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Х

+ +Klondike type. Two decks. Unlimited redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to 8 x 8 +with ten rows and +Hex A Deck +variations. + + + +

Règles

+ +Game play is like 8 x 8. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards are dealt from the talon one at +a time. Cards may be played from the foundations. + +

Strategy

+ +Try to open a row to the canvas. + +

8 x 8

+

+ +Klondike type. 2 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +As the name implies, the eight playing +piles in the tableau all start with eight cards face-up. + +

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. + +

+ +You are also permitted to move cards back out of the foundation. + + + +

Strategy

+

+ +Try to go for an empty space. + +

Abacus

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +A combination of +Yukon type +and +Calculation type +game elements. + + + +

Règles

+

+ +The four Foundations build up by suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. + +

+Club:     A 2 3 4 5 6 7 8 9 T J Q K
+Spade:    2 4 6 8 T Q A 3 5 7 9 J K
+Heart:    3 6 9 Q 2 5 8 J A 4 7 T K
+Diamond:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+

+ +Cards in Tableau are built down by suit, the ranks going +the opposite way as the foundations: +Club down by one, Spade down by two, Heart down by three and +Diamond down by four. + +

+ +Groups of cards can be moved regardless of sequence, +and an empty space can be filled with any card or sequence. + +

+ +When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. + +

Aces Up

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards except the four Aces to the single foundation. + + + +

Règles

+

+ +Any top card that is of lower rank and of the same suit of another +top card may be dropped to the foundation. Aces rank high. + +

+ +There is no building on the tableau, except that an empty pile +may be filled with any card. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + + + +

Notes

+

+Autodrop is disabled for this game. + + + +

Historique

+

+ +This simple game is known by many names, such as +Aces High, Drivel and Idiot's Delight. + +

Achtmal Acht (Eight Times Eight)

+

+ +Klondike type. 2 decks. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +This is a variant of 8 x 8 +with only two redeals. +Experienced players probably will prefer this. + + + +

Règles

+

+[A venir] + +

Akbar's Conquest

+ +Braid type. Two decks. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + +

Quick description

+ +Similar to Braid +played with two Mughal +Ganjifa +decks. + + + +

Règles

+ +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the sixteen foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with sixteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. + +

+ +The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. + +

+
+General Ganjifa Rules +

Akbar's Triumph

+ +Braid type. One deck. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + +

Quick description

+ +Similar to Braid +played with a single Mughal +Ganjifa +deck. + + + +

Règles

+ +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the eight foundations in the outer most columns. +The next two columns inwards are the eight Braid reserves. Then there +are two columns with four general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twelve cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. + +

+ +The game is named after the reputed inventor of a twelve suited Ganjifa +deck of singular splendor. It was engraved on ivory and hand painted +by court artisans. No cards from this pack are known to still exist. + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. + +

Alaska

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Yukon, +but the rows build up or down in suit. + + + +

Règles

+

+[A venir] + +

American Toad

+

+ +Canfield type. 2 decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Canfield, +but the 8 piles build down in suit, cards are dealt singly, +the reserve is face-up, and only one redeal. + + + +

Règles

+

+[A venir] + +

Appachan's Waterfall

+ +Dashavatara Ganjifa game type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the Foundation. + + + +

Quick description

+ +Build complete suits in descending rank order on the tableau then move +them to the single foundation in ascending rank and suit order. Refer +to the general Ganjifa +description for the suit order used. + + + +

Règles

+ +Cards will play on the tableau in descending rank order without regard +to suit. They can only be moved to the single foundation when a complete +suit of twelve cards is finished and only in ascending suit order. The +suit of the Fish Incarnation is first, the Tortoise next etc. When a +suit is ready to be moved to the foundation, press (a)uto or play with +auto drop enabled and all twelve cards will move there in order. Four +cards are dealt to each of the ten rows when the game begins. Press +(d)eal or click the talon to deal the next round of one card to each +row. The reserve stacks to either side of the foundation will take one +card each. Cards on the reserves may only be played to the rows. + +

Strategy

+ +Make every play possible before dealing the next round. While the cards +will play in rank order only, it's helpful to also work on playing them by +suit. + +

Ashrafi

+ +Mughal Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Free Cell. +The rows build down by rank only, no more than twelve to a row. + + + +

Règles

+ +The cards on the tableau build down by rank regardless of suit. No more +than twelve cards may be placed in one row. The four reserve stacks +below the foundations will hold one card each. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on empty rows. + + + +

Strategy

+ +Move the tableau cards with the objective of releasing the Aces first. +Keep the reserve stacks open as much as possible. Build piles on +the Mirs so they can be moved to open rows. + +

Ashta Dikapala

+

+ +One Moghul Ganjifa deck. No redeal. + + + +

Object

+

+ +Arrange the Eight Guardians in order. + + + +

Règles

+

+ +Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. + +

+ +The cards must be arranged in the top three rows as follows: + +

+

+ +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. + +

+ +You win when all of the suits are arranged in order. + + + +

Strategy

+

+ +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. + +

Ashwapati

+ +Mughal Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in the same suit. + + + +

Règles

+ +The cards on the tableau build down by ranks of the same suit. The +foundations build up in rank by suit starting with the Ace. Any +card or movable pile may be played on an empty row. Cards are dealt +from the talon one at a time. There is no limit on the number of +redeals. Cards may be played from the foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Ashwapati means "Lord of Horses". +The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Move cards off of the deepest stacks first. + +

Auld Lang Syne

+

+ +Numerica type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank ignoring suit. +At game start the four Aces are dealt here. + +

+ +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Baby Spiderette

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Spiderette, +but somewhat easier as groups of cards can be moved +if they build down by rank. + + + +

Règles

+

+[A venir] + +

Bad Seven (Die böse Sieben)

+

+ +Two-Deck game type. 2 stripped decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is played with two stripped decks. + +

+[A venir] + +

Baker's Dozen

+

+ +Baker's Dozen type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The piles build down by rank regardless of suit. +Only one card can be moved at a time. + +

+ +Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. + +

Baker's Game

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like FreeCell, +but the piles build down by suit. + + + +

Règles

+

+ +All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. + +

+ +Cards may only be moved onto cards of the same suit. + +

+ +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + + + +

Historique

+

+Baker's Game is named after the mathematician C.L. Baker +and was first published in Martin Gardner's June 1968 +Mathematical Games column in Scientific American. + +

Balarama

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Move all cards to the foundations. + +

Quick description

+ +The cards build down by rank in alternate colors on the tableau, no more +than twelve to a row. Any card or sequence may be played on an empty row. + +

Règles

+ +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating colors. See the general +Ganjifa +card rules for information on that. The foundations build up by suit. +Any card or sequence may be played on an empty row. The four reserve +stacks hold one card each. + +

Strategy

+ +An empty row is more useful than the reserve stacks. Try for an empty row. + +

Batsford

+

+ +Klondike type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Klondike, +but 10 piles, no redeal, and an extra reserve that can +hold up to 3 Kings. + + + +

Règles

+

+[A venir] + +

Beleaguered Castle

+

+ +Beleaguered Castle type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +At game start the four Aces are dealt to the foundations. + +

+ +The eight piles build down by rank regardless of suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + + + +

Strategy

+

+ +Build evenly on to foundations. Try to get an empty pile. + +

Betsy Ross

+

+ +One-Deck game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Calculation, +but using a waste with 2 redeals instead of row stacks. + + + +

Règles

+

+ +The four foundations at the top are out of play. + +

+ +The four foundations below build regardless of suit the following way: +The first pile from Two, by one. The second pile from Four, by two. +The third pile from Six, by three. The fourth pile from Eight, by four. + +

+1:  2 3 4 5 6 7 8 9 T J Q K
+2:  4 6 8 T Q A 3 5 7 9 J K
+3:  6 9 Q 2 5 8 J A 4 7 T K
+4:  8 Q 3 7 J 2 6 T A 5 9 K
+
+

+ +When you click on the talon, one card is turned over onto the waste pile. +There are 2 redeals. + + + +

Historique

+

+ +This game is known by many names, such as +Fairest, Four Kings, Musical Patience, +Quadruple Alliance and Plus Belle. + +

Big Easy

+ +Hanafuda type. 2 decks. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a double deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first rank +cards may be played on an empty row. + + + +

Règles

+ +The rules are the same as in +Little Easy. + + + +

Strategy

+ +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Big Harp (Die große Harfe)

+

+ +Klondike type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Klondike, +but ten piles, anything on an empty space, and no redeal. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. + +

+ +You are also permitted to move cards back out of the foundations. + + + +

Historique

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. + +

Big Sumo

+ +Hanafuda type. 2 decks. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + + + +

Règles

+ +This is a two deck version of +Sumo. +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + + + +

Strategy

+ +Don't play cards on the reserves unless they can be removed. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Bits n Bytes

+

+ +Hex A Deck type. 1 deck. One redeal. + + + +

Object

+

+ +Fill all row stacks. + + + +

Quick description

+

+ +Fill Byte stacks by matching the goal card's byte value, fill bit +stacks by matching the corresponding bit value. + + + +

Règles

+

+ +When play begins the four left most columns are filled with four +goal cards of different ranks, one from each suit. The next two +columns to the right are the byte stacks. They can be filled +with cards of the same rank as the goal card in that row. The +four right most columns are the bit stacks. They can be filled +with cards of the same suit as the goal card in the respective +row if their least significant bit matches the corresponding +bit on the goal card. + +

+ +Cards from the talon are turned over to the waste pile, two at a +time. There is only one redeal. + +

+ +The only function of the Wizards in this game is to block the +waste stack at the worst possible time. + + + +

Strategy

+

+ +Since there are only four cards of any one rank, it's important +to fill the byte columns first. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Black Hole

+

+ +Fan game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the single foundation. + + + +

Règles

+

+ +The foundation (the Black Hole) builds up or down by rank +ignoring color and suit, wrapping around from King to Ace +and from Ace to King. + +

+ +There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. + + + +

Notes

+

+Autodrop is disabled for this game. + + + +

Strategy

+

+ +Plan carefully - one wrong move and you may never +be able to untangle the mess. + +

Black Widow

+

+ +Spider type. 2 decks. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Spider, +but somewhat easier as groups of cards can be moved +if they build down by rank. + + + +

Règles

+

+[A venir] + +

Blind Alleys

+

+ +Klondike type. 1 deck. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but 6 piles, anything on an empty space, and one redeal. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is one redeal. + +

+ +You are also permitted to move cards back out of the foundations. + +

Blondes and Brunettes

+

+ +Terrace type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+[A venir] + +

Blue Moon

+

+ +Montana type. 1 deck. 2 redeals. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + + + +

Quick Description

+

+ +Just like Montana, +but the Aces are moved to the left. +
Gameplay is completely equivalent. + + + +

Règles

+

+ +This 52-card solitaire starts with the entire deck shuffled and dealt +out in four rows. The aces are then moved to the left end of the layout, +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). + +

+ +When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 14. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Braid (Der Zopf)

+

+ +Napoleon type. 2 decks. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is somewhat harder and requires thoughtful strategy. + +

+ +The layout consist of a Braid of 20 cards, two groups of four helper +fields, four braid fields (each showing a picture of a braid), the waste +pile, and the eight foundations. The first card automatically dealt to a +Foundation sets the beginning value for all foundations, and an indicator +displays the value of that card. + +

+ +You choose whether the sequences on the foundations will be ascending +or descending, and your choice is displayed in an indicator. The choice is +made when you place the first card on a foundation which is not the +already-determined base card. +It must follow suit and must have a numerical value +of either one more or one less than the base card. Ace is considered one +higher than King, and at the same time one less than Two. + +

+ +You may place cards on the foundation from anywhere on the table, +including the end of the Braid. The eight helper fields can be filled from +the waste pile but not from the Braid or the braid fields. When you move +a card from a braid field to the foundation, that field is automatically +filled with the last card on the Braid itself. + +

+ +In going through the talon, you are limited to three rounds, and an +indicator reports on that status. + + + +

Strategy

+

+ +You can use the helper fields to temporarily store cards you expect to +use soon, and you can leave them open until the right card comes up from the +Talon. + + + +

Historique

+

+ +This is a solitaire variant of German origin. + +

Double Bridget's Game

+ +Hex A Deck game type. 4 decks. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. This is the same as +Bridget's Game +with four decks and two redeals. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. + +

+ +The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept any two cards from +any of the row stacks. Once played on the stack, cards can only be removed +by playing them to a foundation. + + + +

Strategy

+ +Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + + + +

Notes

+ +This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. + +

Bridget's Game

+ +Hex A Deck game type. 2 decks. 1 redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with sixteen rows, one redeal and +Hex A Deck +variations. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to seventeen piles instead of fourteen +and if a dealt card is of rank eleven or over one card is dealt to +the talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. + +

+ +The other exception is the extra reserve stack just to the right of the +rows and the top foundations. This reserve stack has the potential to +save a game that would otherwise be lost. The way it works is this. +When empty it will accept any Wizard card, but only from a foundation. +Once a Wizard has been played on it, it will accept one card only from +any row stack. Once played on the stack, cards can only be remove from +it to a foundation. + + + +

Strategy

+ +Don't play on the extra reserve stack unless you are sure the +top card will play to a foundation soon. + + + +

Notes

+ +This game is dedicated to the memory of Bridget Bishop, hanged as a +witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the +nineteen other victims of that notorious witch hunt. + +

Bristol

+

+ +Fan game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+[A venir] + +

+ +Empty piles cannot be filled - therefore all Kings are placed +at the bottom of a pile during the initial dealing. + +

Brunswick

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Lexington Harp, +but deal all cards face-up. +
Very easy. + + + +

Règles

+

+[A venir] + +

Busy Aces

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with 12 piles. + + + +

Règles

+

+[A venir] + +

Calculation

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The four foundations build regardless of suit the following way: +The first pile from Ace, by one. The second pile from Two, by two. +The third pile from Three, by three. The fourth pile from Four, by four. + +

+1:  A 2 3 4 5 6 7 8 9 T J Q K
+2:  2 4 6 8 T Q A 3 5 7 9 J K
+3:  3 6 9 Q 2 5 8 J A 4 7 T K
+4:  4 8 Q 3 7 J 2 6 T A 5 9 K
+
+ +Once on a stack, a card can only be moved onto a foundation. + + + +

Notes

+

+ +The auto-solver is completely clueless. + +

Canfield

+

+ +Canfield type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Canfield is played with one deck. The object is to build all four +of the foundations at the top right from the rank of the first card +dealt into there (varies from game to game), all in the same suit. + +

+ +The tableau consists of four piles, starting with one card each. The +cards can be stacked according to the following rules + +

+

+ +When there are no more possible moves, click on the talon. Three +cards will be moved from the talon to the waste pile directly to its +right. + + + +

Notes

+

+ +The auto-solver is hopeless. Don't believe the hints. They tend to +be right but it doesn't figure everything out (there may be valid +moves that it won't guess). + + + +

Author

+

+ +This game and documentation has been written by +Drew Csillag +and is part of the official PySol distribution. + +

Carlton

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Just like Milligan Harp, +but deal all cards face-up. + + + +

Règles

+

+[A venir] + +

Carpet

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The four foundations are built up in suit from Ace to King. + +

+ +The 20 reserve piles can hold any single card. + +

+ +When you click on the talon, one card is turned over onto the waste pile. +There is no redeal. + +

Casino Klondike

+

+ +Klondike type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Klondike, +but only two redeals. + + + +

Règles

+

+[A venir] + + +

Notes

+

+ +There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. + +

Castles in Spain

+

+ +Baker's Dozen type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The piles build down by alternate color. +Only one card can be moved at a time, and empty piles +can be filled with any card. + +

Cat's Tail (Der Katzenschwanz)

+

+ +FreeCell type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +but the number of cards you can move as a sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 8 free cells which can hold any +- and just one - card. + +

+ +Piles build down by alternate color, and an empty space cannot be filled. + + + +

Historique

+

+ +This is a solitaire variant of German origin. + +

Cavalier

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. + + + +

Règles

+ +Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + + + +

Strategy

+ +Use the Trumps to open spots for suit cards. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Chameleon

+

+ +Canfield type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but the three piles build down by rank, +cards are dealt singly, and no redeal. + + + +

Règles

+

+[A venir] + + +

Historique

+

+ +This game is also known under names such as +Kansas. + +

Cherry Bomb

+ +Hanafuda type. 2 decks. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a double deck version of +Fire Cracker. +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. Cards +may not be played from the foundations. Any card or correctly ordered +pile may be played on an empty row. + + + +

Strategy

+ +Build sequences on the tableau. Since the trash cards are interchangeable +it's possible to build a valid sequence that has more than four cards in +a two deck game. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Chessboard

+

+ +Beleaguered Castle type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up in suit, wrapping around from King to Ace. +The first card moved to the foundations determines the base rank. + +

+ +The ten piles build up or down in suit, wrapping around from +King to Ace and from Ace to King. + +

+ +Only one card can be moved at a time and +empty piles can be filled with any single card. + +

Chinese Discipline

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Yukon, +but don't deal all cards at game start. + + + +

Règles

+

+ +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. + +

+ +When no more moves are possible, click on the Talon. +Three more cards will be dealt. + +

Chinese Solitaire

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Just like Chinese Discipline, +but anything on an empty space. + + + +

Règles

+

+[A venir] + +

+ +When no more moves are possible, click on the Talon. +Three more cards will be dealt. + +

Citadel

+

+ +Beleaguered Castle type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Beleaguered Castle, +but matching cards are moved to the foundations during initial dealing. + + + +

Règles

+

+[A venir] + +

Cluitjar's Lair

+ +Klondike type. One deck. No redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau regardless of +color. While two or more Wizards will play on top of each other, the stack +must still be of alternating colors to be a movable sequence. Cards are +dealt from the talon one at a time. There is no redeal. Cards may be +played from the foundations. + +

Strategy

+ +The Wizards will not play to their foundation until all the suit cards +are on theirs. That can make the end game a bit of a puzzle. Use an +empty row to move them out of the way. + +

Cockroach

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Play is identical to +Grasshopper +except there is no redeal. + +

Concentration

+

+ +Memory game type. 1 deck. No redeal. + + + +

Object

+

+ +Flip all pairs of matching cards and get a score of 50 points or more. + + + +

Règles

+

+ +At game start 52 cards are dealt to the tableau piles. + +

+ +Flip any 2 cards that match in rank. + +

+ +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. + +

+ +You win if your final score reaches 50 points. + + + +

Notes

+

+ +To get awarded for a perfect game you must reach the maximum score of +130 points. You can reach this by restarting the game. + +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. + +

Congress

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and empty piles are automatically filled from the waste or talon, + + + +

Règles

+

+[A venir] + +

Convolution

+

+ +FreeCell type. Two Hex A Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank regardless of +color and empty rows cannot be filled. The Wizards play as any color. + +

Corkscrew

+

+ +FreeCell type. Two Tarock Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. + +

Corona

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but empty piles are automatically filled from the waste or talon. + + + +

Règles

+

+[A venir] + +

Courtyard

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with 12 piles, sequences can be moved, +and empty piles are automatically filled from the waste or talon. + + + +

Règles

+

+[A venir] + +

Cruel

+

+ +Baker's Dozen type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The piles build down by suit. +Only one card can be moved at a time, and empty spaces cannot be filled. + +

+ +When no more moves are possible click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in packs of 4 cards. + +

Danda

+

+ +FreeCell type. One Moghul Ganjifa Deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank by alternate force suits. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. + +

Dashavatara Circles

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Move all cards to the foundations. + +

Quick description

+ +The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. + +

Règles

+ +All cards are dealt to the thirty two rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. + +

Strategy

+ +Try to keep a reserve stack open. Play higher ranked cards on empty rows. + +

Dashavatara

+

+ +One Dashavatara Ganjifa deck. No redeal. + + + +

Object

+

+ +Arrange the Ten Avatars in order. + + + +

Règles

+

+ +Play is similar to Picture Gallery. +The layout consists of three rows of playing piles, a row for newly +dealt cards and three free cells that will hold one card each. + +

+ +The cards must be arranged in the top three rows as follows: + +

+

+ +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. You may move any card +to the free cells from the tableau on top or the rows below, but only as +long as there are cards left in the talon. When the talon is empty, you +may only move cards from, not to the free cells. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. + +

+ +You win when all of the suits are arranged in order. + + + +

Strategy

+

+ +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. + +

Dead King Golf

+

+ +Golf type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the waste stack. + + + +

Quick Description

+

+ +Just like Golf, +but nothing may be placed on a King. + + + +

Règles

+[A venir] + + +

Notes

+

+Autodrop is disabled for this game. + +

Der freie Napoleon

+

+ +Napoleon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Der kleine Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + + + +

Règles

+

+[A venir] + +

Der kleine Napoleon

+

+ +Napoleon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is somewhat harder and requires thoughtful strategy. + +

+ +The layout consist of 4 foundations in the middle, +8 row stacks (4 on each of the left and right side), +2 reserve stacks (one on each of the left and right side), +and a free cell in the middle. + +

+ +The row stacks and reserve stacks grow from the middle and are laid out +open, but only the outer card is in play. + +

+ +The foundations build either up or down in suit, depending on the +first card you play there. +They wrap around from King to Ace and Ace to King. + +

+ +The 8 row stacks build both up and down in suit, also wrapping around. +Only a single card can be moved, and free rows can be filled with +any single card. + +

+ +There is no building on the 2 reserve stacks. Cards can only be moved +to other stacks from there. + +

+ +Finally there is one extra free cell that can hold any single card. +But to move a card back from the free cell at least one of the +two "blocking" reserve stacks must have been cleared. + + + +

Notes

+

+ +Try Der freie Napoleon if +you have troubles understanding the rules - it is the exactly +same game in a different layout. + + + +

Strategy

+

+ +Decide carefully if you build the foundations up or down. + +

+ +Getting a free row stack should be one of your highest priorities. + +

Deuces

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the foundations build up from Two to Ace. + + + +

Règles

+

+[A venir] + +

Dhanpati

+ +Mughal Ganjifa type. One deck. One redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank regardless of suit. + + + +

Règles

+ +The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon three at +a time. There is only one redeal. Cards may not be played from the +foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Dhanpati means "Lord of Treasure". +The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Move cards back and forth on the rows to make every play possible on +the first pass through the talon. Don't let the waste stack get too +deep on the second pass. + +

Die Königsbergerin

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but Aces go off during dealing, and cards in the foundations +are no longer in play. + + + +

Règles

+

+[A venir] + +

+ +You are not permitted to move cards back out of the foundations. + +

Diplomat

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit. + + + +

Règles

+

+[A venir] + +

Double Dojoujis's Game

+ +Hanafuda game type. 4 decks. No redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with four Hanafuda decks. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The difference +is the use of four Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 16 rows +in this Lara's game version. Cards are dealt to all sixteen rows based on +their rank and which deck they are from. The four decks are shuffled together +on the talon. + +

+ +The foundations take four complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. + +

Dojoujis's Game

+ +Hanafuda game type. 2 decks. No redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with two Hanafuda decks. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The difference +is the use of two Hanafuda decks instead of two 52 card standard decks +When a first rank card is dealt to the rows two cards are dealt to the talon. +There are twelve first rank cards in a Hanafuda deck. There are 8 rows +in this Lara's game version. Cards are dealt to all eight rows based on +their rank and which deck they are from. The decks are shuffled together +on the talon. + +

+ +The foundations take two complete rounds of a suit. After the last card +of the first round is played to a foundation the first card of the second +round will play. + +

Double Canfield

+

+ +Canfield type. 2 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but with two decks and five playing piles. + + + +

Règles

+

+[A venir] + +

Double Cockroach

+

+ +Tarock type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Play is identical to +Grasshopper +except there are two Trumps only row stacks, and nine row stacks and +there is no redeal. Twenty-eight cards are dealt to the reserve at +the start of the game. + +

Double Drawbridge

+ +Klondike type. Two decks. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +This is the two deck version of +Drawbridge. + +

Règles

+ +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. + +

Strategy

+ +Play cards back off of the foundations to uncover face down cards. + +

Double Grasshopper

+

+ +Tarock type. 2 deck. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The tableau consists of one reserve stack, two Trumps only row stacks, +and nine row stacks. Twenty-eight cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stacks are left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stacks also build down in rank. They +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + + + +

Strategy

+

+ +With skillful play and a bit of luck it's possible to sweep this one +without needing the redeal. The first priority is to empty the reserve +stack. Once that's done try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only rows. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Double Klondike by Threes

+

+ +Klondike type. 2 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Klondike, +but deal three cards. + + + +

Règles

+

+[A venir] + +

Double Klondike

+

+ +Klondike type. 2 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but with two decks and nine playing piles. + + + +

Règles

+

+[A venir] + +

Double Rail

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 5 piles build down by rank ignoring suit, +and sequences can be moved. + + + +

Règles

+

+[A venir] + +

Double Samuri

+

+ +Hanafuda type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+ +This is +Samuri +played with two decks. + + + +

Strategy

+ +Try not to let the waste stack get too deep. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Doublets

+

+ +One-Deck game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards except the four Kings to the single foundation. + + + +

Règles

+

+ +The base rank for the foundation is determined at game start, +and it builds up by doubling the rank ignoring suit: + +

+ +A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, A, repeat... + +

+ +The 7 reserve piles are automatically filled from the waste or talon. + +

+ +Kings are blocking, therefore all Kings in the first 8 cards +are put at the bottom of the talon during game start. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Double Your Fun

+ +Hanafuda type. 2 decks. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + + + +

Strategy

+ +Use the reserve stacks to release the fourth rank cards first. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Drawbridge

+ +Klondike type. One deck. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate of +either red or black. Cards are dealt from the talon one at a time. Cards +may be played from the foundations. + +

Strategy

+ +Play cards back off of the foundations to uncover face down cards. + +

Eagle Wing

+

+ +Canfield type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+[A venir] + +

Eastcliff

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but anything on an empty space, and no redeal. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. + +

+ +You are also permitted to move cards back out of the foundations. + +

Easthaven

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick description

+

+ +Like Klondike, +but anything on an empty space, and no redeal. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the Talon are turned over to the Waste pile, one at a time. +You can move the top card to the playing piles or the Foundations. +There is no redeal. + +

+ +You are also permitted to move cards back out of the Foundations. + +

Easy Supreme

+ +Hanafuda type. 4 decks. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a four deck version of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + + + +

Règles

+ +The rules are the same as in +Little Easy. + + + +

Strategy

+ +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Easy x One

+ +Hanafuda type. 1 deck. One redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. + + + +

Règles

+ +The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time and there +is only one redeal. + + + +

Strategy

+ +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Eiffel Tower

+

+ +Pairing game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the tableau piles. + + + +

Règles

+

+ +This is a very simple game, which takes its name from the shape of the +layout. The object is to use up all the cards from the talon, placing them +on the Tower. You can only put a card on top of another card when the +numerical values of the two cards adds up to 14. King is worth 13, Queen is +worth 12 and Jack is worth 11. You do not have to follow suit. + +

+ +You win when the talon is all gone. There is no redeal. + + + +

Notes

+

+Autodrop and Quickplay are disabled for this game. + +

Eight legions

+ +Mughal Ganjifa type. One deck. No redeal. + + + +

Object

+ +Arrange all cards in suit and rank order on the tableau. + + + +

Quick description

+ +The cards build down by rank only on the tableau. The ten reserve +stacks hold one card each. The game is won when all cards are on the +tableau in suit and rank order. + + + +

Règles

+ +The game begins with five cards on each of the twelve rows and the ten +reserve stacks empty. Cards are dealt from the talon twelve at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Mirs can be played on an empty row. All twelve suits must be in +descending rank order for the game to be won. + + + +

Strategy

+ +Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Mirs and Wazirs in place. + +

Eight Off

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like King Only Baker's Game, +but with 8 free cells. + + + +

Règles

+

+[A venir] + +

Elevator

+

+ +Golf type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Relaxed Golf, +only with a Pyramid +like layout. + + + +

Règles

+

+[A venir] + + +

Notes

+

+Autodrop is disabled for this game. + +

Eularia

+ +Hanafuda type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Eularia. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Any card or correctly ordered pile may be played on an +empty row. + + + +

Strategy

+ +Uncover the deepest row stacks first. + +

Excuse

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Rows build down in rank regardless of suit. Only one card can +be moved at a time. Foundations build up in rank by suit. An +empty row stack cannot be filled. For this reason the Kings and +the highest Trump are dealt to the bottoms of the rows. Cards +can be played from the foundations. + + + +

Strategy

+

+ +Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Falling Star

+

+ +Terrace type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Much like Blondes and Brunettes. + + + +

Règles

+

+[A venir] + +

Fan

+

+ +Fan game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The 18 piles build down by suit. +Only one card can be moved at a time, and +empty piles can be filled with a King only. + + + +

Strategy

+

+ +Build evenly on to foundations. + +

Fatimeh's Game

+ +Mughal Ganjifa game type. 1 deck. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twelve rows and two redeals. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

Relaxed Fatimeh's Game

+ +Mughal Ganjifa game type. 1 deck. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + + + +

+ +The reserve stack will take any two cards from the rows. + + + +

Strategy

+ +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. + +

Fifteen Plus

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Rows build down in rank in alternating color. The Trumps can +play as either color. Only one card can be moved at a time. +Foundations build up in rank by suit. Any card can be played +on an empty row. Cards can be played from the foundations. + + + +

Strategy

+

+ +Uncover low rank cards before building on higher rank cards on +top of them. Use cards already on the foundations to assist in +moving rows. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Fire Cracker

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +The rows build down in rank in the same suit. The foundations +build with cards of the same rank in suit order. Any card may +be played on an empty row. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are interchangeable on the tableau. +Cards may not be played from the foundations. Any card or correctly +ordered pile may be played on an empty row. + + + +

Strategy

+ +Build sequences on the tableau. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Five Aces

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a +Baker's Dozen +type game played with the 78 card Tarock deck. Piles build down +in rank in alternate colors. The Trumps can play as either color. +The five Aces are dealt to the foundations at the start of the game. + + + +

Règles

+ +Rows build down in rank by alternate color with the Trumps playing +as either color. A pile may be moved to another location but only +a single card may be played on an empty row. Cards may be played +from the foundations. + + + +

Strategy

+ +Use the Trumps to open spots for suit cards. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Flower Arrangement

+

+ +Two-Deck game type. Two Hanafuda decks. No redeal. + + + +

Object

+

+ +Arrange the Flower Cards in suit order. + + + +

Règles

+

+ +The layout consists of three rows of playing piles and a row for newly +dealt cards. + +

+ +The cards must be arranged from forth rank to first in the top three +rows as follows: + +

+

+ +If you clear a space at the bottom it will be automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. + +

+ +You win when all of the suits are arranged in order. + + + +

Strategy

+

+ +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. + +

Flower Clock

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This one is for people who want a mindless distraction. It's a good +way to learn the suits and ranks of the flower cards. The foundations +build from fourth rank to first, by suits. Any fourth rank card can be +played on any open foundation stack, but a game doesn't count as a win +unless the suits are in their proper order. That means Pine is at 1 +o'clock, Plum at 2 o'clock etc. Once a card is played on a foundation stack +it can't be taken off except by undoing the move. There can be no +more than eight cards in a row. + + + +

+ +The cards in the tableau build from first rank to fourth, without regard +to suit. The third and fourth rank cards are interchangable. Any card +can be played on the canvas. + + + +

+ +This is +Grandfather's Clock +with flower cards. + + + +

Strategy

+

+ +Hint: try to keep a row open to the canvas. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

ForeCell

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like FreeCell, +but the reserves are filled at game start, and only Kings on empty spaces. + + + +

Règles

+

+[A venir] + + +

Historique

+

+ +According to the +FreeCell FAQ +this is the first known game which bears an extremely close resemblance +to FreeCell. It was invented in Sweden and dates back at least to 1945. + +

Fortress

+

+ +Beleaguered Castle type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The ten piles build up or down by suit. +Only one card can be moved at a time and +empty piles can be filled with any single card. + + + +

Similar Games

+

+ +This is a very hard game - try +Chessboard +for a more enjoyful variant. + +

Forty and Eight

+

+ +Forty Thieves type. 2 decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with eight piles and one redeal. + + + +

Règles

+

+[A venir] + +

Forty Thieves

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Forty cards are dealt to 10 piles. These piles are built down in suit. +Only the top card of a pile is available for playing, and +spaces can be filled by any card. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the leftmost card to the playing piles or the foundations. +There is no redeal. + + + +

Historique

+

+ +This is a classic solitaire game that probably dates back to the +nineteenth century. It is known by many names, such as +Napoleon at St.Helena, Big Forty and Le Cadran. + +

Four Seasons

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Arrange all the cards on the rows. + + + +

Règles

+ +This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +twelve rows. Any stack may be moved, but only a first rank card +will play on an empty row. The trash cards are not interchangable, +and no more than eight cards can be played on a row. The game is +won when all twelve suits are arranged in order in their respective +places on the tableau. + + + +

Strategy

+ +Not all Four Seasons hands are solvable. Try to get an open row. + +

Fourteen

+

+ +Pairing game type. 1 deck. No redeal. + + + +

Object

+

+ +Discard all pairs of cards that add up to fourteen in rank. + + + +

Règles

+

+ +The object is to use up all the cards from the tableau by +discarding pairs of cards that add up to fourteen in rank. + +

+ +Aces are worth one and Jacks, Queens, and Kings are worth +11, 12, and 13, respectively. + +

+ +There is no other playing on the piles. +You win when the tableau piles are all gone. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Four Winds

+

+ +Hanafuda type. 1 deck. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards play on the four foundation stacks by rank, in ascending suit order. +Cards play on the four row stacks in descending suit order. The row stacks +will hold no more than three cards. Only one card can be move at a time. +Any card can be played on an empty row stack, but only cards of the same +rank can play on partly filled rows. There are only two passes through +the talon. + + + +

Strategy

+

+ +Winning at Four Winds requires a bit of luck and a lot of skill at +using the row stacks to the best advantage. + +

+ +Hint: try to keep one row stack open. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

FreeCell

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +FreeCell is played with one deck. All cards are dealt at the start of the +game. To compensate for this there are 4 free cells which can hold +any - and just one - card. + +

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. +(As a shortcut, the computer also considers the number of free piles so +that you can move even more cards as one single sequence.) + + + +

Notes

+

+ +Game numbers in the range 1 to 32000 are compatible to the ones in the +FreeCell FAQ. +Visit this page to find out a lot of interesting information +about FreeCell its variants. + +

+ +More than 99.9% of all FreeCell games are solvable. + +

Free Napoleon

+

+ +Napoleon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Napoleon, +only with a different screen layout. +
Gameplay is completely equivalent. + + + +

Règles

+

+[A venir] + +

Gajapati

+ +Mughal Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank and by suit. + + + +

Règles

+ +The cards on the tableau build down in ranks of the same suit. +The foundations build up in rank by suit starting with the Ace. +Any card or movable pile of cards may be played on an empty row. +Cards are dealt from the talon three at a time. There is no limit +on redeals. Cards may be played from the foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Gajapati means "Lord of Elephants". +The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Uncover the deepest row stacks first. Play is simple but the odds +against winning this one are high. + +

Gaji

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +When the cards are dealt, one card of each rank is placed on the four +foundation stacks. The remaining 44 cards are dealt to the tableau. +Cards from the tableau can be played on the foundations by rank, in +circular suit order. That is, Plum 1 plays on Pine 1, Rose 2 plays +on Iris 2, and Pine 3 plays on Phoenix 3. Gaji is wild. It can play +on any card in the tableau and any card can play on Gaji. Any card +can also be played on the canvas. Gaji will only play in its proper +position on the foundation. Cards play on the tableau by suit in +decending rank order. There can be no more than twelve cards in a row. +Once a card is played on a foundation stack it can't be taken off +except by undoing the move. + + + +

Strategy

+

+ +Hint: try to keep a row open to the canvas. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Gargantua

+

+ +Klondike type. 2 decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Double Klondike, +but only one redeal. + + + +

Règles

+

+[A venir] + +

Garhpati

+ +Mughal Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + + + +

Règles

+ +The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There is no limit on redeals. Cards may not be +played from the foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Garhpati means "Lord of Forts". +The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Uncover the deepest row stacks first. Move cards on the tableau +to allow playing cards from the waste stack. + +

General's Patience

+

+ +Terrace type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Terrace, +but the foundations build up in suit. + + + +

Règles

+

+[A venir] + +

Ghulam

+ +Mughal Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +The cards build down by rank and by suit on the tableau, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + + + +

Règles

+ +All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. +The four reserve stacks hold one card each. + + + +

Strategy

+ +The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. + +

Giant

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but you are only permitted to move cards back out of the foundations +if the talon is empty. + + + +

Règles

+

+[A venir] + +

Golf

+

+ +Golf type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the waste stack. + + + +

Règles

+

+ +Build on the waste stack in sequence either up or down regardless of suit. + +

+ +Only the top card is available for play on the piles. When no more moves are +possible, click on the talon to deal a new card. + +

+ +Sequences do not wrap around, i.e. only Twos may be placed on Aces +and only Queens may be placed on Kings. + + + +

Notes

+

+Autodrop is disabled for this game. + + + +

Strategy

+

+ +Save Twos for Aces and Queens for Kings. + +

Good Measure

+

+ +Baker's Dozen type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Baker's Dozen, +but 10 piles, and 2 Aces are moved to the foundations +at the start of the game. + + + +

Règles

+

+[A venir] + +

Grandfather's Clock

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Move cards to the foundations until the top of each foundation is the +clock number for that position. Jack equals 11, Queen equals 12, and +Aces must be placed on Kings. + +

+ +The playing piles build down by rank regardless of suit. Only the top card +is available for play, and empty rows may be filled with any single card. + + + +

Notes

+

+Autodrop and Quickplay are disabled for this game. + +

Grandmother's Game

+

+ +Spider type. 2 decks. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Relaxed Spider, +but deal 60 cards face up at game start. + + + +

Règles

+

+ +60 cards are dealt open face in 10 piles. +Piles build down by rank, regardless of suit. +However, sequences that are all of the same suit are preferred +because these are available for further movement. + +

+ +A free space can be filled by any single card or sequence. + +

+ +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to a free space and then off +the game by a mouseclick. + +

+ +When no more sensible moves are available, click on the talon. One card +will be added to each of the playing piles (this includes the at this time +free spaces too). + +

+ +You may deal new cards at any time. + + + +

Strategy

+

+ +Grandmother's Game is a complex strategic solitaire game which cannot be +solved very often. A good way to get to a satisfactory solution is to establish +at least one, better two or even more, free spaces to get room for moving +the cards and fit them together to descending suits. + + + +

Historique

+

+ +This is a Spider type game of German origin. + +

Grasshopper

+

+ +Tarock type. 1 deck. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The tableau consists of one reserve stack, one Trumps only row stack, +and five row stacks. Fourteen cards are dealt to the reserve +stack and one card each to the row stacks. When a row stack is emptied +it must be filled from the reserve stack first. When the reserve stack +is empty any card can be played on an empty row stack. The Trumps only +stack is left empty and can be played on at will. The row stacks +build down in rank by alternate colors. The Trumps can be played as +either color. The Trumps only row stack also builds down in rank. It +will accept a stack of cards that contains suit cards as long as the +bottom card is a Trump. The foundations build up in rank by suit. + + + +

Strategy

+

+ +The first priority is to empty the reserve stack. Once that's done +try to keep one or more row stacks open. Play +high rank cards on the rows and build down on them. The same goes for +the Trumps only row. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Greater Queue

+ +Braid type. 4 decks. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Play is similar to +Braid. + + + +

Règles

+ +Twenty five cards are dealt to the Braid when the game begins. +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + + + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. + +

Great Wall

+

+ +Hanafuda type. 4 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards can be played on the tableau by suits or by rank. +Plum 1 plays on Pine 1, Maple 3 on Mum 3, Pine 2 on +Phoenix 2, etc. Any second rank card can be played on +any first. The third and fourth ranks are interchangable +for all suits. Only first rank cards can be played on the +canvas. There can be no more than 26 cards in a row. + +

+ +The foundations are of two types. The finish foundations +at the top on the left and right, and the build foundations +on the bottom. Cards must be played on the foundations by +rank in suit order. The finish foundations will only accept +cards as a complete set of all twelve suits. The build +foundations will accept only one card at a time. +The finish foundations will accept three complete sets +of suits. The build foundations will accept one. When +all four decks are on the foundations in order, you have +won. Cards can be moved from the build foundations to +the finish foundations or to the tableau. They cannot +be moved from the finish foundations. + + + +

Strategy

+

+ +Since any particular card will usually play in several +different places on the tableau it's probably possible to +win every hand of Great Wall. + +

+ +Hint: don't play all your first rank cards on the foundations +until all the cards are face up. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Griffon

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick description

+

+ +Just like Milligan Harp, +but with seven piles, and deal all cards face-up. + + + +

Règles

+

+[A venir] + +

Ground for a Divorce

+

+ +Spider type. 2 decks. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by same suit and move such sets to the foundations. +The sequence may wrap around. + + + +

Quick Description

+

+ +Like Spider, +but sequences wrap around from Ace to King, +and no card will be dealt to an empty space. + + + +

Règles

+

+ +50 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. + +

+ +Sequences wrap around, i.e. Kings may be placed on Aces. + +

+ +The object is to group the cards in descending sets of 13 cards of the +same suit. These sequences may wrap around as well. +Such groups can then be moved to the foundations. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each non empty space. + + + +

Historique

+

+ +This is my favorite +Spider +variant. Even more decisions, and +with a fair chance of coming out. +The original German name is Scheidungsgrund. + +

Gypsy

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The eight playing piles in the tableau all start with two +cards face-down and one showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

+ +You are also permitted to move cards back out of the foundation. + + + +

Strategy

+

+ +Making heavy use of the Undo key is explicitly encouraged here - you can win +quite a number of games with a little bit of thought. + + + +

Historique

+

+ +Gypsy is my all time favorite - it is probably the reason +that I started writing PySol at all... + +

+ +I first met Gypsy almost fifteen years ago in the nice +Atari ST game Patience written by Volker Weidner. +And as there seems to be no official name of +this variant I adopted the name Gypsy from another +game called xpat2. + +

Hayagriva

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Move all cards to the foundations. + +

Quick description

+ +The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. + +

Règles

+ +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. The four reserve +stacks hold one card each. + +

Strategy

+ +An empty row is somewhat more useful than the reserve stacks. Try for an empty row. + +

Hex A Klon by Three

+ +Klondike type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to +each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. Cards are dealt from the talon three +at a time. Any card or sequence may be played on the canvas. Cards may +be played from the foundations. + + + +

Strategy

+ +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. + +

Hex A Klon

+

+ +Hex A Deck type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick description

+

+ +Like Klondike, except any card can +be played on an empty row and the Wizards (Jokers) are wild. + + + +

Règles

+

+ +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through Four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined by the height +of the hat. The Ace Wizard has the tallest hat. A stack with two Wizards can +be moved only if they are both in their rank position and they are not ajacent +to each other. The Wizards will not move off of the tableau until all the other +cards have been moved to the foundations. + + + +

Strategy

+

+ +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Hidden Passages

+ +Klondike type. One deck. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Blind Alleys +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Blind Alleys. The rows build down in rank in alternate +color. Any card or sequence may be played on an empty row. The Wizards +will play in their proper rank position on the tableau as the alternate +of either red or black. Cards are dealt from the talon one at a time. +The four suit Aces are dealt to the foundations at the start of the +game. Cards may be played from the foundations. + +

Strategy

+ +The Wizards will not play to their foundation until all the suit cards +are on theirs. This can make the end game a real challenge. + +

Hiranyaksha

+

+ +FreeCell type. One Dashavatara Ganjifa Deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +using the ten suit Dashavatara Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The ten free cells will hold one card each. + +

Hopscotch

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Calculation, +but the initial foundation cards are in club suit. + + + +

Règles

+

+[A venir] + +

Imperial Trumps

+

+ +Tarock type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is similar to Klondike except the twenty-two trump +cards will play on any suit card of the next higher rank. +Cards will play on the foundation only if the trump card of +equal rank is played first. That means the Ace of Spades +won't play on the Spade foundation until the Ace of Trumps +is played on the Trump foundation. Only Kings or the highest +ranked Trump can be played on an empty row stack. The highest +Trump is called either the Fool or the Skiz depending on the +type of deck. It has either the number 0 or is not numbered. +Cards can be played from the foundations to the tableau. + + + +

Strategy

+

+ +Skillful tableau play with the trumps can make all the difference +in this game. You can move a trump from a red card to a +black card of the same rank. This will open the red card for +a black one of the next lower rank. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Indian

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by any suit but own. + + + +

Règles

+

+[A venir] + +

Interregnum

+

+ +Numerica type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank ignoring suit. The base rank for +each foundation is one higher than the reserve above it. + +

+ +Each foundation must be completed by using the card from the reserve above it. + +

+ +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + + + +

Notes

+

+Autodrop is disabled for this game. + + + +

Histoy

+

+ +This is a two-deck variation of +Auld Lang Syne. + +

Iris

+ +Hanafuda type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Iris. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Only first +rank cards or correctly ordered piles may be played on an empty row. + + + +

Strategy

+ +Uncover the deepest row stacks first. + +

Irmgard

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but 9 piles and only Kings on empty spaces. + + + +

Règles

+

+ +The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles, except for the last turn where only +7 cards will be dealt. + +

+ +You are also permitted to move cards back out of the foundation. + + + +

Notes

+

+ +As with Gypsy you are allowed to make heavy use of the Undo key. + +

Japanese Garden

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Règles

+ +This is a Fan +type game adapted to the Hanafuda cards. The tableau consists of +six flower beds in two rows above and a Koi pond below with the +foundations at the top. Cards build from first to fourth rank +on the tableau by suit and from fourth to first on the foundations. +Only first rank cards may be played on an empty row. No more than +six cards may be played on a row. Cards may be moved from the Koi +pond to either the rows or the foundations but may not be moved to +the pond. Only one card may be moved at a time. + + + +

Strategy

+ +It's not at all unusual to have no possible moves after dropping +cards to the foundations. Try to get an open row. + +

Japanese Garden II

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Règles

+ +Play is identical to +Japanese Garden +except cards may only be played from the Koi pond to the foundations, +not to the rows. + +

Japanese Garden III

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Règles

+ +Play is identical to +Japanese Garden +except there are eight flower bed row stacks that will each +hold up to seven cards. There is no Koi pond in this garden. + +

Journey to Cuddapah

+ +Braid type. One deck. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + +

Quick description

+ +Similar to Braid +played with a single Dashavatara +Ganjifa +deck. + + + +

Règles

+ +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the ten foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with fifteen cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. + +

+ +Cuddapah is a city in India with a history in the production of Ganjifa cards. + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. + +

Just For Fun

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Free Cell. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards may not be played from the foundations. Only first rank cards +or correctly ordered piles may be played on an empty row. + + + +

Strategy

+ +Use the reserve stacks to release the fourth rank cards first. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Double Kali's Game

+ +Dashavatara Ganjifa game type. 2 decks. 3 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twelve rows, three redeals and a reserve stack. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there are three redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the first Raja is played to a foundation the +second Ace will play. + + + +

+ +The reserve stack will take any four cards from the rows. + + + +

Strategy

+ +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. + +

Kali's Game

+ +Dashavatara Ganjifa game type. 1 deck. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twelve rows and two redeals. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + +

Relaxed Kali's Game

+ +Dashavatara Ganjifa game type. 1 deck. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twelve rows, two redeals and a reserve stack +which will hold two cards. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to thirteen piles instead of fourteen +and if a dealt card is of rank Pradhan or over one card is dealt to the +talon. Only one 120 card Dashavatara deck is used. Otherwise the +dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there are two redeals. When +the talon is empty after each round the cards are gathered up from the +tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + + + +

+ +The reserve stack will take any two cards from the rows. + + + +

Strategy

+ +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be moved from it to a foundation. + +

Double Katrina's Game

+ +Tarock game type. 4 decks. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Relaxed Katrina's Game +using four decks. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game with two exceptions. The first exception +is that there are two redeals. When the talon is empty after the one +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. + +

+ +The other exception is the reserve stack just to the right of the foundations. +This stack will take any three cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + + + +

Strategy

+ +If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. + +

Katrina's Game

+ +Tarock game type. 2 decks. 1 redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game except that there is one redeal. When +the talon is empty after the first round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. + + + +

Strategy

+ +If row two cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. + +

Relaxed Katrina's Game

+ +Tarock game type. 2 decks. 1 redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with twenty two rows and one redeal, using the Tarock deck. +This is the same as Katrina's Game +with a reserve stack. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are that the cards are dealt to twenty three piles instead of fourteen +and if a dealt card is of rank Page or over one card is dealt to the +talon. Otherwise the dealing rules are the same. + +

+ +Play is the same as Lara's Game with two exceptions. The first exception +is that there is one redeal. When the talon is empty after the first +round the cards are gathered up from the tableau and dealt to the rows +without being shuffled using the same dealing rules as in the first round. + +

+ +The other exception is the reserve stack just to the right of the foundations. +This stack will take any two cards from any of the rows. Once played there +however, a card may not be removed except by playing it to a foundation. + + + +

Strategy

+ +If two row cards will play on the same foundation pick the card that is on +the row that holds the most cards. Move cards from one set of foundations +to the other to get extra plays. + +

Khadga

+

+ +FreeCell type. One Moghul Ganjifa Deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, using the eight suit Moghul Ganjifa deck +and the number of cards you can move as a sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and alternate color. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. + +

Kingdom

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank igonoring suit. + +

+ +The reserve piles can hold a single card and +are automatically filled from the waste or talon. + +

+ +There is no building on the tableau piles, so you can +only move cards to the foundations. + + + +

Notes

+

+Autodrop is disabled for this game. + +

King Only Baker's Game

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Baker's Game, +but only Kings on empty spaces. + + + +

Règles

+

+ +All cards are dealt at the start of the game. To compensate for this +there are 4 free cells which can hold any - and just one - card. + +

+ +Piles build down by suit, and you can only move Kings to empty slots. + +

+ +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. + +

King Only Hex A Klon

+ +Klondike type. One deck. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. If a Wizard is played in it's proper rank +position the row can still be moved. A stack with two Wizards can be moved +only if they are both in their rank position and they are not adjacent to each +other. The Wizards will not move off of the tableau until all the other cards +have been moved to the foundations. Only Kings may be played on the canvas. +Cards may be played from the foundations. + + + +

Strategy

+ +Keep the Wizards off of piles that contain face down cards. Once all the +cards on the tableau are face up try to get the Wizards out of the way. Put +them all on one row stack until the suit cards have been moved to the foundations. +Since the Wizards will not play to the foundation until all the suit cards are on +the foundations, and since only Kings will play on an empty row, one Wizard is +dealt to the bottom of the second row from the left. If you move that Wizard +and there is no other Wizard on the canvas, you will not be able to win the +game. + +

Klondike by Threes

+

+ +Klondike type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but deal three cards. + + + +

Règles

+

+[A venir] + +

Klondike

+

+ +Klondike type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Foundations are built up in suit from Ace to King. + +

+ +The playing piles build down by alternate color, and an empty space +can only be filled by a King or a sequence starting with a King. + +

+ +When you click on the talon, one card is turned over onto the waste pile. +There is no limit to the number of times you go through the talon. + +

+ +You are also permitted to move cards back out of the foundations. + +

Klondike Plus 16

+ +Klondike type. One deck. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike with the Wizards being wild. They can be played +on the tableau as any rank or color. Once a Wizard is played on a row however +that row may become unmovable. The Wizards have ranks like the suit cards +corresponding to Ace through four. If a Wizard is played in it's proper rank +position the row can still be moved. The rank can be determined comparing some +distinctive element of the images. The first rank Wizard will be the most elaborate +in some way such as the fattest, the tallest hat etc. A stack with two Wizards can +be moved only if they are both in their rank position and they are not adjacent +to each other. Cards are dealt from the talon one at a time. Only Kings may +be played on an empty row. The Wizards may be played to the foundation at any +time in their proper rank order. Cards may be played from the foundations. + + + +

Strategy

+ +The Wizards may play to the foundation at any time, but they can be very helpful +in moving cards on the tableau. + +

Kurma

+ +Dashavatara Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by suit and rank. + + + +

Règles

+ +The cards on the tableau build down in rank of the same suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. Any card or movable pile may +be played on an empty row. Cards may be played from the foundations. + + + +

Strategy

+ +The odds against winning this game are high. Try moving cards off of +the deepest piles first. + +

La Belle Lucie

+

+ +Fan game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. + +

+ +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + + + +

Historique

+

+ +This game is also known under names such as +Clover Leaf and Midnight Oil. + +

Labyrinth

+

+ +FreeCell type. Two Hex A Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and alternate +colors. The Wizards play as any color. Empty rows cannot be filled. + +

Lady Betty

+

+ +Numerica type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Numerica, +but the foundations build up in suit, and 6 row stacks. + + + +

Règles

+

+ +The foundations build up in suit from Ace to King. + +

+ +One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + +

Lady Palk

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 8 piles build down by rank ignoring suit, +and sequences can be moved. + + + +

Règles

+

+[A venir] + +

Double Lara's Game

+ +Lara's game type. 4 decks. 2 redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with four decks, two redeals and a reserve stack. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. + +

+ +When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + + + +

+ +The reserve stack will take any two cards from the rows. + + + +

Strategy

+ +Use the reserve stack to allow buried cards to play. The best times +to use it are just before a redeal. Once played to the reserve a +card may only be played from it to a foundation. + +

Lara's Game

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards are dealt to 14 piles. The piles are organized Ace through +five, six through ten, and then the three face cards, followed by the +Talon. [Yes, cards are dealt to the talon!] The rules for this deal +are as follows: + +

+ +Cards are dealt to the first thirteen piles in order, until the 104 +cards have been used up. If the dealt card matches the place of the +pile it is placed on, one card is dealt to the talon. If the card is +a face card, one card is dealt to the talon. If the card is an Ace, +two cards are dealt to the talon. Each time the deal reaches the King +pile, two cards are dealt to the talon and the deal starts over at the +Ace pile. + +

+ +The four top foundations build up from Ace, while the left four +Foundations build down from King. Only the top card of any stack is +playable, and the rest of the cards are hidden. + +

+ +The piles at the bottom of the screen represent the player's hand. +Whenever a card is dealt from the talon, the player picks up the +corresponding pile, places the dealt card at the bottom of the hand +plays any cards that can be played, and replaces the hand to the pile +that was picked up. + +

+ +There is no redeal. + + + +

Notes

+

+ +This game was taught to me by a wonderful woman. Neither she nor I +knows where the game originated (it was taught to her by her older +sister). This game is dedicated to her. Note: it was taught to her +by her *other* older sister. So it really shouldn't be called Lara's +game. But that's what I'm used to calling it, so thus it remains. + + + +

Author

+

+ +This game and documentation has been written by +Matthew W. Hohlfeld +and is part of the official PySol distribution. + +

Relaxed Lara's Game

+ +Lara's game type. 2 decks. 1 redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Lara's Game +with a redeal and a reserve stack. + + + +

Règles

+ +Refer to the description of the deal in Lara's Game. The differences +are the use of four decks instead of two two redeals and a reserve stack. +Otherwise the play and dealing rules are the same. + +

+ +When the talon is empty after each round the cards are gathered up from +the tableau and dealt to the rows without being shuffled using the same +dealing rules as in the first round. The foundations take two complete +rounds of a suit. After the last card of the first round is played to +a foundation the first card of the second round will play. + + + +

+ +The reserve stack will take any single card from the rows. + + + +

Strategy

+ +Use the reserve stack to allow buried cards to play. The best time +to use it is just before the redeal. Once played to the reserve a +card may only be played from it to a foundation. + +

Lesser Queue

+ +Braid type. 2 decks. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Play is similar to +Braid. + + + +

Règles

+ +The foundations build in ascending suit order from Pine to Paulownia by rank. +Cards are dealt from the talon one at a time and two redeals are allowed. +Cards may not be played from the foundations. + + + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. Braid type games require careful strategy to win. + +

Lexington Harp

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. + +

+ +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + + + +

Historique

+

+ +This is a combination of +Yukon type and +Gypsy type +game elements. + +

Little Easy

+ +Hanafuda type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build in ascending suit order from Pine to Phoenix by rank. The third +and fourth rank (trash) cards are not interchangeable on the tableau. +Cards are dealt from the talon three at a time and there is no limit to +the number of redeals. Cards may not be played from the foundations. +Only first rank cards may be played on an empty row. + + + +

Strategy

+ +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Little Forty

+

+ +Forty Thieves type. 2 decks. 3 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by rank only, +sequences can be moved if they build down by suit and rank, +empty piles are automatically filled from the waste or talon, +deal 3 cards each time, and 3 redeals. + + + +

Règles

+

+[A venir] + + +

Historique

+

+ +This is a combination of +Forty Thieves type and +Spider type +game elements. + +

Long Braid (Der lange Zopf)

+

+ +Napoleon type. 2 decks. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Braid, +but deal 24 cards to the Braid stack at game start. + + + +

Règles

+

+[A venir] + +

Long Journey to Cuddapah

+ +Braid type. Two decks. Two redeals. + + + +

Object

+ +Move all cards to the Foundations. + +

Quick description

+ +Similar to Braid +played with two Dashavatara +Ganjifa +decks. + + + +

Règles

+ +Game play is like Braid. In this variation there are two Braid +stacks that each have their own set of Braid reserve stacks. The +game lay out starts with the twenty foundations in the outer most columns. +The next two columns inwards are the ten Braid reserves. Then there +are two columns with five general reserves each. The inner most two +columns are the two Braid stacks. Each Braid starts with twenty cards. +When one of the Braid reserves becomes open the card at the top of the +corresponding Braid will be moved there. When all the cards from one +of the Braids are removed a card from the other Braid will be used. + +

+ +Cuddapah is a city in India with a history in the production of Ganjifa cards. + +

Strategy

+ +Build sequences on the rows that will play when the correct card turns +over from the talon. This game type requires careful strategy to win. + +

Lucas

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with 13 piles, and sequences can be moved. + + + +

Règles

+

+[A venir] + +

Mage's Game

+ +Baker's Dozen type. One deck. No redeals. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Baker's Dozen +with one row of twelve alternate color row stacks and +Hex A Deck +variations. + + + +

Règles

+ +Game play is like Baker's Dozen. The rows build down in rank in alternate +color. The Wizards will play in their proper rank position on the +tableau as the alternate of either red or black. Any card or sequence +may be played on an empty row. Cards may be played from the foundations. + +

Strategy

+ +Try to open a row to the canvas. + +

Mahjongg

+ +Mahjongg tile based solitaire games. + + + +

Object

+ +Remove all tiles from the tableau. + + + +

Quick description

+ +Click on two matching tiles to remove them from the tableau. + + + +

Règles

+ +Tiles may be removed from the tableau only in matching pairs and only +if both tiles are free. A tile is free if there are no tiles on top +of it and no tiles either to the right or left of it. A set of Mahjongg +tiles has three suits of nine tiles plus three Dragons and four Winds, +each of which is repeated four times. And there four Seasons and four +Flowers. This makes a total of 144 tiles in a complete set. The three +suits are usually called Sticks, Coins and Strings although other names +are sometimes used. A three of Sticks will only match another three of +Sticks. The Dragons are known by their colors which are usually red, +green and white. A green Dragon will only match another green Dragon. +The Winds are North, South, East and West. North will only match North +etc. Any Flower will match any other Flower and any Season will match +any other Season. + + + +

Strategy

+ +Remove tiles from the deepest stacks first. + + + +

Notes

+ +Mahjongg is a game that requires four players referred to as the four +winds. The first widely distributed computer solitaire game that used +the Mahjongg tiles was called Shanghai and was produced by Activision. + +

Makara

+

+ +FreeCell type. One Moghul Ganjifa Deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank and suit. +Refer to the general Ganjifa page. +Empty rows cannot be filled. The eight free cells will hold one card each. + +

Maria

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 9 piles build down by alternate color. +
Much like Streets. + + + +

Règles

+

+[A venir] + +

Martha

+

+ +Baker's Dozen type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The four Aces are dealt to the foundations at game start. + +

+ +The piles build down by alternate color. +Sequences may be moved, but an empty pile can be only +be filled with a single card. + +

Matriarchy

+

+ +Two-Deck game type. 2 decks. Varying number of redeals. + + + +

Object

+

+ +Move all cards to the tableau piles. + + + +

Règles

+

+ +The object of this game is to build sequences until all the cards are +used up. Cards are placed on Queens in descending order, following suit. +Kings are placed on the empty spaces above the queens, and then cards are +placed on the Kings in ascending order, starting with Ace, also following +suit. For each rank you complete, (that is, having one card of each value) +you get an extra chance at going through the talon. You are permitted to +move cards from one pile to another, as long as you still follow the rules. +The first time you go through the talon, the cards are given two at a time. +The second time, it is three cards, and so on up to twelve. If by that time +you have completed any ranks, your bonus runs start at eleven, then ten, and +so on. You win if you complete all the ranks. + +

Matrix

+ +Matrix type. One deck. No redeals. + + + +

Object

+ +Restore game pieces to their proper order. + + + +

Règles

+ +When the game opens the all game pieces except for the final piece are +dealt to the tableau in their proper order. The pieces are then scrambled +to a random pattern. With the larger grids it may take several seconds for +the scrambling to be completed. Pieces may not be lifted from the canvas. +They may be moved by clicking on a piece which is in either the row or the +column which has the empty spot. That piece and all intervening pieces will +move one space towards the empty spot. The image game piece sets are best used +with the grid size for which they are designed. The size is indicated in the +name of the set. King of Hearts 4x4, Players Trumps 10x10, etc. The default +set of numbered pieces works with any grid size. When all the pieces have been +restored to their correct order the final piece will be dealt to the tableau and +the game has been won. Every Matrix game can be solved. + + + +

Strategy

+ +Begin in the upper left hand corner and complete one row before starting the next. +Take a screen shot of the image sets before the game is scrambled. + +

MatsuKiri

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundation. + + + +

Règles

+

+ +The cards can only be moved to the foundation as entire suits, in order. +As in Oonsoo, +the third and fourth rank cards are interchangable +for all suits except Rain. Only first rank cards can play on the canvas. +First build the suits on the tableau. Then pick up all four cards at +once and drop them on the foundation. The foundation will only accept +a completed suit if the internal rank order is correct and it's played +in suit order. Plum after Pine, Phoenix after Rain, etc. Stacks in +the tableau can be moved if the cards in the stack are in order or +not. There can be no more than twelve cards in a row. The play in +this game is similar to Seahaven Towers, except there are no reserve +stacks. + +

+ +This game can have "unbeatable" deals. For instance, if the second +rank card of suit "a" is on the first rank card of suit "b", and the +second rank card of "b" is on the first rank card of "a", neither second +rank card can be moved. You've lost. It's also possible to play +yourself into a similar situation. + + + +

Strategy

+

+ +Hint: try to build more than one suit on the tableau at a time. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

MatsuKiri Strict

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the single foundation. + + + +

Règles

+ +Play is identical to +MatsuKiri +except the trash (third and forth rank) cards are not interchangeable. + +

Matsya

+ +Dashavatara Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank only. + + + +

Règles

+ +The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon one at a time. There is no redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + + + +

Strategy

+ +The waste stack will be the biggest problem area. Play from it first. + +

Maze

+

+ +Montana type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 12 cards in ascending sequence +by suit from Ace to Queen. There may be empty spaces between +but not within such sequences. The tableau wraps around. + + + +

Règles

+

+ +This solitaire starts with the entire deck shuffled and dealt +out to 54 piles. The Kings are then removed making a total of 6 +initial free spaces. + +

+ +You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. + +

+ +As a special rule you may place an Ace of any suit to the right +of a Queen. + +

+ +The tableau wraps around at the end of rows and from the +bottom-right to the top-left. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Memory 24

+

+ +Memory game type. 24 cards. No redeal. + + + +

Object

+

+ +Flip all pairs of matching cards and get a score of 40 points or more. + + + +

Règles

+

+ +At game start 12 pairs of cards are dealt to the tableau piles. + +

+ +Flip any 2 cards that match in suit and rank. + +

+ +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. + +

+ +You win if your final score reaches 40 points. + + + +

Notes

+

+ +To get awarded for a perfect game you must reach the maximum score of +60 points. You can reach this by restarting the game. + +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. + +

Memory 40

+

+ +Memory game type. 40 cards. No redeal. + + + +

Object

+

+ +Flip all pairs of matching cards and get a score of 50 points or more. + + + +

Règles

+

+ +At game start 20 pairs of cards are dealt to the tableau piles. + +

+ +Flip any 2 cards that match in suit and rank. + +

+ +Any pair that matches will gain you 5 points, while a pair that +doesn't match will cost you 1 point. + +

+ +You win if your final score reaches 50 points. + + + +

Notes

+

+ +To get awarded for a perfect game you must reach the maximum score of +100 points. You can reach this by restarting the game. + +

+Undo, Bookmarks, Autodrop and Quickplay +are disabled for this game. + +

Merlin's Meander

+ +Braid type. Two decks. Two redeals. + + + +

Object

+ +Move all suit cards to the Foundations. + +

Quick description

+ +Similar to Braid +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Braid. In the Hex A Deck variation the Wizards +don't have their own foundations. There are two reserve stacks to +the left of the foundations that will hold up to three Wizards each. +The game is won when all the suit cards have been moved to the foundations. + +

Strategy

+ +Build sequences on the rows that will play when the correct card +turns over from the talon. Don't fill the Wizard stacks until you +need to. + +

Midshipman

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 9 piles build down by any suit but own. +
Much like Indian. + + + +

Règles

+

+[A venir] + +

Milligan Cell

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but only Kings on empty spaces, and with four extra free cells. +
Easy. + + + +

Règles

+

+[A venir] + +

+ +You are not permitted to move cards back out of the foundations. + +

Milligan Harp

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Règles

+

+ +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty space can be filled with any card or sequence. + +

+ +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. + +

+ +When no more moves are possible, click on the Talon. One card will be +added to each of the playing piles. + + + +

Historique

+

+ +This is a combination of +Yukon type and +Gypsy type +game elements. + +

Mississippi

+

+ +Yukon type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick description

+

+ +Just like Milligan Harp, +but with seven piles. + + + +

Règles

+

+[A venir] + +

Miss Milligan

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but only Kings on empty spaces, and with an extra reserve stack +that can be used once the talon is empty. + + + +

Règles

+

+[A venir] + +

+ +After the talon is exhausted, you can use the reserve stack +for storing any card or legal sequence +(this process is called weaving). + +

+ +You are not permitted to move cards back out of the foundations. + +

Montana

+

+ +Montana type. 1 deck. 2 redeals. + + + +

Object

+

+ +Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + + + +

Règles

+

+ +This solitaire starts with the entire deck shuffled and dealt +out in four rows. The Aces are then removed +making 4 initial free spaces. You may move to a space only the card that +matches the left neighbor in suit, and is one greater in rank. Kings are +high, so no cards may be placed to their right (they create dead spaces). + +

+ +When no moves can be made, cards still out of sequence are reshuffled +and dealt face up after the ends of the partial sequences, leaving a card +space after each sequence, so that each row looks like a partial sequence +followed by a space, followed by enough cards to make a row of 13. + + + +

Notes

+

+Autodrop is disabled for this game. + + + +

Strategy

+

+ +A moment's reflection will show that this game cannot take more than 12 +redeals. But only 2 redeals are allowed... + + + +

Historique

+

+ +This game is also known under names such as +Gaps. + +

Monte Carlo

+

+ +Pairing game type. 1 deck. No redeal. + + + +

Object

+

+ +Discard all pairs of cards of the same rank. + + + +

Règles

+

+ +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. + +

+ +You can only put a card on top of another card +when the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be neighbours). + +

+ +When no more moves are possible, click on the talon. +The cards will be shifted up and the empty spaces at +the bottom will be filled. + +

+ +You win when the tableau piles are all gone. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Mughal Circles

+ +Mughal Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +The cards build down by rank and by suit on the tableau. Any card may be +played on an empty row. Only one card may be moved at a time. + + + +

Règles

+ +All cards are dealt to the twenty four rows when the games begins. Cards +on the tableau build down by suit in descending rank order. The foundations +build up by suit. Any card may be played on an empty row. The reserve stacks +hold one card each. Only one card at a time may be moved. + + + +

Strategy

+ +Try to keep a reserve stack open. Play higher ranked cards on empty rows. + +

Napoleon

+

+ +Napoleon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Der kleine Napoleon, +but a little bit easier because there are 2 free cells, +each of which is blocked by the corresponding reserve stack. + + + +

Règles

+

+[A venir] + +

Napoleon's Exile

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by rank ignoring suit. + + + +

Règles

+

+[A venir] + + +

Similar Games

+ +

Narasimha

+ +Dashavatara Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + + + +

Règles

+ +The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon one at a time. There is no redeal. Only +the Mirs (Kings) may be played on an empty row. Cards may be played from the +foundations. + + + +

Strategy

+ +The waste stack will be the biggest problem area. Play from it first. + +

Narpati

+ +Mughal Ganjifa type. One deck. No redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + + + +

Règles

+ +The cards on the tableau build down by rank in alternate colors. +The foundations build up in rank by suit starting with the Ace. +Only the Mirs (Kings) may be played on an empty row. The Mughal +Ganjifa deck has eight suits and each suit has it's own color. +This makes it a bit of a challenge at times to know what colors +are the "alternates". If a card doesn't play one place, try +a different card of the same rank. Cards are dealt from the talon +three at a time. There are no redeals. Cards may be played from +the foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Narpati means "Lord of Men". +The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Uncover the deepest row stacks first. Move cards around on the +tableau to open spots for cards from the waste stack. + +

Nasty

+ +Tarock type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + + + +

Règles

+ +Rows build down in rank by suit. Only one card may be moved at a time. +Only Kings or Skis (the highest Trump) may be played on an empty row. +When no more moves can be made click the talon for a redeal. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Neighbour

+

+ +Pairing game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundation. + + + +

Règles

+

+ +The object is to use up all the cards from the tableau, placing them +on the single foundation. You can only put a card on top of another card +when the numerical values of the two cards adds up to 13 +and the two cards are touching horizontally, vertically or diagonally +(i.e. the cards have to be Neighbours). + +

+ +You do not have to follow suit. +Jack is worth 11 and Queen is worth 12. +All Kings go off alone. + +

+ +Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. + +

+ +You win when the tableau piles are all gone. + + + +

Notes

+

+Quickplay is disabled for this game. + + + +

Historique

+

+ +This is a combination of +Monte Carlo and +Pyramid game elements. + +

New Tower of Hanoi

+ +Matrix type. One deck. No redeals. + + + +

Object

+ +Move the tower to either of the other stacks. + + + +

Règles

+ +Only one disk may be moved at a time. A larger disk may not be placed on +top of a smaller one. Click on the pile to be moved from to high +light it. Then click the pile to be moved to. + + + +

Strategy

+ +Ask +T +

Nomad

+

+ +Gypsy type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Gypsy, +but with one extra free cell. + + + +

Règles

+

+ +The eight playing piles in the tableau all start with four cards showing. +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. The single free cell at the bottom may hold one +card at a time. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

+ +You are also permitted to move cards back out of the foundation. + + + +

Strategy

+

+ +Making heavy use of the Undo key is explicitly encouraged here - you can win +many games with a little bit of thought. Keeping the free cell open for sorting +is usually a good idea. + + + +

Historique

+

+ +Nomad was created to be more strategic than Gypsy (hence all the open cards), +and be solvable more often than it under optimal play. From empiric data, I +find it's solvable in all but one in ten games, where I was solving only +slightly above a quarter of the Gypsy games. At the same time, the single free +cell gives it a very rich complexity. + + + +

Author

+

+ +This game and documentation has been written by +Deon Ramsey<miavir@furry.de> (based on code and documentation by +Markus Oberhumer) and is part of the official PySol distribution. + +

Number Ten

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. + + + +

Règles

+

+[A venir] + +

Numerica

+

+ +Numerica type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank - suits and colors are irrelevant. + +

+ +One card is flipped over at a time and moved onto the stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + + + +

Strategy

+

+ +To solve this, you will need to plan carefully when placing the cards onto +the stacks - one wrong move and you'll never be able to untangle the mess. + +

+ +A good player can win about one out of three games without taking back moves. + +

+ +The auto-solver is hopeless. Don't believe the hints. + + + +

Historique

+

+ +This game is also known under names such as +Sir Tommy. + + + +

Author

+

+ +This game and documentation has been written by +Galen Brooks +and is part of the official PySol distribution. + +

Odd and Even

+

+ +Two-Deck game type. 2 decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up in suit by steps of two. + +

+ +The 9 reserve piles can hold a single card and are automatically +filled from the waste or talon. + +

+ +There is no building on the tableau piles, so you can +only move cards to the foundations. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Odessa

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Russian Solitaire, +only with a different initial card layout. + + + +

Règles

+

+ +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

Oonsoo

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange all twelve suits in order. + + + +

Règles

+

+ +When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + + + +

Strategy

+

+ +Hint: try to keep a row open to the canvas. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Oonsoo Open

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange all twelve suits in order. + + + +

Règles

+

+ +This game is identical to + Oonsoo +except any card or correctly +ordered pile may be played on an empty row. + + + +

Strategy

+ +Try to keep a row open to the canvas. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Oonsoo Strict

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange all twelve suits in order. + + + +

Règles

+

+ +The third and fourth rank (trash) cards are not +interchangeable in this version of + Oonsoo , but there are two reserve stacks. + + + +

Strategy

+ +Try to keep a row open to the canvas. Keep one or both of the reserves +open until all the cards are dealt. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Oonsoo

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange all twelve suits in order. + + + +

Règles

+

+ +When the hand is dealt there are two rows of six cards face down with +six more face up on top. You can play a card on another card if it's +in the same suit and in decending rank order. The third and fourth +rank cards are interchangable for all suits except Rain. Plum 4 on +Plum 3 is ok. Plum 3 on Plum 4 is ok. Gaji can only be played on +Rain 3. + + + +

Strategy

+

+ +Hint: try to keep a row open to the canvas. + +

Oonsoo

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange all twelve suits in order. + + + +

Règles

+ +This game is identical to + Oonsoo +except there is one reserve stack. + + + +

Strategy

+ +Try to keep a row open to the canvas. Keep the reserve stack open +until all the cards are dealt. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Osmosis

+

+ +One-Deck game type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+[A venir] + +

Pagat

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Any card or stack can be played on an empty +row. + + + +

Strategy

+

+ +The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Pagoda

+

+ +Hanafuda type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +When the hand is dealt, the twenty reserve stacks of the pagoda +are filled with cards. The twelve foundation stacks on the +right are labeled with the names of the twelve suits. Cards are +played on the foundations first upwards from the fourth rank to +the first, then downwards from first to fourth. When the first +card is played on a foundation, the label changes from the suit +name to "Rising". When the fifth card is played, the label +changes to "Setting". When the last card is played, the label +reverts to the suit name. Cards can be played on the foundations +from the reserve stacks or from the waste stack. An empty foundation +will only accept the fourth rank card of the correct suit. Cards +are dealt from the talon four at a time, and there is only one +round. + + + +

Strategy

+

+ +Hint: it's important to keep one or more reserve stacks open +during the early stages of the game. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Parashumrama

+ +Dashavatara Ganjifa type. One deck. One redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank only. + + + +

Règles

+ +The cards on the tableau build down in rank regardless of suit. The +foundations build up in rank by suit starting with the Ace. The cards +are dealt from the talon three at a time. There is one redeal. Only Mirs +(Kings) may be played on an empty row. Cards may not be played from the +foundations. + + + +

Strategy

+ +The waste stack will be the biggest problem area. Play from it first. +Move cards on the tableau to make every play possible before dealing +more cards. + +

Pas de Deux

+

+ +Montana type. 2 decks. 1 redeal. + + + +

Object

+

+ +Group all cards on the tableau in sets of 13 cards in acscending sequence +by suit from Ace to King. +The first row in Club, the second in Spade, the third in Heart and +the last in Diamond. + + + +

Règles

+

+ +This solitaire is played with two separate decks. +The first deck is shuffled and dealt out in four rows. +The second deck is shuffled and becomes the talon. + +

+ +Only the card that is of the same rank and suit as the top card +of the waste can be moved. This card can be exchanged with any +card on the same row or on the same column of the tableau. + +

+ +After each move a new card is dealt from the talon to the waste. +There is one redeal. + +

+ +If you do not want to exchange a card just click on the talon. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Pas Seul

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but 6 piles, anything on an empty space, and no redeal. +
Much like Blind Alleys. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. + +

+ +You are also permitted to move cards back out of the foundations. + +

Paulownia

+ +Hanafuda type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Only first rank cards or correctly ordered piles may be +played on an empty row. + + + +

Strategy

+ +Uncover the deepest row stacks first. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Peek

+

+ +One-Deck game type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Osmosis, +but the rows are dealt face-up. + + + +

Règles

+

+[A venir] + +

Pegged

+

+ +Puzzle game type. 1 deck. No redeal. + + + +

Object

+

+ +Remove all but one card. + + + +

Règles

+

+ +This is a classic puzzle game. Cards are removed by jumping over +neighbour cards, and the space beyond the neighbour must be empty. + +

+ +You win when there is only one card left. + + + +

Notes

+

+ +To get awarded for a perfect game the remaining card must be +in the position of the initial free space. + +

+Autodrop and Quickplay are disabled for this game. + +

Penguin

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The top left card is called the Beak and determines the base +rank for the foundations. The three other cards of the same rank +are placed to the foundations. + +

+ +The seven piles build down by same suit, wrapping around from Ace to King. +Empty spaces may only be filled by a card or a sequence +one below the Beak's rank. + +

+ +The seven free cells (also called Flipper) can hold +any - and just one - card. + +

Peony

+ +Hanafuda type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Peony. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time. Any card +or sequence stack may be played on an empty row. + + + +

Strategy

+ +Uncover the deepest row stacks first. + +

Perpetual Motion

+

+ +One-Deck game type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the single foundation. + + + +

Règles

+

+ +The piles build by cards of same rank. + +

+ +Four cards of the same rank can be moved to the single foundation. + +

+ +After all cards have been dealt click on the talon for a redeal. +The cards are not re-shuffled, but re-dealt in a certain pattern. + + + +

Strategy

+

+ +Good for mindless playing as sooner or later every game should come out. + +

Picture Gallery (Die Bildgallerie)

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Fill the entire Gallery with pictures. + + + +

Règles

+

+ +The layout consists of three rows of playing piles, a row for newly- +dealt cards, and a castoff pile for Aces. + +

+ +All Aces are cast off to the pile on the right. Use the <A> key. +When you clear a space on the tableau, +you can only fill it with the right card: + +

+ +You build up sequences incrementing by three, up to +the face cards. Thus, in the first row, each pile is 4-7-10-K, in the +second row 3-6-9-D, and in the third row, 2-5-8-B. Once a sequence has been +started, you have to follow suit. + +

+ +If you clear a space at the bottom it will get automatically filled +with a card from the talon. But if the talon is gone and you clear a space +at the bottom, then you can fill it with any card. +When no further moves are possible, click on the talon for a fresh row +of cards at the bottom. + +

+ +You win when the entire Gallery is filled with pictures, that is, face cards. + + + +

Strategy

+

+ +Because of the many piles involved the Picture Gallery requires some +concentration, but it is not too hard to win. + +

PileOn

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Rearrange the cards so that each pile contains four cards with the +same rank. + + + +

Règles

+

+ +Rearrange the cards so that each pile contains four cards with the +same rank. This should leave two piles empty. + +

+ +Cards can be moved on top of any other card or cards of the same rank. +Groups of cards can be moved if they are of the same rank. + +

+ +A pile cannot have more than four cards, and an empty slot +can be filled with any card or group of cards with the same rank. + + + +

Strategy

+

+ +Keep one of the piles clear as much as possible. Don't allow a pile of +three cards to build up on top of a single card, especially if the +final card from the set is not a bottom card in another pile. + +

Pine

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Pine. +The rows build down in rank by same suit. The foundations +build up in rank by suit. + + + +

Règles

+ +The rows build from first rank to fourth rank by suit. The foundations +build from fourth to first. The third and fourth rank (trash) cards are +not interchangeable on the tableau. Cards may not be played from the +foundations. Cards are dealt from the talon three at a time and +there is no redeal. + + + +

Strategy

+ +Uncover the deepest row stacks first. + +

Poker Shuffle

+

+ +Poker type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange the 10 Poker hands for a total score of 200 points or more. + + + +

Règles

+

+ +At game start 25 cards are dealt to the tableau piles. + +

+ +Swap any 2 cards on the tableau to maximize your score. + +

+ +Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. + +

+ +You win if your score reaches 200 points. + +

Poker Square

+

+ +Poker type. 1 deck. No redeal. + + + +

Object

+

+ +Arrange the 10 Poker hands for a total score of 100 points or more. + + + +

Règles

+

+ +Place the 25 cards on the tableau to get a score of 100 points or more. + +

+ +Once on a stack, a card cannot be moved. + +

+ +Points are awarded for the 5 Poker hands from left to right and for +the 5 hands from top to bottom. + +

Ponytail

+

+ +Tarock type. 2 decks. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Braid, +but with Tarock cards. + + + +

Règles

+

+[A venir] + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Pyramid

+

+ +Pairing game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the single foundation. + + + +

Règles

+

+ +The object is to use up all the cards by placing them +on the single foundation. + +

+ +You can only put a card on top of another card +when the numerical values of the two cards adds up to 13. +Queen is worth 12 and Jack is worth 11. You do not have to follow suit. + +

+ +All Kings go off alone. + + + +

Notes

+

+Quickplay is disabled for this game. + +

Quadrangle

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with a varying base card, +the foundations and the 12 piles wrap around, +and empty piles are automatically filled from the waste or talon. + + + +

Règles

+

+[A venir] + +

Queenie

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Yukon, +but don't deal all cards at game start. + + + +

Règles

+

+ +Cards in Tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. + +

+ +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. + +

Rachel

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the Foundations. + + + +

Règles

+

+ +Cards are built down, regardless of suit. +A space can be filled by any card or legal group of cards. + +

+ +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the Foundations. + +

+ +When you click on the Talon, one card is turned over onto the Waste pile. +There is no redeal. + +

Rainbow

+

+ +Canfield type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but piles build down by rank, cards are dealt singly, and no redeal. + + + +

Règles

+

+[A venir] + +

Rainfall

+

+ +Canfield type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but cards are dealt singly, and two redeals. + + + +

Règles

+

+[A venir] + +

Rambling

+

+ +FreeCell type. Two Tarock Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank and suit. The +trumps will only play on other trumps. Empty rows cannot be filled. +The eight free cells will hold one card each. + +

Rank and File

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by alternate color, and sequences can +be moved. +
Much like Number Ten. + + + +

Règles

+

+[A venir] + +

Red and Black

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +and sequences can be moved. + + + +

Règles

+

+[A venir] + +

Red Moon

+

+ +Montana type. 1 deck. 2 redeals. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in ascending sequence +by suit from Ace to King. + + + +

Quick Description

+

+ +Just like Blue Moon, +but easier because of a different initial layout. + + + +

Règles

+

+[A venir] + + +

Notes

+

+Autodrop is disabled for this game. + +

Relaxed FreeCell

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like FreeCell, +but the number of cards you can move as a sequence is not restricted. + + + +

Règles

+[A venir] + +

Relaxed Golf

+

+ +Golf type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the waste stack. + + + +

Quick Description

+

+ +Just like Golf, +but sequences do wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + + + +

Règles

+[A venir] + + +

Notes

+

+Autodrop is disabled for this game. + +

Relaxed Pyramid

+

+ +Pairing game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Remove all cards from the Pyramid. + + + +

Quick Description

+

+ +Just like Pyramid, +but you win as soon as the Pyramid is cleared. + + + +

Règles

+

+[A venir] + + +

Notes

+

+Quickplay is disabled for this game. + +

Relaxed Seahaven Towers

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Seahaven Towers, +but the number of cards you can move as a sequence is not restricted. + + + +

Règles

+[A venir] + +

Relaxed Spider

+

+ +Spider type. 2 decks. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Spider, +but you may deal new cards even if there are empty rows. + + + +

Règles

+[A venir] + +

Relax

+ +Hanafuda type. 1 deck. One redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This is a variation of +Little Easy. +The rows build down by rank in the same suit. The foundations +build with cards of the same rank in suit order. Only first +rank cards may be played on an empty row. Trash card ranks +are interchangeable. + + + +

Règles

+ +The rules are the same as in +Little Easy +except that the cards deal from the talon one at a time, there +is only one redeal and the third and fourth rank (trash) cards +are interchangeable. + + + +

Strategy

+ +Disable auto drop and build on the rows until all cards are face up. +These games may be easy by name and easy to play but they're not easy +to win. + + + +

Author

+ +This game and documentation has been written by +T. Kirk. + +

Royal Cotillion

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up in suit by steps of two. + +

+ +The 4 reserve piles on the left can only play to the foundations. + +

+ +The 16 reserve piles on the right can hold a single card and +are automatically filled from the waste or talon. + +

+ +There is no building on the tableau piles, so you can +only move cards to the foundations. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Royal East

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The four foundations in the corners build up in suit, +wrapping around from King to Ace. +The base rank is determined at initial dealing. + +

+ +The five tableau piles build down by rank, +wrapping around from Ace to King. +Only the top card can be moved. + +

Rushdike

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Russian Solitaire, +but don't deal all cards at game start. + + + +

Règles

+

+ +Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. + +

+ +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. + +

Russian Patience (Die Russische)

+

+ +Two-Deck game type. 2 stripped decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is played with two stripped decks. + +

+ +The foundations build up in suit starting with Ace, then from Seven up to King. + +

+ +The row stacks build down in alternate color. +Sequences may be moved, and +spaces may be filled by any single card. + +

Russian Point

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Russian Solitaire, +but don't deal all cards at game start. + + + +

Règles

+

+ +Cards in Tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the Tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in Foundations are no longer in play. + +

+ +When no more moves are possible, click on the Talon. +One card will be added to each of the playing piles. + +

Russian Solitaire

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Yukon, +but piles build down by suit. + + + +

Règles

+

+ +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + +

Samuri

+

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Samuri is a Klondike type game. Play begins with a similar layout. +There are seven row stacks with six foundations to either side. The +Talon is in the middle. Cards are dealt from the talon to the waste +stack one at a time. There is only one round. The cards play on the +foundations from fourth rank to first by suits. They play on the rows +from first to fourth, also by suits. Rank order is strict for all suits. +Only first rank cards will play on the canvas. Cards cannot be removed +from a foundation once played there. + + + +

Strategy

+

+ +Hint: try not to let the waste stack get too deep. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Sanibel

+

+ +Yukon / Forty Thieves hybrid. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Foundations are built up in suit from Ace to King. +Cards in the Foundations are no longer available for play in +the Tableau. It is not compulsory to play any card to the Foundations. + +

+ +The Tableau is built down by alternate color. Any group of cards may be +moved regardless of sequence, so long as the bottom card of the group is +placed on top of a card (in a different pile) that is the next higher card in +rank and of the opposite color. An empty pile in the Tableau can be filled +with any group of cards, even a single card. + + + +

Historique

+

+From John Stoneham, Sanibel's inventor: +

+ +Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One +summer while vacationing there, I played through all the games described in +The Complete Book of Solitaire & Patience Games by Albert H. Morehead +and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the +play of Yukon but thought the Tableau limited the strategic potential of the +game, so I added an extra deck and experimented with the Tableau layout, +aiming for a game that was almost entirely strategic in nature but not on the +10th order of mental magnitude. The result is Sanibel. The number of face-up +cards initially dealt to the Tableau determines how much "luck" will play a +factor in the game. If you only deal 3 or 4 face-up cards to each pile +retaining the balance in the Reserve, chances are you will loose some games. +Technically, there is nothing wrong with that, and sometimes I will play it +this way. On the other hand, dealing every card face up (except the last 4) +takes away nothing from the game and only serves to increase the strategy +involved. I prefer the 3-down-7-up layout, since the face down cards and the +small Reserve give you something immediate to work for, and it can generate a +little suspense when you know there is a card buried that you need and you're +trying to find a way to uncover it... + + + +

Strategy

+

+ +This is entirely a game of skill: if you loose, you just weren't paying +attention. Your first priority should be to expose all the face-down cards and +get the rest of the Reserve into play. Also, do not play a card onto a +Foundation simply because you can (Aces are OK; Twos are probably safe as +well): you may need it for building in the Tableau. You will find that you do +not need to calculate very long sequences to finish the game, but sometimes a +bit of calculation is necessary to expose the buried cards. Sometimes the piles +can grow longer than can be displayed in the window. This usually isn't a +problem, since you can break up the pile fairly often when other plays +become available. Here's something that's a lot of fun: If you have arranged +the cards in proper sequence, playing as few to the Foundations as possible +during the game, one press of the "Auto" button can play 90 or more cards to +the Foundations. It is possible to have every card in the Tableau at the end +of the game, even the Aces; the "Auto" button shoots them all up to the +Foundations in one long riffle! + + + +

Author

+

+ +This game and documentation has been written by +John Stoneham +and is part of the official PySol distribution. + +

+Copyright (C) 1998 by John Stoneham. +These rules are free; you can redistribute them and/or modify them under the +terms of the GNU General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. +

Scorpion

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Object is like in Spiderette, +but the cards can be moved like in +Russian Solitaire. + + + +

Règles

+

+ +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. + +

+ +Cards in tableau are built down by suit. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +When no more moves are possible, click on the talon. +Three more cards will be dealt. + + + +

Historique

+

+ +This is an interesting combination of +Spider type and +Yukon type game elements. + +

Scotch Patience

+

+ +Fan game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by alternate color. + +

+ +The 18 piles build down by rank ignoring suit. +Only one card can be moved at a time, and +empty piles cannot be filled. + +

Seahaven Towers

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like King Only Baker's Game, +but with 10 piles. + + + +

Règles

+

+[A venir] + +

Serpent

+

+ +FreeCell type. Two Tarock Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +using two 78 card Tarock decks and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or Skiz +starting a new pile. Rows build down in rank by alternate color. The +trumps will play as any color. Empty rows cannot be filled. The eight +free cells will hold one card each. + +

Shamrocks

+

+ +Fan game type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The 18 piles build up or down regardless of suit. +Each pile can hold no more than three cards. +Only one card can be moved at a time. +Empty piles are not filled. + + + +

Strategy

+

+ +Build evenly on to foundations. + +

Shamsher

+ +Mughal Ganjifa type. One deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +The cards on the tableau build down by rank regardless of suit, no more than +twelve to a row. Any card or movable pile may be played on an empty row. + + + +

Règles

+ +All cards are dealt to the fourteen rows when the games begins. Cards +on the tableau build down in descending rank order. The foundations +build up by suit. Any card or movable pile may be played on an empty row. + + + +

Strategy

+ +The first priority is to empty a row. Then don't fill it +unless it or another row can be emptied by doing so. + +

Shanka

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Move all cards to the foundations. + +

Quick description

+ +The cards build down by rank only on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. + +

Règles

+ +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank only. The foundations build up by suit. +Only a Raja or sequence may be played on an empty row. + +

+ +Shanka is the conch incarnation of Vishnu. + +

Strategy

+ +Try for an empty row. + +

Shisen-Sho

+

+ +Shisen-Sho is a single-player-game similar to Mahjongg and uses the same +set of tiles as Mahjongg. + + + +

Object

+

+ +The object of the game is to remove all tiles from the field. + + + +

Règles

+

+ +The aim of the game is to remove all tiles from the board. Only two +matching tiles can be removed at a time. Two tiles can only be removed if they +can be connected with a maximum of three connected lines. Lines can be +horizontal or vertical, but not diagonal. + +

+ +You don't have to draw the lines by yourself, the game does this for +you. Just mark two matching tiles on the board, if they can be connected with a +maximum of three lines, the lines will be drawn and the tiles are +removed. + +

+ +Remember that lines only may cross the empty border. If you are stuck, you +can use the Hint feature to find two tiles which may be removed. Clicking a +tile with the right mouse button will show you all corresponding tiles, no +matter if they are removable at the moment or not. + +

Sieben bis As

+

+ +Montana type. 1 stripped deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This game is played with one stripped deck. + +

+ +This 32-card solitaire starts with the entire deck shuffled and dealt +out in three rows and two extra reserves at the top. +All Sevens from the rows are then dealt to the foundations thereby +making initial free spaces. + +

+ +You may move to a space only the card that +matches the neighbor in suit, and is one greater in rank than the left +neighbour or one less in rank than the right neighbour. Aces are +high, so no cards may be placed to their right (they create dead spaces). + +

+ +The foundations build up from Seven to King and then Ace. +You may only move a card from the rows (and not from the reserves) to +the foundations if it has an empty left neightbour - this implies +that you cannot drop a card from the leftmost column without +moving it somewhere else first. + + + +

Strategy

+

+ +Don't drop cards to early - you should turn off Autodrop for this game. + +

Simple Carlo

+

+ +Pairing game type. 1 deck. No redeal. + + + +

Object

+

+ +Discard all pairs of cards of the same rank. + + + +

Quick Description

+

+ +Just like Monte Carlo, +but all pairs of the same rank may be discarded. +
Extremely easy. + + + +

Règles

+

+ +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. + +

+ +Empty spaces are filled automatically by shifting cards up and +dealing from the talon to the bottom piles. + +

+ +You win when the tableau piles are all gone. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Simple Pairs

+

+ +Pairing game type. 1 deck. No redeal. + + + +

Object

+

+ +Discard all pairs of cards of the same rank. + + + +

Règles

+

+ +The object is to use up all the cards from the tableau by +discarding pairs of cards of the same rank. + +

+ +You win when the tableau piles are all gone. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Simple Simon

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Spiderette, +but all cards are dealt at the beginning to the 10 piles. + + + +

Règles

+

+[A venir] + +

Single Rail

+

+ +Forty Thieves type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Double Rail, +but with one deck and 4 piles. + + + +

Règles

+

+[A venir] + +

Six Sages

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Règles

+ +Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine +cards and a reserve stack that will hold one card. + +

Six Tengus

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Règles

+ +Play is identical to +Japanese Garden +except there are six row stacks that will each hold up to nine cards. +Two cards may be moved at a time if they are in rank order. + + + +

Notes

+ +The Tengu is a mythical Japanese character of exceptional fighting skill. +You will need great skill (and more than a little luck) yourself to over +come six of them. + +

Skiz

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +This is a Freecell type of game. Cards on the tableau build down in rank +by suit. Cards build up in rank on the foundations. +A stack can be moved if the cards are in decending rank order +regardless of the suit. Only a King or the highest trump can be played +on an empty row. + + + +

Strategy

+

+ +The foundations are less important early in the game than +building movable stacks. Use the reserve stacks carefully. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Small Harp (Die kleine Harfe)

+

+ +Klondike type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Klondike, +only with a different layout. + + + +

Règles

+

+[A venir] + + +

Historique

+

+Small Harp and Big Harp are the German ways of playing +Klondike and Double Klondike. + +

Snake (Die Schlange)

+

+ +FreeCell type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like FreeCell, +but with 2 decks, and empty rows are not filled. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King +starting a new pile. +To compensate for this there are 7 free cells which can hold any +- and just one - card. + +

+ +Piles build down by alternate color, and an empty space cannot be filled. + +

+ +The number of cards you can move as a sequence is restricted by +the number of free cells - the number of free cells required is the +same as if you would make an equivalent sequence of moves with single cards. + + + +

Historique

+

+ +This is a FreeCell type game of German origin. +It is related to Cat's Tail. + +

Snakestone

+

+ +FreeCell type. Two Hex A Decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, +with the Hex A Deck Variations and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each King or "Ten" +(hexadecimal) starting a new pile. Rows build down in rank and suit. +The Wizards will play as any color. Empty rows cannot be filled. + +

Spaces

+

+ +Montana type. 1 deck. 2 redeals. + + + +

Object

+

+ +Group all the cards in sets of 12 cards in acscending sequence +by suit from Two to King. + + + +

Quick Description

+

+ +Just like Montana, +but with random spaces after each redeal. + + + +

Règles

+

+[A venir] + + +

Notes

+

+Autodrop is disabled for this game. + +

Spanish Patience

+

+ +Baker's Dozen type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Baker's Dozen, +but the Foundations build up in alternate color. + + + +

Règles

+

+[A venir] + +

Spiderette

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Like Spider, +but with one deck and 7 piles. Very hard. + + + +

Règles

+

+[A venir] + +

Spider

+

+ +Spider type. 2 decks. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Règles

+

+ +54 cards are dealt in 10 piles. Cards are built down, regardless of suit. +However, sequences that are all of the same suit are preferred because +these are available for further movement. +A space can be filled by any card or legal group of cards. + +

+ +The object is to group the cards in sets of 13 cards, from King to Ace +of the same suit. Such groups can be moved to the foundations. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + +

+ +You only may deal new cards if there are no empty spaces. + + + +

Historique

+

+ +Spider is one of the classic solitaire card games. +It offers a lot of decisions, so choose a good strategy. + +

Stalactites

+

+ +FreeCell type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank ignoring color and suit, wrapping +around from King to Ace. +The base rank is determined at initial dealing. + +

+ +There is no building on the tableau piles, and spaces +are not filled. +Only the top card can be moved. + +

+ +The two free cells can hold any - and just one - card. + +

Steps

+

+ +Klondike type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Klondike, +but seven piles, anything on an empty space, and no redeal. +
Much like Big Harp. + + + +

Règles

+

+[A venir] + +

Storehouse

+

+ +Canfield type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but the piles build down by suit, +cards are dealt singly, and two redeals. + + + +

Règles

+

+[A venir] + + +

Historique

+

+ +This game is also known under names such as +Straight Up. + +

Strategy

+

+ +Numerica type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +One card is flipped over at a time and moved onto the row stacks. There are no +restrictions on which card may go where on the stacks. Once on a stack, +a card can only be moved onto a foundation. + +

+ +The foundations build up in suit from Ace to King. You can only move +cards to the foundations once all cards have been placed on the +row stacks and the talon is empty. + +

Streets and Alleys

+

+ +Beleaguered Castle type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Beleaguered Castle, +but the Aces are not dealt to the foundations at game start. + + + +

Règles

+

+[A venir] + +

Streets

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the piles build down by alternate color. + + + +

Règles

+

+[A venir] + +

Sumo

+ +Hanafuda type. 1 deck. No redeal. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Free Cell. +Cards build from first to fourth rank on the tableau by suit and +from fourth to first on the foundations. Only first rank cards +may be played on an empty row. + + + +

Règles

+ +Cards build down in rank on the rows and up in rank on the foundations. +Third and fourth rank (trash) cards are not interchangeable. Only a first +rank card or correctly ordered pile may be played on an empty row. + + + +

Strategy

+ +Don't play cards on the reserves unless they can be removed. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Super Flower Garden

+

+ +Fan game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like La Belle Lucie, +but the piles build down by rank. + + + +

Règles

+

+ +The 18 piles build down by rank. +Only one card can be moved at a time. +Empty piles are not filled. + +

+ +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

Superior Canfield

+

+ +Canfield type. 1 deck. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Canfield, +but the reserve is dealt face-up, and +empty rows are not automatically filled. + + + +

Règles

+

+[A venir] + +

Super Samuri

+

+ +Hanafuda type. 4 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+ +This is +Samuri +played with four decks. + + + +

Strategy

+ +Try not to let the waste stack get too deep. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Surukh

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Move all cards to the foundations. + +

Quick description

+ +The cards build down by rank in alternating force on the tableau, no more +than twelve to a row. Only the Rajas may be played on an empty row. + +

Règles

+ +All cards are dealt to the sixteen rows when the games begins. Cards +on the tableau build down in rank in alternating force. See the general +Ganjifa +rules for more information. The easy way to remember the force of a suit +is that the foundations to the left are one force and the foundations to the +right are the other. The foundations build up by suit. Any card or sequence +may be played on an empty row. + +

Strategy

+ +Try for an empty row. + +

Tam O'Shanter

+

+ +Numerica type. 1 deck. No redeal. + + + +

Quick Description

+

+ +Like Auld Lang Syne, +but do not deal the Aces at game start. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The foundations build up by rank ignoring suit. + +

+ +There is no building on the tableau piles - cards can only be +moved to the foundations, and spaces are not filled. + +

+ +When no more moves are possible, click on the talon. One card will be +added to each of the playing piles. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Ten Avatars

+ +Dashavatara Ganjifa type. One deck. No redeal. + +

Object

+ +Arrange all cards in suit and rank order on the tableau. + +

Quick description

+ +The cards may be built down by rank only on the tableau. The twelve +reserve stacks hold one card each. The game is won when all cards are +on the tableau in suit and rank order. + +

Règles

+ +The game begins with five cards on each of the ten rows and the twelve +reserve stacks empty. Cards are dealt from the talon ten at a time, one +to each row. Rows can be built with cards of any suit in descending rank. +Only Rajas can be played on an empty row. All ten suits must be in +descending rank order for the game to be won. + +

Strategy

+ +Make as many plays as possible without filling too many reserves before taking +another deal. Put a priority on getting the Rajas and Pradhans in place. + +

Terrace

+

+ +Terrace type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+[A venir] + +

The Familiar

+ +Klondike type. One deck. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +Similar to Klondike +with Hex A Deck +variations. + + + +

Règles

+ +Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + + + +

Strategy

+ +Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. + +

The last Monarch (Der letzte Monarch)

+

+ +One-Deck game type. 1 deck. No redeal. + + + +

Object

+

+ +Move 51 cards (all cards except the last King) to the foundations. + + + +

Règles

+

+ +Cards on the tableau must be captured by one of their left, right, top or +bottom neighbour. The captured card is then moved to the foundations or +Reserves, and the capturing card moves into place. + +

+ +Cards from the reserve can only be moved to the foundations. + + + +

Notes

+

+Quickplay is disabled for this game. + +

Three Peaks

+ +Pairing type game. 1 deck. No redeal. + + + +

Object

+ +Remove all cards from the tableau. + + + +

Règles

+ +The object is to remove all the cards from the tableau by playing +them to the waste stack. Cards from the tableau will play to the +waste if they are one rank higher or lower than the card at the top +of the waste. A King will play on an Ace and vice versa. Cards are +played to the waste by clicking on them. Points are made as follows: + + + +
+
When a hand is dealt 52 points are subtracted from the score. + +
For each of the first four cards played from the tableau in a + sequence one point is added. + +
For each of the second four cards played from the tableau in a + sequence two points are added. + +
Then four points for the next four cards, eight for the next four, + then sixteen etc. + +
If one peak is empty the points added are doubled. + +
If two peaks are empty the points added are quadrupled. + +

+

Ten points are added for emptying the first peak. + +
Twenty points are added for the second peak. + +
Forty points are added for emptying the last peak. + +

+

When all the cards are removed from the tableau ten points are + added for each card remaining in the talon. + +

+

The highest possible score for a single hand is 2336 points. + +
+ +

Notes

+ +Undo is disabled in this game. + +

Three Peaks Non-scoring

+ +Pairing type game. 1 deck. No redeal. + + + +

Object

+ +Remove all cards from the tableau. + + + +

Règles

+ +Play is identical to +Three Peaks +except no score is kept and plays can be undone. + +

Three Shuffles and a Draw

+

+ +Fan game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like La Belle Lucie, +but with an additional draw. + + + +

Règles

+

+ +The 18 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. + +

+ +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

+ +Once during the game, any one card below the top of a fan may +be drawn out and used on foundations or fan builds. +Do this by moving the top card of the fan to the Draw pile. + +

Thumb and Pouch

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but piles build down by any suit but own, anything on an empty space, +and no redeal. + + + +

Règles

+

+[A venir] + +

Tipati

+ +Mughal Ganjifa type. One deck. No redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank regardless of suit. + + + +

Règles

+ +The cards on the tableau build down by rank. The foundations build +up in rank by suit starting with the Ace. Only the Mirs (Kings) may +be played on an empty row. Cards are dealt from the talon one at +a time. There are no redeals. Cards may not be played from the +foundations. + +

+ +This game is one of a series of games that have names ending in "pati" +which transliterates as "lord of". Tipati means "Lord (Highest/Queen) of +Women". The names are the names of the suits in a twelve suit Ganjifa deck. + + + +

Strategy

+ +Move cards back and forth on the rows to make every play possible. +Don't let the waste stack get too deep. + +

Tower of Hanoy

+

+ +Puzzle game type. 9 cards. No redeal. + + + +

Object

+

+ +Build a pile containing all 9 cards. + + + +

Règles

+

+ +A card may only be placed onto another card that is of higher rank. + +

+ +Only the top card may be moved, and spaces may be filled +with any single card. + + + +

Notes

+

+Autodrop is disabled for this game. + +

Trefoil

+

+ +Fan game type. 1 deck. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like La Belle Lucie, +but 16 piles, and the Aces are moved to the foundations at game start. + + + +

Règles

+

+ +The 16 piles build down by suit. +Only one card can be moved at a time. +Empty piles are not filled. + +

+ +When no more moves are possible, click on the talon. +All cards on the tableau will be re-shuffled. + +

Tri Peaks

+

+ +Golf type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the waste stack. + + + +

Quick Description

+

+ +Much like Relaxed Golf, +only with a Pyramid +related layout. + + + +

Règles

+

+ +Build singly on the waste stack up or down regardless of suit. + +

+ +Only the top card is available for play. When no more moves are +possible, click on the talon to deal a new card. + +

+ +Sequences wrap around, +i.e. Twos and Kings may be placed on Aces +and Queens and Aces may be placed on Kings. + + + +

Notes

+

+ +There is a simple scoring system here - you debit $120 for each game +($5 for each of the 24 cards in the talon) and for every card you +bear off, you get $1, $2, $3,... credit, depending on the length +of your current streak. +
+Each cleared peak gains $15 bonus, and there's an +additional $30 if you manage to clear all three peaks. +
+Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. + +

+Autodrop is disabled for this game. + +

Triple Klondike by Threes

+

+ +Klondike type. 3 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Triple Klondike, +but deal three cards. + + + +

Règles

+

+[A venir] + +

Triple Klondike

+

+ +Klondike type. 3 decks. Unlimited redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but with three decks and 13 playing piles. + + + +

Règles

+

+[A venir] + +

Triple Line

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the Foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 12 piles build down by alternate color, +empty rows are automatically filled from the Waste or Talon, +and sequences can be moved. + + + +

Règles

+

+[A venir] + +

Two Familiars

+ +Klondike type. Two decks. One redeal. + + + +

Object

+ +Move all cards to the Foundations. + + + +

Quick description

+ +This is a two deck version of The Familiar. + + + +

Règles

+ +Game play is like Klondike. The rows build down in rank in alternate +color. The color of the Wizards is the alternate of either red or black. +Only the Tens (top rank cards) may be played on an empty row. There is +one reserve stack that will hold up to three Wizards. No suit cards can +be played there. The Wizards will also play in their proper rank position +on the tableau. They play as the alternate of either red or black. Cards +are dealt from the talon one at a time. Cards may be played from the +foundations. + + + +

Strategy

+ +Use caution when playing the Wizards on the reserve stack. If you play a +lower rank Wizard on top of a higher rank one, you will have to move it off +before the high rank one will play to the foundation. + +

Union Square

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards in tableau can be built either up or down in suit. However, each pile must follow only one of +these rules. For example, if a tableau pile has a three of clubs over a two of clubs, one can only +play a four of clubs on this pile. Any available card can be played on to an empty tableau pile. + +

+ +Foundation piles are to be built in suit from Ace to King, followed by another King, then back down +to Ace, giving 26 cards per pile when game is won. Cards in foundation piles are no longer in play. + +

+ +Cards can be flipped singly from the talon to the waste. +Top card of waste is available for play. +There is no redeal. + + + +

Strategy

+

+ +A string of beads can be added to from both ends, and so should your piles. +Make good use of any empty slots to append cards. +With a little perseverance, this game can be a lot of fun! + +

Vajra

+

+ +FreeCell type. One Moghul Ganjifa Deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Die Schlange, +using the eight suit Moghul Ganjifa deck and the number of cards you can move as a +sequence is not restricted. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each Raja or King +starting a new pile. Rows build down in rank regardless of suit. +Empty rows cannot be filled. The eight free cells will hold one card each. + +

Vamana

+ +Dashavatara Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down by rank in "alternate" colors. + + + +

Règles

+ +The cards on the tableau build down in rank in alternate colors. The +Dashavatara Ganjifa deck has ten suits and each suit has it's own color. +This makes it a bit problematic at times knowing which colors are alternate. +If a card of one suit doesn't play in a spot, try a different card of the +same rank. The foundations build up in rank by suit starting with the Ace. +The cards are dealt from the talon three at a time. There are unlimited redeals. +Only Mirs (Kings) may be played on an empty row. Cards may not be played from +the foundations. + + + +

Strategy

+ +The waste stack will be the biggest problem area. Move cards on the tableau +to free up spots for cards on the waste stack. + +

Varaha

+ +Dashavatara Ganjifa type. One deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +Play is similar to +Klondike. +The rows build down in rank by suit. + + + +

Règles

+ +The cards on the tableau build down in rank by suit. The foundations build up +in rank by suit starting with the Ace. The cards are dealt from the talon three +at a time. There are unlimited redeals. Any card or movable pile may be played +on an empty row. Cards may not be played from the foundations. + + + +

Strategy

+ +The odds against winning this game are high. + +

Variegated Canfield

+

+ +Canfield type. 2 decks. 2 redeals. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Double Canfield, +but the reserve is dealt face-up, and two redeals. + + + +

Règles

+

+[A venir] + +

Vegas Klondike

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Just like Klondike, +but no redeal. + + + +

Règles

+

+[A venir] + + +

Notes

+

+ +There is a simple casino scoring system here - you debit $52 for each game +and for every card you bear off, you get $5 credit. +Your balance is reset whenever you select a different game. +Loaded games and manually entered game numbers don't count. + +

Waning Moon

+

+ +Forty Thieves type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but with 13 piles. + + + +

Règles

+

+[A venir] + +

Wasp

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Just like Scorpion, +but anything on an empty space. + + + +

Règles

+

+[A venir] + +

Westcliff

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but 10 piles, anything on an empty space, and no redeal. +
Very easy. + + + +

Règles

+

+ +Piles build down by alternate color, and an empty space can be filled +with any card or sequence. + +

+ +Cards from the talon are turned over to the waste pile, one at a time. +You can move the top card to the playing piles or the foundations. +There is no redeal. + +

+ +You are not permitted to move cards back out of the foundations. + +

Wheel of Fortune

+

+ +Tarock type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards on the tableau build down by suit. Only two cards +can be placed on a row stack. Only one card can be moved at a +time. Any card can be played on an empty row stack. +The foundations build up in rank from the Ace by suit. +Cards are dealt from the talon two at a time. + + + +

Strategy

+

+ +Keeping one or more open row stacks is critical in the early +stages of the game since the cards are dealt two at a time. +It's also important not to let low ranked cards get buried +too deep in the waste stack. Do all you can to place as +many cards as possible on the row stacks. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk +and is part of the official PySol distribution. + +

Whitehead

+

+ +Klondike type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Klondike, +but piles build down by same color +(sequences can be moved only if they build down by same suit), +anything on an empty space, and no redeal. + + + +

Règles

+

+[A venir] + +

Wicked

+ +Tarock type. 1 deck. Unlimited redeals. + + + +

Object

+ +Move all cards to the foundations. + + + +

Quick description

+ +This game is similar to +Cruel +played with the 78 card Tarock deck. Piles build down in rank in +by suit. Only one card may be moved at a time. + + + +

Règles

+ +Rows build down in rank by suit. Only one card may be moved at a time. +An empty row can not be filled. When no more moves can be made click +the talon for a redeal. + + + +

Author

+

+ +This game and documentation has been written by +T. Kirk. + +

Will o' the Wisp

+

+ +Spider type. 1 deck. No redeal. + + + +

Object

+

+ +Group all the cards in sets of 13 cards in descending sequence +by suit from King to Ace and move such sets to the foundations. + + + +

Quick Description

+

+ +Exactly like Spiderette, +but a little bit easier due to the different layout. + + + +

Règles

+

+[A venir] + + +

Historique

+

+ +This game was invented by Albert H. Morehead and Geoffrey Mott-Smith. + +

Windmill

+

+ +Two-Deck game type. 2 decks. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +The 4 foundations in the corners build down by rank from King to Ace. + +

+ +The foundation in the center builds up by rank from Ace to King, +four times wrapping around until it contains 52 cards. + +

+ +The 8 reserve piles can hold a single card and are +automatically filled from the waste or talon. + +

+ +Cards can be flipped singly from the talon to the waste. +There is no redeal. + + + +

Notes

+

+Autodrop and Quickplay are disabled for this game. + +

Wisteria

+

+ +Hanafuda FreeCell type. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Snake, +with the Hanafuda deck but the number of cards you can move as a sequence is +not restricted and there are no "free" cells. + + + +

Règles

+

+ +All cards are dealt to 9 piles at the start of the game, each first rank card +starting a new pile. + +

+ +Piles build from first rank to fourth, and an empty space cannot be filled. + +

Yukon

+

+ +Yukon type. 1 deck. No redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Règles

+

+ +Cards in tableau are built down by alternate color. +Groups of cards can be moved regardless of sequence. +An empty pile in the tableau can be filled with a King or a group +of cards with a King on the bottom. + +

+ +Foundations are built up in suit from Ace to King. +Cards in foundations are no longer in play. + + + +

Historique

+

+ +Yukon is one of the classic solitaire card games. + +

Zebra

+

+ +Forty Thieves type. 2 decks. 1 redeal. + + + +

Object

+

+ +Move all cards to the foundations. + + + +

Quick Description

+

+ +Like Forty Thieves, +but the 8 piles build down by alternate color, +the foundations build up by alternate color, +empty piles are automatically filled from the waste or talon, +and one redeal. + + + +

Règles

+

+[A venir] + diff --git a/contrib/help-pages-translation-to-french/all_games.html b/contrib/help-pages-translation-to-french/all_games.html new file mode 100644 index 00000000..a750823a --- /dev/null +++ b/contrib/help-pages-translation-to-french/all_games.html @@ -0,0 +1,7551 @@ + + + PySolFC - List of solitaire games + + + + +Total games: 1069 +

+

Categories

+ +
+
+

Types

+ +
+
+

The games

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDNomAlternate namesType
1 Gypsy French (Gypsy)
2 Klondike French (Klondike)
3 Irmgard French (Gypsy)
4 8 x 8 French (Klondike)
5 Relaxed FreeCell French (FreeCell)
6 Relaxed Seahaven Towers French (FreeCell)
7 Picture Gallery Die Bildgallerie
Mod-3
French (Two-Deck game)
8 FreeCell French (FreeCell)
9 Seahaven Towers Sea Towers
Towers
French (FreeCell)
10 Relaxed Spider French (Spider)
11 Spider French (Spider)
12 Braid Der Zopf
Plait
Pigtail
French (Napoleon)
13 Forty Thieves Napoleon at St.Helena
Le Cadran
French (Forty Thieves)
14 Grounds for a Divorce ScheidungsgrundFrench (Spider)
15 Big Harp French (Klondike)
16 Eiffel Tower French (Pairing)
17 Matriarchy French (Two-Deck game)
18 Klondike by Threes French (Klondike)
19 Yukon French (Yukon)
20 Russian Solitaire French (Yukon)
21 Double Klondike French (Klondike)
23 Forty and Eight French (Forty Thieves)
24 Spiderette French (Spider)
25 Gargantua French (Klondike)
26 King Only Baker's Game French (FreeCell)
27 Odessa French (Yukon)
28 Double Klondike by Threes French (Klondike)
29 Scorpion French (Spider)
30 Windmill French (Two-Deck game)
31 Baker's Dozen French (Baker's Dozen)
33 Westcliff French (Klondike)
34 Beleaguered Castle French (Beleaguered Castle)
35 Union Square British SquareFrench (Two-Deck game)
36 Golf French (Golf)
37 Lara's Game Thirteen PacksFrench (Two-Deck game)
38 Pyramid French (Pairing)
39 Small Harp Die kleine HarfeFrench (Klondike)
40 Elevator Egyptian Solitaire
Pyramid Golf
French (Golf)
41 PileOn Fifteen PuzzleFrench (One-Deck game)
42 Bristol French (Fan)
43 Chameleon KansasFrench (Canfield)
45 Baker's Game French (FreeCell)
46 ForeCell French (FreeCell)
47 Baby Spiderette French (Spider)
48 Will o' the Wisp French (Spider)
49 Black Widow ScarabFrench (Spider)
50 Simple Simon French (Spider)
51 Steps French (Klondike)
53 Montana GapsFrench (Montana)
54 Royal Cotillion French (Two-Deck game)
55 Odd and Even French (Two-Deck game)
56 Fan French (Fan)
57 Shamrocks French (Fan)
58 Thumb and Pouch French (Klondike)
59 Osmosis French (One-Deck game)
60 Peek French (One-Deck game)
61 Casino Klondike French (Klondike)
62 Miss Milligan French (Gypsy)
63 Blue Moon RangoonFrench (Montana)
64 Penguin Beak and FlipperFrench (FreeCell)
65 Giant French (Gypsy)
66 Eastcliff French (Klondike)
67 Whitehead French (Klondike)
68 Lexington Harp French (Yukon)
69 Indian French (Forty Thieves)
70 Number Ten French (Forty Thieves)
71 Rank and File Dress ParadeFrench (Forty Thieves)
73 Maria Maria LuisaFrench (Forty Thieves)
74 Midshipman French (Forty Thieves)
76 Streets French (Forty Thieves)
77 Stalactites Grampus
Old Mole
French (FreeCell)
78 Milligan Cell French (Gypsy)
79 Waning Moon French (Forty Thieves)
80 Busy Aces French (Forty Thieves)
81 Blind Alleys French (Klondike)
83 Castles in Spain French (Baker's Dozen)
84 Martha French (Baker's Dozen)
85 Spanish Patience French (Baker's Dozen)
86 Good Measure French (Baker's Dozen)
87 Scotch Patience French (Fan)
88 Trefoil French (Fan)
89 Monte Carlo QuiltFrench (Pairing)
90 Simple Carlo French (Pairing)
91 Simple Pairs JamestownFrench (Pairing)
92 Neighbour French (Pairing)
93 Royal East French (One-Deck game)
94 Hopscotch French (One-Deck game)
95 Auld Lang Syne PatienceFrench (Numerica)
96 Fourteen French (Pairing)
97 Carpet French (One-Deck game)
98 Black Hole French (Golf)
99 Rainfall French (Canfield)
100 Storehouse Provisions
Straight Up
Thirteen Up
French (Canfield)
101 Superior Canfield French (Canfield)
102 Variegated Canfield French (Canfield)
103 American Toad French (Canfield)
104 Cruel French (Baker's Dozen)
105 Canfield French (Canfield)
106 Double Canfield French (Canfield)
107 Pas Seul French (Klondike)
108 Rainbow French (Canfield)
109 Deuces French (Forty Thieves)
110 Courtyard French (Forty Thieves)
111 Doublets Double or QuitsFrench (One-Deck game)
112 Eagle Wing French (Canfield)
113 Zebra French (Forty Thieves)
114 Grandmother's Game French (Spider)
115 Little Forty French (Forty Thieves)
116 Spaces French (Montana)
117 Red Moon French (Montana)
118 Sieben bis As French (Montana)
119 Die Koenigsbergerin French (Gypsy)
120 Bad Seven Die boese SiebenFrench (Two-Deck game)
121 Mississippi French (Yukon)
122 Griffon French (Yukon)
123 Interregnum French (Numerica)
124 Tower of Hanoy French (Puzzle)
125 Lucas French (Forty Thieves)
126 Red and Black French (Forty Thieves)
127 Eight Times Eight Achtmal AchtFrench (Klondike)
128 Three Shuffles and a Draw French (Fan)
129 Vegas Klondike French (Klondike)
130 Perpetual Motion First LawFrench (One-Deck game)
131 Double Rail French (Forty Thieves)
132 Super Flower Garden French (Fan)
133 Batsford French (Klondike)
134 Betsy Ross Fairest
Four Kings
Musical Patience
Quadruple Alliance
Plus Belle
French (One-Deck game)
135 Terrace French (Terrace)
136 General's Patience French (Terrace)
137 Blondes and Brunettes French (Terrace)
138 Falling Star French (Terrace)
139 Poker Square French (Poker)
140 Poker Shuffle French (Poker)
141 Cat's Tail Der KatzenschwanzFrench (FreeCell)
142 Snake Die SchlangeFrench (FreeCell)
143 Kingdom French (Two-Deck game)
144 Maze French (Montana)
145 Citadel French (Beleaguered Castle)
146 Streets and Alleys French (Beleaguered Castle)
147 Fortress French (Beleaguered Castle)
148 Chessboard French (Beleaguered Castle)
149 Diplomat French (Forty Thieves)
150 Congress French (Forty Thieves)
151 Lady Palk French (Forty Thieves)
152 The Last Monarch Der letzte MonarchFrench (One-Deck game)
153 Pas de Deux French (Montana)
154 Brunswick French (Yukon)
157 Wheel of Fortune Tarock
158 Imperial Trumps Tarock
159 Pagat Tarock
160 Skiz Tarock
161 Fifteen plus Tarock
162 Excuse Tarock
163 Grasshopper Tarock
164 Double Grasshopper Tarock
165 Bits n Bytes Hex A Deck
166 Hex A Klon Hex A Deck
167 Der kleine Napoleon French (Napoleon)
168 Der freie Napoleon French (Napoleon)
169 Napoleon French (Napoleon)
170 Free Napoleon French (Napoleon)
171 Lady Betty French (Numerica)
172 Tam O'Shanter French (Numerica)
173 Strategy French (Numerica)
174 Russian Patience Die RussischeFrench (Two-Deck game)
175 Long Braid Der lange ZopfFrench (Napoleon)
176 Memory 24 French (Memory)
177 Memory 40 French (Memory)
178 Concentration French (Memory)
179 Ponytail Tarock
180 Pegged Trumps only
181 Pegged Cross 1 Trumps only
182 Pegged Cross 2 Trumps only
183 Pegged 6x6 Trumps only
184 Pegged 7x7 Trumps only
185 Wasp French (Spider)
186 Alaska French (Yukon)
187 Chinese Discipline French (Yukon)
188 Chinese Solitaire French (Yukon)
189 Queenie French (Yukon)
190 Rushdike French (Yukon)
191 Russian Point French (Yukon)
192 Abacus French (Yukon)
193 Relaxed Pyramid Pyramid's StonesFrench (Pairing)
194 Rachel French (Spider)
195 Quadrangle French (Forty Thieves)
196 Corona French (Forty Thieves)
197 Triple Line French (Forty Thieves)
198 Napoleon's Exile French (Forty Thieves)
199 Single Rail French (Forty Thieves)
200 Nomad French (Gypsy)
201 Sanibel French (Yukon)
202 Cavalier Tarock
203 Five Aces Tarock
204 Wicked Tarock
205 Nasty Tarock
206FortunesFrench (One-Deck game)
207Hanoi Puzzle 4French (Puzzle)
208Hanoi Puzzle 5French (Puzzle)
209Hanoi Puzzle 6French (Puzzle)
210 Pegged Triangle 1 Trumps only
211 Pegged Triangle 2 Trumps only
212WeddingsFrench (Pairing)
213Russian AcesFrench (One-Deck game)
214BelvedereFrench (Fan)
215SomersetFrench (Beleaguered Castle)
216Monte Carlo (2 decks)French (Pairing)
217 Milligan Harp French (Gypsy)
218 Carlton French (Gypsy)
219Memory 30French (Memory)
220 Rouge et Noir French (Gypsy)
221 Stonewall French (Raglan)
222 Flower Garden The Bouquet
The Garden
French (Raglan)
223BrigadeFrench (Raglan)
224 Easthaven French (Gypsy)
225WesthavenFrench (Gypsy)
226 Blockade French (Gypsy)
227 Intelligence French (Fan)
228LimitedFrench (Forty Thieves)
229 Agnes Sorel French (Gypsy)
230 Jane French (Raglan)
231CanisterFrench (Beleaguered Castle)
232RaglanFrench (Raglan)
233 King Albert Idiot's DelightFrench (Raglan)
234 Alhambra French (Two-Deck game)
235 Nestor French (Pairing)
236Agnes BernauerFrench (Raglan)
256 Calculation ProgressionFrench (One-Deck game)
257 Numerica Sir TommyFrench (Numerica)
258 Eight Off French (FreeCell)
259 Dead King Golf French (Golf)
260 Relaxed Golf Putt PuttFrench (Golf)
261 Grandfather's Clock French (One-Deck game)
263PhoenixFrench (Raglan)
264Double FreeCellFrench (FreeCell)
265Triple FreeCellFrench (FreeCell)
266 Dover French (Fan)
267Four Leaf CloversFrench (Golf)
268 House in the Wood French (Fan)
269 Spider (1 suit) French (Spider)
270 Spider (2 suits) French (Spider)
271Double YukonFrench (Yukon)
272Triple YukonFrench (Yukon)
273 Triple Klondike French (Klondike)
274 Triple Klondike by Threes French (Klondike)
275GalaryFrench (Montana)
276MoonlightFrench (Montana)
277Napoleon's TombFrench (One-Deck game)
278GrandfatherFrench (Yukon)
279 Kings French (FreeCell)
280 Camelot French (One-Deck game)
281EscalatorFrench (Golf)
282DutchessDuchess
Glenwood
French (Canfield)
283 Jumbo French (Klondike)
284Ten AcrossFrench (Yukon)
285PanopticonFrench (Yukon)
286 Retinue French (FreeCell)
287Push PinFrench (One-Deck game)
288 Royal Marriage French (One-Deck game)
289 Small PileOn French (One-Deck game)
290 Bisley French (One-Deck game)
291Royal FamilyFrench (Baker's Dozen)
292 Capricieuse French (Baker's Dozen)
293NationaleZigzag CourseFrench (Baker's Dozen)
294 Curds and Whey French (Spider)
295 Napoleon's Square French (Forty Thieves)
296 Colorado French (Numerica)
298Open PeekFrench (One-Deck game)
299 Salic Law French (Two-Deck game)
300 Stronghold French (Beleaguered Castle)
301 Fastness French (Beleaguered Castle)
302 St. Helena Napoleon's Favorite
Washington's Favorite
French (Two-Deck game)
303 Tournament French (Two-Deck game)
304 La Nivernaise Napoleon's FlankFrench (Two-Deck game)
305Three Blind MiceFrench (Spider)
306ZerlineFrench (Beleaguered Castle)
307 Heads and Tails French (Two-Deck game)
308Portuguese SolitaireFrench (Baker's Dozen)
309 Mrs. Mop French (Spider)
310 Emperor French (Forty Thieves)
311DumfriesFrench (One-Deck game)
312GallowayFrench (One-Deck game)
313RobinFrench (Two-Deck game)
314Wave MotionFrench (One-Deck game)
315 Gate French (Canfield)
316Little GateFrench (Canfield)
317 House on the Hill French (Fan)
318NeedleFrench (FreeCell)
319HaystackFrench (FreeCell)
320Clover LeafFrench (Fan)
321CarthageFrench (Two-Deck game)
322Algerian PatienceFrench (Two-Deck game)
323OctaveFrench (Forty Thieves)
324BastionFrench (Beleaguered Castle)
325Ten by OneFrench (Beleaguered Castle)
326LanesFrench (Klondike)
327Thirty SixFrench (Klondike)
328The WishFrench (Pairing)
329The Wish (open)French (Pairing)
330 Sultan Sultan of TurkeyFrench (Two-Deck game)
331 Sultan + French (Two-Deck game)
332MumbaiFrench (Forty Thieves)
333Open JumboFrench (Klondike)
334Take AwayFrench (One-Deck game)
335Four StacksFrench (One-Deck game)
336 Challenge FreeCell French (FreeCell)
337Super Challenge FreeCellFrench (FreeCell)
338Buffalo BillFrench (Two-Deck game)
339 Moosehide French (Yukon)
340 Intelligence + French (Fan)
341CicelyFrench (Spider)
342TrilliumFrench (Spider)
343LilyFrench (Spider)
344CheliceraFrench (Spider)
345 Scorpion Head French (Spider)
346 Scorpion Tail French (Spider)
347 Free Fan French (Fan)
348ArachnidaFrench (Spider)
349 Miss Muffet French (Spider)
350Q.C.French (Klondike)
351ChequersFrench (Beleaguered Castle)
352 Nordic French (Spider)
353 Aces Up 5 French (One-Deck game)
354BoudoirFrench (Two-Deck game)
355 Frog French (Numerica)
356 Fly French (Numerica)
357GnatFrench (Numerica)
358FortFrench (Napoleon)
359Spider WebFrench (Spider)
360MungerFrench (Canfield)
361Northwest TerritoryFrench (Raglan)
362MoreheadFrench (Beleaguered Castle)
363SpidercellsFrench (Spider)
364 Seven by Four French (FreeCell)
365 Seven by Five French (FreeCell)
366Simon JesterFrench (Spider)
367PitchforkFrench (FreeCell)
368VerticalFrench (Pairing)
369Ripple FanFrench (Baker's Dozen)
370GenesisFrench (One-Deck game)
371Genesis +French (One-Deck game)
372 Double Bisley French (Two-Deck game)
373GloriaFrench (Two-Deck game)
374RealmFrench (One-Deck game)
375MancunianFrench (One-Deck game)
376BackboneFrench (Napoleon)
377Backbone +French (Napoleon)
378GloamingFrench (Numerica)
379ChamberlainFrench (Numerica)
380JungleFrench (Montana)
381Spaces and AcesFrench (Montana)
382ApplegateFrench (Spider)
383BathFrench (FreeCell)
384 Big Spider French (Spider)
385Box FanFrench (Fan)
386Kingsdown EightsFrench (Two-Deck game)
387 Roslin French (Yukon)
388SenateFrench (Raglan)
389Senate +French (Raglan)
390ArizonaFrench (Raglan)
391 British Constitution ConstitutionFrench (Two-Deck game)
392 New British Constitution French (Two-Deck game)
393Castle of IndolenceFrench (Beleaguered Castle)
394ClinkFrench (FreeCell)
395Zerline (3 decks)French (Beleaguered Castle)
396Triple CanfieldFrench (Canfield)
397Great WheelFrench (Two-Deck game)
398 Mount Olympus French (Two-Deck game)
399ZeusFrench (Two-Deck game)
400RittenhouseFrench (Beleaguered Castle)
401 Big Divorce French (Spider)
402ToadFrench (Numerica)
403AcmeFrench (Canfield)
404 Perseverance French (Baker's Dozen)
405 All in a Row French (Golf)
406 Amazons French (Numerica)
407Aunt MaryFrench (Klondike)
408Box KiteFrench (Two-Deck game)
409BridesmaidsFrench (One-Deck game)
410 Captive Queens QuadrilleFrench (One-Deck game)
411Carre NapoleonFrench (Forty Thieves)
412ConeFrench (Gypsy)
413DukeFrench (Canfield)
414 German Patience French (Two-Deck game)
415Bavarian PatienceFrench (Two-Deck game)
416 Fortune's Favor French (Forty Thieves)
417 Corners French (One-Deck game)
418 Contradance CotillionFrench (Two-Deck game)
419Idle AcesFrench (Two-Deck game)
420Double DotFrench (Klondike)
421Little BillieFrench (Two-Deck game)
422MinervaFrench (Canfield)
423Lady of the ManorVassal
La Chatelaine
French (Two-Deck game)
424MatrimonyFrench (Two-Deck game)
425New YorkFrench (Fan)
426OctagonFrench (Forty Thieves)
427OpusFrench (FreeCell)
428 Parallels French (Two-Deck game)
429 Patriarchs French (Two-Deck game)
430 Puss in the Corner French (Numerica)
431Queen of ItalyFrench (Terrace)
432RobertFrench (Golf)
433Rows of FourFrench (Forty Thieves)
434 Seven Devils French (Raglan)
435ShiftingFrench (Numerica)
436SimplexFrench (One-Deck game)
437 Simplicity French (One-Deck game)
438Sixes and SevensFrench (Two-Deck game)
439Solid SquareFrench (Two-Deck game)
440SquadronFrench (Forty Thieves)
441YorkFrench (Spider)
442DeepFrench (FreeCell)
443TwentyFrench (Two-Deck game)
444Big YorkFrench (Spider)
445 Big Spider (1 suit) French (Spider)
446 Big Spider (2 suits) French (Spider)
447Australian PatienceOutback PatienceFrench (Yukon)
448RepairFrench (FreeCell)
449 Spider 3x3 French (Spider)
450Raw PrawnFrench (Yukon)
451Cell 11French (FreeCell)
452Double EasthavenFrench (Gypsy)
453Triple EasthavenFrench (Gypsy)
454Spider (4 decks)French (Spider)
455Very Big DivorceFrench (Spider)
456Bim BomFrench (Yukon)
457Algerian Patience (3 decks)French (Three-Deck game)
458SpidikeFrench (Spider)
459Fred's SpiderFrench (Spider)
460Fred's Spider (3 decks)French (Spider)
461Open SpiderBeetleFrench (Spider)
462JosephineFrench (Forty Thieves)
463SurpriseFrench (Gypsy)
464Four ColoursFrench (FreeCell)
465GranadaFrench (Two-Deck game)
466Double Russian SolitaireFrench (Yukon)
467 Zodiac French (Two-Deck game)
468SpikeFrench (Klondike)
469Phantom BlockadeFrench (Gypsy)
470Moving LeftFrench (Klondike)
471SouterFrench (Klondike)
472StrategerieFrench (Numerica)
473Big FortyFrench (Klondike)
474Ali BabaFrench (Klondike)
475CassimFrench (Klondike)
476DemonFrench (Canfield)
477Corner SuiteFrench (Two-Deck game)
478ElbaFrench (Gypsy)
479 Saratoga French (Klondike)
480Trusty TwelveFrench (One-Deck game)
481Knotty NinesFrench (One-Deck game)
482Sweet SixteenFrench (One-Deck game)
483 Czarina French (One-Deck game)
484 Four Seasons Corner Card
Vanishing Cross
French (One-Deck game)
485DieppeFrench (Forty Thieves)
486Imperial GuardsFrench (Gypsy)
487MillieFrench (Gypsy)
488Triple Russian SolitaireFrench (Yukon)
489Little NapoleonFrench (Forty Thieves)
490AcquaintanceFrench (Numerica)
491WhitehorseFrench (Klondike)
492GeoffreyFrench (Yukon)
493Marie RoseFrench (Forty Thieves)
494MystiqueFrench (Canfield)
495Lady JaneFrench (Klondike)
496InquisitorFrench (Klondike)
497ArabellaFrench (Klondike)
498SteveFrench (Gypsy)
499SignoraFrench (Terrace)
500MadameFrench (Terrace)
501Wake-RobinFrench (Spider)
502Wake-Robin (3 decks)French (Spider)
503Big StreetsFrench (Forty Thieves)
504Number TwelveFrench (Forty Thieves)
505Big CourtyardFrench (Forty Thieves)
506ExpressFrench (Forty Thieves)
507LightweightFrench (Beleaguered Castle)
508Castle MountFrench (Beleaguered Castle)
509Big CellFrench (FreeCell)
510 Big Braid French (Napoleon)
511Double ScorpionFrench (Spider)
512Triple ScorpionFrench (Spider)
513Ocean TowersFrench (FreeCell)
514CarnationFrench (Forty Thieves)
515IndefatigableFrench (Baker's Dozen)
516TroikaFrench (Fan)
517QuadsFrench (Fan)
518BoostFrench (Klondike)
519GothamFrench (Fan)
520German FreeCellFrench (FreeCell)
521Canfield RushFrench (Canfield)
522Artic GardenFrench (Raglan)
523 Intrigue French (Two-Deck game)
524Selective CastleFrench (Beleaguered Castle)
525QueenslandFrench (Yukon)
527DoorwaySolsticeFrench (Klondike)
528Final BattleFrench (Forty Thieves)
529San Juan HillFrench (Forty Thieves)
530Russian SpiderUkrainian SolitaireFrench (Spider)
531Double Russian SpiderFrench (Spider)
532Gold RushFrench (Klondike)
533Mamy SusanFrench (Terrace)
534HarvestmanFrench (Spider)
535Exiled KingsFrench (Beleaguered Castle)
536MasterFrench (Napoleon)
537The Little CorporalFrench (Napoleon)
538BonaparteFrench (Napoleon)
539UskFrench (Klondike)
540WaterlooFrench (Forty Thieves)
541Batsford AgainFrench (Klondike)
542KingCellFrench (FreeCell)
543Farmer's WifeFrench (Spider)
544How They RunFrench (Spider)
545Big DealFrench (Klondike)
546 Royal Parade French (Two-Deck game)
547 Virginia Reel French (Two-Deck game)
548ParliamentFrench (Forty Thieves)
549WheatsheafFrench (Forty Thieves)
550One234French (One-Deck game)
551 Diamond Mine French (One-Deck game)
552CoverFrench (One-Deck game)
553ScuffleFrench (Numerica)
554FoursomeFrench (One-Deck game)
555QuartetsFrench (One-Deck game)
556JunctionFrench (Forty Thieves)
557 Grand Duchess French (Two-Deck game)
558Numerica (2 decks)French (Numerica)
559MarshalFrench (Two-Deck game)
560Double AcquaintanceFrench (Numerica)
561Dutch SolitaireFrench (Two-Deck game)
562DeliveryFrench (Forty Thieves)
563Twin QueensFrench (Forty Thieves)
564The SparkFrench (Forty Thieves)
565Royal AidsFrench (Two-Deck game)
566HypotenuseFrench (Gypsy)
567Eternal TriangleLobachevskyFrench (Gypsy)
568Right TriangleFrench (Gypsy)
569PrimroseFrench (Numerica)
570Long TailFrench (Spider)
571Short TailFrench (Spider)
572Gold MineFrench (Numerica)
573Double Gold MineFrench (Numerica)
574InterchangeFrench (Forty Thieves)
575UnlimitedFrench (Forty Thieves)
576BreakwaterFrench (Forty Thieves)
577Forty NineFrench (Forty Thieves)
578Indian PatienceFrench (Forty Thieves)
579Three PiratesFrench (Two-Deck game)
580TrapdoorFrench (Gypsy)
581FlamencoFrench (Gypsy)
582WoodFrench (Terrace)
583Firing SquadFrench (One-Deck game)
584EclipseFrench (Gypsy)
585Lucky ThirteenFrench (One-Deck game)
586Lucky PilesFrench (Fan)
587Double FivesFrench (Two-Deck game)
588RooseveltFrench (Forty Thieves)
589Last ChanceFrench (Numerica)
590Chinese KlondikeFrench (Klondike)
591PantagruelFrench (Klondike)
592GizaFrench (Pairing)
593ThirteensFrench (Pairing)
594ElevensFrench (Pairing)
595Elevens TooFrench (Pairing)
596Suit ElevensFrench (Pairing)
597FifteensFrench (Pairing)
598 Picture Patience French (Two-Deck game)
599AssemblyFrench (Numerica)
600Anno DominiFrench (Numerica)
601American CanisterFrench (Beleaguered Castle)
602British CanisterFrench (Beleaguered Castle)
603BrisbaneFrench (Spider)
604IntermentFrench (Fan)
605SkippyFrench (Fan)
606StrataPersian PatienceFrench (Baker's Dozen)
607LegionFrench (Klondike)
608FramesFrench (Two-Deck game)
609Grant's ReinforcementFrench (Two-Deck game)
610 Sly Fox French (Numerica)
611Faerie QueenFrench (Two-Deck game)
612 Glencoe French (Two-Deck game)
613FannyFrench (Numerica)
614Open Sly FoxFrench (Numerica)
615British BlockadeFrench (Two-Deck game)
616 Laggard Lady French (Two-Deck game)
617 Parisienne La Parisienne
Parisian
French (Two-Deck game)
618 Grand Duchess + French (Two-Deck game)
619Triple AllianceFrench (Pairing)
620Les Quatre CoinsFrench (Two-Deck game)
621Regal FamilyFrench (Two-Deck game)
622Grandmamma's PatienceFrench (Numerica)
623Princess PatienceFrench (Two-Deck game)
624Step-UpFrench (Two-Deck game)
625Fascination FanDemon FanFrench (Fan)
626SootherFrench (Four-Deck game)
627Queen VictoriaFrench (Raglan)
628CrossroadsFrench (Forty Thieves)
629TuxedoFrench (FreeCell)
630Big BerthaFrench (Raglan)
631 Alternation French (Forty Thieves)
632FloradoraFrench (Forty Thieves)
633AthenaFrench (Klondike)
634ChinamanFrench (Klondike)
635Circle EightFrench (One-Deck game)
636 Strategy + French (Numerica)
637Bastille DayFrench (Terrace)
638Royal RendezvousFrench (Two-Deck game)
639Shady LanesFrench (Two-Deck game)
640Brazilian PatienceFrench (Gypsy)
641Circle NineFrench (Numerica)
642LafayetteFrench (Canfield)
643MeasureFrench (Numerica)
644Double MeasureFrench (Numerica)
645SaxonyFrench (Two-Deck game)
646AdelaFrench (Two-Deck game)
647CrescentFrench (Fan)
648HeadquartersFrench (FreeCell)
649Doublets IIFrench (Pairing)
650Castles EndFrench (Beleaguered Castle)
651Eight by EightFrench (Klondike)
652Ladies BattleFrench (One-Deck game)
653Senior WranglerFrench (Two-Deck game)
654StripteaseFrench (One-Deck game)
655PharaohsFrench (Pairing)
656BayanFrench (One-Deck game)
657 Baroness Five PilesFrench (Pairing)
658ApophisFrench (Pairing)
659CheopsFrench (Pairing)
660ToniFrench (Two-Deck game)
661DolphinFrench (Golf)
662Double DolphinFrench (Golf)
663The Last Monarch IIFrench (Two-Deck game)
664Spanish Patience IIFrench (Baker's Dozen)
665Penelope's WebFrench (Beleaguered Castle)
666Trapdoor SpiderFrench (Spider)
667KingsleyFrench (Klondike)
668Double KingsleyFrench (Klondike)
669ScarpFrench (Gypsy)
670Chinese SpiderFrench (Spider)
671IncompatibilityFrench (Spider)
672Scorpion IIFrench (Spider)
673FifteenFrench (Baker's Dozen)
674ExitFrench (Pairing)
675Four WindsFrench (One-Deck game)
676Boxing the CompassFrench (Two-Deck game)
677Two PyramidsFrench (Pairing)
678Thieves of EgyptFrench (Klondike)
679Triple InterchangeFrench (Forty Thieves)
680TarantulaFrench (Spider)
681King TutFrench (Pairing)
682DialFrench (One-Deck game)
683Famous FiftyFrench (Forty Thieves)
684DeckFrench (One-Deck game)
685Fechter's GameFrench (Spider)
686Hospital PatienceFrench (One-Deck game)
687GlacierFrench (Two-Deck game)
688FormicFrench (Numerica)
689BrushFrench (Two-Deck game)
690HemispheresThe Four ContinentsFrench (Two-Deck game)
691KhediveFrench (Two-Deck game)
692Board PatienceFrench (One-Deck game)
693ColonelFrench (Two-Deck game)
694CasketFrench (Two-Deck game)
695The Red and the BlackFrench (Two-Deck game)
696Florentine PatienceFrench (One-Deck game)
697 Big Ben French (Two-Deck game)
698Can CanFrench (Raglan)
699Double PyramidFrench (Pairing)
700TriangleFrench (Pairing)
701Up and DownFrench (Pairing)
702Double LineFrench (Numerica)
703Four by FourFrench (One-Deck game)
704S PatienceFrench (Two-Deck game)
705Busy CardsFrench (Napoleon)
706PaganiniLong TripFrench (Montana)
707HawaiianFrench (Two-Deck game)
708BarrierFrench (Two-Deck game)
709WaterfallFrench (Two-Deck game)
710BebopFrench (Two-Deck game)
711The Jolly RogerFrench (Spider)
712LeprechaunFrench (Gypsy)
713FlipperFrench (FreeCell)
714 Shamrocks II French (Fan)
715 Treasure Trove French (One-Deck game)
716 Peek II French (One-Deck game)
717WellFrench (Two-Deck game)
718Locked CardsFrench (Two-Deck game)
719SchoolFrench (Fan)
720VagueFrench (One-Deck game)
721ThirtyFrench (One-Deck game)
722Twelve Sleeping MaidsFrench (Two-Deck game)
723Devil's SolitaireBannerFrench (Two-Deck game)
724Eight PacksFrench (Two-Deck game)
725Topsy-Turvy QueensFrench (Two-Deck game)
726Eight SagesFrench (Klondike)
727Right and LeftFrench (Pairing)
728Thirty Two CardsFrench (Two-Deck game)
729Two RingsFrench (Two-Deck game)
730PhalanxFrench (One-Deck game)
731Three Fir-treesFrench (Golf)
732WaveFrench (Two-Deck game)
733Napoleon Takes MoscowFrench (Two-Deck game)
734Napoleon Leaves MoscowFrench (Two-Deck game)
735HurricaneFrench (Pairing)
736SpoiltFrench (Montana)
737ClockTravellersFrench (One-Deck game)
738BoomerangFrench (Two-Deck game)
739Forest GladeFrench (Fan)
740FootlingFrench (FreeCell)
741Double FootlingFrench (FreeCell)
742GrandeeFrench (Two-Deck game)
743TurncoatsFrench (One-Deck game)
744VoraciousFrench (Two-Deck game)
745Desert IslandFrench (Two-Deck game)
746LimpopoFrench (FreeCell)
747CringleFrench (Two-Deck game)
748Twilight ZoneFrench (Two-Deck game)
749FlakeFrench (Golf)
750Flake (2 decks)French (Golf)
751Blind PatienceFrench (Forty Thieves)
752ReservesFrench (Two-Deck game)
753FlourishFrench (One-Deck game)
754AmphibianFrench (Numerica)
755ChoiceFrench (Three-Deck game)
756 Tabby Cat French (One-Deck game)
757 Manx French (One-Deck game)
758 Maine Coon French (Two-Deck game)
759Double MontanaFrench (Montana)
760AgletFrench (One-Deck game)
761Catherine the GreatFrench (Two-Deck game)
762Four PacksFrench (Two-Deck game)
763WasatchFrench (One-Deck game)
764BeaconFrench (One-Deck game)
765FootholdFrench (Forty Thieves)
766KentishFrench (Two-Deck game)
767Quads +French (Fan)
768Relaxed Three Fir-treesFrench (Golf)
769 Hanoi Sequence French (Puzzle)
770Double Blue MoonFrench (Montana)
771Double Red MoonFrench (Montana)
772 Accordion Idle Year
Methuselah
Tower of Babel
French (One-Deck game)
773 Relaxed Accordion French (One-Deck game)
901 La Belle Lucie Fair Lucy
Midnight Oil
French (Fan)
903 Aces Up Aces High
Drivel
French (One-Deck game)
1900FreeCell with Two ReservesFrench (FreeCell)
1901FreeCell with Zero ReservesFrench (FreeCell)
5001 Mahjongg Altar Mahjongg
5002 Mahjongg Arena Mahjongg
5003 Mahjongg Arena 2 Mahjongg
5004 Mahjongg Arrow Mahjongg
5005 Mahjongg Art Moderne Mahjongg
5006 Mahjongg Balance Mahjongg
5007 Mahjongg Bat Mahjongg
5008 Mahjongg Beatle Mahjongg
5009 Mahjongg Big Hole Mahjongg
5010 Mahjongg Bizarre Mahjongg
5011 Mahjongg Boat Mahjongg
5012 Mahjongg Bug Mahjongg
5013 Mahjongg Butterfly Mahjongg
5014 Mahjongg Castle Mahjongg
5015 Mahjongg Cat and Mouse Mahjongg
5016 Mahjongg Ceremonial Mahjongg
5017 Mahjongg Checkered Mahjongg
5018 Mahjongg Chip Mahjongg
5019 Mahjongg Columns Mahjongg
5020 Mahjongg Crown Mahjongg
5021 Mahjongg Cupola Mahjongg
5022 Mahjongg Deep Well Mahjongg
5023 Mahjongg Dragon Mahjongg
5024 Mahjongg Dude Mahjongg
5026 Mahjongg Enterprise Mahjongg
5027 Mahjongg Eye Mahjongg
5028 Mahjongg F-15 Eagle Mahjongg
5029 Mahjongg Farandole Mahjongg
5030 Mahjongg Fish Mahjongg
5031 Mahjongg Five Pyramids Mahjongg
5033 Mahjongg Flowers Mahjongg
5034 Mahjongg Flying Dragon Mahjongg
5035 Mahjongg Fortress Towers Mahjongg
5036 Mahjongg Full Vision Mahjongg
5037 Mahjongg Full Vision 2 Mahjongg
5038 Mahjongg Future Mahjongg
5039 Mahjongg Garden Mahjongg
5040 Mahjongg Gayle's Mahjongg
5041 Mahjongg Glade Mahjongg
5042 Mahjongg H for Haga Mahjongg
5044 Mahjongg Helios Mahjongg
5045 Mahjongg High and Low Mahjongg
5047 Mahjongg Inca Mahjongg
5048 Mahjongg Inner Circle Mahjongg
5049 Mahjongg Joker Mahjongg
5050 Mahjongg K for Kyodai Mahjongg
5052 Mahjongg Km Mahjongg
5053 Mahjongg Kujaku Mahjongg
5054 Mahjongg Labyrinth Mahjongg
5055 Mahjongg Lion Mahjongg
5056 Mahjongg Lost Mahjongg
5057 Mahjongg Maya Mahjongg
5058 Mahjongg Mesh Mahjongg
5059 Mahjongg Moth Mahjongg
5060 Mahjongg N for Namida Mahjongg
5063 Mahjongg New Layout Mahjongg
5064 Mahjongg Order Mahjongg
5065 Mahjongg Pattern Mahjongg
5067 Mahjongg Portal Mahjongg
5068 Mahjongg Rocket Mahjongg
5069 Mahjongg Scorpion Mahjongg
5070 Mahjongg Screw Up Mahjongg
5071 Mahjongg Seven Mahjongg
5072 Mahjongg Seven Pyramids Mahjongg
5073 Mahjongg Shield Mahjongg
5074 Mahjongg Siam Mahjongg
5076 Mahjongg Square Mahjongg
5077 Mahjongg Squares Mahjongg
5078 Mahjongg Squaring Mahjongg
5079 Mahjongg Stairs Mahjongg
5080 Mahjongg Star Ship Mahjongg
5081 Mahjongg Steps Pyramid Mahjongg
5082 Mahjongg Stonehenge Mahjongg
5083 Mahjongg SunMoon Mahjongg
5084 Mahjongg Temple Mahjongg
5086 Mahjongg The Door Mahjongg
5087 Mahjongg The Great Wall Mahjongg
5088 Mahjongg Theater Mahjongg
5089 Mahjongg Tile Fighter Mahjongg
5090 Mahjongg Tilepiles Mahjongg
5091 Mahjongg Time Tunnel Mahjongg
5092 Mahjongg Tomb Mahjongg
5094 Mahjongg Traditional Reviewed Mahjongg
5095 Mahjongg Tree of Life Mahjongg
5096 Mahjongg Twin Temples Mahjongg
5097 Mahjongg Vi Mahjongg
5098 Mahjongg Victory Arrow Mahjongg
5099 Mahjongg Wavelets Mahjongg
5100 Mahjongg Well Mahjongg
5102 Mahjongg Yummy Mahjongg
5200 Mahjongg Another Round Mahjongg
5201 Mahjongg Aqab's Mahjongg
5202 Mahjongg Big Mountain Mahjongg
5203 Mahjongg Bridge Mahjongg
5204 Mahjongg Butterfly 2 Mahjongg
5205 Mahjongg ChessMania Mahjongg
5206 Mahjongg Cross Mahjongg
5207 Mahjongg Cupido's Heart Mahjongg
5208 Mahjongg Diamond Mahjongg
5209 Mahjongg Dragon 2 Mahjongg
5210 Mahjongg Empty Pyramids Mahjongg
5211 Mahjongg Fish face Mahjongg
5212 Mahjongg Floating City Mahjongg
5215 Mahjongg Hidden Words Mahjongg
5216 Mahjongg Hovercraft Mahjongg
5217 Mahjongg Hurdles Mahjongg
5218 Mahjongg Tornado Mahjongg
5219 Mahjongg IloveU Mahjongg
5220 Mahjongg Inazuma Mahjongg
5221 Mahjongg JPs Mahjongg
5222 Mahjongg Japan Mahjongg
5223 Mahjongg Krebs Mahjongg
5224 Mahjongg Kumo Mahjongg
5225 Mahjongg Kyodai 14 Mahjongg
5226 Mahjongg Kyodai 17 Mahjongg
5227 Mahjongg Kyodai 18 Mahjongg
5228 Mahjongg Kyodai 20 Mahjongg
5229 Mahjongg Kyodai 23 Mahjongg
5230 Mahjongg Kyodai 24 Mahjongg
5231 Mahjongg Kyodai 25 Mahjongg
5232 Mahjongg Kyodai 26 Mahjongg
5233 Mahjongg Kyodai 27 Mahjongg
5234 Mahjongg Kyodai 28 Mahjongg
5235 Mahjongg Kyodai 41 Mahjongg
5236 Mahjongg Kyodai 42 Mahjongg
5237 Mahjongg Lattice Mahjongg
5239 Mahjongg Loose Ends Mahjongg
5240 Mahjongg Mini Traditional Mahjongg
5241 Mahjongg Mini-Layout Mahjongg
5242 Mahjongg Mission Impossible Mahjongg
5243 Mahjongg Multi X Mahjongg
5245 Mahjongg Okie's Nitemare Mahjongg
5246 Mahjongg Orbital Mahjongg
5247 Mahjongg Owl Mahjongg
5248 Mahjongg Pantheon Mahjongg
5249 Mahjongg Papillon Mahjongg
5250 Mahjongg Pyramid 1 Mahjongg
5251 Mahjongg Pyramid 2 Mahjongg
5252 Mahjongg Quad Mahjongg
5253 Mahjongg Rectangle Mahjongg
5254 Mahjongg Reindeer Mahjongg
5255 Mahjongg Rings Mahjongg
5256 Mahjongg River Bridge Mahjongg
5257 Mahjongg Roman Arena Mahjongg
5258 Mahjongg Rugby Mahjongg
5259 Mahjongg Shapeshifter Mahjongg
5260 Mahjongg Space Bridge Mahjongg
5261 Mahjongg Space Shuttle Mahjongg
5262 Mahjongg Stage 1 Mahjongg
5263 Mahjongg Stage 2 Mahjongg
5264 Mahjongg Stairs 2 Mahjongg
5265 Mahjongg Stairs 3 Mahjongg
5266 Mahjongg Stargate Mahjongg
5267 Mahjongg Sukis Mahjongg
5268 Mahjongg Temple 1 Mahjongg
5269 Mahjongg Temple 2 Mahjongg
5270 Mahjongg Totally Random-Made Mahjongg
5271 Mahjongg Trika Mahjongg
5272 Mahjongg Twin Mahjongg
5273 Mahjongg Two Domes Mahjongg
5274 Mahjongg Vagues Mahjongg
5275 Mahjongg Well2 Mahjongg
5276 Mahjongg Whatever Mahjongg
5277 Mahjongg Win Mahjongg
5278 Mahjongg X-Files Mahjongg
5279 Mahjongg X-Shape Mahjongg
5401 Mahjongg Taipei Mahjongg
5402 Mahjongg Hare Mahjongg
5403 Mahjongg Horse Mahjongg
5404 Mahjongg Rat Mahjongg
5405 Mahjongg Tiger Mahjongg
5406 Mahjongg Ram Mahjongg
5407 Mahjongg Wedges Mahjongg
5408 Mahjongg Monkey Mahjongg
5409 Mahjongg Rooster Mahjongg
5410 Mahjongg Dog Mahjongg
5411 Mahjongg Snake Mahjongg
5412 Mahjongg Boar Mahjongg
5413 Mahjongg Ox Mahjongg
5414 Mahjongg Bridge 2 Mahjongg
5801 Double Mahjongg Faro Mahjongg
5803 Double Mahjongg Two Squares Mahjongg
5805 Double Mahjongg Twin Picks Mahjongg
5806 Double Mahjongg Roost Mahjongg
5807 Double Mahjongg Big Castle Mahjongg
5808 Double Mahjongg Eight Squares Mahjongg
5809 Double Mahjongg Big Flying Dragon Mahjongg
5810 Double Mahjongg Sphere Mahjongg
5901 Half Mahjongg Happy New Year Mahjongg
5904 Half Mahjongg Smile Mahjongg
5905 Half Mahjongg Wall Mahjongg
11001 Shisen-Sho 14x6 Mahjongg
11002 Shisen-Sho 18x8 Mahjongg
11003 Shisen-Sho 24x12 Mahjongg
11004 Shisen-Sho (No Gravity) 14x6 Mahjongg
11005 Shisen-Sho (No Gravity) 18x8 Mahjongg
11006 Shisen-Sho (No Gravity) 24x12 Mahjongg
11011Not Shisen-Sho 14x6Mahjongg
11012Not Shisen-Sho 18x8Mahjongg
11013Not Shisen-Sho 24x12Mahjongg
12345 Oonsoo Hanafuda
12346 MatsuKiri Hanafuda
12347 Gaji Hanafuda
12348 Flower Clock Hanafuda
12349 Pagoda Hanafuda
12350 Samuri Hanafuda
12351 Great Wall Hanafuda
12352 Hanafuda Four Winds Hanafuda
12353 Sumo Hanafuda
12354 Big Sumo Hanafuda
12355 Little Easy Hanafuda
12356 Big Easy Hanafuda
12357 Easy Supreme Hanafuda
12358 Just For Fun Hanafuda
12359 Firecracker Hanafuda
12360 Easy x One Hanafuda
12361 Relax Hanafuda
12362 Double Samuri Hanafuda
12363 Super Samuri Hanafuda
12364 Double Your Fun Hanafuda
12365 Cherry Bomb Hanafuda
12366 Oonsoo Too Hanafuda
12367 Oonsoo Strict Hanafuda
12368 Oonsoo Open Hanafuda
12369 Paulownia Hanafuda
12370 Lesser Queue Hanafuda
12371 Greater Queue Hanafuda
12372 MatsuKiri Strict Hanafuda
12373 Japanese Garden Hanafuda
12374 Japanese Garden II Hanafuda
12375 Six Sages Hanafuda
12376 Six Tengus Hanafuda
12377 Japanese Garden III Hanafuda
12378 Hanafuda Four Seasons Hanafuda
12379 Oonsoo Times Two Hanafuda
12380 Eularia Hanafuda
12381 Peony Hanafuda
12382 Iris Hanafuda
12383 Pine Hanafuda
12384 Wisteria Hanafuda
12385 Flower Arrangement Hanafuda
13001 Katrina's Game Tarock
13002 Bridget's Game Hex A Deck
13003 Fatimeh's Game Mughal Ganjifa
13004 Kali's Game Dashavatara Ganjifa
13005 Dojouji's Game Hanafuda
13006 Lara's Game Relaxed French (Two-Deck game)
13007 Lara's Game Doubled French (Two-Deck game)
13008 Katrina's Game Relaxed Tarock
13009 Katrina's Game Doubled Tarock
13010 Bridget's Game Doubled Hex A Deck
13011 Kali's Game Relaxed Dashavatara Ganjifa
13012 Kali's Game Doubled Dashavatara Ganjifa
13013 Fatimeh's Game Relaxed Mughal Ganjifa
13014 Dojouji's Game Doubled Hanafuda
13163 Cockroach Tarock
13164 Double Cockroach Tarock
13165 Corkscrew Tarock
13166 Serpent Tarock
13167 Rambling Tarock
14401 Mughal Circles Mughal Ganjifa
14402 Ghulam Mughal Ganjifa
14403 Shamsher Mughal Ganjifa
14404 Eight Legions Mughal Ganjifa
14405 Ashrafi Mughal Ganjifa
14406 Tipati Mughal Ganjifa
14407 Ashwapati Mughal Ganjifa
14408 Gajapati Mughal Ganjifa
14409 Narpati Mughal Ganjifa
14410 Garhpati Mughal Ganjifa
14411 Dhanpati Mughal Ganjifa
14412 Akbar's Triumph Mughal Ganjifa
14413 Akbar's Conquest Mughal Ganjifa
15406 Matsya Dashavatara Ganjifa
15407 Kurma Dashavatara Ganjifa
15408 Varaha Dashavatara Ganjifa
15409 Narasimha Dashavatara Ganjifa
15410 Vamana Dashavatara Ganjifa
15411 Parashurama Dashavatara Ganjifa
15412 Ten Avatars Dashavatara Ganjifa
15413 Dashavatara Circles Dashavatara Ganjifa
15414 Balarama Dashavatara Ganjifa
15415 Hayagriva Dashavatara Ganjifa
15416 Shanka Dashavatara Ganjifa
15417 Journey to Cuddapah Dashavatara Ganjifa
15418 Long Journey to Cuddapah Dashavatara Ganjifa
15419 Surukh Dashavatara Ganjifa
15420 Appachan's Waterfall Dashavatara Ganjifa
15421 Hiranyaksha Dashavatara Ganjifa
15422 Dashavatara Dashavatara Ganjifa
16000 Vajra Mughal Ganjifa
16001 Danda Mughal Ganjifa
16002 Khadga Mughal Ganjifa
16003 Makara Mughal Ganjifa
16004 Ashta Dikapala Mughal Ganjifa
16666 Klondike Plus 16 Hex A Deck
16667 Hex A Klon by Threes Hex A Deck
16668 King Only Hex A Klon Hex A Deck
16669 The Familiar Hex A Deck
16670 Two Familiars Hex A Deck
16671 Х Hex A Deck
16672 Drawbridge Hex A Deck
16673 Double Drawbridge Hex A Deck
16674 Hidden Passages Hex A Deck
16675 Cluitjar's Lair Hex A Deck
16676 Merlin's Meander Hex A Deck
16677 Mage's Game Hex A Deck
16678 Convolution Hex A Deck
16679 Hex Labyrinth Hex A Deck
16680 Snakestone Hex A Deck
22216 Three Peaks Tri PeaksFrench (Pairing)
22223 3x3 Matrix Trumps only
22224 4x4 Matrix Trumps only
22225 5x5 Matrix Trumps only
22226 6x6 Matrix Trumps only
22227 7x7 Matrix Trumps only
22228 8x8 Matrix Trumps only
22229 9x9 Matrix Trumps only
22230 10x10 Matrix Trumps only
22231 Three Peaks Non-scoring French (Pairing)
22232Le Grande TetonTarock
343001Bisley 13French (One-Deck game)
555001 Daddy Longlegs French (Spider)
+
+ diff --git a/contrib/help-pages-translation-to-french/credits.html b/contrib/help-pages-translation-to-french/credits.html new file mode 100644 index 00000000..3c2138b5 --- /dev/null +++ b/contrib/help-pages-translation-to-french/credits.html @@ -0,0 +1,131 @@ +

Remerciements pour PySol à

+ + +

Les contributeurs sont

+ + +

Les contributeurs pour les styles de cartes sont

+ + +

Les contributeurs pour la musique sont

+ + +

Remerciements spéciaux à

+ + +

PySol utilise les technologies OpenSource suivantes

+ + +

PySol a été développé à l'aide des technologies OpenSource suivantes

+ diff --git a/contrib/help-pages-translation-to-french/ganjifa.html b/contrib/help-pages-translation-to-french/ganjifa.html new file mode 100644 index 00000000..1062bc8e --- /dev/null +++ b/contrib/help-pages-translation-to-french/ganjifa.html @@ -0,0 +1,3 @@ +

Règles générales du jeu de Ganjifa

+Le Ganjifa est un jeu de cartes provenant d'Inde et d'autre pays de cette région. Généralement ronds, mais certains jeux sont de forme rectangulaire. La différence la plus significative entre le Ganjifa et les autres types de jeux de cartes est que ces cartes sont traditionnellement peinte une par une à la main. Les jeux sont comportent généralement 8 à 12 cartes, chaque suite comportant généralement 12 valeurs. Les deux jeux les plus courant sont le Mughal qui compte 8 suites et le Dashavatara en qui en compte 10. Les suites contiennent des cartes de pépin allant d'as au 10 et deux cartes de cour, le Wazir et le Mir. L'ordre des suites est: Matsya, Kuchha, Varaha, Narsingha, Vamana, Parashurama, Rama, Krishna, Buddha, and Kalanki. Les jeux de Ganjifa solitaires se jouent de la même façon que les jeux standards, mais leur plus grand nombre de cartes (96 ou 120) y ajoutent de la complexité. Le fait que chaque suite a sa propre couleur rend le jeu plus intéressant dans les jeux disposés en colonnes de "couleurs alternées". + diff --git a/contrib/help-pages-translation-to-french/general_rules.html b/contrib/help-pages-translation-to-french/general_rules.html new file mode 100644 index 00000000..47837387 --- /dev/null +++ b/contrib/help-pages-translation-to-french/general_rules.html @@ -0,0 +1,15 @@ +

Règles générales

+

+Certaines caractéristiques sont communes à tous les jeux inclus dans cet ensemble. La plupart utilisent un ou deux jeux de 52 cartes standard. Le Roi est toujours la carte la plus forte. K signifie Roi, Q signifie Dame et J signifie Valet. Les cartes sont toujours empilées par ordre croissant ou décroissant, dans la zone principale de jeu, appelée le tableau, ou empilées de côtés, sur des emplacements appelés fondations. Certaines piles sont formées par ordre de valeurs de la même couleur de cartes, d'autres sont formées en alternant les couleurs. + +

+Le talon est formé par les cartes restantes. Certaine personnes l'appellent le stock ou la main. + +

+Le but commun à tous ces jeux est d'utiliser toutes les cartes dans les fondations ou toutes celles du talon selon les règles du jeu. Quand toutes les cartes sont utilisées, la partie est gagnée. Sinon, vous perdez. + +

+Les cartes sont prises au talon d'un clic gauche ou en appuyant sur <D>. Pour certain jeu, il est possible de retourner les cartes d'un clic gauche. Pour déplacer une carte, cliquez dessus et glissez-là jusqu'à l’emplacement de destination. Si un mouvement n'est pas autorisé, la carte ne bougera pas. Si une ou plusieurs cartes peuvent être déplacées vers les fondations ou les défausse d'as, un appui sur la touche <A> le fera automatiquement. Quelquefois, la touche <A> déplacera plus de cartes que vous ne voulez vers les fondations. Il vous est possible de renvoyer des cartes vers le tableau. Vous pouvez aussi utiliser la touche "annuler" <Z>. + +

+Pour mieux comprendre ces règles, vous pouvez toujours regarder le jeu de démonstration :-) diff --git a/contrib/help-pages-translation-to-french/glossary.html b/contrib/help-pages-translation-to-french/glossary.html new file mode 100644 index 00000000..98c4b51e --- /dev/null +++ b/contrib/help-pages-translation-to-french/glossary.html @@ -0,0 +1,185 @@ +

Glossaire

+ +

Note de l'auteur: Ces définitions sont données à titre de de référence uniquement. Voir les règles des jeux pour plus de détails. Chaque jeu définit ses propres règles.

+ +
+
CARTE DE DEPART
+ +
+

La première carte placée sur une fondation. Généralement, les autres fondations commencent par une carte de même valeur. Voir: FONDATION

+
+ +
EMPILEMENT PAR COULEURS ALTERNEES
+ +
+

On place les cartes en alternant les couleurs. Exemple: Placer un Carreau sur un Pique est accepté, placer un Carreau sir un Coeur ne l'est pas.

+
+ +
EMPILEMENT PAR SUITE DE MÊME COULEURS
+ +
+

On ne peut placer une carte que sur une pile de la même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Coeur sur un autre ne l'est pas.

+
+ +
EMPILEMENT PAR COULEUR
+ +
+

On peur placer une carte uniquement sur un carte de même couleur. Exemple: Placer un Carreau sur un Coeur est valide, placer un Carreau sur un Trèfle ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE DE VALEUR
+ +
+

EMPILEMENT Par ordre CROISSANT ou DECROISSANT indépendamment de la couleur ou de la couleur de cartes.

+
+ +
EMPILEMENT INDEPENDAMMENT DE LA COULEUR DE CARTES
+ +
+

Voir EMPILEMENT PAR ORDRE DE VALEUR.

+
+ +
EMPILEMENT PAR COULEUR DE CARTES
+ +
+

On peut placer une carte uniquement sur un carte de même couleur de cartes. Exemple: Placer un Pique sur un Pique est valide, placer un Pique sur un Trèfle ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE DECROISSANT
+ +
+

On place toujours une carte, sur une carte de valeur supérieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer un 10 sur un Valet est valide, placer un 10 sur un 9 ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE DECROISSANT PAR ECART DE *
+ +
+

On place toujours une carte, sur une carte de valeur supérieure par écart de *. Exemple: Si * est 2, placer un 10 sur une Dame est valide, placer un 10 sur un Valet ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE CROISSANT
+ +
+

On place toujours une carte, sur une carte de valeur inférieure. Généralement, on place une carte de valeur immédiatement supérieure à la précédente. Exemple: Placer une Dame sur un Valet est valide, placer une Dame sur un Roi ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE CROISSANT PAR ECART DE *
+ +
+

On place toujours une carte, sur une carte de valeur inférieure par écart de *. Exemple: Si * est 2, placer un 10 sur un 8 est valide, placer un 10 sur un 9 ne l'est pas.

+
+ +
EMPILEMENT PAR ORDRE CROISSANT OU DECROISSANT
+ +
+

On peut placer une carte sur une autre d'une valeur immédiatement supérieure ou inférieure. Exemple: Placer un Valet sur une Dame ou un 10 est valide, placer un 10 sur une Dame ne l'est pas.

+
+ +
EMPILER
+ +
+

La possibilité de placer une carte (ou un groupe de cartes) sur une autre. Par rapport à la valeur, vous pouvez empiler les cartes par ordre CROISSANT, DECROISSANT ou CROISSANT/DECROISSANT par *. Par rapport à la couleur/couleur de cartes, vous pouvez empiler les cartes par COULEUR DE CARTES, COULEUR, par COULEURS ALTERNEES, par SUITES DE MEME COULEUR ou INDEPENDAMMENT DE LA COULEUR DE CARTES. Notez que tous les jeux d'empilement suivent deux de ces règles, dont un de chaque liste.

+
+ +
JEU
+ +
+

Le jeu de cartes utilisé. La plupart des jeux se jouent avec un JEU STANDARD, mais les jeux se jouant avec un JEU DOUBLE, un JEU A JOKER ou un JEU TRONQUÉ ne sont pas rare.

+
+ +
JEU DOUBLE
+ +
+

Un jeu de cartes consistant en deux JEUX STANDARDS, comptant 104 cartes.

+
+ +
FONDATION
+ +
+

Si un jeu comporte une fondation, le jeu est généralement gagné une fois les toutes les cartes placées sur la(les) fondation(s).

+
+ +
JEU A JOKER
+ +
+

Un jeu de cartes consistant en un JEU STANDARD et deux Jokers, comptant 54 cartes.

+
+ +
PILE
+ +
+

Une zone désignée dans laquelle des cartes peuvent être placées.

+
+ +
VALEUR
+ +
+

La valeur de la carte. Les cartes numérotés ont généralement la valeur associée au chiffre qui y figure. Les As peuvent prendre la plus forte ou la plus faible valeur. S'ils ont la valeur la plus forte, ils valent 1. S'ils ont la valeur la pus faible, il valent 14. J, Q et K prennent généralement les valeurs 11, 12 et 13 respectivement. Certains jeux peuvent fixer les valeurs de ces cartes à 10. Dans ce cas un As ayant la valeur la plus forte prend la valeur 11.

+
+ +
RESERVE
+ +
+

Les cartes de la réserve peuvent généralement être jouées n'importe où. On ne peut généralement pas empiler de cartes dessus.

+
+ +
EMPLACEMENT
+ +
+

Voir PILE.

+
+ +
JEU STANDARD
+ +
+

Un jeu de 52 cartes. Il comporte 4 couleurs de cartes comptant 13 cartes chacune. Chaque couleur de cartes compte un As, 2 à 10, Valet, Dame, et Roi. Les couleurs de cartes sont généralement Trèfles, Piques, Coeurs et Carreaux. Ces couleurs de cartes peuvent être regroupées en deux couleurs, généralement noir et rouge. Les Trèfles et les Piques sont noires, les Coeurs et les Carreaux sont rouges. PySol offre la possibilité d'utiliser des jeux différents. Dans ce cas, les nouvelles couleurs et/ou couleurs de cartes sont substituées par ces modèles.

+
+ +
JEU TRONQUÉ
+ +
+

Un jeu de 32 cartes. Il comporte 4 couleurs de cartes comptant 8 cartes chacune. Chaque couleur de cartes compte un As, 7 à 10, Valet, Dame, et Roi.

+
+ +
STOCK
+ +
+

Voir TALON.

+
+ +
COULEUR DE CARTES
+ +
+

Quatre types différents dans un JEU STANDARD. Généralement Trèfles, Piques, Coeurs et Carreaux.

+
+ +
TABLEAU
+ +
+

La zone de jeu dans laquelle se déroule la plus grande partie du jeu. Accepte généralement les emplacements de cartes.

+
+ +
TALON
+ +
+

Ce qu'il reste de cartes après la distribution, qui se fait généralement face cachée.

+
+ +
VALEUR
+ +
+

Voir VALEUR.

+
+ +
DEFAUSSE
+ +
+

Une pile de cartes, face visible, généralement située près du Talon. La carte du dessus est généralement jouable.

+
+ +
SUITE CONTINUE
+ +
+

Dans certains jeux, les empilements de cartes peuvent continuer après avoir posé la carte la plus forte ou la plus faible. Dans les empilements par ORDRE CROISSANT, vous pouvez placer un As sur un Roi. Dans les empilements par ORDRE DECROISSANT, vous pouvez placer un Roi sur un AS.

+
+
diff --git a/contrib/help-pages-translation-to-french/hanafuda.html b/contrib/help-pages-translation-to-french/hanafuda.html new file mode 100644 index 00000000..623e744f --- /dev/null +++ b/contrib/help-pages-translation-to-french/hanafuda.html @@ -0,0 +1,8 @@ +

Règles générales des jeux de cartes à fleurs.

+ +

+Certaines caractéristiques sont communes à tous les jeux se jouant avec des cartes de Hanafuda. Tous se jouent avec un ou plusieurs jeux à fleurs asiatiques. On trouve ce jeu dans de nombreuse régions du Pacifique, ainsi qu'à Hawaii. Il comprend 12 couleurs de cartes comptant 4 cartes chacune. Les couleurs de cartes sont associées aux 12 mois de l'année. Pour une bonne explication de ce que sont les couleurs de cartes, visitez lesite Hanafuda et Kabufuda de Graham Leonard. + +

+La plupart des jeux de cartes à fleurs solitaires se jouent comme les jeux de cartes de western, à quelques différences près. Voir les Règles Générales pour les instructions de base sur les jeux de solitaire. Le but du jeu est généralement de déplacer toutes les cartes du tableau vers les fondations. Le plus difficile lorsqu'on découvre les cartes de Hanafuda, est de retenir quelles cartes appartiennent à quelle couleur de cartes ainsi que leurs valeurs. La valeur des couleurs de cartes est quelquefois aussi important que la valeur des cartes dans leurs suites de couleurs. Essayez de garder cette image d'aide du hanafuda afficher afin de pouvoir vous y référer an jouant. + diff --git a/contrib/help-pages-translation-to-french/hexadeck.html b/contrib/help-pages-translation-to-french/hexadeck.html new file mode 100644 index 00000000..02b6f4a2 --- /dev/null +++ b/contrib/help-pages-translation-to-french/hexadeck.html @@ -0,0 +1,2 @@ +

Règles générales du jeu Hex A Deck

+Le jeu Hex A Deck est similaire à quelques jeux de cartes parus au début du XXème siècle, comptant 16 cartes dans chaque couleur de cartes. Ces jeux étaient prévus pour être joués du temps ou des jeux populaires tels que le Whist étaient joués à 5 ou 6 joueurs. Les cartes supplémentaires étaient autant de cartes en plus dans les mains de chaque joueur, ce qui rendait le jeu plus intéressant. Les Magiciens du Hex A Deck correspondent aux Jokers des jeux classiques. Le rôle principal du Magicien dans ce jeu, est de bloquer la défausse au plus mauvais moment. Soit au meilleur moment. Ils y réussissent toujours très bien. Dans les jeux utilisant des piles de couleurs alternées, il peuvent remplacer n'importe quelle couleur. Leurs valeurs vont de 1 à 4 et ne peuvent quelquefois être placée que par ordre de valeur. Les valeurs peuvent ne pas être indiquées sur les cartes. Si c'est le cas, il existe généralement un moyen de les identifier. Leur valeur peut-être déterminée par certains éléments de comparaison visuels. Le Magicien ayant la valeur la plus élevée est le plus complet ou le plus gros, ou encore le chapeau le plus grand. Il se placent sur leur fondation respective s'il y en a une, et par ordre décroissant. Du premier au quatrième. Dans certains cas, les Magiciens ne peuvent être retirés du tableau que quand toutes les autres cartes ont rejoint les fondations. Dans certains jeux, ils ne peuvent pas être joués. Il sont présents pour rendre le jeux plus intéressant. Ce qui rend le jeu plus difficile. En cela, ils sont très efficaces. diff --git a/contrib/help-pages-translation-to-french/howtoplay.html b/contrib/help-pages-translation-to-french/howtoplay.html new file mode 100644 index 00000000..8288b380 --- /dev/null +++ b/contrib/help-pages-translation-to-french/howtoplay.html @@ -0,0 +1,114 @@ +

Comment jouer à PySol

+ +

Utilisation de la souris

+

+Bouton Gauche: +

+

+Bouton Droit (ou double-clic Gauche) +

+

+Bouton du Milieu (ou Ctrl+clic Droit): +

+

+Ctrl+Clic Gauche: +

+

+Maj+Clic Gauche: +

+ + +

Jeu à deux mains

+

+Placer trois doigts sur 'A' (déplacer auto), 'S' (annuler) et 'D' (distribuer). Vous pouvez ainsi atteindre 'R' (répéter). +

+Les gauchers préféreront 'L' (déplacer auto), 'K' (annuler) et 'J' (distribuer). + + + +

Jeu automatique

+

+Notez que le jeu automatique peut gâcher le jeu. Evitez de l'activer. Ou n'utilisez que le retournement automatique. Certains jeu désactivent automatiquement cette fonctionnalité, sinon ils n'ont plus aucun intérêt. +

+Retourner automatiquement +

+Déplacement automatiquement + +Distribuer automatiquement + +Jeu rapide + + + +

L'animation est trop lente...

+

+Malheureusement, il manque un concept de sprite à Tcl/Tk toolkit, ce qui provoque (double-buffer invisible), beaucoup de répétition de dessin lors du déplacement des cartes. +

+Désactiver l'ombre des cartes, l'ombrage des mouvements possibles, la mosaïque d'arrière-plan de table et les sons améliorera l'affichage. + + +

Les arrière-plans de table sont de mauvaise qualité

+

+Ils ne doivent être activés qu'en mode couleurs vraies - sinon la qualité sera mauvaise en raison du tramage. +

+Vous pouvez ajouter vos propres mosaïques d'arrière-plan. Pour ce faire, copiez les images dans le répertoire data/tiles ou dans ~/.PySolFC/tiles de votre répertoire personnel. + + + +

Notes à propos du système de score

+

+

+ + +

Raccourcis clavier non-documentés

+ diff --git a/contrib/help-pages-translation-to-french/index.html b/contrib/help-pages-translation-to-french/index.html new file mode 100644 index 00000000..3907329a --- /dev/null +++ b/contrib/help-pages-translation-to-french/index.html @@ -0,0 +1,32 @@ +

PySol - une collection de jeux de solitaire

+ +

Introduction +

Installation +

Comment jouer + +

Règles

+ + + +

Licence de PySol +

+


+ +

Visitez le site officiel de PySolFC. + + +

+PySol est distribué sous la licence +GNU General Public Licence. diff --git a/contrib/help-pages-translation-to-french/install.html b/contrib/help-pages-translation-to-french/install.html new file mode 100644 index 00000000..4eded2ad --- /dev/null +++ b/contrib/help-pages-translation-to-french/install.html @@ -0,0 +1,32 @@ +

Installation

+

+Le programme étant un script Pyrhon, il n'est pas nécessaire de le compiler. Il suffit de le lancer. +

+PySol nécessite Python 2.3 et Tcl/Tk 8.4 ou supérieur. Tous deux peuvent être téléchargés librement pour les plateformes Unix, Windows et Macintosh. +

+PySol est un logiciel libre et Open Source distribué sous la licence +GNU General Public Licence. + + +

Windows 95/98/ME/NT/2000

+ +PySol est distribué sous la forme d'un fichier d’installation autonome, il n'a besoin d'aune installation supplémentaire. +

+Su vous souhaitez modifier le code source de PySol ou écrire vos propres programmes en Python, vous pouvez télécharger le système de développement à l'adresse http://www.python.org/download/download_windows.html. + + +

Unix

+ +En principe, votre système est fourni avec Python et Tcl/Tk.
Sinon visitez http://www.python.org/download/ pour récupérer le code source. +

+Il existe également des paquets installables pour toutes les distributions les plus courantes de Linux, FreeBSD et HPUX. + + +

Macintosh

+ +Des fichiers d'installation autonomes sont disponibles pour Python et Tcl/Tk à l'adresse
http://www.python.org/download/download_mac.html +

+N'ayant pas accès à une machine Mac, tous les commentaires concernant l'installation et l'apparence sont les bienvenus. Le "Portage' de X11 à Windows n'a nécessité que quelques changements mineurs dans les paramètres de police, j'espère qu'il en est de même sous Mac. +

+[ On m'a rapporté que PySol fonctionne bien sous Mac - il suffit de placer 'pysol.py' dans l'interpréteur Python. Il vous faudra simplement allouer beaucoup de mémoire à l'interpréteur Python. ] + diff --git a/contrib/help-pages-translation-to-french/intro.html b/contrib/help-pages-translation-to-french/intro.html new file mode 100644 index 00000000..15cb84df --- /dev/null +++ b/contrib/help-pages-translation-to-french/intro.html @@ -0,0 +1,39 @@ +

Introduction

+

+Vous vous demandez peut-être "Pourquoi encore un autre jeu de solitaire". La réponse est simple... + +

Avantages de PySol

+ + + diff --git a/contrib/help-pages-translation-to-french/license.html b/contrib/help-pages-translation-to-french/license.html new file mode 100644 index 00000000..d116a881 --- /dev/null +++ b/contrib/help-pages-translation-to-french/license.html @@ -0,0 +1,945 @@ +

+ GNU GENERAL PUBLIC LICENSE
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+ + 13. Use with the GNU Affero General Public License. + + + +

+ + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + + +

+ + 14. Revised Versions of this License. + + + +

+ + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + + +

+ + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + + +

+ + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + + +

+ + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + + +

+ + 15. Disclaimer of Warranty. + + + +

+ + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + + +

+ + 16. Limitation of Liability. + + + +

+ + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + + +

+ + 17. Interpretation of Sections 15 and 16. + + + +

+ + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + + +

+ END OF TERMS AND CONDITIONS diff --git a/contrib/help-pages-translation-to-french/news.html b/contrib/help-pages-translation-to-french/news.html new file mode 100644 index 00000000..994ee5f1 --- /dev/null +++ b/contrib/help-pages-translation-to-french/news.html @@ -0,0 +1,221 @@ +

+==================================================================
+User visible changes for PySol - a solitaire game collection
+==================================================================
+
+Changes in 4.82 (02 Sep 2003, 202 games)
+  * support Python 2.3
+  - a number of small bug fixes
+  + stay tuned for Pysol 5 with *lots* of improvements :-)
+
+Changes in 4.81 (24 Jun 2002, 202 games)
+  * adapted for new pysol-sound-server 3.00
+  - fixed Spider-type games
+
+Changes in 4.80 (28 Nov 2001, 202 games)
+  * support Python 2.2
+
+Changes in 4.73 (28 Sep 2001, 202 games)
+  - fixed rules of Irmgard
+  - a number of other bug fixes
+
+Changes in 4.72 (31 May 2001, 202 games)
+  - fixed a problem when using hints in Black Hole
+
+Changes in 4.71 (20 Apr 2001, 202 games)
+  * improved dynamic scrollbar handling
+  * support both Python 1.5, Python 2.0 and Python 2.1 within one package
+
+Changes in 4.70 (05 Mar 2001, 202 games)
+  * 1 new game
+  * added dynamic scrollbars
+  * support both Python 1.5 and Python 2.0 within one package
+  * fixed some minor problems
+
+Changes in 4.60 (02 Aug 2000, 201 games)
+  * 6 new games
+  * added persistent bookmarks
+  * implemented smart playing that keeps the redo history
+  * new statistics dialog featuring real 3D bar charts
+  - Windows: fixed a problem where the sound could cause crashes
+  - corrected a number of game rules and descriptions
+
+Changes in 4.50 (11 Jun 2000, 195 games)
+  * added support for small toolbar icons
+  * added "Alternate Names" to the game selection dialog
+  * improved the sound dialog
+  - moved the Mahjongg games to the new PyJongg package
+
+Changes in 4.41 (30 May 2000, 195 games)
+  * 6 new games
+  - Windows: avoid loading incompatible DLLs from the system directory
+
+Changes in 4.30 (23 May 2000, 189 games)
+  * 6 new games
+  - fixed an internal error in Grasshopper and Double Grasshopper
+  - corrected rules of Penguin
+
+Changes in 4.20 (27 Apr 2000, 183 games)
+  * 14 new games, including HexADeck and Memory type variants
+  * added a "Recent games" menubar entry
+  * improved statistics dialog
+  - really fixed the detection of Straights in Poker type games
+  - fixed a problem when changing the card background
+
+Changes in 4.10 (18 Apr 2000, 169 games)
+  - fixed a memory leak
+
+Changes in 4.00 (12 Apr 2000, 169 games)
+  * PySol now plays Tarock type games
+  * display a floating "Demo" logo while playing demo games
+  * options are now saved automatically at program exit
+  - Poker type games: cards for a Straight can now be in any sequence
+  - fixed a scoring problem in Casino Klondike and Vegas Klondike
+
+Changes in 3.40 (12 Feb 2000, 161 games)
+  * 3 new games
+  * updated the pysol-sound-server
+  - fixed a problem with winning in Golf type games
+  - some other minor fixes
+
+Changes in 3.30 (26 Jan 2000, 158 games)
+  * 7 new games
+  * converted the pysol-sound-server into a Python extension module
+
+Changes in 3.21 (21 Jan 2000, 151 games)
+  * 2 new games
+  * updated the pysol-sound-server
+  - Windows: added the missing PyWinTypes15.dll to the setup file
+
+Changes in 3.20 (18 Jan 2000, 149 games)
+  * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...)
+  * added 2 Poker type games (Poker Shuffle, Poker Square)
+  * added 13 other new games (Der Katzenschwanz, Perpetual Motion,
+    Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...)
+  * background music is supported under Win32 as well
+  - corrected redeal rules of La Belle Lucie and Trefoil
+  - corrected rules of Aces Up
+
+Changes in 3.10 (21 Dec 1999, 126 games)
+  * 17 new games
+  * new sound support (including background MP3 and MOD music under Unix)
+  * added a playable preview dialog (yes, you can play games there :-)
+  * nice cardset and table-tile select dialogs
+  * added "Hold and quit" to continue a game on next start
+  - quite a number of bug and feature fixes
+
+Changes in 3.00 (04 Nov 1999, 111 games)
+  * bought a new solitaire book and implemented 67 new games :-)
+  * added a menubar entry for popular games
+  * new assist function: highlight all cards with the same rank
+    (shift-click the left mouse button)
+  * added images for the Talon redeal state
+  * FreeCell game numbers are now compatible to the FreeCell FAQ
+  * added a "Next number" button to the game number dialog
+  * improved statistics and log views
+  * the bundled version now ships as pre-compiled Python bytecode
+    because it loads faster and uses much less memory
+  - corrected some layout problems
+
+Changes in 2.99 (13 Oct 1999, 44 games)
+  * 1 new game: Lara's Game
+  * re-enabled the relaxed game variants
+  * due to popular demand I've finally implemented "Quick play"
+  * statistics and logs can be exported to a file
+  * a huge number of other improvements
+  - saved games are not compatible with previous versions
+  - some changes in key and mouse bindings
+
+Changes in 2.91 (23 Jun 1999, 43 games)
+  - check for Python 1.5.2 at program startup
+  - some other minor fixes
+
+Changes in 2.90 (16 Jun 1999, 43 games)
+  * added 19 new games (2 games disabled)
+  * implemented a nice select-game tree dialog
+  * starting a new game is noticeably faster now
+  * documentation updated
+  - PySol now requires Python 1.5.2
+
+Changes in 2.14 (26 May 1999, 24 games)
+  - fixed rules of Calculation which got broken in 2.02
+
+Changes in 2.13 (13 May 1999, 24 games)
+  - fixed a small bug in "Select game by number..."
+
+Changes in 2.12 (20 Apr 1999, 24 games)
+  - another small bug fix
+
+Changes in 2.11 (07 Apr 1999, 24 games)
+  - some finor fixes
+
+Changes in 2.10 (11 Mar 1999, 24 games)
+  * major display speed improvements
+  * added support for background table tiles
+  * rearranged source code to prepare for a future Gnome, KDE,
+    wxWindows or JPython/Swing version
+  - fixed rules of Spider and Divorce which got broken in 2.02
+
+Changes in 2.02 (20 Jan 1999, 24 games)
+  * 1 new game: Canfield
+  * new assist function: autoplay
+  * new assist function: automatic face up
+  * new assist function: highlight all matching cards
+    (control-click the left mouse button)
+  * can change card background
+  * support for timer-based animations
+  * improved interaction with the window manager (X11)
+
+Changes in 2.01 (21 Dec 1998, 23 games)
+  * 4 new games: Eight Off, Dead King Golf, Relaxed Golf and Grandfather's Clock
+  * created new package PySol-Cardsets - get it from the PySol home page
+  * implemented a statusbar
+  * new assist function: highlight all moveable piles
+  * enabled tearoff menus under Unix
+  * improved table layout with small and large cardsets
+
+Changes in 2.00 (30 Nov 1998, 19 games)
+  * 2 new games: Calculation and Numerica
+  * implemented support for plugins - now you can easily add your own games
+  * new option to automatically shade legal moves
+  * added additional cardsets for low and high screen resolutions
+  * major source code rearrangements
+
+Changes in 1.12 (13 Oct 1998, 17 games)
+  * display a progress bar during startup
+
+Changes in 1.11 (09 Oct 1998, 17 games)
+  * 3 new games: Big Harp, Eiffel Tower and Matriarchy
+  * enhanced statistics, can change player name
+  * added "Select game by number"
+  * implemented tooltips
+  - some fixes for Windows (vanishing menubar, problems when $HOME was
+    not set, better toplevel geometry)
+  - corrected rules of Ground for a Divorce
+
+Changes in 1.10 (02 Oct 1998, 14 games)
+  * 1 new game: Ground for a Divorce
+  * added a toolbar
+  * implemented shadows
+
+Changes in 1.03 (26 Sep 1998, 13 games)
+  * 4 new games: Spider, Relaxed Spider, Braid and Forty Thieves
+  * middle mouse button (or Control-left) shows partially hidden cards
+  * menus restructured
+  * major source code rearrangements
+
+Changes in 1.02 (16 Sep 1998, 9 games)
+  * 1 new game: Picture Gallery
+  * added strict-rules variants of FreeCell and Seahaven Towers
+  * added a small manual page
+  * improved animation speed
+
+Changes in 1.01 (14 Sep 1998, 6 games)
+  * 2 new games: FreeCell and Seahaven Towers
+  * the Undo key is now bound both to 'z' as well as 's'
+
+Changes in 1.00 (10 Sep 1998, 4 games)
+  * includes 4 games: Gypsy, Irmgard, 8x8 and Klondike
+  * first public release
+
+
diff --git a/contrib/help-pages-translation-to-french/rules.html b/contrib/help-pages-translation-to-french/rules.html new file mode 100644 index 00000000..d34978b0 --- /dev/null +++ b/contrib/help-pages-translation-to-french/rules.html @@ -0,0 +1,11 @@ +

PySol - Règles des jeux

+
+ +

Concepts de base

+ +

Règles des jeux

+ \ No newline at end of file diff --git a/contrib/help-pages-translation-to-french/rules_alternate.html b/contrib/help-pages-translation-to-french/rules_alternate.html new file mode 100644 index 00000000..db8572c7 --- /dev/null +++ b/contrib/help-pages-translation-to-french/rules_alternate.html @@ -0,0 +1,3 @@ +

Noms alternatifs

+ \ No newline at end of file