# # Object attributes # NAME:Alien: DESCRIPTION:The object is alien technology. Characters need the alien technology : DESCRIPTION:perk to use the object.: NAME:Automatic recharge: DESCRIPTION:Weapons with this attribute cannot be reloaded manually, but must : DESCRIPTION:recharge. Recharging happens automatically. The reload value : DESCRIPTION:determines how many phases a weapon must recharge before it can be : DESCRIPTION:used again.: NAME:Blocks line of sight: DESCRIPTION:The object blocks the line of sight.: NAME:Cannot be parried: DESCRIPTION:The weapon cannot be parried.: NAME:Cannot parry: DESCRIPTION:The weapon cannot be used to parry.: NAME:Daemonic: DESCRIPTION:The object is daemonic.: NAME:Dangerous: DESCRIPITON:Stepping on the object is dangerous.: NAME:Environmental: DESCRIPTION:Armours with this attribute protect the wearer from environmental : DESCRIPTION:effects. Attacks executed with weapons which have this attribute : DESCRIPTION:are environmental effects e.g. poison gas.: NAME:Force: DESCRIPTION:Force weapons channel the mental energies of the wielder. A D10 is : DESCRIPTION:added to the damage power of the weapon. Force weapons do double : DESCRIPTION:damage against daemonic characters. To use the special powers of : DESCRIPTION:force weapons a character needs the Psychic weapons perk. : DESCRIPTION:If a character without this skill uses the weapon it will be : DESCRIPTION:treated like a normal weapon (i.e. no increased damage). : NAME:Force rune: DESCRIPTION:The force rune attribute amplifies the damage bonus of force : DESCRIPTION:weapons. If a force weapon has the force rune attribute it : DESCRIPTION:does 2D8 extra damage instead of 1D10.: NAME:Force channel: DESCRIPTION:An item with the force channel attribute can channel the psychic : DESCRIPTION:power of its wielder, making it easier to project it across : DESCRIPTION:longer distances. All range penalties, except the penalty for evoking : DESCRIPTION:psychic powers in close combat, are halved (rounding down) : DESCRIPTION: when such an item is wielded.: NAME:Hinders movement: DESCRIPTION:Characters who wear armour which carries this attribute are unable : DESCRIPTION:to run.: NAME:Ignore armour: DESCRIPTION:Weapons with this attribute ignore the armour value of the target, : DESCRIPTION:i.e. armours provide no protection against them.: NAME:Impassable: DESCRIPTION:The object is impassable.: NAME:Inherent: DESCRIPTION:The object is part of carrier's body. It cannot be dropped.: NAME:Jammed: DESCRIPTION:The weapon is jammed.: NAME:Laser: DESCRIPTION:If laser weapons malfunction, they unload completely.: NAME:Noisy: DESCRIPTION:Using noisy objects makes it impossible to use stealth.: NAME:Pain: DESCRIPTION:If a pain weapon penetrates the target's armour the target : DESCRIPTION:must pass a morale test. If the test fails the target : DESCRIPTION:becomes broken.: NAME:Partial reload: DESCRIPTION:In the case of a partial reload weapon the reload value determines : DESCRIPTION:how many shots can reloaded per action.: NAME:Disease: DESCRIPTION:All wounds caused by weapons which have the disease attribute : DESCRIPTION:disease the target unless it passes a -20 toughness test.: NAME:Plasma: DESCRIPTION:If plasma weapons malfunction, they may overheat forcing the wielder : DESCRIPTION:to drop them. If the wielder is really unlucky they might even : DESCRIPTION:explode...: NAME:Poison: DESCRIPTION:All wounds caused by weapons which have the poison attribute : DESCRIPTION:poison the target.: NAME:Power: DESCRIPTION:The armour value of the target is halved when calculating : DESCRIPTION:armour penetration / damage.: NAME:Projectile: DESCRIPTION:If projectile weapons malfunction, they jam.: NAME:Psychic bolt: DESCRIPTION:The object is a psychic bolt.: NAME:Reliable: DESCRIPTION:Weapons with this attribute do not malfunction.: NAME:Shock: DESCRIPTION:All hits from weapons which have the shock attribute paralyse : DESCRIPTION:the target unless it passes a toughness test.: NAME:Silent: DESCRIPTION:Ranged combat weapons with this attribute do not remove the : DESCRIPTION:unnoticed status of the shooter when fired, unless one of his : DESCRIPTION:enemies in line of sight has the alertness perk, or passes a : DESCRIPTION:50% test.: NAME:Strength boost: DESCRIPTION:Armours with this attribute increase the strength of the wearer : DESCRIPTION:by 10.: NAME:Strength boost II: DESCRIPTION:Armours with this attribute increase the strength of the wearer : DESCRIPTION:by 20.: NAME:Unique: DESCRIPTION:The object is unique.: