diff --git a/html-src/rules/ashrafi.html b/html-src/rules/ashrafi.html index 96e5b66f..5824e822 100644 --- a/html-src/rules/ashrafi.html +++ b/html-src/rules/ashrafi.html @@ -6,7 +6,7 @@ Move all cards to the foundations.
-Small Harp and Big Harp are the German ways of playing -Klondike and Double Klondike. +Small Harp and Big Harp +are the German ways of playing +Klondike and Double Klondike. diff --git a/html-src/rules/bigsumo.html b/html-src/rules/bigsumo.html index 52ab5985..7d6ad97a 100644 --- a/html-src/rules/bigsumo.html +++ b/html-src/rules/bigsumo.html @@ -6,7 +6,7 @@ Move all cards to the foundations.
Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.
diff --git a/html-src/rules/doubledrawbridge.html b/html-src/rules/doubledrawbridge.html index 18da9aae..63593461 100644 --- a/html-src/rules/doubledrawbridge.html +++ b/html-src/rules/doubledrawbridge.html @@ -8,7 +8,7 @@ Move all cards to the Foundations. This is the two deck version of Drawbridge.
+Play is somewhat similar to Picture Gallery. The layout consists of three rows of playing piles and a row for newly dealt cards.
diff --git a/html-src/rules/hexlabyrinth.html b/html-src/rules/hexlabyrinth.html index ffe78e8a..cb9b2e0a 100644 --- a/html-src/rules/hexlabyrinth.html +++ b/html-src/rules/hexlabyrinth.html @@ -9,8 +9,8 @@ Move all cards to the foundations.
Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.
diff --git a/html-src/rules/iris.html b/html-src/rules/iris.html index be6e09b0..8bda40c1 100644 --- a/html-src/rules/iris.html +++ b/html-src/rules/iris.html @@ -6,7 +6,7 @@ Move all cards to the foundations.
Forty Thieves type. 2 decks. No redeal. @@ -22,5 +22,5 @@ if all the cards are moved to the foundation piles.
-Inverse Spark is an inverted variant of +Kilowatt is an inverted variant of The Spark. diff --git a/html-src/rules/pagat.html b/html-src/rules/pagat.html index 6b5376ce..811dead4 100644 --- a/html-src/rules/pagat.html +++ b/html-src/rules/pagat.html @@ -8,11 +8,11 @@ Move all cards to the foundations.
-This is a Freecell type of game. Cards on the tableau build down in rank -by suit. Cards build up in rank on the foundations. -A stack can be moved if the cards are in decending rank order -regardless of the suit. Any card or stack can be played on an empty -row. +This is a FreeCell type of game. +Cards on the tableau build down in rank by suit. Cards build up +in rank on the foundations. A stack can be moved if the cards are +in descending rank order regardless of the suit. Any card or stack +can be played on an empty row.
diff --git a/html-src/rules/pine.html b/html-src/rules/pine.html index 75eb124f..209dc5ed 100644 --- a/html-src/rules/pine.html +++ b/html-src/rules/pine.html @@ -6,7 +6,7 @@ Move all cards to the foundations.
This game is traditionally known as Rainbow - it is often renamed -Rainbow Fan to avoid confusion with a Canfield variation of the same -name. +Rainbow Fan to avoid confusion with a Canfield +variation of the same name. diff --git a/html-src/rules/samuri.html b/html-src/rules/samuri.html index d9ceb7b2..a4996f46 100644 --- a/html-src/rules/samuri.html +++ b/html-src/rules/samuri.html @@ -8,7 +8,7 @@ Move all cards to the foundations.
-Samuri is a Klondike type game. Play begins with a similar layout. +Samuri is a Klondike type game. Play begins with a similar layout. There are seven row stacks with six foundations to either side. The Talon is in the middle. Cards are dealt from the talon to the waste stack one at a time. There is only one round. The cards play on the diff --git a/html-src/rules/sanibel.html b/html-src/rules/sanibel.html index 5db87c53..3026e515 100644 --- a/html-src/rules/sanibel.html +++ b/html-src/rules/sanibel.html @@ -26,13 +26,13 @@ Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One summer while vacationing there, I played through all the games described in The Complete Book of Solitaire & Patience Games by Albert H. Morehead and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the -play of Yukon but thought the Tableau limited the strategic potential of the -game, so I added an extra deck and experimented with the Tableau layout, -aiming for a game that was almost entirely strategic in nature but not on the -10th order of mental magnitude. The result is Sanibel. The number of face-up -cards initially dealt to the Tableau determines how much "luck" will play a -factor in the game. If you only deal 3 or 4 face-up cards to each pile -retaining the balance in the Reserve, chances are you will loose some games. +play of Yukon but thought the Tableau limited the +strategic potential of the game, so I added an extra deck and experimented with +the Tableau layout, aiming for a game that was almost entirely strategic in +nature but not on the 10th order of mental magnitude. The result is Sanibel. The +number of face-up cards initially dealt to the Tableau determines how much "luck" +will play a factor in the game. If you only deal 3 or 4 face-up cards to each +pile retaining the balance in the Reserve, chances are you will loose some games. Technically, there is nothing wrong with that, and sometimes I will play it this way. On the other hand, dealing every card face up (except the last 4) takes away nothing from the game and only serves to increase the strategy @@ -43,7 +43,7 @@ trying to find a way to uncover it...
-This is entirely a game of skill: if you loose, you just weren't paying +This is entirely a game of skill: if you lose, you just weren't paying attention. Your first priority should be to expose all the face-down cards and get the rest of the Reserve into play. Also, do not play a card onto a Foundation simply because you can (Aces are OK; Twos are probably safe as diff --git a/html-src/rules/skiz.html b/html-src/rules/skiz.html index 3568788e..057a681f 100644 --- a/html-src/rules/skiz.html +++ b/html-src/rules/skiz.html @@ -8,11 +8,11 @@ Move all cards to the foundations.
-This is a Freecell type of game. Cards on the tableau build down in rank -by suit. Cards build up in rank on the foundations. -A stack can be moved if the cards are in descending rank order -regardless of the suit. Only a King or the highest trump can be played -on an empty row. +This is a FreeCell type of game. +Cards on the tableau build down in rank by suit. Cards build up +in rank on the foundations. A stack can be moved if the cards are +in descending rank order regardless of the suit. Only a King or the +highest trump can be played on an empty row.
diff --git a/html-src/rules/smallharp.html b/html-src/rules/smallharp.html index a0190f56..c531e6bf 100644 --- a/html-src/rules/smallharp.html +++ b/html-src/rules/smallharp.html @@ -13,5 +13,6 @@ only with a different layout.
-Small Harp and Big Harp are the German ways of playing -Klondike and Double Klondike. +Small Harp and Big Harp +are the German ways of playing +Klondike and Double Klondike. diff --git a/html-src/rules/snakestone.html b/html-src/rules/snakestone.html index 5094fd84..29461d98 100644 --- a/html-src/rules/snakestone.html +++ b/html-src/rules/snakestone.html @@ -9,8 +9,8 @@ Move all cards to the foundations.
Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.
diff --git a/html-src/rules/sumo.html b/html-src/rules/sumo.html index fc75ec48..083c2627 100644 --- a/html-src/rules/sumo.html +++ b/html-src/rules/sumo.html @@ -6,7 +6,7 @@ Move all cards to the foundations.