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Twenty-two additional missing game rules.
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25 changed files with 381 additions and 3 deletions
13
html-src/rules/bavarianpatience.html
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13
html-src/rules/bavarianpatience.html
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@ -0,0 +1,13 @@
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<h1>Bavarian Patience</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the tableau in eight piles of thirteen
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cards.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="germanpatience.html">German Patience</a>,
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but with ten tableau piles.
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23
html-src/rules/bigforty.html
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html-src/rules/bigforty.html
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@ -0,0 +1,23 @@
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<h1>Big Forty</h1>
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<p>
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Klondike type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Forty cards are dealt to the tableau in ten piles of four
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cards each, all face-up. Tableau piles are built down by
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same suit, and any card or valid sequence of cards can be
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moved between tableau piles. Empty tableau piles can be
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be filled by card or sequence.
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<p>
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When there are no moves left, you can deal cards from the
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talon one at a time, and move them to appropriate tableau
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or foundation piles. You can go through the deck as many
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times as necessary.
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<p>
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Foundations are built up by same suit from ace to king.
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The game is won if all cards are moved to the foundations.
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@ -1,6 +1,6 @@
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<h1>Carlton</h1>
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<p>
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Yukon type. 2 decks. No redeal.
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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12
html-src/rules/chineseklondike.html
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12
html-src/rules/chineseklondike.html
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@ -0,0 +1,12 @@
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<h1>Chinese Klondike</h1>
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<p>
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Klondike type. 3 decks. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>, but with three
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decks, only three suits, and twelve tableau piles.
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30
html-src/rules/devilssolitaire.html
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30
html-src/rules/devilssolitaire.html
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@ -0,0 +1,30 @@
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<h1>Devil's Solitaire</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the right foundation.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of eight tableau piles, and eight
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cards are dealt to a single reserve. No building is allowed
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on the tableau, and empty tableau piles are filled from the waste
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pile immediately.
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<p>
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A single foundation is built up starting with
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the rank one higher than the top card of the reserve, regardless
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of suit, turning the corner from ace to king as necessary (if the
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top card of the reserve is a king, the foundation starts from an
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ace).
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<p>
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If the top card of the reserve can be moved to the foundation, it
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is done so immediately, then all of the cards in the foundation
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are immediately moved to a second foundation on the right. Then,
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the first foundation is built with the starting card based on the
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next card in the reserve.
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<p>
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Cards are dealt from the talon one at a time, and can be moved to
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the foundations. Two redeals are allowed. The game is won if all
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cards are moved to the foundation on the right.
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13
html-src/rules/eternaltriangle.html
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html-src/rules/eternaltriangle.html
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@ -0,0 +1,13 @@
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<h1>Eternal Triangle</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="hypotenuse.html">Hypotenuse</a>, but with
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all cards face-up.
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12
html-src/rules/finalbattle.html
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html-src/rules/finalbattle.html
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@ -0,0 +1,12 @@
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<h1>Final Battle</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="doublerail.html">Double Rail</a>,
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but with 6 piles.
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17
html-src/rules/formic.html
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17
html-src/rules/formic.html
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@ -0,0 +1,17 @@
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<h1>Formic</h1>
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<p>
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Numerica type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of four foundations and
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four tableau piles. Building on the tableau is
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not allowed. The foundations are built up or down
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by rank regardless of suit. If there are no moves
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left, you can deal a card from the talon to each of
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the tableau piles. The game is won if all cards are
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moved to the foundations.
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25
html-src/rules/gate.html
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25
html-src/rules/gate.html
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@ -0,0 +1,25 @@
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<h1>Gate</h1>
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<p>
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Canfield type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Five cards are dealt to each of two reserve piles, called the
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"gate-posts". A single card is dealt to each of eight tableau
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piles, called the "rails". The rails/tableau piles are built
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down by alternate color, and any card or valid sequence can be
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moved between them. Cards from the gate-posts can also be moved
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to the tableau or foundations.
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<p>
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Empty tableau piles are immediately filled from one of the
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gate-posts (whichever has more cards), or the waste pile if both
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are empty.
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<p>
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Draw cards from the talon one at a time, and can be moved to the
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foundations or tableau. No redeal is allowed. The foundations
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are built up by same suit from ace to king, and the game is won
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when all cards are moved to the foundations.
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21
html-src/rules/germanpatience.html
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21
html-src/rules/germanpatience.html
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@ -0,0 +1,21 @@
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<h1>German Patience</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the tableau in eight piles of thirteen
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cards.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of eight tableau piles. Tableau piles
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are built up by rank, regardless of suit, turning the corner from
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king to ace as necessary. Only single cards can be moved between
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tableau piles, and empty piles can be filled by any card. A max
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of 13 cards is allowed in each tableau pile.
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<p>
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Cards are dealt from the stock one at a time, and can be moved to
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appropriate tableau piles. No redeal is allowed. The game is won
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if you manage to get all the cards to the tableau, forming eight
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piles of thirteen cards.
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@ -9,4 +9,6 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but the piles build down by any suit but own.
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but the tableau is dealt in ten piles of three cards
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each, with the bottom card of each pile face-down, and
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the piles build down by any suit but own.
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26
html-src/rules/indianpatience.html
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html-src/rules/indianpatience.html
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<h1>Indian Patience</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but the tableau is dealt in ten piles of three cards
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each, with the bottom card of each pile face-down, and
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the piles build down by any suit but own.
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<p>
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Additionally, if there is a tableau pile with only a
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single card left in it while there are still cards in the
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talon, that tableau card can't be moved to another tableau
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pile, and no cards can be moved on top of it. Single cards
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can only be moved to the foundation, and once a pile is
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empty, three additional cards are dealt from the talon to
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fill the pile (with the bottom one face-down, like the
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initial deal). Once the talon has been emptied, single
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card tableau piles can be played normally.
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<p>
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This is a more difficult variant of <a href="indian.html">Indian</a>.
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15
html-src/rules/legion.html
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15
html-src/rules/legion.html
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<h1>Legion</h1>
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<p>
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Klondike type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but with a different layout, with piles containing
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1, 3, 5, 7, 7, 5, 3, and 1 cards from left to right,
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and only every other card is face-down. Also, no
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redeals are allowed.
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12
html-src/rules/littlegate.html
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12
html-src/rules/littlegate.html
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<h1>Little Gate</h1>
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<p>
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Canfield type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="gate.html">Gate</a>, but with
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only four tableau piles.
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13
html-src/rules/mancunian.html
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13
html-src/rules/mancunian.html
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@ -0,0 +1,13 @@
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<h1>Mancunian</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="realm.html">Realm</a>,
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but tableau piles are built up or down by rank,
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regardless of suit.
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@ -1,6 +1,6 @@
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<h1>Milligan Harp</h1>
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<p>
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Yukon type. 2 decks. No redeal.
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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27
html-src/rules/newyork.html
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27
html-src/rules/newyork.html
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<h1>New York</h1>
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<p>
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Fan game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of eight tableau piles, and one
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card is dealt to the foundations to determine the base rank
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of the foundations. The tableau piles are built down by
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alternate color, turning the corner from ace to king as
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necessary. Only single cards can be moved between tableau
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piles. Any card can be used to fill an empty tableau pile.
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<p>
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Cards are dealt from the talon one at a time, and can be
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moved to the foundation, tableau, or one of three reserve
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piles. The card on the top of each reserve pile can be moved
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to an appropriate tableau or foundation, but cards can only
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be moved to these reserves from the talon directly.
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<p>
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The foundations are built up by same suit, starting with the
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rank dealt to the foundations at the start of the game, turning
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the corner from king to ace as necessary. The game is won
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if all cards are moved to the foundations.
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14
html-src/rules/reserves.html
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14
html-src/rules/reserves.html
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@ -0,0 +1,14 @@
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<h1>Reserves</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="alhambra.html">Alhambra</a>,
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but the reserves contain four piles of twelve cards
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each. The waste pile is built up or down regardless
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of suit.
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16
html-src/rules/righttriangle.html
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16
html-src/rules/righttriangle.html
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<h1>Right Triangle</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="hypotenuse.html">Hypotenuse</a>, but once the
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talon is empty, it can be used as a reserve. Any single
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card can be moved to this reserve, and the topmost card from
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this reserve can be moved to a relevant tableau pile or
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foundation.
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14
html-src/rules/solidsquare.html
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14
html-src/rules/solidsquare.html
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@ -0,0 +1,14 @@
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<h1>Solid Square</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="unionsquare.html">Union Square</a>,
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but with twenty tableau piles, aces dealt to the
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foundations at the start, and empty tableau piles
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are immediately filled from the waste pile.
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14
html-src/rules/steve.html
Normal file
14
html-src/rules/steve.html
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<h1>Steve</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
|
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<p>
|
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Move all cards to the Foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="milliganharp.html">Milligan Harp</a>,
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but the tableau piles are built down regardless of suits,
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though only sequences of the same suit can be moved as a
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unit (similar to <a href="spider.html">Spider</a>.
|
15
html-src/rules/thirtytwocards.html
Normal file
15
html-src/rules/thirtytwocards.html
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<h1>Thirty Two Cards</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
|
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<p>
|
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="vague.html">Vague</a>,
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but with two decks, and thirty two tableau cards (as
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the game's name suggests). Additionally, one set of
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foundations is built down from king to ace while the
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other is built up from ace to king.
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17
html-src/rules/trillium.html
Normal file
17
html-src/rules/trillium.html
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@ -0,0 +1,17 @@
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<h1>Trillium</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Arrange all cards in columns with complete sequences from king to ace.
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<h3>Rules</h3>
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<p>
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Cards are dealt to thirteen piles of four cards each, with alternating
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cards face-up and face-down. Tableau piles are built down by alternate
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color, and any card or sequence of cards can be moved between piles.
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<p>
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When there are no moves left, you can deal one card from the top of the
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talon to each tableau pile. The game is won if you're able to organize
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all the cards into complete sequences from king to ace.
|
12
html-src/rules/tripleinterchange.html
Normal file
12
html-src/rules/tripleinterchange.html
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<h1>Triple Interchange</h1>
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<p>
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Forty Thieves type. 3 decks. Unlimited redeals.
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<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the foundations.
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|
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<h3>Quick Description</h3>
|
||||
<p>
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||||
Like <a href="interchange.html">Interchange</a>,
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but with three decks and nine piles of nine cards.
|
15
html-src/rules/york.html
Normal file
15
html-src/rules/york.html
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@ -0,0 +1,15 @@
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<h1>York</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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||||
<p>
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||||
Group all the cards in sets of 13 cards in descending sequence
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by suit and move such sets to the foundations.
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||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Like <a href="spider.html">Spider</a>,
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||||
but all cards are dealt to the tableau at the start,
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in twelve columns (four with eight cards and eight with nine),
|
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and sequences are allowed to turn the corner from ace to king.
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Reference in a new issue