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A few documentation corrections.
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4 changed files with 4 additions and 4 deletions
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@ -25,7 +25,7 @@ Line 1
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( *NOTE:* $D and $E are comma separated and count for one field )
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*$FMT:* The format of the images used; e.g. .gif, .png, .jpg (which types could exactly be used ?)
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*$FMT:* The format of the images used - .gif, .png, .jpg, .ppm, and .bmp are supported
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*$B:* The type of the cardset (see types below)
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@ -13,8 +13,7 @@ back01.ext;back02.ext;back03.ext</pre>
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field must be included in the line; however, you can put <code>0</code> in <code>$F</code> if you wish, in that case.)</p>
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<p>(<b>NOTE:</b> $D and $E are comma separated and count for one
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field)</p>
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<p><b>$FMT:</b> The format of the images used; e.g. .gif, .png,
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.jpg (which types could exactly be used?)</p>
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<p><b>$FMT:</b> The format of the images used - .gif, .png, .jpg, .ppm, and .bmp are supported</p>
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<p><b>$B:</b> The type of the cardset (see types below)</p>
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<h3>Cardsets Types:</h3>
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<ul>
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@ -176,7 +176,7 @@ as 11.</p>
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<p>Depending on the game, can refer to a number of things. In some
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games, a redeal simply involves turning over the WASTE pile to
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go through the STOCK again, while in others, it involves using
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game specific tules to reshuffle and redeal all or part of the
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game-specific rules to reshuffle and redeal all or part of the
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tableau. Often, only a limited number of redeals are allowed.</p>
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</dd>
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@ -127,4 +127,5 @@ to the main <i>data/tiles</i> or your home <i>~/.PySolFC/tiles</i> directory.
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<li> <i>Ctrl-H</i> - Show internal rating when giving a hint
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<li> <i>Ctrl-I</i> - Change table tile
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<li> <i>Ctrl-U</i> - Play the next music song
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<li> <i>Ctrl-W</i> - Select game, using old game select window
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</ul>
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