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25 commits

Author SHA1 Message Date
Shlomi Fish
bb8785e76b prepare for the new release 2020-06-22 13:28:22 +03:00
Shlomi Fish
38def5a0e7 optimize by using .recycle() 2020-06-20 13:45:48 +03:00
Shlomi Fish
18a460a1e7 implement black_hole_solver lib. 2020-06-19 16:19:12 +03:00
Shlomi Fish
7eb29a216f refactoring: del some unhelpful comments 2020-06-18 12:45:38 +03:00
Shlomi Fish
b518678d8d extract a method which delegates 2020-06-18 12:07:35 +03:00
Shlomi Fish
41c2633fcd update the solver iter and states counts. 2020-06-18 11:55:41 +03:00
Shlomi Fish
3de9955879 try2fix flake 8 tests [travis/etc.] 2020-06-17 20:53:11 +03:00
Shlomi Fish
db348ee91b trap import error better [fix] 2020-06-17 20:15:39 +03:00
Shlomi Fish
fcc55dfe56 refactoring: avoid underused vars 2020-06-17 20:11:54 +03:00
Shlomi Fish
697f15c9df convert to .format() 2020-06-17 14:22:39 +03:00
Shlomi Fish
d9efba4456 Refactoring / code cleanup.
See:

* https://en.wikipedia.org/wiki/Code_refactoring

* https://www.refactoring.com/

* https://www.joelonsoftware.com/2002/01/23/rub-a-dub-dub/

Some small optimisations may have slipped in as well.
2020-06-17 13:48:48 +03:00
Shlomi Fish
14d4c0c509 rename 2020-06-17 13:17:30 +03:00
Shlomi Fish
fa85fbdadd fix simple simon solver 2020-06-17 13:07:48 +03:00
Shlomi Fish
e49c3a153f rename and persist across invocations 2020-06-17 12:42:16 +03:00
Shlomi Fish
1ee67d9ca8 add not(use_lib) to fix subsequent solving 2020-06-17 11:50:12 +03:00
Shlomi Fish
c96d25d628 disable a debug print() call 2020-06-17 11:43:06 +03:00
Shlomi Fish
556ceed9a6 stringify "args" list 2020-06-17 10:21:02 +03:00
Shlomi Fish
2a04901a77 fix flake8 tests 2020-06-17 10:04:31 +03:00
Shlomi Fish
faf8341c5e fix cmd line args 2020-06-16 22:57:16 +03:00
Shlomi Fish
f998b53d79 fix ncards 2020-06-16 22:35:59 +03:00
Shlomi Fish
fee9f6e20e WiP support for using solvers' DLLs 2020-06-16 22:29:42 +03:00
Shlomi Fish
653e84b049 avoid duplicate code. 2020-06-16 10:34:05 +03:00
Shlomi Fish
d04601ad1c add a test for ScorpionTail_RowStack.
A similar bug was fixed in Scorpion_RowStack.
2020-06-16 10:34:05 +03:00
Shlomi Fish
730ecf775b Fix for ScorpionTail in python3.
It is hacky and there may be many similar bugs.

See https://github.com/shlomif/PySolFC/issues/164 .

It also needs tests.
2020-06-16 10:34:05 +03:00
Shlomi Fish
8e4ed1e157 Tentative fix for Scorpion Tail/etc. play.
See https://github.com/shlomif/PySolFC/issues/164

Thanks to @Arcorann. Needs tests.
2020-06-16 10:34:05 +03:00
20 changed files with 476 additions and 387 deletions

View file

@ -1,6 +1,14 @@
[[news]] [[news]]
=== News === News
* _22 June, 2020:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.10.0/[PySolFC
v2.10.0]. New in this release:
** Fix moving cards in the Scorpion Tail game.
** Make use of https://pypi.org/project/pysol-cards/[the pysol-cards PyPI module]
** One can optionally load the Freecell Solver and the Black Hole Solver using their DLLs.
** Test Windows Version in the installer: https://github.com/shlomif/PySolFC/issues/161
** Pause when showing statistics: https://github.com/shlomif/PySolFC/pull/162
* _5 March, 2020:_ There is a new stable release * _5 March, 2020:_ There is a new stable release
https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.8.0/[PySolFC https://sourceforge.net/projects/pysolfc/files/PySolFC/PySolFC-2.8.0/[PySolFC
v2.8.0]. New in this release: v2.8.0]. New in this release:

View file

@ -15,10 +15,10 @@ pysollib_dir = '../'
builtins._ = lambda x: x builtins._ = lambda x: x
builtins.n_ = lambda x: x builtins.n_ = lambda x: x
import pysollib.games # noqa: F402,I100,I202 import pysollib.games # noqa: E402,F402,I100,I202
import pysollib.games.mahjongg # noqa: F402 import pysollib.games.mahjongg # noqa: E402,F402
import pysollib.games.special # noqa: F401,F402 import pysollib.games.special # noqa: E402,F401,F402
import pysollib.games.ultra # noqa: F401,F402 import pysollib.games.ultra # noqa: E402,F401,F402
try: try:
os.mkdir('html') os.mkdir('html')

View file

@ -1072,7 +1072,7 @@ Please select a %(correct_type)s type cardset.
def _readCardsetConfig(self, dirname, filename): def _readCardsetConfig(self, dirname, filename):
with open(filename, "r") as f: with open(filename, "r") as f:
lines = f.readlines() lines = f.readlines()
lines = [l.strip() for l in lines] lines = [line.strip() for line in lines]
if not lines[0].startswith("PySol"): if not lines[0].startswith("PySol"):
return None return None
config = CardsetConfig() config = CardsetConfig()

View file

@ -398,6 +398,7 @@ class GameStatsStruct(NewStruct):
# did this game already update the demo stats ? # did this game already update the demo stats ?
demo_updated = attr.ib(default=0) demo_updated = attr.ib(default=0)
update_time = attr.ib() update_time = attr.ib()
@update_time.default @update_time.default
def _foofoo(self): def _foofoo(self):
return time.time() # for updateTime() return time.time() # for updateTime()
@ -431,6 +432,7 @@ class GameGlobalStatsStruct(NewStruct):
# did this game already update the player stats ? # did this game already update the player stats ?
updated = attr.ib(default=_GLOBAL_U_PLAY) updated = attr.ib(default=_GLOBAL_U_PLAY)
start_time = attr.ib() start_time = attr.ib()
@start_time.default @start_time.default
def _foofoo(self): def _foofoo(self):
return time.time() # for updateTime() return time.time() # for updateTime()
@ -457,6 +459,7 @@ class GameMoves(NewStruct):
index = attr.ib(default=0) index = attr.ib(default=0)
state = attr.ib(default=S_PLAY) state = attr.ib(default=S_PLAY)
# used when loading a game # used when loading a game
@attr.s @attr.s
class GameLoadInfo(NewStruct): class GameLoadInfo(NewStruct):

View file

@ -142,27 +142,30 @@ class Golf(Game):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
playcards = 5 playcards = 5
w1, w2 = 8*l.XS+l.XM, 2*l.XS w1, w2 = 8*layout.XS+layout.XM, 2*layout.XS
if w2 + 52*l.XOFFSET > w1: if w2 + 52*layout.XOFFSET > w1:
l.XOFFSET = int((w1 - w2) / 52) layout.XOFFSET = int((w1 - w2) / 52)
self.setSize(w1, l.YM+3*l.YS+(playcards-1)*l.YOFFSET+l.TEXT_HEIGHT) self.setSize(
w1,
layout.YM+3*layout.YS +
(playcards-1)*layout.YOFFSET+layout.TEXT_HEIGHT)
# create stacks # create stacks
x, y = l.XM + l.XS // 2, l.YM x, y = layout.XM + layout.XS // 2, layout.YM
for i in range(7): for i in range(7):
s.rows.append(Golf_RowStack(x, y, self)) s.rows.append(Golf_RowStack(x, y, self))
x = x + l.XS x = x + layout.XS
x, y = l.XM, self.height - l.YS x, y = layout.XM, self.height - layout.YS
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, "n") layout.createText(s.talon, "n")
x = x + l.XS x = x + layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
s.waste.CARD_XOFFSET = l.XOFFSET s.waste.CARD_XOFFSET = layout.XOFFSET
l.createText(s.waste, "n") layout.createText(s.waste, "n")
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -251,24 +254,24 @@ class Elevator(RelaxedGolf):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
self.setSize(9*l.XS+l.XM, 4*l.YS+l.YM) self.setSize(9*layout.XS+layout.XM, 4*layout.YS+layout.YM)
# create stacks # create stacks
for i in range(7): for i in range(7):
x = l.XM + (8-i) * l.XS // 2 x = layout.XM + (8-i) * layout.XS // 2
y = l.YM + i * l.YS // 2 y = layout.YM + i * layout.YS // 2
for j in range(i+1): for j in range(i+1):
s.rows.append(Elevator_RowStack(x, y, self)) s.rows.append(Elevator_RowStack(x, y, self))
x = x + l.XS x = x + layout.XS
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, "s") layout.createText(s.talon, "s")
x = x + l.XS x = x + layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
l.createText(s.waste, "s") layout.createText(s.waste, "s")
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -331,38 +334,38 @@ class BlackHole(Game):
def createGame(self, playcards=5): def createGame(self, playcards=5):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
w = max(2*l.XS, l.XS+(playcards-1)*l.XOFFSET) w = max(2*layout.XS, layout.XS+(playcards-1)*layout.XOFFSET)
self.setSize(l.XM + 5*w, l.YM + 4*l.YS) self.setSize(layout.XM + 5*w, layout.YM + 4*layout.YS)
# create stacks # create stacks
y = l.YM y = layout.YM
for i in range(5): for i in range(5):
x = l.XM + i*w x = layout.XM + i*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
for i in range(2): for i in range(2):
y = y + l.YS y = y + layout.YS
for j in (0, 1, 3, 4): for j in (0, 1, 3, 4):
x = l.XM + j*w x = layout.XM + j*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
y = y + l.YS y = y + layout.YS
for i in range(4): for i in range(4):
x = l.XM + i*w x = layout.XM + i*w
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
for r in s.rows: for r in s.rows:
r.CARD_XOFFSET = l.XOFFSET r.CARD_XOFFSET = layout.XOFFSET
r.CARD_YOFFSET = 0 r.CARD_YOFFSET = 0
x, y = l.XM + 2*w, l.YM + 3*l.YS//2 x, y = layout.XM + 2*w, layout.YM + 3*layout.YS//2
s.foundations.append(BlackHole_Foundation(x, y, self, suit=ANY_SUIT, s.foundations.append(BlackHole_Foundation(x, y, self, suit=ANY_SUIT,
dir=0, mod=13, max_move=0, max_cards=52)) dir=0, mod=13, max_move=0, max_cards=52))
l.createText(s.foundations[0], "s") layout.createText(s.foundations[0], "s")
x, y = l.XM + 4*w, self.height - l.YS x, y = layout.XM + 4*w, self.height - layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
# #
# game overrides # game overrides
@ -415,33 +418,34 @@ class FourLeafClovers(Game):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
h = l.YS + 6*l.YOFFSET h = layout.YS + 6*layout.YOFFSET
self.setSize(l.XM + 7*l.XS, l.YM + 2*h) self.setSize(layout.XM + 7*layout.XS, layout.YM + 2*h)
# create stacks # create stacks
y = l.YM y = layout.YM
for i in range(7): for i in range(7):
x = l.XM + i*l.XS x = layout.XM + i*layout.XS
s.rows.append( s.rows.append(
UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK))
y = l.YM+h y = layout.YM+h
for i in range(6): for i in range(6):
x = l.XM + i*l.XS x = layout.XM + i*layout.XS
s.rows.append( s.rows.append(
UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK))
stack = FourLeafClovers_Foundation(l.XM+6*l.XS, self.height-l.YS, self, stack = FourLeafClovers_Foundation(
suit=ANY_SUIT, dir=0, mod=13, layout.XM+6*layout.XS, self.height-layout.YS, self,
max_move=0, max_cards=52) suit=ANY_SUIT, dir=0, mod=13,
max_move=0, max_cards=52)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'n') layout.createText(stack, 'n')
x, y = l.XM + 7*l.XS, self.height - l.YS x, y = layout.XM + 7*layout.XS, self.height - layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -459,36 +463,36 @@ class AllInARow(BlackHole):
def createGame(self): def createGame(self):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
h = l.YM+l.YS+4*l.YOFFSET h = layout.YM+layout.YS+4*layout.YOFFSET
self.setSize(l.XM+7*l.XS, 3*l.YM+2*h+l.YS) self.setSize(layout.XM+7*layout.XS, 3*layout.YM+2*h+layout.YS)
# create stacks # create stacks
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
for i in range(7): for i in range(7):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM, l.YM+h x, y = layout.XM, layout.YM+h
for i in range(6): for i in range(6):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
for r in s.rows: for r in s.rows:
r.CARD_XOFFSET, r.CARD_YOFFSET = 0, l.YOFFSET r.CARD_XOFFSET, r.CARD_YOFFSET = 0, layout.YOFFSET
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
stack = BlackHole_Foundation( stack = BlackHole_Foundation(
x, y, self, ANY_SUIT, dir=0, mod=13, max_move=0, max_cards=52, x, y, self, ANY_SUIT, dir=0, mod=13, max_move=0, max_cards=52,
base_rank=ANY_RANK) base_rank=ANY_RANK)
s.foundations.append(stack) s.foundations.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = (self.width-l.XS)//51, 0 stack.CARD_XOFFSET, stack.CARD_YOFFSET = (self.width-layout.XS)//51, 0
l.createText(stack, 'n') layout.createText(stack, 'n')
x = self.width-l.XS x = self.width-layout.XS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -502,25 +506,25 @@ class AllInARow(BlackHole):
class Robert(Game): class Robert(Game):
def createGame(self, max_rounds=3, num_deal=1): def createGame(self, max_rounds=3, num_deal=1):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+4*l.XS, l.YM+2*l.YS) self.setSize(layout.XM+4*layout.XS, layout.YM+2*layout.YS)
x, y = l.XM+3*l.XS//2, l.YM x, y = layout.XM+3*layout.XS//2, layout.YM
stack = BlackHole_Foundation(x, y, self, ANY_SUIT, stack = BlackHole_Foundation(x, y, self, ANY_SUIT,
dir=0, mod=13, max_move=0, max_cards=52) dir=0, mod=13, max_move=0, max_cards=52)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM+l.XS, l.YM+l.YS x, y = layout.XM+layout.XS, layout.YM+layout.YS
s.talon = WasteTalonStack(x, y, self, s.talon = WasteTalonStack(x, y, self,
max_rounds=max_rounds, num_deal=num_deal) max_rounds=max_rounds, num_deal=num_deal)
l.createText(s.talon, 'nw') layout.createText(s.talon, 'nw')
if max_rounds > 0: if max_rounds > 0:
l.createRoundText(self.s.talon, 'se', dx=l.XS) layout.createRoundText(self.s.talon, 'se', dx=layout.XS)
x += l.XS x += layout.XS
s.waste = WasteStack(x, y, self) s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'ne') layout.createText(s.waste, 'ne')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.startDealSample() self.startDealSample()
@ -559,19 +563,21 @@ class DiamondMine_RowStack(RK_RowStack):
class DiamondMine(Game): class DiamondMine(Game):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+13*l.XS, l.YM+2*l.YS+15*l.YOFFSET) self.setSize(
layout.XM+13*layout.XS,
layout.YM+2*layout.YS+15*layout.YOFFSET)
x, y = l.XM+6*l.XS, l.YM x, y = layout.XM+6*layout.XS, layout.YM
s.foundations.append(SS_FoundationStack(x, y, self, s.foundations.append(SS_FoundationStack(x, y, self,
base_rank=ANY_RANK, suit=DIAMOND, mod=13)) base_rank=ANY_RANK, suit=DIAMOND, mod=13))
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(13): for i in range(13):
s.rows.append(DiamondMine_RowStack(x, y, self)) s.rows.append(DiamondMine_RowStack(x, y, self))
x += l.XS x += layout.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) s.talon = InitialDealTalonStack(layout.XM, self.height-layout.YS, self)
l.defaultAll() layout.defaultAll()
def startGame(self): def startGame(self):
for i in range(3): for i in range(3):
@ -600,26 +606,28 @@ class DiamondMine(Game):
class Dolphin(Game): class Dolphin(Game):
def createGame(self, rows=8, reserves=4, playcards=6): def createGame(self, rows=8, reserves=4, playcards=6):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS,
layout.YM+3*layout.YS+playcards*layout.YOFFSET)
dx = (self.width-l.XM-(reserves+1)*l.XS)//3 dx = (self.width-layout.XM-(reserves+1)*layout.XS)//3
x, y = l.XM+dx, l.YM x, y = layout.XM+dx, layout.YM
for i in range(reserves): for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self)) s.reserves.append(ReserveStack(x, y, self))
x += l.XS x += layout.XS
x += dx x += dx
max_cards = 52*self.gameinfo.decks max_cards = 52*self.gameinfo.decks
s.foundations.append(RK_FoundationStack(x, y, self, s.foundations.append(RK_FoundationStack(x, y, self,
base_rank=ANY_RANK, mod=13, max_cards=max_cards)) base_rank=ANY_RANK, mod=13, max_cards=max_cards))
l.createText(s.foundations[0], 'ne') layout.createText(s.foundations[0], 'ne')
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(BasicRowStack(x, y, self)) s.rows.append(BasicRowStack(x, y, self))
x += l.XS x += layout.XS
s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) s.talon = InitialDealTalonStack(layout.XM, self.height-layout.YS, self)
l.defaultAll() layout.defaultAll()
def startGame(self): def startGame(self):
self._startDealNumRows(5) self._startDealNumRows(5)
@ -663,26 +671,27 @@ class Waterfall(Game):
def createGame(self): def createGame(self):
rows = 8 rows = 8
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+20*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS, layout.YM+2*layout.YS+20*layout.YOFFSET)
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
for i in range(rows): for i in range(rows):
s.rows.append(RK_RowStack(x, y, self)) s.rows.append(RK_RowStack(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM+(rows-1)*l.XS//2, self.height-l.YS x, y = layout.XM+(rows-1)*layout.XS//2, self.height-layout.YS
s.foundations.append(Waterfall_Foundation(x, y, self, suit=ANY_SUIT, s.foundations.append(Waterfall_Foundation(x, y, self, suit=ANY_SUIT,
max_cards=104)) max_cards=104))
stack = s.foundations[0] stack = s.foundations[0]
tx, ty, ta, tf = l.getTextAttr(stack, 'se') tx, ty, ta, tf = layout.getTextAttr(stack, 'se')
font = self.app.getFont('canvas_default') font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font) anchor=ta, font=font)
x, y = self.width-l.XS, self.height-l.YS x, y = self.width-layout.XS, self.height-layout.YS
s.talon = DealRowTalonStack(x, y, self) s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, 'sw') layout.createText(s.talon, 'sw')
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)
@ -721,30 +730,30 @@ class Vague(Game):
base_rank=ANY_RANK, mod=13)] base_rank=ANY_RANK, mod=13)]
def createGame(self, rows=3, columns=6): def createGame(self, rows=3, columns=6):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
decks = self.gameinfo.decks decks = self.gameinfo.decks
maxrows = max(columns, 2+decks*4) maxrows = max(columns, 2+decks*4)
self.setSize(l.XM+maxrows*l.XS, l.YM+(rows+1)*l.YS) self.setSize(layout.XM+maxrows*layout.XS, layout.YM+(rows+1)*layout.YS)
x, y = l.XM, l.YM x, y = layout.XM, layout.YM
s.talon = TalonStack(x, y, self) s.talon = TalonStack(x, y, self)
l.createText(s.talon, 'ne') layout.createText(s.talon, 'ne')
x, y = l.XM+2*l.XS, l.YM x, y = layout.XM+2*layout.XS, layout.YM
for found in self.Foundation_Classes: for found in self.Foundation_Classes:
for i in range(4): for i in range(4):
s.foundations.append(found(x, y, self, suit=i)) s.foundations.append(found(x, y, self, suit=i))
x += l.XS x += layout.XS
y = l.YM+l.YS y = layout.YM+layout.YS
for i in range(rows): for i in range(rows):
x = l.XM + (maxrows-columns)*l.XS//2 x = layout.XM + (maxrows-columns)*layout.XS//2
for j in range(columns): for j in range(columns):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
y += l.YS y += layout.YS
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.startDealSample() self.startDealSample()
@ -804,49 +813,51 @@ class DevilsSolitaire_WasteStack(WasteStack):
class DevilsSolitaire(Game): class DevilsSolitaire(Game):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+7*l.YOFFSET+2*l.TEXT_HEIGHT) self.setSize(
layout.XM+9*layout.XS,
layout.YM+3*layout.YS+7*layout.YOFFSET+2*layout.TEXT_HEIGHT)
x, y = l.XM+4*l.XS, l.YM x, y = layout.XM+4*layout.XS, layout.YM
stack = DevilsSolitaire_Foundation( stack = DevilsSolitaire_Foundation(
x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, mod=13) x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, mod=13)
tx, ty, ta, tf = l.getTextAttr(stack, 'nw') tx, ty, ta, tf = layout.getTextAttr(stack, 'nw')
font = self.app.getFont('canvas_default') font = self.app.getFont('canvas_default')
stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font) anchor=ta, font=font)
s.foundations.append(stack) s.foundations.append(stack)
x, y = self.width-l.XS, l.YM x, y = self.width-layout.XS, layout.YM
stack = AbstractFoundationStack( stack = AbstractFoundationStack(
x, y, self, x, y, self,
suit=ANY_SUIT, max_move=0, max_cards=104, suit=ANY_SUIT, max_move=0, max_cards=104,
max_accept=0, base_rank=ANY_RANK) max_accept=0, base_rank=ANY_RANK)
l.createText(stack, 'nw') layout.createText(stack, 'nw')
s.foundations.append(stack) s.foundations.append(stack)
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(4): for i in range(4):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
x += l.XS x += layout.XS
for i in range(4): for i in range(4):
s.rows.append(Vague_RowStack(x, y, self)) s.rows.append(Vague_RowStack(x, y, self))
x += l.XS x += layout.XS
x, y = l.XM+4*l.XS, l.YM+l.YS x, y = layout.XM+4*layout.XS, layout.YM+layout.YS
stack = OpenStack(x, y, self) stack = OpenStack(x, y, self)
stack.CARD_YOFFSET = l.YOFFSET stack.CARD_YOFFSET = layout.YOFFSET
s.reserves.append(stack) s.reserves.append(stack)
x, y = l.XM+4.5*l.XS, self.height-l.YS x, y = layout.XM+4.5*layout.XS, self.height-layout.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3) s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
l.createRoundText(s.talon, 'nnn') layout.createRoundText(s.talon, 'nnn')
x -= l.XS x -= layout.XS
s.waste = DevilsSolitaire_WasteStack(x, y, self) s.waste = DevilsSolitaire_WasteStack(x, y, self)
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
for i in range(8): for i in range(8):
@ -903,15 +914,15 @@ class ThreeFirTrees_RowStack(Golf_RowStack):
class FirTree_GameMethods: class FirTree_GameMethods:
def _createFirTree(self, l, x0, y0): def _createFirTree(self, layout, x0, y0):
rows = [] rows = []
# create stacks # create stacks
for i in range(11): for i in range(11):
x = x0 + ((i+1) % 2) * l.XS // 2 x = x0 + ((i+1) % 2) * layout.XS // 2
y = y0 + i * l.YS // 4 y = y0 + i * layout.YS // 4
for j in range((i % 2) + 1): for j in range((i % 2) + 1):
rows.append(ThreeFirTrees_RowStack(x, y, self)) rows.append(ThreeFirTrees_RowStack(x, y, self))
x += l.XS x += layout.XS
# compute blocking # compute blocking
n = 0 n = 0
for i in range(10): for i in range(10):
@ -931,21 +942,23 @@ class ThreeFirTrees(Golf, FirTree_GameMethods):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+max(7*l.XS, 2*l.XS+26*l.XOFFSET), l.YM+5*l.YS) self.setSize(
layout.XM+max(7*layout.XS, 2*layout.XS+26*layout.XOFFSET),
layout.YM+5*layout.YS)
x0, y0 = (self.width-7*l.XS)//2, l.YM x0, y0 = (self.width-7*layout.XS)//2, layout.YM
for i in range(3): for i in range(3):
s.rows += self._createFirTree(l, x0, y0) s.rows += self._createFirTree(layout, x0, y0)
x0 += 2.5*l.XS x0 += 2.5*layout.XS
x, y = l.XM, self.height - l.YS x, y = layout.XM, self.height - layout.YS
s.talon = Golf_Talon(x, y, self, max_rounds=1) s.talon = Golf_Talon(x, y, self, max_rounds=1)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
x += l.XS x += layout.XS
s.waste = self.Waste_Class(x, y, self) s.waste = self.Waste_Class(x, y, self)
s.waste.CARD_XOFFSET = l.XOFFSET//4 s.waste.CARD_XOFFSET = layout.XOFFSET//4
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
# the Waste is also our only Foundation in this game # the Waste is also our only Foundation in this game
s.foundations.append(s.waste) s.foundations.append(s.waste)
@ -975,34 +988,35 @@ class NapoleonTakesMoscow(Game, FirTree_GameMethods):
def createGame(self): def createGame(self):
l, s = Layout(self), self.s layout, s = Layout(self), self.s
self.setSize(l.XM+10*l.XS, l.YM+3*l.YS+15*l.YOFFSET) self.setSize(
layout.XM+10*layout.XS, layout.YM+3*layout.YS+15*layout.YOFFSET)
x, y = l.XM+l.XS, l.YM x, y = layout.XM+layout.XS, layout.YM
for i in range(8): for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2)) s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2))
x += l.XS x += layout.XS
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(2): for i in range(2):
for j in range(4): for j in range(4):
s.rows.append(self.RowStack_Class(x, y, self)) s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS x += layout.XS
x += 2*l.XS x += 2*layout.XS
x, y = l.XM+4*l.XS, l.YM+l.YS x, y = layout.XM+4*layout.XS, layout.YM+layout.YS
s.reserves += self._createFirTree(l, x, y) s.reserves += self._createFirTree(layout, x, y)
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=3) s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 'n') layout.createText(s.talon, 'n')
l.createRoundText(s.talon, 'nnn') layout.createRoundText(s.talon, 'nnn')
x += l.XS x += layout.XS
s.waste = WasteStack(x, y, self) s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n') layout.createText(s.waste, 'n')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self.s.talon.dealRow(rows=self.s.reserves, frames=0) self.s.talon.dealRow(rows=self.s.reserves, frames=0)
@ -1031,29 +1045,31 @@ class Flake(Game):
def createGame(self, rows=6, playcards=18): def createGame(self, rows=6, playcards=18):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
self.setSize(l.XM + rows*l.XS, l.YM + 2*l.YS + playcards*l.XOFFSET) self.setSize(
layout.XM + rows*layout.XS,
layout.YM + 2*layout.YS + playcards*layout.XOFFSET)
# create stacks # create stacks
x, y, = l.XM, l.YM+l.YS x, y, = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(UD_RK_RowStack(x, y, self, mod=13)) s.rows.append(UD_RK_RowStack(x, y, self, mod=13))
x += l.XS x += layout.XS
x, y = l.XM + (rows-1)*l.XS//2, l.YM x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM
stack = BlackHole_Foundation(x, y, self, max_move=0, suit=ANY_SUIT, stack = BlackHole_Foundation(x, y, self, max_move=0, suit=ANY_SUIT,
base_rank=ANY_RANK, dir=0, mod=13, base_rank=ANY_RANK, dir=0, mod=13,
max_cards=52*self.gameinfo.decks) max_cards=52*self.gameinfo.decks)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = InitialDealTalonStack(x, y, self) s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRows(7) self._startDealNumRows(7)
@ -1079,30 +1095,32 @@ class Beacon(Game):
def createGame(self, rows=8): def createGame(self, rows=8):
# create layout # create layout
l, s = Layout(self), self.s layout, s = Layout(self), self.s
# set window # set window
playcards = 12 playcards = 12
self.setSize(l.XM+rows*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET) self.setSize(
layout.XM+rows*layout.XS,
layout.YM+3*layout.YS+playcards*layout.YOFFSET)
# create stacks # create stacks
x, y = l.XM + (rows-1)*l.XS//2, l.YM x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM
stack = RK_FoundationStack(x, y, self, base_rank=ANY_RANK, stack = RK_FoundationStack(x, y, self, base_rank=ANY_RANK,
max_cards=52, mod=13) max_cards=52, mod=13)
s.foundations.append(stack) s.foundations.append(stack)
l.createText(stack, 'ne') layout.createText(stack, 'ne')
x, y = l.XM, l.YM+l.YS x, y = layout.XM, layout.YM+layout.YS
for i in range(rows): for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, base_rank=NO_RANK, mod=13)) s.rows.append(RK_RowStack(x, y, self, base_rank=NO_RANK, mod=13))
x += l.XS x += layout.XS
x, y = l.XM, self.height-l.YS x, y = layout.XM, self.height-layout.YS
s.talon = TalonStack(x, y, self) s.talon = TalonStack(x, y, self)
l.createText(s.talon, 'se') layout.createText(s.talon, 'se')
# define stack-groups # define stack-groups
l.defaultStackGroups() layout.defaultStackGroups()
def startGame(self): def startGame(self):
self._startDealNumRowsAndDealSingleRow(3) self._startDealNumRowsAndDealSingleRow(3)

View file

@ -351,6 +351,7 @@ class Scorpion(RelaxedSpider):
class ScorpionTail_RowStack(Yukon_AC_RowStack, Spider_RowStack): class ScorpionTail_RowStack(Yukon_AC_RowStack, Spider_RowStack):
canDropCards = Spider_RowStack.canDropCards canDropCards = Spider_RowStack.canDropCards
canMoveCards = OpenStack.canMoveCards
class ScorpionTail(Scorpion): class ScorpionTail(Scorpion):

View file

@ -313,7 +313,7 @@ class IdleAces(Game):
l.createText(s.waste, 's') l.createText(s.waste, 's')
x0, y0 = l.XM+2*l.XS, l.YM x0, y0 = l.XM+2*l.XS, l.YM
k = 0 k = 0
for i, j in((2, 0), (0, 1.5), (4, 1.5), (2, 3)): for i, j in ((2, 0), (0, 1.5), (4, 1.5), (2, 3)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append( s.foundations.append(
RK_FoundationStack( RK_FoundationStack(
@ -322,7 +322,7 @@ class IdleAces(Game):
base_rank=KING, dir=-1, max_move=0)) base_rank=KING, dir=-1, max_move=0))
k += 1 k += 1
k = 0 k = 0
for i, j in((2, 1), (1, 1.5), (3, 1.5), (2, 2)): for i, j in ((2, 1), (1, 1.5), (3, 1.5), (2, 2)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append( s.foundations.append(
RK_FoundationStack( RK_FoundationStack(
@ -331,7 +331,7 @@ class IdleAces(Game):
base_rank=1, max_move=0, max_cards=12)) base_rank=1, max_move=0, max_cards=12))
k += 1 k += 1
k = 0 k = 0
for i, j in((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)): for i, j in ((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)):
x, y = x0+i*l.XS, y0+j*l.YS x, y = x0+i*l.XS, y0+j*l.YS
s.foundations.append(IdleAces_AceFoundation(x, y, self, s.foundations.append(IdleAces_AceFoundation(x, y, self,
suit=k, max_cards=1, max_move=0)) suit=k, max_cards=1, max_move=0))

View file

@ -101,7 +101,7 @@ class RussianSolitaire(Yukon):
# ************************************************************************ # ************************************************************************
class Moosehide_RowStack(Yukon_AC_RowStack): class Moosehide_RowStack(Yukon_AC_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return (c1.suit != c2.suit and c1.rank == c2.rank+1) return (c1.suit != c2.suit and c1.rank == c2.rank+1)
def getHelp(self): def getHelp(self):
@ -172,7 +172,7 @@ class Grandfather(RussianSolitaire):
# ************************************************************************ # ************************************************************************
class Alaska_RowStack(Yukon_SS_RowStack): class Alaska_RowStack(Yukon_SS_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return (c1.suit == c2.suit and return (c1.suit == c2.suit and
((c1.rank + self.cap.dir) % self.cap.mod == c2.rank or ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank or
(c2.rank + self.cap.dir) % self.cap.mod == c1.rank)) (c2.rank + self.cap.dir) % self.cap.mod == c1.rank))
@ -191,7 +191,7 @@ class Alaska(RussianSolitaire):
# ************************************************************************ # ************************************************************************
class Roslin_RowStack(Yukon_AC_RowStack): class Roslin_RowStack(Yukon_AC_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return (c1.color != c2.color and return (c1.color != c2.color and
((c1.rank + self.cap.dir) % self.cap.mod == c2.rank or ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank or
(c2.rank + self.cap.dir) % self.cap.mod == c1.rank)) (c2.rank + self.cap.dir) % self.cap.mod == c1.rank))
@ -289,7 +289,7 @@ class Abacus_Foundation(SS_FoundationStack):
class Abacus_RowStack(Yukon_SS_RowStack): class Abacus_RowStack(Yukon_SS_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
dir, mod = -(c1.suit + 1), 13 dir, mod = -(c1.suit + 1), 13
return c1.suit == c2.suit and (c1.rank + dir) % mod == c2.rank return c1.suit == c2.suit and (c1.rank + dir) % mod == c2.rank
@ -587,7 +587,7 @@ class DoubleRussianSpider(RussianSpider, DoubleRussianSolitaire):
# ************************************************************************ # ************************************************************************
class Brisbane_RowStack(Yukon_AC_RowStack): class Brisbane_RowStack(Yukon_AC_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return (c1.rank + self.cap.dir) % self.cap.mod == c2.rank return (c1.rank + self.cap.dir) % self.cap.mod == c2.rank
def getHelp(self): def getHelp(self):

View file

@ -22,14 +22,12 @@
# ---------------------------------------------------------------------------## # ---------------------------------------------------------------------------##
# imports
import os import os
import re import re
import subprocess import subprocess
import time import time
from io import BytesIO from io import BytesIO
# PySol imports
from pysollib.mfxutil import destruct from pysollib.mfxutil import destruct
from pysollib.pysolrandom import constructRandom from pysollib.pysolrandom import constructRandom
from pysollib.settings import DEBUG, FCS_COMMAND from pysollib.settings import DEBUG, FCS_COMMAND
@ -704,7 +702,6 @@ class Yukon_Hint(YukonType_Hint):
return score + bonus, color return score + bonus, color
# FIXME
class FreeCellType_Hint(CautiousDefaultHint): class FreeCellType_Hint(CautiousDefaultHint):
pass pass
@ -729,10 +726,6 @@ class PySolHintLayoutImportError(Exception):
return self.msg + ":\n\n" + ', '.join(self.cards) return self.msg + ":\n\n" + ', '.join(self.cards)
# ************************************************************************
# * FreeCell-Solver
# ************************************************************************
class Base_Solver_Hint: class Base_Solver_Hint:
def __init__(self, game, dialog, **game_type): def __init__(self, game, dialog, **game_type):
self.game = game self.game = game
@ -752,8 +745,9 @@ class Base_Solver_Hint:
self.base_rank = game_type['base_rank'] self.base_rank = game_type['base_rank']
else: else:
self.base_rank = game.s.foundations[0].cap.base_rank self.base_rank = game.s.foundations[0].cap.base_rank
# print 'game_type:', game_type
# print 'base_rank:', self.base_rank def _setText(self, **kw):
return self.dialog.setText(**kw)
def config(self, **kw): def config(self, **kw):
self.options.update(kw) self.options.update(kw)
@ -761,18 +755,18 @@ class Base_Solver_Hint:
def _card2str_format(self, fmt, rank, suit): def _card2str_format(self, fmt, rank, suit):
# row and reserves # row and reserves
rank = (rank-self.base_rank) % 13 rank = (rank-self.base_rank) % 13
return fmt % {'R': "A23456789TJQK"[rank], 'S': "CSHD"[suit]} return fmt.format(R="A23456789TJQK"[rank], S="CSHD"[suit])
def card2str1_(self, rank, suit): def card2str1_(self, rank, suit):
# row and reserves # row and reserves
return self._card2str_format('%(R)s%(S)s', rank, suit) return self._card2str_format('{R}{S}', rank, suit)
def card2str1(self, card): def card2str1(self, card):
return self.card2str1_(card.rank, card.suit) return self.card2str1_(card.rank, card.suit)
def card2str2(self, card): def card2str2(self, card):
# foundations # foundations
return self._card2str_format('%(S)s-%(R)s', card.rank, card.suit) return self._card2str_format('{S}-{R}', card.rank, card.suit)
# hard solvable: Freecell #47038300998351211829 (65539 iters) # hard solvable: Freecell #47038300998351211829 (65539 iters)
@ -780,7 +774,6 @@ class Base_Solver_Hint:
if taken_hint and taken_hint[6]: if taken_hint and taken_hint[6]:
return [taken_hint[6]] return [taken_hint[6]]
h = self.hints[self.hints_index] h = self.hints[self.hints_index]
# print 'getHints', taken_hint, h
if h is None: if h is None:
return None return None
ncards, src, dest = h ncards, src, dest = h
@ -793,10 +786,7 @@ class Base_Solver_Hint:
if src is self.game.s.talon: if src is self.game.s.talon:
if not src.cards[-1].face_up: if not src.cards[-1].face_up:
self.game.flipMove(src) self.game.flipMove(src)
# src.prepareStack()
# src.dealCards()
dest = self.game.s.foundations[0] dest = self.game.s.foundations[0]
# skip = True
else: else:
cards = src.cards[-ncards:] cards = src.cards[-ncards:]
for f in self.game.s.foundations: for f in self.game.s.foundations:
@ -808,7 +798,6 @@ class Base_Solver_Hint:
if skip: if skip:
return [] return []
hint = (999999, 0, ncards, src, dest, None, thint) hint = (999999, 0, ncards, src, dest, None, thint)
# print hint
return [hint] return [hint]
def colonPrefixMatch(self, prefix, s): def colonPrefixMatch(self, prefix, s):
@ -838,6 +827,25 @@ class Base_Solver_Hint:
return BytesIO(pout), BytesIO(perr) return BytesIO(pout), BytesIO(perr)
use_fc_solve_lib = False
try:
import freecell_solver
fc_solve_lib_obj = freecell_solver.FreecellSolver()
use_fc_solve_lib = True
except BaseException:
pass
use_bh_solve_lib = False
try:
import black_hole_solver
bh_solve_lib_obj = black_hole_solver.BlackHoleSolver()
use_bh_solve_lib = True
except BaseException:
pass
class FreeCellSolver_Hint(Base_Solver_Hint): class FreeCellSolver_Hint(Base_Solver_Hint):
def _determineIfSolverState(self, line): def _determineIfSolverState(self, line):
if re.search('^(?:Iterations count exceeded)', line): if re.search('^(?:Iterations count exceeded)', line):
@ -854,8 +862,8 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
return ('preset' in game_type and return ('preset' in game_type and
game_type['preset'] == 'simple_simon') game_type['preset'] == 'simple_simon')
def _addBoardLine(self, l): def _addBoardLine(self, line):
self.board += l + '\n' self.board += line + '\n'
return return
def _addPrefixLine(self, prefix, b): def _addPrefixLine(self, prefix, b):
@ -975,8 +983,6 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
game = self.game game = self.game
self.board = '' self.board = ''
is_simple_simon = self._isSimpleSimon() is_simple_simon = self._isSimpleSimon()
#
#
b = '' b = ''
for s in game.s.foundations: for s in game.s.foundations:
if s.cards: if s.cards:
@ -1017,32 +1023,30 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
progress = self.options['progress'] progress = self.options['progress']
board = self.calcBoardString() board = self.calcBoardString()
#
if DEBUG: if DEBUG:
print('--------------------\n', board, '--------------------') print('--------------------\n', board, '--------------------')
#
args = [] args = []
# args += ['-sam', '-p', '-opt', '--display-10-as-t'] if use_fc_solve_lib:
args += ['-m', '-p', '-opt', '-sel'] args += ['--reset', '-opt', ]
if FCS_VERSION >= (4, 20, 0): else:
args += ['-hoi'] args += ['-m', '-p', '-opt', '-sel']
if progress: if FCS_VERSION >= (4, 20, 0):
args += ['-hoi']
if (not use_fc_solve_lib) and progress:
args += ['--iter-output'] args += ['--iter-output']
fcs_iter_output_step = None fcs_iter_output_step = None
if FCS_VERSION >= (4, 20, 0): if FCS_VERSION >= (4, 20, 0):
# fcs_iter_output_step = 10000
fcs_iter_output_step = self.options['iters_step'] fcs_iter_output_step = self.options['iters_step']
args += ['--iter-output-step', str(fcs_iter_output_step)] args += ['--iter-output-step', str(fcs_iter_output_step)]
if DEBUG: if DEBUG:
args += ['-s'] args += ['-s']
if self.options['preset'] and self.options['preset'] != 'none': if self.options['preset'] and self.options['preset'] != 'none':
args += ['--load-config', self.options['preset']] args += ['--load-config', self.options['preset']]
args += ['--max-iters', self.options['max_iters'], args += ['--max-iters', str(self.options['max_iters']),
'--decks-num', game.gameinfo.decks, '--decks-num', str(game.gameinfo.decks),
'--stacks-num', len(game.s.rows), '--stacks-num', str(len(game.s.rows)),
'--freecells-num', len(game.s.reserves), '--freecells-num', str(len(game.s.reserves)),
] ]
#
if 'preset' in game_type: if 'preset' in game_type:
args += ['--preset', game_type['preset']] args += ['--preset', game_type['preset']]
if 'sbb' in game_type: if 'sbb' in game_type:
@ -1052,10 +1056,13 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
if 'esf' in game_type: if 'esf' in game_type:
args += ['--empty-stacks-filled-by', game_type['esf']] args += ['--empty-stacks-filled-by', game_type['esf']]
command = FCS_COMMAND+' '+' '.join([str(i) for i in args]) if use_fc_solve_lib:
pout, perr = self.run_solver(command, board) fc_solve_lib_obj.input_cmd_line(args)
status = fc_solve_lib_obj.solve_board(board)
else:
command = FCS_COMMAND+' '+' '.join(args)
pout, perr = self.run_solver(command, board)
self.solver_state = 'unknown' self.solver_state = 'unknown'
#
stack_types = { stack_types = {
'the': game.s.foundations, 'the': game.s.foundations,
'stack': game.s.rows, 'stack': game.s.rows,
@ -1063,8 +1070,7 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
} }
if DEBUG: if DEBUG:
start_time = time.time() start_time = time.time()
if progress: if not(use_fc_solve_lib) and progress:
# iteration output
iter_ = 0 iter_ = 0
depth = 0 depth = 0
states = 0 states = 0
@ -1081,97 +1087,113 @@ class FreeCellSolver_Hint(Base_Solver_Hint):
elif self.colonPrefixMatch('Stored-States', s): elif self.colonPrefixMatch('Stored-States', s):
states = self._v states = self._v
if iter_ % 100 == 0 or fcs_iter_output_step: if iter_ % 100 == 0 or fcs_iter_output_step:
self.dialog.setText(iter=iter_, depth=depth, self._setText(iter=iter_, depth=depth, states=states)
states=states)
elif re.search('^(?:-=-=)', s): elif re.search('^(?:-=-=)', s):
break break
elif self._determineIfSolverState(s): elif self._determineIfSolverState(s):
break break
self.dialog.setText(iter=iter_, depth=depth, states=states) self._setText(iter=iter_, depth=depth, states=states)
hints = [] hints = []
for sbytes in pout: if use_fc_solve_lib:
s = six.text_type(sbytes, encoding='utf-8') self._setText(
if DEBUG: iter=fc_solve_lib_obj.get_num_times(),
print(s) depth=0,
if self._determineIfSolverState(s): states=fc_solve_lib_obj.get_num_states_in_collection(),
next )
m = re.match('Total number of states checked is ([0-9]+)\\.', s) if status == 0:
if m: m = fc_solve_lib_obj.get_next_move()
iter_ = int(m.group(1)) while m:
self.dialog.setText(iter=iter_) type_ = ord(m.s[0])
src = ord(m.s[1])
dest = ord(m.s[2])
hints.append([
(ord(m.s[3]) if type_ == 0
else (13 if type_ == 11 else 1)),
(game.s.rows if (type_ in [0, 1, 4, 11, ])
else game.s.reserves)[src],
(game.s.rows[dest] if (type_ in [0, 2])
else (game.s.reserves[dest]
if (type_ in [1, 3]) else None))])
m = re.match('This scan generated ([0-9]+) states\\.', s) m = fc_solve_lib_obj.get_next_move()
if m:
states = int(m.group(1))
self.dialog.setText(states=states)
m = re.match('Move (.*)', s)
if not m:
continue
move_s = m.group(1)
m = re.match(
'the sequence on top of Stack ([0-9]+) to the foundations',
move_s)
if m:
ncards = 13
st = stack_types['stack']
sn = int(m.group(1))
src = st[sn]
dest = None
else: else:
self.solver_state = 'unsolved'
else:
for sbytes in pout:
s = six.text_type(sbytes, encoding='utf-8')
if DEBUG:
print(s)
if self._determineIfSolverState(s):
break
m = re.match( m = re.match(
'(?P<ncards>a card|(?P<count>[0-9]+) cards) ' 'Total number of states checked is ([0-9]+)\\.', s)
'from (?P<source_type>stack|freecell) ' if m:
'(?P<source_idx>[0-9]+) to ' self._setText(iter=int(m.group(1)))
'(?P<dest>the foundations|(?P<dest_type>freecell|stack) '
'(?P<dest_idx>[0-9]+))\\s*', move_s)
m = re.match('This scan generated ([0-9]+) states\\.', s)
if m:
self._setText(states=int(m.group(1)))
m = re.match('Move (.*)', s)
if not m: if not m:
continue continue
ncards = m.group('ncards') move_s = m.group(1)
if ncards == 'a card':
ncards = 1
else:
ncards = int(m.group('count'))
st = stack_types[m.group('source_type')] m = re.match(
sn = int(m.group('source_idx')) 'the sequence on top of Stack ([0-9]+) to the foundations',
src = st[sn] # source stack move_s)
dest_s = m.group('dest') if m:
if dest_s == 'the foundations': ncards = 13
# to foundation st = stack_types['stack']
sn = int(m.group(1))
src = st[sn]
dest = None dest = None
else: else:
# to rows or reserves m = re.match(
dt = stack_types[m.group('dest_type')] '(?P<ncards>a card|(?P<count>[0-9]+) cards) '
dn = int(m.group('dest_idx')) 'from (?P<source_type>stack|freecell) '
dest = dt[dn] '(?P<source_idx>[0-9]+) to '
'(?P<dest>the foundations|'
'(?P<dest_type>freecell|stack) '
'(?P<dest_idx>[0-9]+))\\s*', move_s)
hints.append([ncards, src, dest]) if not m:
# print src, dest, ncards continue
if m.group('ncards') == 'a card':
ncards = 1
else:
ncards = int(m.group('count'))
st = stack_types[m.group('source_type')]
sn = int(m.group('source_idx'))
src = st[sn]
dest_s = m.group('dest')
if dest_s == 'the foundations':
dest = None
else:
dt = stack_types[m.group('dest_type')]
dest = dt[int(m.group('dest_idx'))]
hints.append([ncards, src, dest])
#
if DEBUG: if DEBUG:
print('time:', time.time()-start_time) print('time:', time.time()-start_time)
# print perr.read(),
self.hints = hints self.hints = hints
if len(hints) > 0: if len(hints) > 0:
if self.solver_state != 'intractable': if self.solver_state != 'intractable':
self.solver_state = 'solved' self.solver_state = 'solved'
self.hints.append(None) # XXX self.hints.append(None)
# print self.hints if not use_fc_solve_lib:
pout.close()
pout.close() perr.close()
perr.close()
class BlackHoleSolver_Hint(Base_Solver_Hint): class BlackHoleSolver_Hint(Base_Solver_Hint):
@ -1206,96 +1228,116 @@ class BlackHoleSolver_Hint(Base_Solver_Hint):
game_type = self.game_type game_type = self.game_type
board = self.calcBoardString() board = self.calcBoardString()
#
if DEBUG: if DEBUG:
print('--------------------\n', board, '--------------------') print('--------------------\n', board, '--------------------')
# if use_bh_solve_lib:
args = [] # global bh_solve_lib_obj
# args += ['-sam', '-p', '-opt', '--display-10-as-t'] # bh_solve_lib_obj = bh_solve_lib_obj.new_bhs_user_handle()
args += ['--game', game_type['preset'], '--rank-reach-prune'] bh_solve_lib_obj.recycle()
args += ['--max-iters', self.options['max_iters']] bh_solve_lib_obj.read_board(
if 'queens_on_kings' in game_type: board=board,
args += ['--queens-on-kings'] game_type=game_type['preset'],
if 'wrap_ranks' in game_type: place_queens_on_kings=(
args += ['--wrap-ranks'] game_type['queens_on_kings']
# if ('queens_on_kings' in game_type) else True),
wrap_ranks=(
game_type['wrap_ranks']
if ('wrap_ranks' in game_type) else True),
)
bh_solve_lib_obj.limit_iterations(self.options['max_iters'])
else:
args = []
args += ['--game', game_type['preset'], '--rank-reach-prune']
args += ['--max-iters', str(self.options['max_iters'])]
if 'queens_on_kings' in game_type:
args += ['--queens-on-kings']
if 'wrap_ranks' in game_type:
args += ['--wrap-ranks']
command = self.BLACK_HOLE_SOLVER_COMMAND + ' ' + ' '.join(args)
command = self.BLACK_HOLE_SOLVER_COMMAND + ' ' + \
' '.join([str(i) for i in args])
pout, perr = self.run_solver(command, board)
#
if DEBUG: if DEBUG:
start_time = time.time() start_time = time.time()
result = '' result = ''
# iteration output
iter_ = 0
depth = 0
states = 0
for sbytes in pout: if use_bh_solve_lib:
s = six.text_type(sbytes, encoding='utf-8') ret_code = bh_solve_lib_obj.resume_solution()
if DEBUG >= 5: else:
print(s) pout, perr = self.run_solver(command, board)
m = re.search('^(Intractable|Unsolved|Solved)!', s.rstrip()) for sbytes in pout:
if m: s = six.text_type(sbytes, encoding='utf-8')
result = m.group(1) if DEBUG >= 5:
break print(s)
self.dialog.setText(iter=iter_, depth=depth, states=states) m = re.search('^(Intractable|Unsolved|Solved)!', s.rstrip())
self.solver_state = result.lower() if m:
result = m.group(1)
break
self._setText(iter=0, depth=0, states=0)
hints = [] hints = []
for sbytes in pout: if use_bh_solve_lib:
s = six.text_type(sbytes, encoding='utf-8') self.solver_state = (
if DEBUG: 'solved' if ret_code == 0 else
print(s) ('intractable'
if bh_solve_lib_obj.ret_code_is_suspend(ret_code)
else 'unsolved'))
self._setText(iter=bh_solve_lib_obj.get_num_times())
self._setText(
states=bh_solve_lib_obj.get_num_states_in_collection())
if self.solver_state == 'solved':
m = bh_solve_lib_obj.get_next_move()
while m:
found_stack_idx = m.get_column_idx()
if len(game.s.rows) > found_stack_idx >= 0:
src = game.s.rows[found_stack_idx]
if s.strip() == 'Deal talon': hints.append([1, src, None])
hints.append([1, game.s.talon, None]) else:
continue hints.append([1, game.s.talon, None])
m = bh_solve_lib_obj.get_next_move()
else:
self.solver_state = result.lower()
for sbytes in pout:
s = six.text_type(sbytes, encoding='utf-8')
if DEBUG:
print(s)
m = re.match('Total number of states checked is ([0-9]+)\\.', s) if s.strip() == 'Deal talon':
if m: hints.append([1, game.s.talon, None])
iter_ = int(m.group(1)) continue
self.dialog.setText(iter=iter_)
continue
m = re.match('This scan generated ([0-9]+) states\\.', s) m = re.match(
'Total number of states checked is ([0-9]+)\\.', s)
if m:
self._setText(iter=int(m.group(1)))
continue
if m: m = re.match('This scan generated ([0-9]+) states\\.', s)
states = int(m.group(1))
self.dialog.setText(states=states)
continue
m = re.match( if m:
'Move a card from stack ([0-9]+) to the foundations', s) self._setText(states=int(m.group(1)))
if not m: continue
continue
found_stack_idx = int(m.group(1)) m = re.match(
ncards = 1 'Move a card from stack ([0-9]+) to the foundations', s)
st = game.s.rows if not m:
sn = found_stack_idx continue
src = st[sn] # source stack
dest = None
hints.append([ncards, src, dest]) found_stack_idx = int(m.group(1))
# print src, dest, ncards src = game.s.rows[found_stack_idx]
hints.append([1, src, None])
pout.close()
perr.close()
#
if DEBUG: if DEBUG:
print('time:', time.time()-start_time) print('time:', time.time()-start_time)
# print perr.read(),
hints.append(None)
self.hints = hints self.hints = hints
self.hints.append(None) # XXX
# print self.hints
pout.close()
perr.close()
class FreeCellSolverWrapper: class FreeCellSolverWrapper:

View file

@ -494,9 +494,9 @@ class SubsampledImages(Images):
def getShadow(self, ncards): def getShadow(self, ncards):
return None return None
def _subsample(self, l, r): def _subsample(self, images_list, r):
s = [] s = []
for im in l: for im in images_list:
if im is None or r == 1: if im is None or r == 1:
s.append(im) s.append(im)
else: else:

View file

@ -444,10 +444,10 @@ class SelectGameDialog(object):
nodes = n.getContents() nodes = n.getContents()
if type(nodes) is list: if type(nodes) is list:
# Blaetter # Blaetter
for l in nodes: for node in nodes:
# print ('**game=%s' % l.text) # print ('**game=%s' % node.text)
yield LGameNode( yield LGameNode(
l, v, text=l.text, node, v, text=node.text,
is_leaf=True, is_leaf=True,
command=self.selectCmd) command=self.selectCmd)

View file

@ -458,12 +458,12 @@ class PysolMenubarTk:
def _createSelectMenu(self, games, menu): def _createSelectMenu(self, games, menu):
assert isinstance(menu, gtk.Menu) assert isinstance(menu, gtk.Menu)
self._addPopularGamesMenu(games, menu) self._addPopularGamesMenu(games, menu)
for l, d in ( for label, d in (
(ltk2gtk('&French games'), GI.SELECT_GAME_BY_TYPE), (ltk2gtk('&French games'), GI.SELECT_GAME_BY_TYPE),
(ltk2gtk('&Oriental games'), GI.SELECT_ORIENTAL_GAME_BY_TYPE), (ltk2gtk('&Oriental games'), GI.SELECT_ORIENTAL_GAME_BY_TYPE),
(ltk2gtk('&Special games'), GI.SELECT_SPECIAL_GAME_BY_TYPE), (ltk2gtk('&Special games'), GI.SELECT_SPECIAL_GAME_BY_TYPE),
): ):
self._addGamesByType(games, menu, l, d) self._addGamesByType(games, menu, label, d)
self._addMahjonggGamesMenu(games, menu) self._addMahjonggGamesMenu(games, menu)
sep = gtk.SeparatorMenuItem() sep = gtk.SeparatorMenuItem()
menu.add(sep) menu.add(sep)

View file

@ -257,8 +257,8 @@ _wrap_handlers = {
__bindings = {} __bindings = {}
def _wrap_event(widget, event, l): def _wrap_event(widget, event, funcs_list):
for wrap, func in l: for wrap, func in funcs_list:
if wrap(event): if wrap(event):
# print "event:", wrap, func, event # print "event:", wrap, func, event
return func(event) return func(event)

View file

@ -28,10 +28,11 @@ import re
import pysol_cards import pysol_cards
assert getattr(pysol_cards, 'VERSION', (0, 0, 0)) >= (0, 8, 17), ( assert getattr(pysol_cards, 'VERSION', (0, 0, 0)) >= (0, 8, 17), (
"Newer version of https://pypi.org/project/pysol-cards is required.") "Newer version of https://pypi.org/project/pysol-cards is required.")
import pysol_cards.random # noqa: I100 import pysol_cards.random # noqa: E402,I100
import pysol_cards.random_base # noqa: I100 import pysol_cards.random_base # noqa: E402,I100
from pysol_cards.random import LCRandom31, match_ms_deal_prefix # noqa: I100 from pysol_cards.random import LCRandom31 # noqa: E402,I100
from pysol_cards.random import CUSTOM_BIT, MS_LONG_BIT # noqa: I100 from pysol_cards.random import match_ms_deal_prefix # noqa: E402,I100
from pysol_cards.random import CUSTOM_BIT, MS_LONG_BIT # noqa: E402,I100
class CustomRandom(pysol_cards.random_base.RandomBase): class CustomRandom(pysol_cards.random_base.RandomBase):

View file

@ -32,7 +32,7 @@ PACKAGE = 'PySolFC'
TITLE = 'PySol' TITLE = 'PySol'
PACKAGE_URL = 'http://pysolfc.sourceforge.net/' PACKAGE_URL = 'http://pysolfc.sourceforge.net/'
VERSION_TUPLE = (2, 8, 0) VERSION_TUPLE = (2, 10, 0)
VERSION = '.'.join(map(str, VERSION_TUPLE)) VERSION = '.'.join(map(str, VERSION_TUPLE))
# Tk windowing system (auto set up in init.py) # Tk windowing system (auto set up in init.py)

View file

@ -1249,6 +1249,8 @@ class Stack:
def startDrag(self, event, sound=True): def startDrag(self, event, sound=True):
# print event.x, event.y # print event.x, event.y
assert self.game.drag.stack is None assert self.game.drag.stack is None
# import pdb
# pdb.set_trace()
i = self._findCard(event) i = self._findCard(event)
if i < 0 or not self.canMoveCards(self.cards[i:]): if i < 0 or not self.canMoveCards(self.cards[i:]):
return return
@ -2075,6 +2077,9 @@ class OpenStack(Stack):
return self.basicAcceptsCards(from_stack, cards) return self.basicAcceptsCards(from_stack, cards)
def canMoveCards(self, cards): def canMoveCards(self, cards):
# import pdb
# pdb.set_trace()
# print('OpenStack.canMoveCards()', cards)
# default for OpenStack: we can move the top card # default for OpenStack: we can move the top card
# (max_move defaults to 1) # (max_move defaults to 1)
return self.basicCanMoveCards(cards) return self.basicCanMoveCards(cards)
@ -2458,6 +2463,7 @@ class BasicRowStack(OpenStack):
# return self._getBaseCard() # return self._getBaseCard()
def spiderCanDropCards(self, stacks): def spiderCanDropCards(self, stacks):
# print('spiderCanDropCards()', stacks)
# drop whole sequence # drop whole sequence
if len(self.cards) < 13: if len(self.cards) < 13:
return (None, 0) return (None, 0)
@ -2629,15 +2635,17 @@ class Yukon_AC_RowStack(BasicRowStack):
kwdefault(cap, max_move=999999, max_accept=999999) kwdefault(cap, max_move=999999, max_accept=999999)
BasicRowStack.__init__(self, x, y, game, **cap) BasicRowStack.__init__(self, x, y, game, **cap)
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
# print('Yukon_AC_RowStack._isYukonSequence()', c1, c2)
return ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank and return ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank and
c1.color != c2.color) c1.color != c2.color)
def acceptsCards(self, from_stack, cards): def acceptsCards(self, from_stack, cards):
# print('Yukon_AC_RowStack.acceptsCards()', from_stack, cards)
if not self.basicAcceptsCards(from_stack, cards): if not self.basicAcceptsCards(from_stack, cards):
return False return False
# [topcard + card[0]] must be acceptable # [topcard + card[0]] must be acceptable
if self.cards and not self._isSequence(self.cards[-1], cards[0]): if self.cards and not self._isYukonSequence(self.cards[-1], cards[0]):
return False return False
return True return True
@ -2659,7 +2667,7 @@ class Yukon_AC_RowStack(BasicRowStack):
# A Yukon_SameSuit_RowStack builds down by rank and suit, # A Yukon_SameSuit_RowStack builds down by rank and suit,
# but can move any face-up cards regardless of sequence. # but can move any face-up cards regardless of sequence.
class Yukon_SS_RowStack(Yukon_AC_RowStack): class Yukon_SS_RowStack(Yukon_AC_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank and return ((c1.rank + self.cap.dir) % self.cap.mod == c2.rank and
c1.suit == c2.suit) c1.suit == c2.suit)
@ -2678,7 +2686,7 @@ class Yukon_SS_RowStack(Yukon_AC_RowStack):
# A Yukon_Rank_RowStack builds down by rank # A Yukon_Rank_RowStack builds down by rank
# but can move any face-up cards regardless of sequence. # but can move any face-up cards regardless of sequence.
class Yukon_RK_RowStack(Yukon_AC_RowStack): class Yukon_RK_RowStack(Yukon_AC_RowStack):
def _isSequence(self, c1, c2): def _isYukonSequence(self, c1, c2):
return (c1.rank + self.cap.dir) % self.cap.mod == c2.rank return (c1.rank + self.cap.dir) % self.cap.mod == c2.rank
def getHelp(self): def getHelp(self):
@ -3126,6 +3134,8 @@ class StackWrapper:
# return a new stack (an instance of the stack class) # return a new stack (an instance of the stack class)
def __call__(self, x, y, game, **cap): def __call__(self, x, y, game, **cap):
# must preserve self.cap, so create a shallow copy # must preserve self.cap, so create a shallow copy
# import pdb
# pdb.set_trace()
c = self.cap.copy() c = self.cap.copy()
kwdefault(c, **cap) kwdefault(c, **cap)
return self.stack_class(x, y, game, **c) return self.stack_class(x, y, game, **c)

View file

@ -809,8 +809,8 @@ class TopFrame(ttk.Frame):
# s.score_casino_result.min, # s.score_casino_result.min,
# s.score_casino_result.max, # s.score_casino_result.max,
# round(s.score_casino_result.average, 2), )) # round(s.score_casino_result.average, 2), ))
for l, min, max, avr, tot, top in ll: for label, min, max, avr, tot, top in ll:
ttk.Label(frame, text=l ttk.Label(frame, text=label
).grid(row=row, column=0, padx=5, pady=5) ).grid(row=row, column=0, padx=5, pady=5)
ttk.Label(frame, text=str(min) ttk.Label(frame, text=str(min)
).grid(row=row, column=1, padx=5, pady=5) ).grid(row=row, column=1, padx=5, pady=5)

View file

@ -772,8 +772,8 @@ class Top_StatsDialog(MfxDialog):
# s.score_casino_result.min, # s.score_casino_result.min,
# s.score_casino_result.max, # s.score_casino_result.max,
# round(s.score_casino_result.average, 2), )) # round(s.score_casino_result.average, 2), ))
for l, min, max, avr, tot, top in ll: for label, min, max, avr, tot, top in ll:
tkinter.Label(frame, text=l).grid(row=row, column=0) tkinter.Label(frame, text=label).grid(row=row, column=0)
tkinter.Label(frame, text=str(min)).grid(row=row, column=1) tkinter.Label(frame, text=str(min)).grid(row=row, column=1)
tkinter.Label(frame, text=str(max)).grid(row=row, column=2) tkinter.Label(frame, text=str(max)).grid(row=row, column=2)
tkinter.Label(frame, text=str(avr)).grid(row=row, column=3) tkinter.Label(frame, text=str(avr)).grid(row=row, column=3)

View file

@ -178,8 +178,8 @@ class FindCardDialog(tkinter.Toplevel):
item.config(state=state) item.config(state=state)
def destroy(self, *args): def destroy(self, *args):
for l in self.groups: for group in self.groups:
unbind_destroy(l) unbind_destroy(group)
unbind_destroy(self) unbind_destroy(self)
if self.timer: if self.timer:
after_cancel(self.timer) after_cancel(self.timer)

View file

@ -6,7 +6,9 @@ from pysol_tests.common_mocks1 import MockApp, MockCanvas, MockItem, MockTalon
import pysollib.stack import pysollib.stack
from pysollib.acard import AbstractCard from pysollib.acard import AbstractCard
from pysollib.games.spider import Scorpion_RowStack, Spider_RowStack from pysollib.games.spider import ScorpionTail_RowStack
from pysollib.games.spider import Scorpion_RowStack
from pysollib.games.spider import Spider_RowStack
class MockGame: class MockGame:
@ -41,9 +43,11 @@ class Mock_S_Game:
class MyTests(unittest.TestCase): class MyTests(unittest.TestCase):
def _calc_Scorpion_stack(self): def _calc_Scorpion_stack(self, isScorpionTail):
g = MockGame() g = MockGame()
stack = Scorpion_RowStack(0, 0, g) stack = (ScorpionTail_RowStack
if isScorpionTail
else Scorpion_RowStack)(0, 0, g)
for s, r in [(2, 5), (3, 7), (2, 7), (2, 0), (2, 3), (2, 4), (1, 4)]: for s, r in [(2, 5), (3, 7), (2, 7), (2, 0), (2, 3), (2, 4), (1, 4)]:
c = AbstractCard(1000+r*100+s*10, 0, s, r, g) c = AbstractCard(1000+r*100+s*10, 0, s, r, g)
c.face_up = True c.face_up = True
@ -52,14 +56,16 @@ class MyTests(unittest.TestCase):
return stack return stack
def test_canMoveCards(self): def test_canMoveCards(self):
stack = self._calc_Scorpion_stack() for isScorpionTail in [False, True]:
stack.canMoveCards(stack.cards[6:]) stack = self._calc_Scorpion_stack(isScorpionTail)
self.assertTrue(stack) stack.canMoveCards(stack.cards[6:])
self.assertTrue(stack)
def test_canMoveCards_non_top(self): def test_canMoveCards_non_top(self):
stack = self._calc_Scorpion_stack() for isScorpionTail in [False, True]:
self.assertTrue(stack.canMoveCards(stack.cards[4:])) stack = self._calc_Scorpion_stack(isScorpionTail)
self.assertTrue(stack) self.assertTrue(stack.canMoveCards(stack.cards[4:]))
self.assertTrue(stack)
def _calc_Spider_stack(self): def _calc_Spider_stack(self):
g = MockGame() g = MockGame()