From f23f58933fb8f66552242e2edbea680fb7e22d46 Mon Sep 17 00:00:00 2001 From: Joe R Date: Sat, 28 May 2022 17:10:54 -0400 Subject: [PATCH] Twenty-two additional missing game rules. --- html-src/rules/bavarianpatience.html | 13 ++++++++++++ html-src/rules/bigforty.html | 23 ++++++++++++++++++++ html-src/rules/carlton.html | 2 +- html-src/rules/chineseklondike.html | 12 +++++++++++ html-src/rules/devilssolitaire.html | 30 +++++++++++++++++++++++++++ html-src/rules/eternaltriangle.html | 13 ++++++++++++ html-src/rules/finalbattle.html | 12 +++++++++++ html-src/rules/formic.html | 17 +++++++++++++++ html-src/rules/gate.html | 25 ++++++++++++++++++++++ html-src/rules/germanpatience.html | 21 +++++++++++++++++++ html-src/rules/indian.html | 4 +++- html-src/rules/indianpatience.html | 26 +++++++++++++++++++++++ html-src/rules/legion.html | 15 ++++++++++++++ html-src/rules/littlegate.html | 12 +++++++++++ html-src/rules/mancunian.html | 13 ++++++++++++ html-src/rules/milliganharp.html | 2 +- html-src/rules/newyork.html | 27 ++++++++++++++++++++++++ html-src/rules/reserves.html | 14 +++++++++++++ html-src/rules/righttriangle.html | 16 ++++++++++++++ html-src/rules/solidsquare.html | 14 +++++++++++++ html-src/rules/steve.html | 14 +++++++++++++ html-src/rules/thirtytwocards.html | 15 ++++++++++++++ html-src/rules/trillium.html | 17 +++++++++++++++ html-src/rules/tripleinterchange.html | 12 +++++++++++ html-src/rules/york.html | 15 ++++++++++++++ 25 files changed, 381 insertions(+), 3 deletions(-) create mode 100644 html-src/rules/bavarianpatience.html create mode 100644 html-src/rules/bigforty.html create mode 100644 html-src/rules/chineseklondike.html create mode 100644 html-src/rules/devilssolitaire.html create mode 100644 html-src/rules/eternaltriangle.html create mode 100644 html-src/rules/finalbattle.html create mode 100644 html-src/rules/formic.html create mode 100644 html-src/rules/gate.html create mode 100644 html-src/rules/germanpatience.html create mode 100644 html-src/rules/indianpatience.html create mode 100644 html-src/rules/legion.html create mode 100644 html-src/rules/littlegate.html create mode 100644 html-src/rules/mancunian.html create mode 100644 html-src/rules/newyork.html create mode 100644 html-src/rules/reserves.html create mode 100644 html-src/rules/righttriangle.html create mode 100644 html-src/rules/solidsquare.html create mode 100644 html-src/rules/steve.html create mode 100644 html-src/rules/thirtytwocards.html create mode 100644 html-src/rules/trillium.html create mode 100644 html-src/rules/tripleinterchange.html create mode 100644 html-src/rules/york.html diff --git a/html-src/rules/bavarianpatience.html b/html-src/rules/bavarianpatience.html new file mode 100644 index 00000000..ea801567 --- /dev/null +++ b/html-src/rules/bavarianpatience.html @@ -0,0 +1,13 @@ +

Bavarian Patience

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the tableau in eight piles of thirteen +cards. + +

Quick Description

+

+Just like German Patience, +but with ten tableau piles. diff --git a/html-src/rules/bigforty.html b/html-src/rules/bigforty.html new file mode 100644 index 00000000..736c9040 --- /dev/null +++ b/html-src/rules/bigforty.html @@ -0,0 +1,23 @@ +

Big Forty

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Forty cards are dealt to the tableau in ten piles of four +cards each, all face-up. Tableau piles are built down by +same suit, and any card or valid sequence of cards can be +moved between tableau piles. Empty tableau piles can be +be filled by card or sequence. +

+When there are no moves left, you can deal cards from the +talon one at a time, and move them to appropriate tableau +or foundation piles. You can go through the deck as many +times as necessary. +

+Foundations are built up by same suit from ace to king. +The game is won if all cards are moved to the foundations. diff --git a/html-src/rules/carlton.html b/html-src/rules/carlton.html index 763c4624..1657d9b4 100644 --- a/html-src/rules/carlton.html +++ b/html-src/rules/carlton.html @@ -1,6 +1,6 @@

Carlton

-Yukon type. 2 decks. No redeal. +Gypsy type. 2 decks. No redeal.

Object

diff --git a/html-src/rules/chineseklondike.html b/html-src/rules/chineseklondike.html new file mode 100644 index 00000000..2dc67166 --- /dev/null +++ b/html-src/rules/chineseklondike.html @@ -0,0 +1,12 @@ +

Chinese Klondike

+

+Klondike type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, but with three +decks, only three suits, and twelve tableau piles. diff --git a/html-src/rules/devilssolitaire.html b/html-src/rules/devilssolitaire.html new file mode 100644 index 00000000..f4ebef25 --- /dev/null +++ b/html-src/rules/devilssolitaire.html @@ -0,0 +1,30 @@ +

Devil's Solitaire

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the right foundation. + +

Rules

+

+A card is dealt to each of eight tableau piles, and eight +cards are dealt to a single reserve. No building is allowed +on the tableau, and empty tableau piles are filled from the waste +pile immediately. +

+A single foundation is built up starting with +the rank one higher than the top card of the reserve, regardless +of suit, turning the corner from ace to king as necessary (if the +top card of the reserve is a king, the foundation starts from an +ace). +

+If the top card of the reserve can be moved to the foundation, it +is done so immediately, then all of the cards in the foundation +are immediately moved to a second foundation on the right. Then, +the first foundation is built with the starting card based on the +next card in the reserve. +

+Cards are dealt from the talon one at a time, and can be moved to +the foundations. Two redeals are allowed. The game is won if all +cards are moved to the foundation on the right. diff --git a/html-src/rules/eternaltriangle.html b/html-src/rules/eternaltriangle.html new file mode 100644 index 00000000..7a7f03eb --- /dev/null +++ b/html-src/rules/eternaltriangle.html @@ -0,0 +1,13 @@ +

Eternal Triangle

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + + +

Quick Description

+

+Like Hypotenuse, but with +all cards face-up. diff --git a/html-src/rules/finalbattle.html b/html-src/rules/finalbattle.html new file mode 100644 index 00000000..bae6d727 --- /dev/null +++ b/html-src/rules/finalbattle.html @@ -0,0 +1,12 @@ +

Final Battle

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Rail, +but with 6 piles. diff --git a/html-src/rules/formic.html b/html-src/rules/formic.html new file mode 100644 index 00000000..5753fece --- /dev/null +++ b/html-src/rules/formic.html @@ -0,0 +1,17 @@ +

Formic

+

+Numerica type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+A card is dealt to each of four foundations and +four tableau piles. Building on the tableau is +not allowed. The foundations are built up or down +by rank regardless of suit. If there are no moves +left, you can deal a card from the talon to each of +the tableau piles. The game is won if all cards are +moved to the foundations. diff --git a/html-src/rules/gate.html b/html-src/rules/gate.html new file mode 100644 index 00000000..1de0ddf3 --- /dev/null +++ b/html-src/rules/gate.html @@ -0,0 +1,25 @@ +

Gate

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Five cards are dealt to each of two reserve piles, called the +"gate-posts". A single card is dealt to each of eight tableau +piles, called the "rails". The rails/tableau piles are built +down by alternate color, and any card or valid sequence can be +moved between them. Cards from the gate-posts can also be moved +to the tableau or foundations. +

+Empty tableau piles are immediately filled from one of the +gate-posts (whichever has more cards), or the waste pile if both +are empty. +

+Draw cards from the talon one at a time, and can be moved to the +foundations or tableau. No redeal is allowed. The foundations +are built up by same suit from ace to king, and the game is won +when all cards are moved to the foundations. diff --git a/html-src/rules/germanpatience.html b/html-src/rules/germanpatience.html new file mode 100644 index 00000000..91ad84df --- /dev/null +++ b/html-src/rules/germanpatience.html @@ -0,0 +1,21 @@ +

German Patience

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the tableau in eight piles of thirteen +cards. + +

Rules

+

+A card is dealt to each of eight tableau piles. Tableau piles +are built up by rank, regardless of suit, turning the corner from +king to ace as necessary. Only single cards can be moved between +tableau piles, and empty piles can be filled by any card. A max +of 13 cards is allowed in each tableau pile. +

+Cards are dealt from the stock one at a time, and can be moved to +appropriate tableau piles. No redeal is allowed. The game is won +if you manage to get all the cards to the tableau, forming eight +piles of thirteen cards. diff --git a/html-src/rules/indian.html b/html-src/rules/indian.html index 403ba4ec..d82a92f8 100644 --- a/html-src/rules/indian.html +++ b/html-src/rules/indian.html @@ -9,4 +9,6 @@ Move all cards to the foundations.

Quick Description

Like Forty Thieves, -but the piles build down by any suit but own. +but the tableau is dealt in ten piles of three cards +each, with the bottom card of each pile face-down, and +the piles build down by any suit but own. diff --git a/html-src/rules/indianpatience.html b/html-src/rules/indianpatience.html new file mode 100644 index 00000000..3833d4a3 --- /dev/null +++ b/html-src/rules/indianpatience.html @@ -0,0 +1,26 @@ +

Indian Patience

+

+Forty Thieves type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Forty Thieves, +but the tableau is dealt in ten piles of three cards +each, with the bottom card of each pile face-down, and +the piles build down by any suit but own. +

+Additionally, if there is a tableau pile with only a +single card left in it while there are still cards in the +talon, that tableau card can't be moved to another tableau +pile, and no cards can be moved on top of it. Single cards +can only be moved to the foundation, and once a pile is +empty, three additional cards are dealt from the talon to +fill the pile (with the bottom one face-down, like the +initial deal). Once the talon has been emptied, single +card tableau piles can be played normally. +

+This is a more difficult variant of Indian. diff --git a/html-src/rules/legion.html b/html-src/rules/legion.html new file mode 100644 index 00000000..1de14286 --- /dev/null +++ b/html-src/rules/legion.html @@ -0,0 +1,15 @@ +

Legion

+

+Klondike type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with a different layout, with piles containing +1, 3, 5, 7, 7, 5, 3, and 1 cards from left to right, +and only every other card is face-down. Also, no +redeals are allowed. diff --git a/html-src/rules/littlegate.html b/html-src/rules/littlegate.html new file mode 100644 index 00000000..d29c6430 --- /dev/null +++ b/html-src/rules/littlegate.html @@ -0,0 +1,12 @@ +

Little Gate

+

+Canfield type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Gate, but with +only four tableau piles. diff --git a/html-src/rules/mancunian.html b/html-src/rules/mancunian.html new file mode 100644 index 00000000..32b2d708 --- /dev/null +++ b/html-src/rules/mancunian.html @@ -0,0 +1,13 @@ +

Mancunian

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Realm, +but tableau piles are built up or down by rank, +regardless of suit. diff --git a/html-src/rules/milliganharp.html b/html-src/rules/milliganharp.html index 554cf5e1..423e9f56 100644 --- a/html-src/rules/milliganharp.html +++ b/html-src/rules/milliganharp.html @@ -1,6 +1,6 @@

Milligan Harp

-Yukon type. 2 decks. No redeal. +Gypsy type. 2 decks. No redeal.

Object

diff --git a/html-src/rules/newyork.html b/html-src/rules/newyork.html new file mode 100644 index 00000000..5cf35deb --- /dev/null +++ b/html-src/rules/newyork.html @@ -0,0 +1,27 @@ +

New York

+

+Fan game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+A card is dealt to each of eight tableau piles, and one +card is dealt to the foundations to determine the base rank +of the foundations. The tableau piles are built down by +alternate color, turning the corner from ace to king as +necessary. Only single cards can be moved between tableau +piles. Any card can be used to fill an empty tableau pile. +

+Cards are dealt from the talon one at a time, and can be +moved to the foundation, tableau, or one of three reserve +piles. The card on the top of each reserve pile can be moved +to an appropriate tableau or foundation, but cards can only +be moved to these reserves from the talon directly. +

+The foundations are built up by same suit, starting with the +rank dealt to the foundations at the start of the game, turning +the corner from king to ace as necessary. The game is won +if all cards are moved to the foundations. diff --git a/html-src/rules/reserves.html b/html-src/rules/reserves.html new file mode 100644 index 00000000..1db5ecf9 --- /dev/null +++ b/html-src/rules/reserves.html @@ -0,0 +1,14 @@ +

Reserves

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Alhambra, +but the reserves contain four piles of twelve cards +each. The waste pile is built up or down regardless +of suit. diff --git a/html-src/rules/righttriangle.html b/html-src/rules/righttriangle.html new file mode 100644 index 00000000..6b29c9b2 --- /dev/null +++ b/html-src/rules/righttriangle.html @@ -0,0 +1,16 @@ +

Right Triangle

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + + +

Quick Description

+

+Like Hypotenuse, but once the +talon is empty, it can be used as a reserve. Any single +card can be moved to this reserve, and the topmost card from +this reserve can be moved to a relevant tableau pile or +foundation. diff --git a/html-src/rules/solidsquare.html b/html-src/rules/solidsquare.html new file mode 100644 index 00000000..9078b639 --- /dev/null +++ b/html-src/rules/solidsquare.html @@ -0,0 +1,14 @@ +

Solid Square

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Union Square, +but with twenty tableau piles, aces dealt to the +foundations at the start, and empty tableau piles +are immediately filled from the waste pile. diff --git a/html-src/rules/steve.html b/html-src/rules/steve.html new file mode 100644 index 00000000..daad9cb4 --- /dev/null +++ b/html-src/rules/steve.html @@ -0,0 +1,14 @@ +

Steve

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the Foundations. + +

Quick Description

+

+Just like Milligan Harp, +but the tableau piles are built down regardless of suits, +though only sequences of the same suit can be moved as a +unit (similar to Spider. diff --git a/html-src/rules/thirtytwocards.html b/html-src/rules/thirtytwocards.html new file mode 100644 index 00000000..6a59da04 --- /dev/null +++ b/html-src/rules/thirtytwocards.html @@ -0,0 +1,15 @@ +

Thirty Two Cards

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Vague, +but with two decks, and thirty two tableau cards (as +the game's name suggests). Additionally, one set of +foundations is built down from king to ace while the +other is built up from ace to king. diff --git a/html-src/rules/trillium.html b/html-src/rules/trillium.html new file mode 100644 index 00000000..fe27a8b0 --- /dev/null +++ b/html-src/rules/trillium.html @@ -0,0 +1,17 @@ +

Trillium

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Arrange all cards in columns with complete sequences from king to ace. + +

Rules

+

+Cards are dealt to thirteen piles of four cards each, with alternating +cards face-up and face-down. Tableau piles are built down by alternate +color, and any card or sequence of cards can be moved between piles. +

+When there are no moves left, you can deal one card from the top of the +talon to each tableau pile. The game is won if you're able to organize +all the cards into complete sequences from king to ace. diff --git a/html-src/rules/tripleinterchange.html b/html-src/rules/tripleinterchange.html new file mode 100644 index 00000000..4f869922 --- /dev/null +++ b/html-src/rules/tripleinterchange.html @@ -0,0 +1,12 @@ +

Triple Interchange

+

+Forty Thieves type. 3 decks. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Interchange, +but with three decks and nine piles of nine cards. diff --git a/html-src/rules/york.html b/html-src/rules/york.html new file mode 100644 index 00000000..0ae323a2 --- /dev/null +++ b/html-src/rules/york.html @@ -0,0 +1,15 @@ +

York

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Group all the cards in sets of 13 cards in descending sequence +by suit and move such sets to the foundations. + +

Quick Description

+

+Like Spider, +but all cards are dealt to the tableau at the start, +in twelve columns (four with eight cards and eight with nine), +and sequences are allowed to turn the corner from ace to king.