warp_rogue/data/info/help/object_attributes.rdb
2018-08-13 14:21:17 -04:00

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# Object attributes
#
NAME:Alien:
DESCRIPTION:The object is alien technology. Characters need the alien technology :
DESCRIPTION:perk to use the object.:
NAME:Automatic recharge:
DESCRIPTION:Weapons with this attribute cannot be reloaded manually, but must :
DESCRIPTION:recharge. Recharging happens automatically. The reload value :
DESCRIPTION:determines how many phases a weapon must recharge before it can be :
DESCRIPTION:used again.:
NAME:Blocks line of sight:
DESCRIPTION:The object blocks the line of sight.:
NAME:Cannot be parried:
DESCRIPTION:The weapon cannot be parried.:
NAME:Cannot parry:
DESCRIPTION:The weapon cannot be used to parry.:
NAME:Daemonic:
DESCRIPTION:The object is daemonic.:
NAME:Dangerous:
DESCRIPITON:Stepping on the object is dangerous.:
NAME:Environmental:
DESCRIPTION:Armours with this attribute protect the wearer from environmental :
DESCRIPTION:effects. Attacks executed with weapons which have this attribute :
DESCRIPTION:are environmental effects e.g. poison gas.:
NAME:Force:
DESCRIPTION:Force weapons channel the mental energies of the wielder. A D10 is :
DESCRIPTION:added to the damage power of the weapon. Force weapons do double :
DESCRIPTION:damage against daemonic characters. To use the special powers of :
DESCRIPTION:force weapons a character needs the Psychic weapons perk. :
DESCRIPTION:If a character without this skill uses the weapon it will be :
DESCRIPTION:treated like a normal weapon (i.e. no increased damage). :
NAME:Force rune:
DESCRIPTION:The force rune attribute amplifies the damage bonus of force :
DESCRIPTION:weapons. If a force weapon has the force rune attribute it :
DESCRIPTION:does 2D8 extra damage instead of 1D10.:
NAME:Force channel:
DESCRIPTION:An item with the force channel attribute can channel the psychic :
DESCRIPTION:power of its wielder, making it easier to project it across :
DESCRIPTION:longer distances. All range penalties, except the penalty for evoking :
DESCRIPTION:psychic powers in close combat, are halved (rounding down) :
DESCRIPTION: when such an item is wielded.:
NAME:Hinders movement:
DESCRIPTION:Characters who wear armour which carries this attribute are unable :
DESCRIPTION:to run.:
NAME:Ignore armour:
DESCRIPTION:Weapons with this attribute ignore the armour value of the target, :
DESCRIPTION:i.e. armours provide no protection against them.:
NAME:Impassable:
DESCRIPTION:The object is impassable.:
NAME:Inherent:
DESCRIPTION:The object is part of carrier's body. It cannot be dropped.:
NAME:Jammed:
DESCRIPTION:The weapon is jammed.:
NAME:Laser:
DESCRIPTION:If laser weapons malfunction, they unload completely.:
NAME:Noisy:
DESCRIPTION:Using noisy objects makes it impossible to use stealth.:
NAME:Pain:
DESCRIPTION:If a pain weapon penetrates the target's armour the target :
DESCRIPTION:must pass a morale test. If the test fails the target :
DESCRIPTION:becomes broken.:
NAME:Partial reload:
DESCRIPTION:In the case of a partial reload weapon the reload value determines :
DESCRIPTION:how many shots can reloaded per action.:
NAME:Disease:
DESCRIPTION:All wounds caused by weapons which have the disease attribute :
DESCRIPTION:disease the target unless it passes a -20 toughness test.:
NAME:Plasma:
DESCRIPTION:If plasma weapons malfunction, they may overheat forcing the wielder :
DESCRIPTION:to drop them. If the wielder is really unlucky they might even :
DESCRIPTION:explode...:
NAME:Poison:
DESCRIPTION:All wounds caused by weapons which have the poison attribute :
DESCRIPTION:poison the target.:
NAME:Power:
DESCRIPTION:The armour value of the target is halved when calculating :
DESCRIPTION:armour penetration / damage.:
NAME:Projectile:
DESCRIPTION:If projectile weapons malfunction, they jam.:
NAME:Psychic bolt:
DESCRIPTION:The object is a psychic bolt.:
NAME:Reliable:
DESCRIPTION:Weapons with this attribute do not malfunction.:
NAME:Shock:
DESCRIPTION:All hits from weapons which have the shock attribute paralyse :
DESCRIPTION:the target unless it passes a toughness test.:
NAME:Silent:
DESCRIPTION:Ranged combat weapons with this attribute do not remove the :
DESCRIPTION:unnoticed status of the shooter when fired, unless one of his :
DESCRIPTION:enemies in line of sight has the alertness perk, or passes a :
DESCRIPTION:50% test.:
NAME:Strength boost:
DESCRIPTION:Armours with this attribute increase the strength of the wearer :
DESCRIPTION:by 10.:
NAME:Strength boost II:
DESCRIPTION:Armours with this attribute increase the strength of the wearer :
DESCRIPTION:by 20.:
NAME:Unique:
DESCRIPTION:The object is unique.: