from pysollib.game import Game from pysollib.gamedb import GI, GameInfo, registerGame from pysollib.hint import CautiousDefaultHint from pysollib.layout import Layout from pysollib.mygettext import _ from pysollib.pysoltk import MfxCanvasText from pysollib.stack import \ AC_RowStack, \ KingAC_RowStack, \ OpenStack, \ RK_RowStack, \ ReserveStack, \ SS_FoundationStack, \ SS_RowStack, \ StackWrapper, \ WasteStack, \ WasteTalonStack from pysollib.util import KING, QUEEN, RANKS, UNLIMITED_REDEALS class Canfield_Hint(CautiousDefaultHint): # FIXME: demo is not too clever in this game # Score for moving a pile (usually a single card) from the WasteStack. def _getMoveWasteScore(self, score, color, r, t, pile, rpile): score, color = CautiousDefaultHint._getMovePileScore( self, score, color, r, t, pile, rpile) # we prefer moving cards from the waste over everything else return score + 100000, color # ************************************************************************ # * a Canfield row stack only accepts a full other row stack # * (cannot move part of a sequence from row to row) # ************************************************************************ class Canfield_AC_RowStack(AC_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return False return AC_RowStack.basicAcceptsCards(self, from_stack, cards) class Canfield_SS_RowStack(SS_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return False return SS_RowStack.basicAcceptsCards(self, from_stack, cards) class Canfield_RK_RowStack(RK_RowStack): def basicAcceptsCards(self, from_stack, cards): if from_stack in self.game.s.rows: if len(cards) != 1 and len(cards) != len(from_stack.cards): return False return RK_RowStack.basicAcceptsCards(self, from_stack, cards) # ************************************************************************ # * Canfield # ************************************************************************ class Canfield(Game): Talon_Class = WasteTalonStack Foundation_Class = SS_FoundationStack RowStack_Class = StackWrapper(Canfield_AC_RowStack, mod=13) ReserveStack_Class = OpenStack Hint_Class = Canfield_Hint INITIAL_RESERVE_CARDS = 13 INITIAL_RESERVE_FACEUP = 0 FILL_EMPTY_ROWS = 1 # # game layout # def createGame(self, rows=4, max_rounds=-1, num_deal=3, text=True, round_text=False): # create layout lay, s = Layout(self), self.s decks = self.gameinfo.decks # set window if self.INITIAL_RESERVE_FACEUP == 1: yoffset = lay.YOFFSET # min(lay.YOFFSET, 14) else: yoffset = 10 if self.INITIAL_RESERVE_CARDS > 30: yoffset = 5 # (piles up to 20 cards are playable in default window size) h = max(3*lay.YS, lay.YS+self.INITIAL_RESERVE_CARDS*yoffset) if round_text: h += lay.TEXT_HEIGHT self.setSize( lay.XM + (2+max(rows, 4*decks))*lay.XS + lay.XM, lay.YM + lay.YS + lay.TEXT_HEIGHT + h) # extra settings self.base_card = None # create stacks x, y = lay.XM, lay.YM s.talon = self.Talon_Class(x, y, self, max_rounds=max_rounds, num_deal=num_deal) lay.createText(s.talon, "s") if round_text: lay.createRoundText(s.talon, 'sss') x += lay.XS s.waste = WasteStack(x, y, self) lay.createText(s.waste, "s") x += lay.XM y = lay.YM for i in range(4): for j in range(decks): x += lay.XS s.foundations.append(self.Foundation_Class(x, y, self, i, mod=13, max_move=0)) if text: if rows > 4 * decks: tx, ty, ta, tf = lay.getTextAttr(None, "se") tx, ty = x + tx + lay.XM, y + ty else: tx, ty, ta, tf = lay.getTextAttr(None, "ss") tx, ty = x + tx, y + ty font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = lay.XM, lay.YM + lay.YS + lay.TEXT_HEIGHT if round_text: y += lay.TEXT_HEIGHT s.reserves.append(self.ReserveStack_Class(x, y, self)) s.reserves[0].CARD_YOFFSET = yoffset x, y = lay.XM + 2 * lay.XS + lay.XM, lay.YM + lay.YS if text: y += lay.TEXT_HEIGHT for i in range(rows): s.rows.append(self.RowStack_Class(x, y, self)) x += lay.XS # define stack-groups lay.defaultStackGroups() # # game extras # def updateText(self): if self.preview > 1: return if not self.texts.info: return if not self.base_card: t = "" else: t = RANKS[self.base_card.rank] self.texts.info.config(text=t) # # game overrides # def startGame(self): self.startDealSample() self.base_card = None self.updateText() # deal base_card to Foundations, update foundations cap.base_rank self.base_card = self.s.talon.getCard() for s in self.s.foundations: s.cap.base_rank = self.base_card.rank n = self.base_card.suit * self.gameinfo.decks if self.s.foundations[n].cards: assert self.gameinfo.decks > 1 n = n + 1 self.flipMove(self.s.talon) self.moveMove(1, self.s.talon, self.s.foundations[n]) self.updateText() # fill the Reserve for i in range(self.INITIAL_RESERVE_CARDS): if self.INITIAL_RESERVE_FACEUP: self.flipMove(self.s.talon) self.moveMove( 1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) if self.s.reserves[0].canFlipCard(): self.flipMove(self.s.reserves[0]) self.s.talon.dealRow(reverse=1) self.s.talon.dealCards() # deal first 3 cards to WasteStack def fillStack(self, stack): if stack in self.s.rows and self.s.reserves: if self.FILL_EMPTY_ROWS: if not stack.cards and self.s.reserves[0].cards: if not self.s.reserves[0].cards[-1].face_up: self.s.reserves[0].flipMove() self.s.reserves[0].moveMove(1, stack) shallHighlightMatch = Game._shallHighlightMatch_ACW def _restoreGameHook(self, game): self.base_card = self.cards[game.loadinfo.base_card_id] for s in self.s.foundations: s.cap.base_rank = self.base_card.rank def _loadGameHook(self, p): self.loadinfo.addattr(base_card_id=None) # register extra load var. self.loadinfo.base_card_id = p.load() def _saveGameHook(self, p): p.dump(self.base_card.id) # ************************************************************************ # * Superior Canfield # ************************************************************************ class SuperiorCanfield(Canfield): INITIAL_RESERVE_FACEUP = 1 FILL_EMPTY_ROWS = 0 # ************************************************************************ # * Rainfall # ************************************************************************ class Rainfall(Canfield): def createGame(self): Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True) # ************************************************************************ # * Rainbow # ************************************************************************ class Rainbow(Canfield): RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13) def createGame(self): Canfield.createGame(self, max_rounds=1, num_deal=1) shallHighlightMatch = Game._shallHighlightMatch_RKW # ************************************************************************ # * Storehouse (aka Straight Up) # ************************************************************************ class Storehouse(Canfield): RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13) def createGame(self): Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True) def _shuffleHook(self, cards): # move Twos to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop( cards, lambda c: (c.rank == 1, c.suit)) def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations[:3]) Canfield.startGame(self) shallHighlightMatch = Game._shallHighlightMatch_SSW def updateText(self): pass # ************************************************************************ # * Chameleon (aka Kansas) # ************************************************************************ class Chameleon(Canfield): RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13) INITIAL_RESERVE_CARDS = 12 def createGame(self): Canfield.createGame(self, rows=3, max_rounds=1, num_deal=1) shallHighlightMatch = Game._shallHighlightMatch_RKW # ************************************************************************ # * Double Canfield (Canfield with 2 decks and 5 rows) # ************************************************************************ class DoubleCanfield(Canfield): def createGame(self): Canfield.createGame(self, rows=5) # ************************************************************************ # * American Toad # ************************************************************************ class AmericanToad(Canfield): RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13) INITIAL_RESERVE_CARDS = 20 INITIAL_RESERVE_FACEUP = 1 def createGame(self): Canfield.createGame(self, rows=8, max_rounds=2, num_deal=1, round_text=True) shallHighlightMatch = Game._shallHighlightMatch_SSW # ************************************************************************ # * Variegated Canfield # ************************************************************************ class VariegatedCanfield(Canfield): RowStack_Class = Canfield_AC_RowStack INITIAL_RESERVE_FACEUP = 1 def createGame(self): Canfield.createGame(self, rows=5, max_rounds=3, text=False, round_text=True) def _shuffleHook(self, cards): # move Aces to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop( cards, lambda c: (c.rank == 0, c.suit)) def startGame(self): self.startDealSample() self.s.talon.dealRow(rows=self.s.foundations[:7]) Canfield.startGame(self) shallHighlightMatch = Game._shallHighlightMatch_AC def updateText(self): pass # ************************************************************************ # * Eagle Wing # ************************************************************************ class EagleWing_ReserveStack(OpenStack): def canFlipCard(self): return len(self.cards) == 1 and not self.cards[-1].face_up class EagleWing(Canfield): RowStack_Class = StackWrapper(SS_RowStack, mod=13, max_move=1, max_cards=3) ReserveStack_Class = EagleWing_ReserveStack def createGame(self): # Canfield.createGame(self, rows=8, max_rounds=3, num_deal=1) # create layout lay, s = Layout(self), self.s # set window self.setSize(lay.XM + 9*lay.XS + lay.XM, lay.YM + 4*lay.YS) # extra settings self.base_card = None # create stacks x, y = lay.XM, lay.YM s.talon = WasteTalonStack(x, y, self, max_rounds=3, num_deal=1) lay.createText(s.talon, "s") lay.createRoundText(s.talon, 'ne', dx=lay.XS) x += lay.XS s.waste = WasteStack(x, y, self) lay.createText(s.waste, "s") for i in range(4): x = lay.XM + (i+3)*lay.XS s.foundations.append( self.Foundation_Class(x, y, self, i, mod=13, max_move=0)) tx, ty, ta, tf = lay.getTextAttr(None, "se") tx, ty = x + tx + lay.XM, y + ty font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText( self.canvas, tx, ty, anchor=ta, font=font) ry = lay.YM + 2*lay.YS for i in range(8): x = lay.XM + (i + (i >= 4))*lay.XS y = ry - (0.2, 0.4, 0.6, 0.4, 0.4, 0.6, 0.4, 0.2)[i]*lay.CH s.rows.append(self.RowStack_Class(x, y, self)) x, y = lay.XM + 4*lay.XS, ry s.reserves.append(self.ReserveStack_Class(x, y, self)) # s.reserves[0].CARD_YOFFSET = 0 lay.createText(s.reserves[0], "s") # define stack-groups lay.defaultStackGroups() shallHighlightMatch = Game._shallHighlightMatch_SSW # ************************************************************************ # * Gate # * Little Gate # * Doorway # ************************************************************************ class Gate(Game): # # game layout # def createGame(self): # create layout lay, s = Layout(self), self.s # set window w = max(8*lay.XS, 6*lay.XS+8*lay.XOFFSET) h = lay.YM+3*lay.YS+12*lay.YOFFSET self.setSize(w+lay.XM, h) # create stacks y = lay.YM for x in (lay.XM, lay.XM+w-lay.XS-4*lay.XOFFSET): stack = OpenStack(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0 s.reserves.append(stack) x, y = lay.XM+(w-4*lay.XS)//2, lay.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += lay.XS x, y = lay.XM+(w-8*lay.XS)//2, lay.YM+lay.YS for i in range(8): s.rows.append(AC_RowStack(x, y, self)) x += lay.XS s.talon = WasteTalonStack(lay.XM, h-lay.YS, self, max_rounds=1) lay.createText(s.talon, "n") s.waste = WasteStack(lay.XM+lay.XS, h-lay.YS, self) lay.createText(s.waste, "n") # define stack-groups lay.defaultStackGroups() # # game overrides # def startGame(self): for i in range(5): self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() def fillStack(self, stack): r1, r2 = self.s.reserves if stack in self.s.rows and not stack.cards: from_stack = None if r1.cards or r2.cards: from_stack = r1 if len(r1.cards) < len(r2.cards): from_stack = r2 elif self.s.waste.cards: from_stack = self.s.waste if from_stack: from_stack.moveMove(1, stack) shallHighlightMatch = Game._shallHighlightMatch_AC class LittleGate(Gate): RowStack_Class = AC_RowStack ReserveStack_Class = StackWrapper(OpenStack, max_accept=0) # # game layout # def createGame(self, rows=4): # create layout lay, s = Layout(self), self.s # set window max_rows = max(7, rows+3) w, h = lay.XM+max_rows*lay.XS, lay.YM+2*lay.YS+12*lay.YOFFSET self.setSize(w, h) # create stacks y = lay.YM+lay.YS+lay.TEXT_HEIGHT for x in (lay.XM, w-lay.XS): stack = self.ReserveStack_Class(x, y, self) stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, lay.YOFFSET s.reserves.append(stack) x, y = lay.XM+(max_rows-4)*lay.XS, lay.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) x += lay.XS x, y = lay.XM+(max_rows-rows)*lay.XS//2, lay.YM+lay.YS+lay.TEXT_HEIGHT for i in range(rows): s.rows.append(self.RowStack_Class(x, y, self)) x += lay.XS s.talon = WasteTalonStack(lay.XM, lay.YM, self, max_rounds=1) lay.createText(s.talon, "s") s.waste = WasteStack(lay.XM+lay.XS, lay.YM, self) lay.createText(s.waste, "s") # define stack-groups lay.defaultStackGroups() return lay class Doorway(LittleGate): Hint_Class = CautiousDefaultHint RowStack_Class = StackWrapper(RK_RowStack, max_move=1) ReserveStack_Class = ReserveStack def createGame(self): lay = LittleGate.createGame(self, rows=5) king_stack, queen_stack = self.s.reserves tx, ty, ta, tf = lay.getTextAttr(king_stack, "s") font = self.app.getFont("canvas_default") king_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font, text=_('King')) tx, ty, ta, tf = lay.getTextAttr(queen_stack, "s") font = self.app.getFont("canvas_default") queen_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font, text=_('Queen')) king_stack.cap.base_rank = KING queen_stack.cap.base_rank = QUEEN def startGame(self): self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() def fillStack(self, stack): pass shallHighlightMatch = Game._shallHighlightMatch_RK # ************************************************************************ # * Minerva # * Munger # * Mystique # ************************************************************************ class Minerva(Canfield): RowStack_Class = KingAC_RowStack FILL_EMPTY_ROWS = 0 INITIAL_RESERVE_CARDS = 11 def createGame(self): Canfield.createGame(self, rows=7, max_rounds=2, num_deal=1, text=False, round_text=True) def startGame(self): self.s.talon.dealRow(frames=0, flip=0) self.s.talon.dealRow(frames=0) self.s.talon.dealRow(frames=0, flip=0) self.startDealSample() self.s.talon.dealRow() for i in range(self.INITIAL_RESERVE_CARDS): self.moveMove( 1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) self.flipMove(self.s.reserves[0]) self.s.talon.dealCards() shallHighlightMatch = Game._shallHighlightMatch_AC def _restoreGameHook(self, game): pass def _loadGameHook(self, p): pass def _saveGameHook(self, p): pass class Munger(Minerva): INITIAL_RESERVE_CARDS = 7 def createGame(self): Canfield.createGame(self, rows=7, max_rounds=1, num_deal=1, text=False) class Mystique(Munger): RowStack_Class = AC_RowStack INITIAL_RESERVE_CARDS = 9 # ************************************************************************ # * Triple Canfield # ************************************************************************ class TripleCanfield(Canfield): INITIAL_RESERVE_CARDS = 26 def createGame(self): Canfield.createGame(self, rows=7) # ************************************************************************ # * Acme # ************************************************************************ class Acme(Canfield): Foundation_Class = SS_FoundationStack RowStack_Class = StackWrapper(SS_RowStack, max_move=1) Hint_Class = Canfield_Hint def createGame(self): Canfield.createGame(self, max_rounds=2, num_deal=1, round_text=True) def _shuffleHook(self, cards): # move Aces to top of the Talon (i.e. first cards to be dealt) return self._shuffleHookMoveToTop( cards, lambda c: (c.rank == 0, c.suit)) def startGame(self): self.s.talon.dealRow(rows=self.s.foundations, frames=0) self.startDealSample() for i in range(13): self.moveMove( 1, self.s.talon, self.s.reserves[0], frames=4, shadow=0) self.flipMove(self.s.reserves[0]) self.s.talon.dealRow(reverse=1) self.s.talon.dealCards() shallHighlightMatch = Game._shallHighlightMatch_SS def updateText(self): pass def _restoreGameHook(self, game): pass def _loadGameHook(self, p): pass def _saveGameHook(self, p): pass # ************************************************************************ # * Duke # ************************************************************************ class Duke(Game): Foundation_Class = SS_FoundationStack ReserveStack_Class = OpenStack RowStack_Class = AC_RowStack def createGame(self): lay, s = Layout(self), self.s w, h = lay.XM + 6*lay.XS + 4*lay.XOFFSET, \ lay.YM + lay.TEXT_HEIGHT + 2*lay.YS + 12*lay.YOFFSET self.setSize(w, h) x, y = lay.XM, lay.YM s.talon = WasteTalonStack(x, y, self, max_rounds=3) lay.createText(s.talon, 's') lay.createRoundText(s.talon, 'ne', dx=lay.XS) x += lay.XS s.waste = WasteStack(x, y, self) lay.createText(s.waste, 's') x += lay.XS+4*lay.XOFFSET y = lay.YM for i in range(4): s.foundations.append(self.Foundation_Class(x, y, self, suit=i)) x += lay.XS x0, y0, w = lay.XM, lay.YM+lay.YS+2*lay.TEXT_HEIGHT,\ lay.XS+2*lay.XOFFSET for i, j in ((0, 0), (0, 1), (1, 0), (1, 1)): x, y = x0+i*w, y0+j*lay.YS stack = self.ReserveStack_Class(x, y, self, max_accept=0) stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0 s.reserves.append(stack) x, y = lay.XM+2*lay.XS+4*lay.XOFFSET, lay.YM+lay.YS for i in range(4): s.rows.append(self.RowStack_Class(x, y, self)) x += lay.XS lay.defaultStackGroups() def startGame(self): for i in range(3): self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() shallHighlightMatch = Game._shallHighlightMatch_AC # ************************************************************************ # * Demon # ************************************************************************ class Demon(Canfield): INITIAL_RESERVE_CARDS = 40 RowStack_Class = StackWrapper(AC_RowStack, mod=13) def createGame(self): Canfield.createGame( self, rows=8, max_rounds=UNLIMITED_REDEALS, num_deal=3) # ************************************************************************ # * Canfield Rush # ************************************************************************ class CanfieldRush_Talon(WasteTalonStack): def dealCards(self, sound=False): self.num_deal = 4-self.round return WasteTalonStack.dealCards(self, sound=sound) class CanfieldRush(Canfield): Talon_Class = CanfieldRush_Talon # RowStack_Class = StackWrapper(AC_RowStack, mod=13) def createGame(self): Canfield.createGame(self, max_rounds=3, round_text=True) # ************************************************************************ # * Skippy # ************************************************************************ class Skippy(Canfield): FILL_EMPTY_ROWS = 0 def createGame(self): # create layout lay, s = Layout(self), self.s # set window playcards = 8 w0 = lay.XS+playcards*lay.XOFFSET w = lay.XM+lay.XS//2+max(10*lay.XS, lay.XS+4*w0) h = lay.YM+5*lay.YS+lay.TEXT_HEIGHT self.setSize(w, h) # extra settings self.base_card = None # create stacks x, y = lay.XM, lay.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) lay.createText(s.talon, 's') x += lay.XS s.waste = WasteStack(x, y, self) lay.createText(s.waste, 's') x = self.width - 8*lay.XS for i in range(8): s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4, mod=13)) x += lay.XS tx, ty, ta, tf = lay.getTextAttr(None, "ss") tx, ty = x-lay.XS+tx, y+ty font = self.app.getFont("canvas_default") self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = lay.XM, lay.YM+lay.YS+lay.TEXT_HEIGHT for i in range(4): s.reserves.append(ReserveStack(x, y, self)) y += lay.YS y = lay.YM+lay.YS+lay.TEXT_HEIGHT for i in range(4): x = lay.XM+lay.XS+lay.XS//2 for j in range(4): stack = RK_RowStack(x, y, self, max_move=1, mod=13) s.rows.append(stack) stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0 x += w0 y += lay.YS # define stack-groups lay.defaultStackGroups() def startGame(self): self.base_card = None self.updateText() # deal base_card to Foundations, update foundations cap.base_rank self.base_card = self.s.talon.getCard() for s in self.s.foundations: s.cap.base_rank = self.base_card.rank n = self.base_card.suit self.flipMove(self.s.talon) self.moveMove(1, self.s.talon, self.s.foundations[n], frames=0) self.updateText() # update rows cap.base_rank row_base_rank = (self.base_card.rank-1) % 13 for s in self.s.rows: s.cap.base_rank = row_base_rank # self._startDealNumRowsAndDealRowAndCards(3) shallHighlightMatch = Game._shallHighlightMatch_RKW # ************************************************************************ # * Lafayette # ************************************************************************ class Lafayette(Game): def createGame(self): lay, s = Layout(self), self.s self.setSize(lay.XM+8*lay.XS, lay.YM+2*lay.YS+12*lay.YOFFSET) x, y = lay.XM, lay.YM for i in range(4): s.foundations.append(SS_FoundationStack(x, y, self, suit=i)) s.foundations.append(SS_FoundationStack(x+4*lay.XS, y, self, suit=i, base_rank=KING, dir=-1)) x += lay.XS x, y = lay.XM, lay.YM+lay.YS s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS, num_deal=3) lay.createText(s.talon, 'ne') y += lay.YS s.waste = WasteStack(x, y, self) lay.createText(s.waste, 'ne') x, y = lay.XM+2*lay.XS, lay.YM+lay.YS for i in range(4): s.rows.append(AC_RowStack(x, y, self, base_rank=6)) x += lay.XS x += lay.XS stack = OpenStack(x, y, self) s.reserves.append(stack) stack.CARD_YOFFSET = lay.YOFFSET lay.defaultStackGroups() def startGame(self): for i in range(13): self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.startDealSample() self.s.talon.dealRow() self.s.talon.dealCards() def fillStack(self, stack): if stack in self.s.rows and not stack.cards: if self.s.reserves[0].cards: old_state = self.enterState(self.S_FILL) self.s.reserves[0].moveMove(1, stack) self.leaveState(old_state) shallHighlightMatch = Game._shallHighlightMatch_AC # register the game registerGame(GameInfo(105, Canfield, "Canfield", # was: 262 GI.GT_CANFIELD | GI.GT_CONTRIB, 1, -1, GI.SL_BALANCED)) registerGame(GameInfo(101, SuperiorCanfield, "Superior Canfield", GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED)) registerGame(GameInfo(99, Rainfall, "Rainfall", GI.GT_CANFIELD | GI.GT_ORIGINAL, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(108, Rainbow, "Rainbow", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(100, Storehouse, "Storehouse", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED, altnames=("Provisions", "Straight Up", "Thirteen Up"))) registerGame(GameInfo(43, Chameleon, "Chameleon", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED, altnames="Kansas")) registerGame(GameInfo(106, DoubleCanfield, "Double Canfield", # was: 22 GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED)) registerGame(GameInfo(103, AmericanToad, "American Toad", GI.GT_CANFIELD, 2, 1, GI.SL_BALANCED)) registerGame(GameInfo(102, VariegatedCanfield, "Variegated Canfield", GI.GT_CANFIELD, 2, 2, GI.SL_BALANCED)) registerGame(GameInfo(112, EagleWing, "Eagle Wing", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(315, Gate, "Gate", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(316, LittleGate, "Little Gate", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(360, Munger, "Munger", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(396, TripleCanfield, "Triple Canfield", GI.GT_CANFIELD, 3, -1, GI.SL_BALANCED)) registerGame(GameInfo(403, Acme, "Acme", GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED)) registerGame(GameInfo(413, Duke, "Duke", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(422, Minerva, "Minerva", GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED)) registerGame(GameInfo(476, Demon, "Demon", GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED)) registerGame(GameInfo(494, Mystique, "Mystique", GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED)) registerGame(GameInfo(521, CanfieldRush, "Canfield Rush", GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED)) registerGame(GameInfo(527, Doorway, "Doorway", GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED, altnames=('Solstice',))) registerGame(GameInfo(605, Skippy, "Skippy", GI.GT_FAN_TYPE, 2, 0, GI.SL_MOSTLY_SKILL)) registerGame(GameInfo(642, Lafayette, "Lafayette", GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED))