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Corrections to documentation - added missing links.

This commit is contained in:
Joe R 2023-05-16 17:54:20 -04:00
parent 8b0b20568d
commit 31ada5672e
22 changed files with 47 additions and 43 deletions

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="freecell.html">Free Cell</a>.
<a href="freecell.html">FreeCell</a>.
The rows build down by rank only, no more than twelve to a row.
<h3>Rules</h3>

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@ -24,5 +24,6 @@ You are also permitted to move cards back out of the foundations.
<h3>History</h3>
<p>
<i>Small Harp</i> and <i>Big Harp</i> are the German ways of playing
<i>Klondike</i> and <i>Double Klondike</i>.
<i><a href="smallharp.html">Small Harp</a></i> and <i>Big Harp</i>
are the German ways of playing
<i><a href="klondike.html">Klondike</a></i> and <i>Double Klondike</i>.

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="freecell.html">Free Cell</a>.
<a href="freecell.html">FreeCell</a>.
Cards build from first to fourth rank on the tableau by suit and
from fourth to first on the foundations. Only first rank cards
may be played on an empty row.

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@ -9,8 +9,8 @@ Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="snake.html">Snake</a>,
with the Hex A Deck Variations and the number of cards you can move as a
sequence is not restricted.
with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
you can move as a sequence is not restricted.
<h3>Rules</h3>
<p>

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@ -8,7 +8,7 @@ Move all cards to the Foundations.
This is the two deck version of
<a href="drawbridge.html">Drawbridge</a>.
<h3>Rules</h3>
Game play is like Klondike. The rows build down in rank in alternate
Game play is like <a href="klondike.html">Klondike</a>. The rows build down in rank in alternate
color. Any card or sequence may be played on an empty row. The Wizards
will play in their proper rank position on the tableau as the alternate of
either red or black. Cards are dealt from the talon one at a time. Cards

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="freecell.html">Free Cell</a>.
<a href="freecell.html">FreeCell</a>.
The rows build down by rank in the same suit. The foundations
build with cards of the same rank in suit order.

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@ -8,6 +8,7 @@ Arrange the Flower Cards in suit order.
<h3>Rules</h3>
<p>
Play is somewhat similar to <a href="picturegallery.html">Picture Gallery</a>.
The layout consists of three rows of playing piles and a row for newly
dealt cards.
<p>

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@ -9,8 +9,8 @@ Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="snake.html">Snake</a>,
with the Hex A Deck Variations and the number of cards you can move as a
sequence is not restricted.
with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
you can move as a sequence is not restricted.
<h3>Rules</h3>
<p>

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="paulownia.html">Iris</a>.
<a href="paulownia.html">Paulownia</a>.
The rows build down in rank by same suit. The foundations
build up in rank by suit.

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="freecell.html">Free Cell</a>.
<a href="freecell.html">FreeCell</a>.
The rows build down by rank in the same suit. The foundations
build with cards of the same rank in suit order.

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@ -1,4 +1,4 @@
<h1>Inverse Spark</h1>
<h1>Kilowatt</h1>
<p>
Forty Thieves type. 2 decks. No redeal.
@ -22,5 +22,5 @@ if all the cards are moved to the foundation piles.
<h3>Notes</h3>
<p>
Inverse Spark is an inverted variant of
Kilowatt is an inverted variant of
<a href="thespark.html">The Spark</a>.

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@ -8,11 +8,11 @@ Move all cards to the foundations.
<h3>Rules</h3>
<p>
This is a Freecell type of game. Cards on the tableau build down in rank
by suit. Cards build up in rank on the foundations.
A stack can be moved if the cards are in decending rank order
regardless of the suit. Any card or stack can be played on an empty
row.
This is a <a href="freecell.html">FreeCell</a> type of game.
Cards on the tableau build down in rank by suit. Cards build up
in rank on the foundations. A stack can be moved if the cards are
in descending rank order regardless of the suit. Any card or stack
can be played on an empty row.
<h3>Strategy</h3>
<p>

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="paulownia.html">Pine</a>.
<a href="paulownia.html">Paulownia</a>.
The rows build down in rank by same suit. The foundations
build up in rank by suit.

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@ -29,5 +29,5 @@ cards are unmoved.
<h3>Notes</h3>
<p>
This game is traditionally known as Rainbow - it is often renamed
Rainbow Fan to avoid confusion with a Canfield variation of the same
name.
Rainbow Fan to avoid confusion with <a href="rainbow.html">a Canfield
variation of the same name</a>.

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@ -8,7 +8,7 @@ Move all cards to the foundations.
<h3>Rules</h3>
<p>
Samuri is a Klondike type game. Play begins with a similar layout.
Samuri is a <a href="klondike.html">Klondike</a> type game. Play begins with a similar layout.
There are seven row stacks with six foundations to either side. The
Talon is in the middle. Cards are dealt from the talon to the waste
stack one at a time. There is only one round. The cards play on the

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@ -26,13 +26,13 @@ Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One
summer while vacationing there, I played through all the games described in
<i>The Complete Book of Solitaire & Patience Games</i> by Albert H. Morehead
and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the
play of Yukon but thought the Tableau limited the strategic potential of the
game, so I added an extra deck and experimented with the Tableau layout,
aiming for a game that was almost entirely strategic in nature but not on the
10th order of mental magnitude. The result is Sanibel. The number of face-up
cards initially dealt to the Tableau determines how much "luck" will play a
factor in the game. If you only deal 3 or 4 face-up cards to each pile
retaining the balance in the Reserve, chances are you will loose some games.
play of <a href="yukon.html">Yukon</a> but thought the Tableau limited the
strategic potential of the game, so I added an extra deck and experimented with
the Tableau layout, aiming for a game that was almost entirely strategic in
nature but not on the 10th order of mental magnitude. The result is Sanibel. The
number of face-up cards initially dealt to the Tableau determines how much "luck"
will play a factor in the game. If you only deal 3 or 4 face-up cards to each
pile retaining the balance in the Reserve, chances are you will loose some games.
Technically, there is nothing wrong with that, and sometimes I will play it
this way. On the other hand, dealing every card face up (except the last 4)
takes away nothing from the game and only serves to increase the strategy
@ -43,7 +43,7 @@ trying to find a way to uncover it...
<h3>Strategy</h3>
<p>
This is entirely a game of skill: if you loose, you just weren't paying
This is entirely a game of skill: if you lose, you just weren't paying
attention. Your first priority should be to expose all the face-down cards and
get the rest of the Reserve into play. Also, do not play a card onto a
Foundation simply because you can (Aces are OK; Twos are probably safe as

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@ -8,11 +8,11 @@ Move all cards to the foundations.
<h3>Rules</h3>
<p>
This is a Freecell type of game. Cards on the tableau build down in rank
by suit. Cards build up in rank on the foundations.
A stack can be moved if the cards are in descending rank order
regardless of the suit. Only a King or the highest trump can be played
on an empty row.
This is a <a href="freecell.html">FreeCell</a> type of game.
Cards on the tableau build down in rank by suit. Cards build up
in rank on the foundations. A stack can be moved if the cards are
in descending rank order regardless of the suit. Only a King or the
highest trump can be played on an empty row.
<h3>Strategy</h3>
<p>

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@ -13,5 +13,6 @@ only with a different layout.
<h3>History</h3>
<p>
<i>Small Harp</i> and <i>Big Harp</i> are the German ways of playing
<i>Klondike</i> and <i>Double Klondike</i>.
<i>Small Harp</i> and <i><a href="bigharp.html">Big Harp</a></i>
are the German ways of playing
<i>Klondike</i> and <i><a href="doubleklondike.html">Double Klondike</a></i>.

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@ -9,8 +9,8 @@ Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="snake.html">Snake</a>,
with the Hex A Deck Variations and the number of cards you can move as a
sequence is not restricted.
with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
you can move as a sequence is not restricted.
<h3>Rules</h3>
<p>

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@ -6,7 +6,7 @@ Move all cards to the foundations.
<h3>Quick description</h3>
Play is similar to
<a href="freecell.html">Free Cell</a>.
<a href="freecell.html">FreeCell</a>.
Cards build from first to fourth rank on the tableau by suit and
from fourth to first on the foundations. Only first rank cards
may be played on an empty row.

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@ -27,4 +27,5 @@ The game is won if all cards are moved to the foundations.
This game was taught to KPatience developer Paul Olav Tvete by
his grandfather. In KPatience, it goes by the name Grandfather,
but it is often known as Tvete's Grandfather to differentiate it
from another game more commonly known as Grandfather.
from another game more commonly known as
<a href="grandfather.html">Grandfather</a>.

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@ -8,7 +8,7 @@ Move all cards to the Foundations.
This is a two deck version of <a href="thefamiliar.html">The Familiar</a>.
<h3>Rules</h3>
Game play is like Klondike. The rows build down in rank in alternate
Game play is like <a href="klondike.html">Klondike</a>. The rows build down in rank in alternate
color. The color of the Wizards is the alternate of either red or black.
Only the Tens (top rank cards) may be played on an empty row. There is
one reserve stack that will hold up to three Wizards. No suit cards can