diff --git a/contrib/customize_cardset.asciidoc b/contrib/customize_cardset.asciidoc
index 91be8184..c3026e82 100644
--- a/contrib/customize_cardset.asciidoc
+++ b/contrib/customize_cardset.asciidoc
@@ -25,7 +25,7 @@ Line 1
( *NOTE:* $D and $E are comma separated and count for one field )
-*$FMT:* The format of the images used; e.g. .gif, .png, .jpg (which types could exactly be used ?)
+*$FMT:* The format of the images used - .gif, .png, .jpg, .ppm, and .bmp are supported
*$B:* The type of the cardset (see types below)
diff --git a/html-src/cardset_customization.html b/html-src/cardset_customization.html
index 1f6ea6dd..9b379402 100644
--- a/html-src/cardset_customization.html
+++ b/html-src/cardset_customization.html
@@ -13,8 +13,7 @@ back01.ext;back02.ext;back03.ext
field must be included in the line; however, you can put 0
in $F
if you wish, in that case.)
(NOTE: $D and $E are comma separated and count for one field)
-$FMT: The format of the images used; e.g. .gif, .png, - .jpg (which types could exactly be used?)
+$FMT: The format of the images used - .gif, .png, .jpg, .ppm, and .bmp are supported
$B: The type of the cardset (see types below)
Depending on the game, can refer to a number of things. In some games, a redeal simply involves turning over the WASTE pile to go through the STOCK again, while in others, it involves using -game specific tules to reshuffle and redeal all or part of the +game-specific rules to reshuffle and redeal all or part of the tableau. Often, only a limited number of redeals are allowed.
diff --git a/html-src/howtoplay.html b/html-src/howtoplay.html index 7afa4d42..4aa8c257 100644 --- a/html-src/howtoplay.html +++ b/html-src/howtoplay.html @@ -127,4 +127,5 @@ to the main data/tiles or your home ~/.PySolFC/tiles directory.