From 31ada5672e51b3284af05ebf161123e5811b4cc0 Mon Sep 17 00:00:00 2001 From: Joe R Date: Tue, 16 May 2023 17:54:20 -0400 Subject: [PATCH] Corrections to documentation - added missing links. --- html-src/rules/ashrafi.html | 2 +- html-src/rules/bigharp.html | 5 +++-- html-src/rules/bigsumo.html | 2 +- html-src/rules/convolution.html | 4 ++-- html-src/rules/doubledrawbridge.html | 2 +- html-src/rules/doubleyourfun.html | 2 +- html-src/rules/flowerarrangement.html | 1 + html-src/rules/hexlabyrinth.html | 4 ++-- html-src/rules/iris.html | 2 +- html-src/rules/justforfun.html | 2 +- html-src/rules/kilowatt.html | 4 ++-- html-src/rules/pagat.html | 10 +++++----- html-src/rules/pine.html | 2 +- html-src/rules/rainbowfan.html | 4 ++-- html-src/rules/samuri.html | 2 +- html-src/rules/sanibel.html | 16 ++++++++-------- html-src/rules/skiz.html | 10 +++++----- html-src/rules/smallharp.html | 5 +++-- html-src/rules/snakestone.html | 4 ++-- html-src/rules/sumo.html | 2 +- html-src/rules/tvetesgrandfather.html | 3 ++- html-src/rules/twofamiliars.html | 2 +- 22 files changed, 47 insertions(+), 43 deletions(-) diff --git a/html-src/rules/ashrafi.html b/html-src/rules/ashrafi.html index 96e5b66f..5824e822 100644 --- a/html-src/rules/ashrafi.html +++ b/html-src/rules/ashrafi.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Free Cell. +FreeCell. The rows build down by rank only, no more than twelve to a row.

Rules

diff --git a/html-src/rules/bigharp.html b/html-src/rules/bigharp.html index 7639994f..36e50a00 100644 --- a/html-src/rules/bigharp.html +++ b/html-src/rules/bigharp.html @@ -24,5 +24,6 @@ You are also permitted to move cards back out of the foundations.

History

-Small Harp and Big Harp are the German ways of playing -Klondike and Double Klondike. +Small Harp and Big Harp +are the German ways of playing +Klondike and Double Klondike. diff --git a/html-src/rules/bigsumo.html b/html-src/rules/bigsumo.html index 52ab5985..7d6ad97a 100644 --- a/html-src/rules/bigsumo.html +++ b/html-src/rules/bigsumo.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Free Cell. +FreeCell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row. diff --git a/html-src/rules/convolution.html b/html-src/rules/convolution.html index 3acb51e0..17248030 100644 --- a/html-src/rules/convolution.html +++ b/html-src/rules/convolution.html @@ -9,8 +9,8 @@ Move all cards to the foundations.

Quick Description

Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.

Rules

diff --git a/html-src/rules/doubledrawbridge.html b/html-src/rules/doubledrawbridge.html index 18da9aae..63593461 100644 --- a/html-src/rules/doubledrawbridge.html +++ b/html-src/rules/doubledrawbridge.html @@ -8,7 +8,7 @@ Move all cards to the Foundations. This is the two deck version of Drawbridge.

Rules

-Game play is like Klondike. The rows build down in rank in alternate +Game play is like Klondike. The rows build down in rank in alternate color. Any card or sequence may be played on an empty row. The Wizards will play in their proper rank position on the tableau as the alternate of either red or black. Cards are dealt from the talon one at a time. Cards diff --git a/html-src/rules/doubleyourfun.html b/html-src/rules/doubleyourfun.html index 018f11f8..293af523 100644 --- a/html-src/rules/doubleyourfun.html +++ b/html-src/rules/doubleyourfun.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Free Cell. +FreeCell. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. diff --git a/html-src/rules/flowerarrangement.html b/html-src/rules/flowerarrangement.html index 4822bca7..2538053b 100644 --- a/html-src/rules/flowerarrangement.html +++ b/html-src/rules/flowerarrangement.html @@ -8,6 +8,7 @@ Arrange the Flower Cards in suit order.

Rules

+Play is somewhat similar to Picture Gallery. The layout consists of three rows of playing piles and a row for newly dealt cards.

diff --git a/html-src/rules/hexlabyrinth.html b/html-src/rules/hexlabyrinth.html index ffe78e8a..cb9b2e0a 100644 --- a/html-src/rules/hexlabyrinth.html +++ b/html-src/rules/hexlabyrinth.html @@ -9,8 +9,8 @@ Move all cards to the foundations.

Quick Description

Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.

Rules

diff --git a/html-src/rules/iris.html b/html-src/rules/iris.html index be6e09b0..8bda40c1 100644 --- a/html-src/rules/iris.html +++ b/html-src/rules/iris.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Iris. +Paulownia. The rows build down in rank by same suit. The foundations build up in rank by suit. diff --git a/html-src/rules/justforfun.html b/html-src/rules/justforfun.html index 1cf0b152..d1f5239e 100644 --- a/html-src/rules/justforfun.html +++ b/html-src/rules/justforfun.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Free Cell. +FreeCell. The rows build down by rank in the same suit. The foundations build with cards of the same rank in suit order. diff --git a/html-src/rules/kilowatt.html b/html-src/rules/kilowatt.html index 5710f36d..a837a445 100644 --- a/html-src/rules/kilowatt.html +++ b/html-src/rules/kilowatt.html @@ -1,4 +1,4 @@ -

Inverse Spark

+

Kilowatt

Forty Thieves type. 2 decks. No redeal. @@ -22,5 +22,5 @@ if all the cards are moved to the foundation piles.

Notes

-Inverse Spark is an inverted variant of +Kilowatt is an inverted variant of The Spark. diff --git a/html-src/rules/pagat.html b/html-src/rules/pagat.html index 6b5376ce..811dead4 100644 --- a/html-src/rules/pagat.html +++ b/html-src/rules/pagat.html @@ -8,11 +8,11 @@ Move all cards to the foundations.

Rules

-This is a Freecell type of game. Cards on the tableau build down in rank -by suit. Cards build up in rank on the foundations. -A stack can be moved if the cards are in decending rank order -regardless of the suit. Any card or stack can be played on an empty -row. +This is a FreeCell type of game. +Cards on the tableau build down in rank by suit. Cards build up +in rank on the foundations. A stack can be moved if the cards are +in descending rank order regardless of the suit. Any card or stack +can be played on an empty row.

Strategy

diff --git a/html-src/rules/pine.html b/html-src/rules/pine.html index 75eb124f..209dc5ed 100644 --- a/html-src/rules/pine.html +++ b/html-src/rules/pine.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Pine. +Paulownia. The rows build down in rank by same suit. The foundations build up in rank by suit. diff --git a/html-src/rules/rainbowfan.html b/html-src/rules/rainbowfan.html index 393b257b..cb2e4b13 100644 --- a/html-src/rules/rainbowfan.html +++ b/html-src/rules/rainbowfan.html @@ -29,5 +29,5 @@ cards are unmoved.

Notes

This game is traditionally known as Rainbow - it is often renamed -Rainbow Fan to avoid confusion with a Canfield variation of the same -name. +Rainbow Fan to avoid confusion with a Canfield +variation of the same name. diff --git a/html-src/rules/samuri.html b/html-src/rules/samuri.html index d9ceb7b2..a4996f46 100644 --- a/html-src/rules/samuri.html +++ b/html-src/rules/samuri.html @@ -8,7 +8,7 @@ Move all cards to the foundations.

Rules

-Samuri is a Klondike type game. Play begins with a similar layout. +Samuri is a Klondike type game. Play begins with a similar layout. There are seven row stacks with six foundations to either side. The Talon is in the middle. Cards are dealt from the talon to the waste stack one at a time. There is only one round. The cards play on the diff --git a/html-src/rules/sanibel.html b/html-src/rules/sanibel.html index 5db87c53..3026e515 100644 --- a/html-src/rules/sanibel.html +++ b/html-src/rules/sanibel.html @@ -26,13 +26,13 @@ Sanibel and Captiva are islands off the coast of Ft. Meyers, Florida. One summer while vacationing there, I played through all the games described in The Complete Book of Solitaire & Patience Games by Albert H. Morehead and Geoffrey Mott-Smith (published by Bantam, I believe). I really liked the -play of Yukon but thought the Tableau limited the strategic potential of the -game, so I added an extra deck and experimented with the Tableau layout, -aiming for a game that was almost entirely strategic in nature but not on the -10th order of mental magnitude. The result is Sanibel. The number of face-up -cards initially dealt to the Tableau determines how much "luck" will play a -factor in the game. If you only deal 3 or 4 face-up cards to each pile -retaining the balance in the Reserve, chances are you will loose some games. +play of Yukon but thought the Tableau limited the +strategic potential of the game, so I added an extra deck and experimented with +the Tableau layout, aiming for a game that was almost entirely strategic in +nature but not on the 10th order of mental magnitude. The result is Sanibel. The +number of face-up cards initially dealt to the Tableau determines how much "luck" +will play a factor in the game. If you only deal 3 or 4 face-up cards to each +pile retaining the balance in the Reserve, chances are you will loose some games. Technically, there is nothing wrong with that, and sometimes I will play it this way. On the other hand, dealing every card face up (except the last 4) takes away nothing from the game and only serves to increase the strategy @@ -43,7 +43,7 @@ trying to find a way to uncover it...

Strategy

-This is entirely a game of skill: if you loose, you just weren't paying +This is entirely a game of skill: if you lose, you just weren't paying attention. Your first priority should be to expose all the face-down cards and get the rest of the Reserve into play. Also, do not play a card onto a Foundation simply because you can (Aces are OK; Twos are probably safe as diff --git a/html-src/rules/skiz.html b/html-src/rules/skiz.html index 3568788e..057a681f 100644 --- a/html-src/rules/skiz.html +++ b/html-src/rules/skiz.html @@ -8,11 +8,11 @@ Move all cards to the foundations.

Rules

-This is a Freecell type of game. Cards on the tableau build down in rank -by suit. Cards build up in rank on the foundations. -A stack can be moved if the cards are in descending rank order -regardless of the suit. Only a King or the highest trump can be played -on an empty row. +This is a FreeCell type of game. +Cards on the tableau build down in rank by suit. Cards build up +in rank on the foundations. A stack can be moved if the cards are +in descending rank order regardless of the suit. Only a King or the +highest trump can be played on an empty row.

Strategy

diff --git a/html-src/rules/smallharp.html b/html-src/rules/smallharp.html index a0190f56..c531e6bf 100644 --- a/html-src/rules/smallharp.html +++ b/html-src/rules/smallharp.html @@ -13,5 +13,6 @@ only with a different layout.

History

-Small Harp and Big Harp are the German ways of playing -Klondike and Double Klondike. +Small Harp and Big Harp +are the German ways of playing +Klondike and Double Klondike. diff --git a/html-src/rules/snakestone.html b/html-src/rules/snakestone.html index 5094fd84..29461d98 100644 --- a/html-src/rules/snakestone.html +++ b/html-src/rules/snakestone.html @@ -9,8 +9,8 @@ Move all cards to the foundations.

Quick Description

Like Snake, -with the Hex A Deck Variations and the number of cards you can move as a -sequence is not restricted. +with the Hex A Deck Variations and the number of cards +you can move as a sequence is not restricted.

Rules

diff --git a/html-src/rules/sumo.html b/html-src/rules/sumo.html index fc75ec48..083c2627 100644 --- a/html-src/rules/sumo.html +++ b/html-src/rules/sumo.html @@ -6,7 +6,7 @@ Move all cards to the foundations.

Quick description

Play is similar to -Free Cell. +FreeCell. Cards build from first to fourth rank on the tableau by suit and from fourth to first on the foundations. Only first rank cards may be played on an empty row. diff --git a/html-src/rules/tvetesgrandfather.html b/html-src/rules/tvetesgrandfather.html index 5de4f829..5a9e6596 100644 --- a/html-src/rules/tvetesgrandfather.html +++ b/html-src/rules/tvetesgrandfather.html @@ -27,4 +27,5 @@ The game is won if all cards are moved to the foundations. This game was taught to KPatience developer Paul Olav Tvete by his grandfather. In KPatience, it goes by the name Grandfather, but it is often known as Tvete's Grandfather to differentiate it -from another game more commonly known as Grandfather. +from another game more commonly known as +Grandfather. diff --git a/html-src/rules/twofamiliars.html b/html-src/rules/twofamiliars.html index 2fcfdcae..5e971d7d 100644 --- a/html-src/rules/twofamiliars.html +++ b/html-src/rules/twofamiliars.html @@ -8,7 +8,7 @@ Move all cards to the Foundations. This is a two deck version of The Familiar.

Rules

-Game play is like Klondike. The rows build down in rank in alternate +Game play is like Klondike. The rows build down in rank in alternate color. The color of the Wizards is the alternate of either red or black. Only the Tens (top rank cards) may be played on an empty row. There is one reserve stack that will hold up to three Wizards. No suit cards can