux, ils ne peuvent pas être joués. Il sont présents pour rendre le jeux plus intéressant. Ce qui rend le jeu plus difficile. En cela, ils sont très efficaces.

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<h1>Comment jouer à PySol</h1>
<h2>Utilisation de la souris</h2>
<p>
Bouton Gauche:
<ul type="disc">
<li> Déplacer les cartes
</li><li> Cliquez sur le talon pour distribuer de nouvelles cartes.
</li></ul>
<p>
Bouton Droit (ou double-clic Gauche)
<ul type="disc">
<li> Déplacer les cartes vers les fondations
</li><li> Jeu rapide (si activé)
</li></ul>
<p>
Bouton du Milieu (ou Ctrl+clic Droit):
<ul type="disc">
<li> Voir les cartes partiellement cachées
</li></ul>
<p>
Ctrl+Clic Gauche:
<ul type="disc">
<li> Affiche en surbrillance toutes les cartes correspondantes.
</li></ul>
<p>
Maj+Clic Gauche:
<ul type="disc">
<li> Affiche en surbrillance toutes les cartes de même valeur.
</li></ul>
<h2>Jeu à deux mains</h2>
<p>
Placer trois doigts sur '<i>A</i>' (déplacer auto), '<i>S</i>' (annuler) et '<i>D</i>' (distribuer). Vous pouvez ainsi atteindre '<i>R</i>' (répéter).
<p>
Les gauchers préféreront '<i>L</i>' (déplacer auto), '<i>K</i>' (annuler) et '<i>J</i>' (distribuer).
<!--
<h2>Point-and-Click play</h2>
<p>
If you prefer Point-and-Click over Drag-and-Drop you can enable
<i>Quick play</i> and use the right mouse button. See below.
-->
<h2>Jeu automatique</h2>
<p>
Notez que le jeu automatique peut gâcher le jeu. Evitez de l'activer. Ou n'utilisez que le <i>retournement automatique</i>. Certains jeu désactivent automatiquement cette fonctionnalité, sinon ils n'ont plus aucun intérêt.
<p>
Retourner automatiquement
<ul type="disc">
<li> Retourne automatiquement toutes les cartes.
</li></ul>
Déplacement automatiquement
<ul type="disc">
<li> Déplace automatiquement les cartes vers les fondations.
</li></ul>
Distribuer automatiquement
<ul type="disc">
<li> Distribue automatiquement les cartes à la défausse si elle est vide.
</li></ul>
Jeu rapide
<ul type="disc">
<li> Utilisez le bouton droit de la souris pour déplacer rapidement les piles de cartes. Ce système n'est pas très intuitif, il n'utilise pas le système d'indice.
</li></ul>
<h2>L'animation est trop lente...</h2>
<p>
Malheureusement, il manque un concept de sprite à Tcl/Tk toolkit, ce qui provoque (double-buffer invisible), beaucoup de répétition de dessin lors du déplacement des cartes.
<p>
Désactiver l'<i>ombre des cartes</i>, l'<i>ombrage des mouvements possibles</i>, la mosaïque d'arrière-plan de table et les sons améliorera l'affichage.
<h2>Les arrière-plans de table sont de mauvaise qualité</h2>
<p>
Ils ne doivent être activés qu'en mode couleurs vraies - sinon la qualité sera mauvaise en raison du tramage.
<p>
Vous pouvez ajouter vos propres mosaïques d'arrière-plan. Pour ce faire, copiez les images dans le répertoire <i>data/tiles</i> ou dans <i>~/.PySolFC/tiles</i> de votre répertoire personnel.
<!-- They must be in GIF or PPM format. -->
<h2>Notes à propos du système de score</h2>
<p>
<ul type="disc">
<li> La prise en compte des scores commence après le premier mouvement. Même si vous annulez tous les mouvements, les scores ne sera pas annulé.
</li><li> Vous perdrez la partie si vous utilisez un indice ou si vous démarrer la démo.
</li><li> Vous pouvez recommencer à tout moment pour avoir une chance supplémentaire de gagner.
</li><li> Si vous ne voulez pas enregistrer le score d'un jeu perdu, vous pouvez temporairement modifiez les paramètres du joueur.
</li><li> Les parties chargées ne comptent pas.
</li><li> Si vous gagnez une partie sans utiliser <i>Annuler</i>, <i>Jeu rapide</i> ni aucune des autres fonctions d'assistance, vous recevrez une récompense spéciale.
<!--
<li> There are no score values in PySol - you win a game, or you lose it.
And don't even think about asking me to implement this nonsense - get
a nice pinball game if you're a highscore freak...
-->
</li><li> Enfin, gardez toujours à l'esprit que ceci est un jeu de <b>Patience</b>. Détendez-vos et amusez-vous.
</li></ul>
<h2>Raccourcis clavier non-documentés</h2>
<ul type="disc">
<li> <i>Space</i> - Distribuer
</li><li> <i>S</i> - Annuler
</li><li> <i>Retour arrière</i> - Annuler
</li><li>
<i>Ctrl-A</i> - Déplacement + Retournement automatique
</li><li> <i>Ctrl-B</i> - Changer l'arrière-plan des cartes
</li><li> <i>Ctrl-H</i> - Afficher le classement interne en donnant un indice
</li><li> <i>Ctrl-I</i> - Changer de mosaïque de table
</li><li> <i>Ctrl-N</i> - Débuter une nouvelle partie avec le numéro de jeu suivant
</li><li> <i>Ctrl-P</i> - Modifier le nom du joueur
</li><li> <i>Ctrl-U</i> - Jouer la musique suivante
</li></ul>

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<h1>PySol - une collection de jeux de solitaire</h1>
<p> <a href="intro.html">Introduction</a>
<p> <a href="install.html">Installation</a>
<p> <a href="howtoplay.html">Comment jouer</a>
<h2>Règles</h2>
<ul>
<li> <a href="glossary.html">Glossaire</a>
</li><li> <a href="general_rules.html">Règles générales</a>
</li><li> <a href="rules.html">Règles individuelle de jeu</a>
</li><li> <a href="rules_alternate.html">Noms alternatifs</a>
</li></ul><!-- <p> <a href="news.html">What's new ?</a> -->
<p> <a href="license.html">Licence de PySol</a>
<p>
<hr>
<p> Visitez le <a href="http://pysolfc.sourceforge.net/">site officiel de PySolFC</a>.
<!--
<p>
Copyright (C) 1998-2003 by <a href="mailto:markus@oberhumer.com">Markus
F.X.J. Oberhumer</a>.<br>
Copyright (C) 2003 by Mt. Hood Playing Card Co.<br>
Copyright (C) 2005 by <a href="mailto:skomoroh@gmail.com">Skomoroh</a>.<br>
All Rights Reserved.
-->
<p>
PySol est distribué sous la licence
<a href="license.html">GNU General Public Licence</a>.

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<h1>Installation</h1>
<p>
Le programme étant un script Pyrhon, il n'est pas nécessaire de le compiler. Il suffit de le lancer.
<p>
PySol nécessite Python 2.3 et Tcl/Tk 8.4 ou supérieur. Tous deux peuvent être téléchargés librement pour les plateformes Unix, Windows et Macintosh.
<p>
PySol est un logiciel libre et <i>Open Source</i> distribué sous la licence
<a href="license.html">GNU General Public Licence</a>.
<h2>Windows 95/98/ME/NT/2000</h2>
PySol est distribué sous la forme d'un fichier dinstallation autonome, il n'a besoin d'aune installation supplémentaire.
<p>
Su vous souhaitez modifier le code source de PySol ou écrire vos propres programmes en Python, vous pouvez télécharger le système de développement à l'adresse <a href="http://www.python.org/download/download_windows.html">http://www.python.org/download/download_windows.html</a>.
<h2>Unix</h2>
En principe, votre système est fourni avec Python et Tcl/Tk.<br> Sinon visitez <a href="http://www.python.org/download/">http://www.python.org/download/</a> pour récupérer le code source.
<p>
Il existe également des paquets installables pour toutes les distributions les plus courantes de Linux, FreeBSD et HPUX.
<h2>Macintosh</h2>
Des fichiers d'installation autonomes sont disponibles pour Python et Tcl/Tk à l'adresse<br> <a href="http://www.python.org/download/download_mac.html">http://www.python.org/download/download_mac.html</a>
<p>
N'ayant pas accès à une machine Mac, tous les commentaires concernant l'installation et l'apparence sont les bienvenus. Le "Portage' de X11 à Windows n'a nécessité que quelques changements mineurs dans les paramètres de police, j'espère qu'il en est de même sous Mac.
<p>
[ On m'a rapporté que PySol fonctionne bien sous Mac - il suffit de placer 'pysol.py' dans l'interpréteur Python. Il vous faudra simplement allouer beaucoup de mémoire à l'interpréteur Python. ]

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<h1>Introduction</h1>
<p>
Vous vous demandez peut-être "Pourquoi encore un autre jeu de solitaire". La réponse est simple...
<h3>Avantages de PySol</h3>
<ul>
<li> il contient actuellement plus de 1000 jeux de solitaire différents
</li><li> il est basé sur moteur de solitaire extensible
</li><li> beaucoup de jeux classiques comme le Forty Thieves, le FreeCell, le Klondike et le Spider
</li><li> des jeux spéciaux tels que le Ganjifa, le Hanafuda, le Poker ainsi que des jeux de type Tarot
</li><li> une interface moderne
</li><li> de multiples style de cartes et arrière-plans
</li><li> des mosaïques d'arrière-plan de table
</li><li> annuler et répéter illimités
</li><li> des marques-pages persistant
</li><li> chargement et sauvegarde des jeux
</li><li> des statistiques pour le joueur
</li><li> un système d'indices pour se débloquer
</li><li> des jeux en mode démo
</li><li> un assistant de création de jeux de solitaire
</li><li> il supporte les plug-ins écrits par les utilisateurs
</li><li> des échantillons de sons et des musiques de fond
</li><li> un navigateur d'aide HTML intégré
</li><li> beaucoup de documentation
</li><li> il est compatible avec tous les systèmes Unix/X11, Windows 95/98/2000/XP et Mac OSX
</li><li> il est écrit en 100% pur Python
</li><li> il est distribué sous licence GNU General Public Licence
</li><li> <i>il s'agit d'un Freeware de qualité commerciale</i>
</li></ul><!--
<h3>Legal terms</h3>
<p>
PySol is Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 by <a href="mailto:markus@oberhumer.com">Markus F.X.J. Oberhumer</a>.<br>
All Rights Reserved.
<p>
PySol is distributed under the terms of the
<a href="license.html">GNU General Public License</a>.
-->

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@ -0,0 +1,945 @@
<p align="center">
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<p>
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13. Use with the GNU Affero General Public License.
<p>
Notwithstanding any other provision of this License, you have
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<p>
14. Revised Versions of this License.
<p>
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address new problems or concerns.
<p>
Each version is given a distinguishing version number. If the
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<p>
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<b>END OF TERMS AND CONDITIONS</b>

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@ -0,0 +1,221 @@
<pre>
==================================================================
User visible changes for PySol - a solitaire game collection
==================================================================
Changes in 4.82 (02 Sep 2003, 202 games)
* support Python 2.3
- a number of small bug fixes
+ stay tuned for Pysol 5 with *lots* of improvements :-)
Changes in 4.81 (24 Jun 2002, 202 games)
* adapted for new pysol-sound-server 3.00
- fixed Spider-type games
Changes in 4.80 (28 Nov 2001, 202 games)
* support Python 2.2
Changes in 4.73 (28 Sep 2001, 202 games)
- fixed rules of Irmgard
- a number of other bug fixes
Changes in 4.72 (31 May 2001, 202 games)
- fixed a problem when using hints in Black Hole
Changes in 4.71 (20 Apr 2001, 202 games)
* improved dynamic scrollbar handling
* support both Python 1.5, Python 2.0 and Python 2.1 within one package
Changes in 4.70 (05 Mar 2001, 202 games)
* 1 new game
* added dynamic scrollbars
* support both Python 1.5 and Python 2.0 within one package
* fixed some minor problems
Changes in 4.60 (02 Aug 2000, 201 games)
* 6 new games
* added persistent bookmarks
* implemented smart playing that keeps the redo history
* new statistics dialog featuring real 3D bar charts
- Windows: fixed a problem where the sound could cause crashes
- corrected a number of game rules and descriptions
Changes in 4.50 (11 Jun 2000, 195 games)
* added support for small toolbar icons
* added "Alternate Names" to the game selection dialog
* improved the sound dialog
- moved the Mahjongg games to the new PyJongg package
Changes in 4.41 (30 May 2000, 195 games)
* 6 new games
- Windows: avoid loading incompatible DLLs from the system directory
Changes in 4.30 (23 May 2000, 189 games)
* 6 new games
- fixed an internal error in Grasshopper and Double Grasshopper
- corrected rules of Penguin
Changes in 4.20 (27 Apr 2000, 183 games)
* 14 new games, including HexADeck and Memory type variants
* added a "Recent games" menubar entry
* improved statistics dialog
- really fixed the detection of Straights in Poker type games
- fixed a problem when changing the card background
Changes in 4.10 (18 Apr 2000, 169 games)
- fixed a memory leak
Changes in 4.00 (12 Apr 2000, 169 games)
* PySol now plays Tarock type games
* display a floating "Demo" logo while playing demo games
* options are now saved automatically at program exit
- Poker type games: cards for a Straight can now be in any sequence
- fixed a scoring problem in Casino Klondike and Vegas Klondike
Changes in 3.40 (12 Feb 2000, 161 games)
* 3 new games
* updated the pysol-sound-server
- fixed a problem with winning in Golf type games
- some other minor fixes
Changes in 3.30 (26 Jan 2000, 158 games)
* 7 new games
* converted the pysol-sound-server into a Python extension module
Changes in 3.21 (21 Jan 2000, 151 games)
* 2 new games
* updated the pysol-sound-server
- Windows: added the missing PyWinTypes15.dll to the setup file
Changes in 3.20 (18 Jan 2000, 149 games)
* added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
* added 2 Poker type games (Poker Shuffle, Poker Square)
* added 13 other new games (Der Katzenschwanz, Perpetual Motion,
Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
* background music is supported under Win32 as well
- corrected redeal rules of La Belle Lucie and Trefoil
- corrected rules of Aces Up
Changes in 3.10 (21 Dec 1999, 126 games)
* 17 new games
* new sound support (including background MP3 and MOD music under Unix)
* added a playable preview dialog (yes, you can play games there :-)
* nice cardset and table-tile select dialogs
* added "Hold and quit" to continue a game on next start
- quite a number of bug and feature fixes
Changes in 3.00 (04 Nov 1999, 111 games)
* bought a new solitaire book and implemented 67 new games :-)
* added a menubar entry for popular games
* new assist function: highlight all cards with the same rank
(shift-click the left mouse button)
* added images for the Talon redeal state
* FreeCell game numbers are now compatible to the FreeCell FAQ
* added a "Next number" button to the game number dialog
* improved statistics and log views
* the bundled version now ships as pre-compiled Python bytecode
because it loads faster and uses much less memory
- corrected some layout problems
Changes in 2.99 (13 Oct 1999, 44 games)
* 1 new game: Lara's Game
* re-enabled the relaxed game variants
* due to popular demand I've finally implemented "Quick play"
* statistics and logs can be exported to a file
* a huge number of other improvements
- saved games are not compatible with previous versions
- some changes in key and mouse bindings
Changes in 2.91 (23 Jun 1999, 43 games)
- check for Python 1.5.2 at program startup
- some other minor fixes
Changes in 2.90 (16 Jun 1999, 43 games)
* added 19 new games (2 games disabled)
* implemented a nice select-game tree dialog
* starting a new game is noticeably faster now
* documentation updated
- PySol now requires Python 1.5.2
Changes in 2.14 (26 May 1999, 24 games)
- fixed rules of Calculation which got broken in 2.02
Changes in 2.13 (13 May 1999, 24 games)
- fixed a small bug in "Select game by number..."
Changes in 2.12 (20 Apr 1999, 24 games)
- another small bug fix
Changes in 2.11 (07 Apr 1999, 24 games)
- some finor fixes
Changes in 2.10 (11 Mar 1999, 24 games)
* major display speed improvements
* added support for background table tiles
* rearranged source code to prepare for a future Gnome, KDE,
wxWindows or JPython/Swing version
- fixed rules of Spider and Divorce which got broken in 2.02
Changes in 2.02 (20 Jan 1999, 24 games)
* 1 new game: Canfield
* new assist function: autoplay
* new assist function: automatic face up
* new assist function: highlight all matching cards
(control-click the left mouse button)
* can change card background
* support for timer-based animations
* improved interaction with the window manager (X11)
Changes in 2.01 (21 Dec 1998, 23 games)
* 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
* created new package PySol-Cardsets - get it from the PySol home page
* implemented a statusbar
* new assist function: highlight all moveable piles
* enabled tearoff menus under Unix
* improved table layout with small and large cardsets
Changes in 2.00 (30 Nov 1998, 19 games)
* 2 new games: Calculation and Numerica
* implemented support for plugins - now you can easily add your own games
* new option to automatically shade legal moves
* added additional cardsets for low and high screen resolutions
* major source code rearrangements
Changes in 1.12 (13 Oct 1998, 17 games)
* display a progress bar during startup
Changes in 1.11 (09 Oct 1998, 17 games)
* 3 new games: Big Harp, Eiffel Tower and Matriarchy
* enhanced statistics, can change player name
* added "Select game by number"
* implemented tooltips
- some fixes for Windows (vanishing menubar, problems when $HOME was
not set, better toplevel geometry)
- corrected rules of Ground for a Divorce
Changes in 1.10 (02 Oct 1998, 14 games)
* 1 new game: Ground for a Divorce
* added a toolbar
* implemented shadows
Changes in 1.03 (26 Sep 1998, 13 games)
* 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
* middle mouse button (or Control-left) shows partially hidden cards
* menus restructured
* major source code rearrangements
Changes in 1.02 (16 Sep 1998, 9 games)
* 1 new game: Picture Gallery
* added strict-rules variants of FreeCell and Seahaven Towers
* added a small manual page
* improved animation speed
Changes in 1.01 (14 Sep 1998, 6 games)
* 2 new games: FreeCell and Seahaven Towers
* the Undo key is now bound both to 'z' as well as 's'
Changes in 1.00 (10 Sep 1998, 4 games)
* includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
* first public release
</pre>

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<h1>PySol - Règles des jeux</h1>
<hr>
<h2>Concepts de base</h2>
<ul>
<li> <a href="glossary.html">Glossaire</a>
</li><li> <a href="general_rules.html">Règles générales</a>
</li></ul>
<h2>Règles des jeux</h2>
<ul>
</ul>

View file

@ -0,0 +1,3 @@
<h2>Noms alternatifs</h2>
<ul>
</ul>