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Corrections to documentation - added missing links.
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22 changed files with 47 additions and 43 deletions
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="freecell.html">Free Cell</a>.
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<a href="freecell.html">FreeCell</a>.
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The rows build down by rank only, no more than twelve to a row.
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<h3>Rules</h3>
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@ -24,5 +24,6 @@ You are also permitted to move cards back out of the foundations.
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<h3>History</h3>
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<p>
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<i>Small Harp</i> and <i>Big Harp</i> are the German ways of playing
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<i>Klondike</i> and <i>Double Klondike</i>.
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<i><a href="smallharp.html">Small Harp</a></i> and <i>Big Harp</i>
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are the German ways of playing
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<i><a href="klondike.html">Klondike</a></i> and <i>Double Klondike</i>.
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="freecell.html">Free Cell</a>.
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<a href="freecell.html">FreeCell</a>.
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Cards build from first to fourth rank on the tableau by suit and
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from fourth to first on the foundations. Only first rank cards
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may be played on an empty row.
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@ -9,8 +9,8 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="snake.html">Snake</a>,
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with the Hex A Deck Variations and the number of cards you can move as a
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sequence is not restricted.
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with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
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you can move as a sequence is not restricted.
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<h3>Rules</h3>
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<p>
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@ -8,7 +8,7 @@ Move all cards to the Foundations.
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This is the two deck version of
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<a href="drawbridge.html">Drawbridge</a>.
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<h3>Rules</h3>
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Game play is like Klondike. The rows build down in rank in alternate
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Game play is like <a href="klondike.html">Klondike</a>. The rows build down in rank in alternate
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color. Any card or sequence may be played on an empty row. The Wizards
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will play in their proper rank position on the tableau as the alternate of
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either red or black. Cards are dealt from the talon one at a time. Cards
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="freecell.html">Free Cell</a>.
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<a href="freecell.html">FreeCell</a>.
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The rows build down by rank in the same suit. The foundations
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build with cards of the same rank in suit order.
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@ -8,6 +8,7 @@ Arrange the Flower Cards in suit order.
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<h3>Rules</h3>
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<p>
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Play is somewhat similar to <a href="picturegallery.html">Picture Gallery</a>.
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The layout consists of three rows of playing piles and a row for newly
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dealt cards.
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<p>
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@ -9,8 +9,8 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="snake.html">Snake</a>,
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with the Hex A Deck Variations and the number of cards you can move as a
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sequence is not restricted.
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with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
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you can move as a sequence is not restricted.
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<h3>Rules</h3>
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<p>
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="paulownia.html">Iris</a>.
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<a href="paulownia.html">Paulownia</a>.
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The rows build down in rank by same suit. The foundations
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build up in rank by suit.
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="freecell.html">Free Cell</a>.
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<a href="freecell.html">FreeCell</a>.
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The rows build down by rank in the same suit. The foundations
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build with cards of the same rank in suit order.
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@ -1,4 +1,4 @@
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<h1>Inverse Spark</h1>
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<h1>Kilowatt</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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@ -22,5 +22,5 @@ if all the cards are moved to the foundation piles.
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<h3>Notes</h3>
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<p>
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Inverse Spark is an inverted variant of
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Kilowatt is an inverted variant of
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<a href="thespark.html">The Spark</a>.
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@ -8,11 +8,11 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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This is a Freecell type of game. Cards on the tableau build down in rank
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by suit. Cards build up in rank on the foundations.
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A stack can be moved if the cards are in decending rank order
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regardless of the suit. Any card or stack can be played on an empty
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row.
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This is a <a href="freecell.html">FreeCell</a> type of game.
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Cards on the tableau build down in rank by suit. Cards build up
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in rank on the foundations. A stack can be moved if the cards are
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in descending rank order regardless of the suit. Any card or stack
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can be played on an empty row.
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<h3>Strategy</h3>
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<p>
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="paulownia.html">Pine</a>.
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<a href="paulownia.html">Paulownia</a>.
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The rows build down in rank by same suit. The foundations
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build up in rank by suit.
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@ -29,5 +29,5 @@ cards are unmoved.
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<h3>Notes</h3>
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<p>
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This game is traditionally known as Rainbow - it is often renamed
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Rainbow Fan to avoid confusion with a Canfield variation of the same
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name.
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Rainbow Fan to avoid confusion with <a href="rainbow.html">a Canfield
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variation of the same name</a>.
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@ -8,7 +8,7 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Samuri is a Klondike type game. Play begins with a similar layout.
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Samuri is a <a href="klondike.html">Klondike</a> type game. Play begins with a similar layout.
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There are seven row stacks with six foundations to either side. The
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Talon is in the middle. Cards are dealt from the talon to the waste
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stack one at a time. There is only one round. The cards play on the
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@ -26,13 +26,13 @@ Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One
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summer while vacationing there, I played through all the games described in
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<i>The Complete Book of Solitaire & Patience Games</i> by Albert H. Morehead
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and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the
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play of Yukon but thought the Tableau limited the strategic potential of the
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game, so I added an extra deck and experimented with the Tableau layout,
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aiming for a game that was almost entirely strategic in nature but not on the
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10th order of mental magnitude. The result is Sanibel. The number of face-up
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cards initially dealt to the Tableau determines how much "luck" will play a
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factor in the game. If you only deal 3 or 4 face-up cards to each pile
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retaining the balance in the Reserve, chances are you will loose some games.
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play of <a href="yukon.html">Yukon</a> but thought the Tableau limited the
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strategic potential of the game, so I added an extra deck and experimented with
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the Tableau layout, aiming for a game that was almost entirely strategic in
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nature but not on the 10th order of mental magnitude. The result is Sanibel. The
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number of face-up cards initially dealt to the Tableau determines how much "luck"
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will play a factor in the game. If you only deal 3 or 4 face-up cards to each
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pile retaining the balance in the Reserve, chances are you will loose some games.
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Technically, there is nothing wrong with that, and sometimes I will play it
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this way. On the other hand, dealing every card face up (except the last 4)
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takes away nothing from the game and only serves to increase the strategy
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@ -43,7 +43,7 @@ trying to find a way to uncover it...
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<h3>Strategy</h3>
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<p>
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This is entirely a game of skill: if you loose, you just weren't paying
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This is entirely a game of skill: if you lose, you just weren't paying
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attention. Your first priority should be to expose all the face-down cards and
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get the rest of the Reserve into play. Also, do not play a card onto a
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Foundation simply because you can (Aces are OK; Twos are probably safe as
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@ -8,11 +8,11 @@ Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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This is a Freecell type of game. Cards on the tableau build down in rank
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by suit. Cards build up in rank on the foundations.
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A stack can be moved if the cards are in descending rank order
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regardless of the suit. Only a King or the highest trump can be played
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on an empty row.
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This is a <a href="freecell.html">FreeCell</a> type of game.
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Cards on the tableau build down in rank by suit. Cards build up
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in rank on the foundations. A stack can be moved if the cards are
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in descending rank order regardless of the suit. Only a King or the
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highest trump can be played on an empty row.
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<h3>Strategy</h3>
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<p>
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@ -13,5 +13,6 @@ only with a different layout.
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<h3>History</h3>
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<p>
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<i>Small Harp</i> and <i>Big Harp</i> are the German ways of playing
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<i>Klondike</i> and <i>Double Klondike</i>.
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<i>Small Harp</i> and <i><a href="bigharp.html">Big Harp</a></i>
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are the German ways of playing
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<i>Klondike</i> and <i><a href="doubleklondike.html">Double Klondike</a></i>.
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@ -9,8 +9,8 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="snake.html">Snake</a>,
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with the Hex A Deck Variations and the number of cards you can move as a
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sequence is not restricted.
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with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
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you can move as a sequence is not restricted.
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<h3>Rules</h3>
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<p>
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@ -6,7 +6,7 @@ Move all cards to the foundations.
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<h3>Quick description</h3>
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Play is similar to
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<a href="freecell.html">Free Cell</a>.
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<a href="freecell.html">FreeCell</a>.
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Cards build from first to fourth rank on the tableau by suit and
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from fourth to first on the foundations. Only first rank cards
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may be played on an empty row.
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@ -27,4 +27,5 @@ The game is won if all cards are moved to the foundations.
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This game was taught to KPatience developer Paul Olav Tvete by
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his grandfather. In KPatience, it goes by the name Grandfather,
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but it is often known as Tvete's Grandfather to differentiate it
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from another game more commonly known as Grandfather.
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from another game more commonly known as
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<a href="grandfather.html">Grandfather</a>.
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@ -8,7 +8,7 @@ Move all cards to the Foundations.
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This is a two deck version of <a href="thefamiliar.html">The Familiar</a>.
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<h3>Rules</h3>
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Game play is like Klondike. The rows build down in rank in alternate
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Game play is like <a href="klondike.html">Klondike</a>. The rows build down in rank in alternate
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color. The color of the Wizards is the alternate of either red or black.
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Only the Tens (top rank cards) may be played on an empty row. There is
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one reserve stack that will hold up to three Wizards. No suit cards can
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