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PySolFC/html-src/rules/hexlabyrinth.html

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<h1>Hex Labyrinth</h1>
<p>
FreeCell type. Two Hex A Decks. No redeal.
<h3>Object</h3>
<p>
Move all cards to the foundations.
<h3>Quick Description</h3>
<p>
Like <a href="snake.html">Snake</a>,
with the <a href="../hexadeck.html">Hex A Deck</a> Variations and the number of cards
you can move as a sequence is not restricted.
<h3>Rules</h3>
<p>
All cards are dealt to 9 piles at the start of the game, each King or "Ten"
(hexadecimal) starting a new pile. Rows build down in rank and alternate
colors. The Wizards play as any color. Empty rows cannot be filled.