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PySolFC/pysollib/games/canfield.py
2019-01-11 23:55:06 +02:00

908 lines
30 KiB
Python

from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.hint import CautiousDefaultHint
from pysollib.layout import Layout
from pysollib.mygettext import _
from pysollib.pysoltk import MfxCanvasText
from pysollib.stack import \
AC_RowStack, \
KingAC_RowStack, \
OpenStack, \
RK_RowStack, \
ReserveStack, \
SS_FoundationStack, \
SS_RowStack, \
StackWrapper, \
WasteStack, \
WasteTalonStack
from pysollib.util import KING, QUEEN, RANKS, UNLIMITED_REDEALS
class Canfield_Hint(CautiousDefaultHint):
# FIXME: demo is not too clever in this game
# Score for moving a pile (usually a single card) from the WasteStack.
def _getMoveWasteScore(self, score, color, r, t, pile, rpile):
score, color = CautiousDefaultHint._getMovePileScore(
self, score, color, r, t, pile, rpile)
# we prefer moving cards from the waste over everything else
return score + 100000, color
# ************************************************************************
# * a Canfield row stack only accepts a full other row stack
# * (cannot move part of a sequence from row to row)
# ************************************************************************
class Canfield_AC_RowStack(AC_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return AC_RowStack.basicAcceptsCards(self, from_stack, cards)
class Canfield_SS_RowStack(SS_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return SS_RowStack.basicAcceptsCards(self, from_stack, cards)
class Canfield_RK_RowStack(RK_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return RK_RowStack.basicAcceptsCards(self, from_stack, cards)
# ************************************************************************
# * Canfield
# ************************************************************************
class Canfield(Game):
Talon_Class = WasteTalonStack
Foundation_Class = SS_FoundationStack
RowStack_Class = StackWrapper(Canfield_AC_RowStack, mod=13)
ReserveStack_Class = OpenStack
Hint_Class = Canfield_Hint
INITIAL_RESERVE_CARDS = 13
INITIAL_RESERVE_FACEUP = 0
FILL_EMPTY_ROWS = 1
#
# game layout
#
def createGame(self, rows=4, max_rounds=-1, num_deal=3,
text=True, round_text=False):
# create layout
lay, s = Layout(self), self.s
decks = self.gameinfo.decks
# set window
if self.INITIAL_RESERVE_FACEUP == 1:
yoffset = lay.YOFFSET # min(lay.YOFFSET, 14)
else:
yoffset = 10
if self.INITIAL_RESERVE_CARDS > 30:
yoffset = 5
# (piles up to 20 cards are playable in default window size)
h = max(3*lay.YS, lay.YS+self.INITIAL_RESERVE_CARDS*yoffset)
if round_text:
h += lay.TEXT_HEIGHT
self.setSize(
lay.XM + (2+max(rows, 4*decks))*lay.XS + lay.XM,
lay.YM + lay.YS + lay.TEXT_HEIGHT + h)
# extra settings
self.base_card = None
# create stacks
x, y = lay.XM, lay.YM
s.talon = self.Talon_Class(x, y, self,
max_rounds=max_rounds, num_deal=num_deal)
lay.createText(s.talon, "s")
if round_text:
lay.createRoundText(s.talon, 'sss')
x += lay.XS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, "s")
x += lay.XM
y = lay.YM
for i in range(4):
for j in range(decks):
x += lay.XS
s.foundations.append(self.Foundation_Class(x, y, self, i,
mod=13, max_move=0))
if text:
if rows > 4 * decks:
tx, ty, ta, tf = lay.getTextAttr(None, "se")
tx, ty = x + tx + lay.XM, y + ty
else:
tx, ty, ta, tf = lay.getTextAttr(None, "ss")
tx, ty = x + tx, y + ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = lay.XM, lay.YM + lay.YS + lay.TEXT_HEIGHT
if round_text:
y += lay.TEXT_HEIGHT
s.reserves.append(self.ReserveStack_Class(x, y, self))
s.reserves[0].CARD_YOFFSET = yoffset
x, y = lay.XM + 2 * lay.XS + lay.XM, lay.YM + lay.YS
if text:
y += lay.TEXT_HEIGHT
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x += lay.XS
# define stack-groups
lay.defaultStackGroups()
#
# game extras
#
def updateText(self):
if self.preview > 1:
return
if not self.texts.info:
return
if not self.base_card:
t = ""
else:
t = RANKS[self.base_card.rank]
self.texts.info.config(text=t)
#
# game overrides
#
def startGame(self):
self.startDealSample()
self.base_card = None
self.updateText()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
n = self.base_card.suit * self.gameinfo.decks
if self.s.foundations[n].cards:
assert self.gameinfo.decks > 1
n = n + 1
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[n])
self.updateText()
# fill the Reserve
for i in range(self.INITIAL_RESERVE_CARDS):
if self.INITIAL_RESERVE_FACEUP:
self.flipMove(self.s.talon)
self.moveMove(
1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
if self.s.reserves[0].canFlipCard():
self.flipMove(self.s.reserves[0])
self.s.talon.dealRow(reverse=1)
self.s.talon.dealCards() # deal first 3 cards to WasteStack
def fillStack(self, stack):
if stack in self.s.rows and self.s.reserves:
if self.FILL_EMPTY_ROWS:
if not stack.cards and self.s.reserves[0].cards:
if not self.s.reserves[0].cards[-1].face_up:
self.s.reserves[0].flipMove()
self.s.reserves[0].moveMove(1, stack)
shallHighlightMatch = Game._shallHighlightMatch_ACW
def _restoreGameHook(self, game):
self.base_card = self.cards[game.loadinfo.base_card_id]
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_card_id=None) # register extra load var.
self.loadinfo.base_card_id = p.load()
def _saveGameHook(self, p):
p.dump(self.base_card.id)
# ************************************************************************
# * Superior Canfield
# ************************************************************************
class SuperiorCanfield(Canfield):
INITIAL_RESERVE_FACEUP = 1
FILL_EMPTY_ROWS = 0
# ************************************************************************
# * Rainfall
# ************************************************************************
class Rainfall(Canfield):
def createGame(self):
Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True)
# ************************************************************************
# * Rainbow
# ************************************************************************
class Rainbow(Canfield):
RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=1, num_deal=1)
shallHighlightMatch = Game._shallHighlightMatch_RKW
# ************************************************************************
# * Storehouse (aka Straight Up)
# ************************************************************************
class Storehouse(Canfield):
RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True)
def _shuffleHook(self, cards):
# move Twos to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(
cards, lambda c: (c.rank == 1, c.suit))
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.foundations[:3])
Canfield.startGame(self)
shallHighlightMatch = Game._shallHighlightMatch_SSW
def updateText(self):
pass
# ************************************************************************
# * Chameleon (aka Kansas)
# ************************************************************************
class Chameleon(Canfield):
RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13)
INITIAL_RESERVE_CARDS = 12
def createGame(self):
Canfield.createGame(self, rows=3, max_rounds=1, num_deal=1)
shallHighlightMatch = Game._shallHighlightMatch_RKW
# ************************************************************************
# * Double Canfield (Canfield with 2 decks and 5 rows)
# ************************************************************************
class DoubleCanfield(Canfield):
def createGame(self):
Canfield.createGame(self, rows=5)
# ************************************************************************
# * American Toad
# ************************************************************************
class AmericanToad(Canfield):
RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13)
INITIAL_RESERVE_CARDS = 20
INITIAL_RESERVE_FACEUP = 1
def createGame(self):
Canfield.createGame(self, rows=8, max_rounds=2, num_deal=1,
round_text=True)
shallHighlightMatch = Game._shallHighlightMatch_SSW
# ************************************************************************
# * Variegated Canfield
# ************************************************************************
class VariegatedCanfield(Canfield):
RowStack_Class = Canfield_AC_RowStack
INITIAL_RESERVE_FACEUP = 1
def createGame(self):
Canfield.createGame(self, rows=5, max_rounds=3,
text=False, round_text=True)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(
cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.foundations[:7])
Canfield.startGame(self)
shallHighlightMatch = Game._shallHighlightMatch_AC
def updateText(self):
pass
# ************************************************************************
# * Eagle Wing
# ************************************************************************
class EagleWing_ReserveStack(OpenStack):
def canFlipCard(self):
return len(self.cards) == 1 and not self.cards[-1].face_up
class EagleWing(Canfield):
RowStack_Class = StackWrapper(SS_RowStack, mod=13, max_move=1, max_cards=3)
ReserveStack_Class = EagleWing_ReserveStack
def createGame(self):
# Canfield.createGame(self, rows=8, max_rounds=3, num_deal=1)
# create layout
lay, s = Layout(self), self.s
# set window
self.setSize(lay.XM + 9*lay.XS + lay.XM, lay.YM + 4*lay.YS)
# extra settings
self.base_card = None
# create stacks
x, y = lay.XM, lay.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=3, num_deal=1)
lay.createText(s.talon, "s")
lay.createRoundText(s.talon, 'ne', dx=lay.XS)
x += lay.XS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, "s")
for i in range(4):
x = lay.XM + (i+3)*lay.XS
s.foundations.append(
self.Foundation_Class(x, y, self, i, mod=13, max_move=0))
tx, ty, ta, tf = lay.getTextAttr(None, "se")
tx, ty = x + tx + lay.XM, y + ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(
self.canvas, tx, ty, anchor=ta, font=font)
ry = lay.YM + 2*lay.YS
for i in range(8):
x = lay.XM + (i + (i >= 4))*lay.XS
y = ry - (0.2, 0.4, 0.6, 0.4, 0.4, 0.6, 0.4, 0.2)[i]*lay.CH
s.rows.append(self.RowStack_Class(x, y, self))
x, y = lay.XM + 4*lay.XS, ry
s.reserves.append(self.ReserveStack_Class(x, y, self))
# s.reserves[0].CARD_YOFFSET = 0
lay.createText(s.reserves[0], "s")
# define stack-groups
lay.defaultStackGroups()
shallHighlightMatch = Game._shallHighlightMatch_SSW
# ************************************************************************
# * Gate
# * Little Gate
# * Doorway
# ************************************************************************
class Gate(Game):
#
# game layout
#
def createGame(self):
# create layout
lay, s = Layout(self), self.s
# set window
w = max(8*lay.XS, 6*lay.XS+8*lay.XOFFSET)
h = lay.YM+3*lay.YS+12*lay.YOFFSET
self.setSize(w+lay.XM, h)
# create stacks
y = lay.YM
for x in (lay.XM, lay.XM+w-lay.XS-4*lay.XOFFSET):
stack = OpenStack(x, y, self, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
s.reserves.append(stack)
x, y = lay.XM+(w-4*lay.XS)//2, lay.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += lay.XS
x, y = lay.XM+(w-8*lay.XS)//2, lay.YM+lay.YS
for i in range(8):
s.rows.append(AC_RowStack(x, y, self))
x += lay.XS
s.talon = WasteTalonStack(lay.XM, h-lay.YS, self, max_rounds=1)
lay.createText(s.talon, "n")
s.waste = WasteStack(lay.XM+lay.XS, h-lay.YS, self)
lay.createText(s.waste, "n")
# define stack-groups
lay.defaultStackGroups()
#
# game overrides
#
def startGame(self):
for i in range(5):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
r1, r2 = self.s.reserves
if stack in self.s.rows and not stack.cards:
from_stack = None
if r1.cards or r2.cards:
from_stack = r1
if len(r1.cards) < len(r2.cards):
from_stack = r2
elif self.s.waste.cards:
from_stack = self.s.waste
if from_stack:
from_stack.moveMove(1, stack)
shallHighlightMatch = Game._shallHighlightMatch_AC
class LittleGate(Gate):
RowStack_Class = AC_RowStack
ReserveStack_Class = StackWrapper(OpenStack, max_accept=0)
#
# game layout
#
def createGame(self, rows=4):
# create layout
lay, s = Layout(self), self.s
# set window
max_rows = max(7, rows+3)
w, h = lay.XM+max_rows*lay.XS, lay.YM+2*lay.YS+12*lay.YOFFSET
self.setSize(w, h)
# create stacks
y = lay.YM+lay.YS+lay.TEXT_HEIGHT
for x in (lay.XM, w-lay.XS):
stack = self.ReserveStack_Class(x, y, self)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, lay.YOFFSET
s.reserves.append(stack)
x, y = lay.XM+(max_rows-4)*lay.XS, lay.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += lay.XS
x, y = lay.XM+(max_rows-rows)*lay.XS//2, lay.YM+lay.YS+lay.TEXT_HEIGHT
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x += lay.XS
s.talon = WasteTalonStack(lay.XM, lay.YM, self, max_rounds=1)
lay.createText(s.talon, "s")
s.waste = WasteStack(lay.XM+lay.XS, lay.YM, self)
lay.createText(s.waste, "s")
# define stack-groups
lay.defaultStackGroups()
return lay
class Doorway(LittleGate):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(RK_RowStack, max_move=1)
ReserveStack_Class = ReserveStack
def createGame(self):
lay = LittleGate.createGame(self, rows=5)
king_stack, queen_stack = self.s.reserves
tx, ty, ta, tf = lay.getTextAttr(king_stack, "s")
font = self.app.getFont("canvas_default")
king_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font,
text=_('King'))
tx, ty, ta, tf = lay.getTextAttr(queen_stack, "s")
font = self.app.getFont("canvas_default")
queen_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font,
text=_('Queen'))
king_stack.cap.base_rank = KING
queen_stack.cap.base_rank = QUEEN
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
pass
shallHighlightMatch = Game._shallHighlightMatch_RK
# ************************************************************************
# * Minerva
# * Munger
# * Mystique
# ************************************************************************
class Minerva(Canfield):
RowStack_Class = KingAC_RowStack
FILL_EMPTY_ROWS = 0
INITIAL_RESERVE_CARDS = 11
def createGame(self):
Canfield.createGame(self, rows=7, max_rounds=2, num_deal=1,
text=False, round_text=True)
def startGame(self):
self.s.talon.dealRow(frames=0, flip=0)
self.s.talon.dealRow(frames=0)
self.s.talon.dealRow(frames=0, flip=0)
self.startDealSample()
self.s.talon.dealRow()
for i in range(self.INITIAL_RESERVE_CARDS):
self.moveMove(
1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
self.flipMove(self.s.reserves[0])
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_AC
def _restoreGameHook(self, game):
pass
def _loadGameHook(self, p):
pass
def _saveGameHook(self, p):
pass
class Munger(Minerva):
INITIAL_RESERVE_CARDS = 7
def createGame(self):
Canfield.createGame(self, rows=7, max_rounds=1, num_deal=1, text=False)
class Mystique(Munger):
RowStack_Class = AC_RowStack
INITIAL_RESERVE_CARDS = 9
# ************************************************************************
# * Triple Canfield
# ************************************************************************
class TripleCanfield(Canfield):
INITIAL_RESERVE_CARDS = 26
def createGame(self):
Canfield.createGame(self, rows=7)
# ************************************************************************
# * Acme
# ************************************************************************
class Acme(Canfield):
Foundation_Class = SS_FoundationStack
RowStack_Class = StackWrapper(SS_RowStack, max_move=1)
Hint_Class = Canfield_Hint
def createGame(self):
Canfield.createGame(self, max_rounds=2, num_deal=1, round_text=True)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(
cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
self.startDealSample()
for i in range(13):
self.moveMove(
1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
self.flipMove(self.s.reserves[0])
self.s.talon.dealRow(reverse=1)
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_SS
def updateText(self):
pass
def _restoreGameHook(self, game):
pass
def _loadGameHook(self, p):
pass
def _saveGameHook(self, p):
pass
# ************************************************************************
# * Duke
# ************************************************************************
class Duke(Game):
Foundation_Class = SS_FoundationStack
ReserveStack_Class = OpenStack
RowStack_Class = AC_RowStack
def createGame(self):
lay, s = Layout(self), self.s
w, h = lay.XM + 6*lay.XS + 4*lay.XOFFSET, \
lay.YM + lay.TEXT_HEIGHT + 2*lay.YS + 12*lay.YOFFSET
self.setSize(w, h)
x, y = lay.XM, lay.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
lay.createText(s.talon, 's')
lay.createRoundText(s.talon, 'ne', dx=lay.XS)
x += lay.XS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, 's')
x += lay.XS+4*lay.XOFFSET
y = lay.YM
for i in range(4):
s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
x += lay.XS
x0, y0, w = lay.XM, lay.YM+lay.YS+2*lay.TEXT_HEIGHT,\
lay.XS+2*lay.XOFFSET
for i, j in ((0, 0), (0, 1), (1, 0), (1, 1)):
x, y = x0+i*w, y0+j*lay.YS
stack = self.ReserveStack_Class(x, y, self, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
s.reserves.append(stack)
x, y = lay.XM+2*lay.XS+4*lay.XOFFSET, lay.YM+lay.YS
for i in range(4):
s.rows.append(self.RowStack_Class(x, y, self))
x += lay.XS
lay.defaultStackGroups()
def startGame(self):
for i in range(3):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_AC
# ************************************************************************
# * Demon
# ************************************************************************
class Demon(Canfield):
INITIAL_RESERVE_CARDS = 40
RowStack_Class = StackWrapper(AC_RowStack, mod=13)
def createGame(self):
Canfield.createGame(
self, rows=8, max_rounds=UNLIMITED_REDEALS, num_deal=3)
# ************************************************************************
# * Canfield Rush
# ************************************************************************
class CanfieldRush_Talon(WasteTalonStack):
def dealCards(self, sound=False):
self.num_deal = 4-self.round
return WasteTalonStack.dealCards(self, sound=sound)
class CanfieldRush(Canfield):
Talon_Class = CanfieldRush_Talon
# RowStack_Class = StackWrapper(AC_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=3, round_text=True)
# ************************************************************************
# * Skippy
# ************************************************************************
class Skippy(Canfield):
FILL_EMPTY_ROWS = 0
def createGame(self):
# create layout
lay, s = Layout(self), self.s
# set window
playcards = 8
w0 = lay.XS+playcards*lay.XOFFSET
w = lay.XM+lay.XS//2+max(10*lay.XS, lay.XS+4*w0)
h = lay.YM+5*lay.YS+lay.TEXT_HEIGHT
self.setSize(w, h)
# extra settings
self.base_card = None
# create stacks
x, y = lay.XM, lay.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
lay.createText(s.talon, 's')
x += lay.XS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, 's')
x = self.width - 8*lay.XS
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self,
suit=i % 4, mod=13))
x += lay.XS
tx, ty, ta, tf = lay.getTextAttr(None, "ss")
tx, ty = x-lay.XS+tx, y+ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = lay.XM, lay.YM+lay.YS+lay.TEXT_HEIGHT
for i in range(4):
s.reserves.append(ReserveStack(x, y, self))
y += lay.YS
y = lay.YM+lay.YS+lay.TEXT_HEIGHT
for i in range(4):
x = lay.XM+lay.XS+lay.XS//2
for j in range(4):
stack = RK_RowStack(x, y, self, max_move=1, mod=13)
s.rows.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
x += w0
y += lay.YS
# define stack-groups
lay.defaultStackGroups()
def startGame(self):
self.base_card = None
self.updateText()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
n = self.base_card.suit
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[n], frames=0)
self.updateText()
# update rows cap.base_rank
row_base_rank = (self.base_card.rank-1) % 13
for s in self.s.rows:
s.cap.base_rank = row_base_rank
#
self._startDealNumRowsAndDealRowAndCards(3)
shallHighlightMatch = Game._shallHighlightMatch_RKW
# ************************************************************************
# * Lafayette
# ************************************************************************
class Lafayette(Game):
def createGame(self):
lay, s = Layout(self), self.s
self.setSize(lay.XM+8*lay.XS, lay.YM+2*lay.YS+12*lay.YOFFSET)
x, y = lay.XM, lay.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
s.foundations.append(SS_FoundationStack(x+4*lay.XS, y, self,
suit=i,
base_rank=KING, dir=-1))
x += lay.XS
x, y = lay.XM, lay.YM+lay.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS,
num_deal=3)
lay.createText(s.talon, 'ne')
y += lay.YS
s.waste = WasteStack(x, y, self)
lay.createText(s.waste, 'ne')
x, y = lay.XM+2*lay.XS, lay.YM+lay.YS
for i in range(4):
s.rows.append(AC_RowStack(x, y, self, base_rank=6))
x += lay.XS
x += lay.XS
stack = OpenStack(x, y, self)
s.reserves.append(stack)
stack.CARD_YOFFSET = lay.YOFFSET
lay.defaultStackGroups()
def startGame(self):
for i in range(13):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
if stack in self.s.rows and not stack.cards:
if self.s.reserves[0].cards:
old_state = self.enterState(self.S_FILL)
self.s.reserves[0].moveMove(1, stack)
self.leaveState(old_state)
shallHighlightMatch = Game._shallHighlightMatch_AC
# register the game
registerGame(GameInfo(105, Canfield, "Canfield", # was: 262
GI.GT_CANFIELD | GI.GT_CONTRIB, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(101, SuperiorCanfield, "Superior Canfield",
GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(99, Rainfall, "Rainfall",
GI.GT_CANFIELD | GI.GT_ORIGINAL, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(108, Rainbow, "Rainbow",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(100, Storehouse, "Storehouse",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED,
altnames=("Provisions", "Straight Up", "Thirteen Up")))
registerGame(GameInfo(43, Chameleon, "Chameleon",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED,
altnames="Kansas"))
registerGame(GameInfo(106, DoubleCanfield, "Double Canfield", # was: 22
GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(103, AmericanToad, "American Toad",
GI.GT_CANFIELD, 2, 1, GI.SL_BALANCED))
registerGame(GameInfo(102, VariegatedCanfield, "Variegated Canfield",
GI.GT_CANFIELD, 2, 2, GI.SL_BALANCED))
registerGame(GameInfo(112, EagleWing, "Eagle Wing",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(315, Gate, "Gate",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(316, LittleGate, "Little Gate",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(360, Munger, "Munger",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(396, TripleCanfield, "Triple Canfield",
GI.GT_CANFIELD, 3, -1, GI.SL_BALANCED))
registerGame(GameInfo(403, Acme, "Acme",
GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(413, Duke, "Duke",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(422, Minerva, "Minerva",
GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(476, Demon, "Demon",
GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(494, Mystique, "Mystique",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(521, CanfieldRush, "Canfield Rush",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(527, Doorway, "Doorway",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED,
altnames=('Solstice',)))
registerGame(GameInfo(605, Skippy, "Skippy",
GI.GT_FAN_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(642, Lafayette, "Lafayette",
GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED))