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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h2>PySol credits go to</h2> <h2>PySol credits go to</h2>
<ul> <ul>
<li> Volker Weidner for getting me into Solitaire <li>Volker Weidner for getting me into Solitaire</li>
<li> Guido van Rossum for the initial example program <li>Guido van Rossum for the initial example program</li>
<li> <a href="http://www.inetarena.com/~grania/">T. Kirk</a> for lots of contributed games and cardsets <li><a href="http://www.inetarena.com/~grania/">T. Kirk</a> for
<li> the Gnome AisleRiot team for parts of the documentation lots of contributed games and cardsets</li>
<li> the AfterStep and KDE teams for some icons <li>the Gnome AisleRiot team for parts of the documentation</li>
<li> the Python, Tcl/Tk &amp; Linux crews for making this program possible <li>the AfterStep and KDE teams for some icons</li>
<li>the Python, Tcl/Tk &amp; Linux crews for making this program
possible</li>
</ul> </ul>
<h2>Game contributors are</h2> <h2>Game contributors are</h2>
<ul> <ul>
<li> T. Kirk &lt;grania@mailcity.com&gt;<br> <li>T. Kirk &lt;grania@mailcity.com&gt;<br />
lots of Ganjifa lots of Ganjifa <a href="ganjifa.html">Ganjifa</a>, <a href=
<a href="ganjifa.html">Ganjifa</a>, "hanafuda.html">Hanafuda</a> and Tarock type games.</li>
<a href="hanafuda.html">Hanafuda</a> <li>Andrew Csillag &lt;andrew@starmedia.net&gt;
and Tarock type games. <ul>
<li> Andrew Csillag &lt;andrew@starmedia.net&gt; <li><a href="rules/canfield.html">Canfield</a></li>
<ul> </ul>
<li> <a href="rules/canfield.html">Canfield</a> </li>
</ul> <li>Deon Ramsey &lt;miavir@furry.de&gt;
<li> Deon Ramsey &lt;miavir@furry.de&gt; <ul>
<ul> <li><a href="rules/nomad.html">Nomad</a></li>
<li> <a href="rules/nomad.html">Nomad</a> </ul>
</ul> </li>
<li> Galen Brooks &lt;galen@nine.com&gt; <li>Galen Brooks &lt;galen@nine.com&gt;
<ul> <ul>
<li> <a href="rules/numerica.html">Numerica</a> <li><a href="rules/numerica.html">Numerica</a></li>
</ul> </ul>
<li> Matthew Hohlfeld &lt;hohlfeld@cs.ucsd.edu&gt; </li>
<ul> <li>Matthew Hohlfeld &lt;hohlfeld@cs.ucsd.edu&gt;
<li> <a href="rules/larasgame.html">Lara's Game</a> <ul>
</ul> <li><a href="rules/larasgame.html">Lara's Game</a></li>
</ul>
</li>
</ul> </ul>
<h2>Cardset contributors are</h2> <h2>Cardset contributors are</h2>
<ul> <ul>
<li> Bao Trinh &lt;bao@cs.umd.edu&gt; <li>Bao Trinh &lt;bao@cs.umd.edu&gt;</li>
<li> DJ Delorie &lt;dj@delorie.com&gt; <li>DJ Delorie &lt;dj@delorie.com&gt;</li>
<li> Donald R. Woods &lt;woods@sun.com&gt; <li>Donald R. Woods &lt;woods@sun.com&gt;</li>
<li> Felix Bellaby &lt;felix@pooh.u-net.com&gt; <li>Felix Bellaby &lt;felix@pooh.u-net.com&gt;</li>
<li> Heiko Eissfeldt &lt;heiko@colossus.escape.de&gt; <li>Heiko Eissfeldt &lt;heiko@colossus.escape.de&gt;</li>
<li> Jochen Tuchbreiter &lt;whynot@mabi.de&gt; <li>Jochen Tuchbreiter &lt;whynot@mabi.de&gt;</li>
<li> John Fitzgibbon <li>John Fitzgibbon</li>
<li> John Heidemann &lt;johnh@isi.edu&gt; <li>John Heidemann &lt;johnh@isi.edu&gt;</li>
<li> Jonathan Blandford &lt;jrb@mit.edu&gt; <li>Jonathan Blandford &lt;jrb@mit.edu&gt;</li>
<li> Joseph L. Traub &lt;jtraub@zso.dec.com&gt; <li>Joseph L. Traub &lt;jtraub@zso.dec.com&gt;</li>
<li> Michael Bischoff &lt;mbi@mo.math.nat.tu-bs.de&gt; <li>Michael Bischoff &lt;mbi@mo.math.nat.tu-bs.de&gt;</li>
<li> Mike Naylor &lt;mike.naylor@5x5poker.com&gt; <li>Mike Naylor &lt;mike.naylor@5x5poker.com&gt;</li>
<li> Oliver Xymoron &lt;oxymoron@waste.org&gt; <li>Oliver Xymoron &lt;oxymoron@waste.org&gt;</li>
<li> Rene Seindal &lt;rene@seindal.dk&gt; <li>Rene Seindal &lt;rene@seindal.dk&gt;</li>
<li> Rudy Muller &lt;rudy.muller@net.HCC.nl&gt; <li>Rudy Muller &lt;rudy.muller@net.HCC.nl&gt;</li>
<li> Ryu Changwoo &lt;cwryu@eve.kaist.ac.kr&gt; <li>Ryu Changwoo &lt;cwryu@eve.kaist.ac.kr&gt;</li>
<li> T. Kirk &lt;grania@mailcity.com&gt; <li>T. Kirk &lt;grania@mailcity.com&gt;</li>
<li> The Papa &lt;papalini@biancaneve.ing.unifi.it&gt; <li>The Papa &lt;papalini@biancaneve.ing.unifi.it&gt;</li>
</ul> </ul>
<h2>Music contributors are</h2> <h2>Music contributors are</h2>
<ul> <ul>
<li> <a href="http://hem.passagen.se/dachande/">Carl Larsson</a> aka <i>Nightbeat</i> <li><a href="http://hem.passagen.se/dachande/">Carl Larsson</a> aka
&lt;nightbeat@traxinspace.com&gt; <i>Nightbeat</i> &lt;nightbeat@traxinspace.com&gt;</li>
</ul> </ul>
<h2>Special thanks to</h2> <h2>Special thanks to</h2>
<ul> <ul>
<li> Andy Markebo &lt;flognat@fukt.hk-r.se&gt; <li>Andy Markebo &lt;flognat@fukt.hk-r.se&gt;</li>
<li> Charles B. Dorsett <li>Charles B. Dorsett</li>
<li> Christian Tismer &lt;tismer@tismer.com&gt; <li>Christian Tismer &lt;tismer@tismer.com&gt;</li>
<li> Dylan Thurston &lt;Dylan.Thurston@math.unige.ch&gt; <li>Dylan Thurston &lt;Dylan.Thurston@math.unige.ch&gt;</li>
<li> Jan Nijtmans &lt;j.nijtmans@chello.nl&gt; <li>Jan Nijtmans &lt;j.nijtmans@chello.nl&gt;</li>
<li> Jordan Russel &lt;jordanr@iname.com&gt; <li>Jordan Russel &lt;jordanr@iname.com&gt;</li>
<li> Kevin O'Connor &lt;koconnor@cse.Buffalo.EDU&gt; <li>Kevin O'Connor &lt;koconnor@cse.Buffalo.EDU&gt;</li>
<li> Marc-Andre Lemburg &lt;mal@lemburg.com&gt; <li>Marc-Andre Lemburg &lt;mal@lemburg.com&gt;</li>
<li> Mark Hammond &lt;MHammond@skippinet.com.au&gt; <li>Mark Hammond &lt;MHammond@skippinet.com.au&gt;</li>
<li> Neil Schemenauer &lt;nascheme@enme.ucalgary.ca&gt; <li>Neil Schemenauer &lt;nascheme@enme.ucalgary.ca&gt;</li>
<li> Thomas Gellekum &lt;tg@ihf.rwth-aachen.de&gt; <li>Thomas Gellekum &lt;tg@ihf.rwth-aachen.de&gt;</li>
<li> Vladimir Marangozov &lt;Vladimir.Marangozov@inrialpes.fr&gt; <li>Vladimir Marangozov
<li> Zachary Roadhouse &lt;Zachary_Roadhouse@brown.edu&gt; &lt;Vladimir.Marangozov@inrialpes.fr&gt;</li>
<li> Natascha <li>Zachary Roadhouse &lt;Zachary_Roadhouse@brown.edu&gt;</li>
<li>Natascha</li>
</ul> </ul>
<h2>PySol uses the following OpenSource technologies</h2> <h2>PySol uses the following OpenSource technologies</h2>
<ul> <ul>
<li> <a href="http://www.python.org/">The Python Programming Language</a> <li><a href="http://www.python.org/">The Python Programming
<li> <a href="http://www.scriptics.com/">The Tcl/Tk GUI Toolkit</a> Language</a></li>
<li> <a href="http://www.devolution.com/~slouken/projects/SDL/index.html">The SDL Simple DirectMedia Layer</a> <li><a href="http://www.scriptics.com/">The Tcl/Tk GUI
<li> <a href="http://www.lokigames.com/development/smpeg.php3">The SDL MPEG Player Library</a> Toolkit</a></li>
<li> <a href="http://mikmod.darkorb.net/">The MikMod Sound Library</a> <li><a href=
"http://www.devolution.com/~slouken/projects/SDL/index.html">The
SDL Simple DirectMedia Layer</a></li>
<li><a href="http://www.lokigames.com/development/smpeg.php3">The
SDL MPEG Player Library</a></li>
<li><a href="http://mikmod.darkorb.net/">The MikMod Sound
Library</a></li>
</ul> </ul>
<h2>PySol was created using the following OpenSource
<h2>PySol was created using the following OpenSource technologies</h2> technologies</h2>
<ul> <ul>
<li> <a href="http://www.linux.org/">The Linux Operating System</a> <li><a href="http://www.linux.org/">The Linux Operating
<li> <a href="http://www.xfree86.org/">The XFree86 X Window System</a> System</a></li>
<li> <a href="http://www.kde.org/">The KDE Desktop Environment</a> <li><a href="http://www.xfree86.org/">The XFree86 X Window
<li> <a href="http://fte.sourceforge.net/">The FTE Text Editor</a> System</a></li>
<li> <a href="http://www.jordanr.dhs.org/">The Inno Setup Win32 Installer</a> <li><a href="http://www.kde.org/">The KDE Desktop
Environment</a></li>
<li><a href="http://fte.sourceforge.net/">The FTE Text
Editor</a></li>
<li><a href="http://www.jordanr.dhs.org/">The Inno Setup Win32
Installer</a></li>
</ul> </ul>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
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<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
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<body>
<h1>General Ganjifa Card Rules</h1> <h1>General Ganjifa Card Rules</h1>
Ganjifa are playing cards from India and other nations in the region. Ganjifa are playing cards from India and other nations in the
Usually round, some rectangular decks have been produced. The most significant region. Usually round, some rectangular decks have been produced.
difference between Ganjifa and other types of cards is that Ganjifa cards have The most significant difference between Ganjifa and other types of
traditionally been individually hand painted. There are any where from eight cards is that Ganjifa cards have traditionally been individually
to twelve or more suits per deck, each suit having usually twelve ranks. The hand painted. There are any where from eight to twelve or more
two most common Ganjifa decks are the Mughal which has eight suits and the suits per deck, each suit having usually twelve ranks. The two most
Dashavatara which has ten. The suits have pip cards numbered from Ace through common Ganjifa decks are the Mughal which has eight suits and the
ten and two court cards, the Wazir and the Mir. Ganjifa solitaire games play Dashavatara which has ten. The suits have pip cards numbered from
the same as games that use the standard deck but the larger number of different Ace through ten and two court cards, the Wazir and the Mir. Ganjifa
cards in a deck (96 or 120) adds an element of complexity. The fact that each solitaire games play the same as games that use the standard deck
suit has it's own color makes things quite interesting in games that use but the larger number of different cards in a deck (96 or 120) adds
"Alternate Color" row stacks. an element of complexity. The fact that each suit has it's own
color makes things quite interesting in games that use "Alternate
Color" row stacks.
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
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<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>General Rules</h1> <h1>General Rules</h1>
<p> <p>There are some characteristics common to all the games in this
There are some characteristics common to all the games in this package. package. Most of them are played with standard 52-card decks,
Most of them are played with standard 52-card decks, either one or two. The either one or two. The cards in each suit are ranked King high. K
cards in each suit are ranked King high. K stands for King, Q stands for stands for King, Q stands for Queen and J stands for Jack. In each
Queen and J stands for Jack. In each game, the cards are piled up in either game, the cards are piled up in either ascending or descending
ascending or descending order, on stacks in the main playing area, called order, on stacks in the main playing area, called the Tableau, or
the Tableau, or piles off to the side, called Foundations. Some piles must piles off to the side, called Foundations. Some piles must be built
be built up in sequence within the same suit, and others are built up in up in sequence within the same suit, and others are built up in
suits of alternating colors. suits of alternating colors.</p>
<p>The Talon is the stack of cards remaining in the deck, not yet
<p> played upon any of the piles, and not yet placed in the discard
The Talon is the stack of cards remaining in the deck, not yet played pile. Some people also call it the Stock or the Hand.</p>
upon any of the piles, and not yet placed in the discard pile. Some people <p>The object of each of these games is to use up all the cards in
also call it the Stock or the Hand. building Foundations, or to use up all cards in the Talon according
to the rules of the particular game. If all the cards are used up,
<p> you win. If not, you lose.</p>
The object of each of these games is to use up all the cards in <p>In all of the games, you deal cards from the Talon to the
building Foundations, or to use up all cards in the Talon according to the discard pile by clicking once on the Talon with the left mouse
rules of the particular game. If all the cards are used up, you win. If button, or pressing &lt;D&gt;. Where permitted by the rules, you
not, you lose. can turn over any face-down card with a single click of the left
mouse button. You pick up and move a card by clicking on it and
<p> holding the button down while you drag it to its intended
In all of the games, you deal cards from the Talon to the discard pile destination. If the move would violate the rules, the card will not
by clicking once on the Talon with the left mouse button, or pressing &lt;D&gt;. go anywhere. If any card or cards can be put on a Foundation, or in
Where permitted by the rules, you can turn over any face-down card with a the Ace discard pile of Picture Gallery, a single press of the
single click of the left mouse button. You pick up and move a card by &lt;A&gt; key will do all of them, a handy way to quickly finish
clicking on it and holding the button down while you drag it to its intended certain games. Sometimes the &lt;A&gt; key will build up the
destination. If the move would violate the rules, the card will not go Foundations more than you would like, and these rules allow you to
anywhere. If any card or cards can be put on a put cards back into the Tableau from the Foundations. Of course,
Foundation, or in the Ace discard pile of Picture Gallery, a single press of you can also use the Undo key &lt;Z&gt;.</p>
the &lt;A&gt; key will do all of them, a handy way to quickly finish certain <p>If you're confused by all this, just watch a demo game :-)</p>
games. Sometimes the &lt;A&gt; key will build up the Foundations more than you </body>
would like, and these rules allow you to put cards back into the Tableau </html>
from the Foundations. Of course, you can also use the Undo key &lt;Z&gt;.
<p>
If you're confused by all this, just watch a demo game :-)

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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Glossary</h1> <h1>Glossary</h1>
<p>Author's note: These definitions are meant as a guideline only. <p>Author's note: These definitions are meant as a guideline only.
See individual game rules as any game has the right to redefine or See individual game rules as any game has the right to redefine or
modify the rules to make it fun.</p> modify the rules to make it fun.</p>
<dl> <dl>
<dt><b>BASE CARD</b></dt> <dt><b>BASE CARD</b></dt>
<dd> <dd>
<p>The first card dealt into a foundation pile. Other foundations <p>The first card dealt into a foundation pile. Other foundations
usually have to start with a card of this rank. See: FOUNDATION</p> usually have to start with a card of this rank. See: FOUNDATION</p>
</dd> </dd>
<dt><b>BUILD BY ALTERNATE COLOR</b></dt> <dt><b>BUILD BY ALTERNATE COLOR</b></dt>
<dd> <dd>
<p>Building by placing a card on to another card of the opposite <p>Building by placing a card on to another card of the opposite
color is permitted. Example: Placing a Diamond on a Spade is good, color is permitted. Example: Placing a Diamond on a Spade is good,
but placing a Diamond on a Heart is not.</p> but placing a Diamond on a Heart is not.</p>
</dd> </dd>
<dt><b>BUILD BY ANY SUIT BUT OWN</b></dt> <dt><b>BUILD BY ANY SUIT BUT OWN</b></dt>
<dd> <dd>
<p>Building by placing a card on to another card of any suit but <p>Building by placing a card on to another card of any suit but
the suit of the original card is permitted. Example: Placing a the suit of the original card is permitted. Example: Placing a
Diamond on a Heart is good, but placing a Heart on a Heart is Diamond on a Heart is good, but placing a Heart on a Heart is
not.</p> not.</p>
</dd> </dd>
<dt><b>BUILD BY COLOR</b></dt> <dt><b>BUILD BY COLOR</b></dt>
<dd> <dd>
<p>Building by placing a card on to another card of the same color <p>Building by placing a card on to another card of the same color
is permitted. Example: Placing a Diamond on a Heart is good, but is permitted. Example: Placing a Diamond on a Heart is good, but
Placing a Diamond on a Club is not.</p> Placing a Diamond on a Club is not.</p>
</dd> </dd>
<dt><b>BUILD BY RANK</b></dt> <dt><b>BUILD BY RANK</b></dt>
<dd> <dd>
<p>BUILD DOWN or UP ignoring color and suit.</p> <p>BUILD DOWN or UP ignoring color and suit.</p>
</dd> </dd>
<dt><b>BUILD REGARDLESS OF SUIT</b></dt> <dt><b>BUILD REGARDLESS OF SUIT</b></dt>
<dd> <dd>
<p>See BUILD BY RANK.</p> <p>See BUILD BY RANK.</p>
</dd> </dd>
<dt><b>BUILD BY SUIT</b></dt> <dt><b>BUILD BY SUIT</b></dt>
<dd> <dd>
<p>Building by placing a card on to another card of the same suit <p>Building by placing a card on to another card of the same suit
is permitted. Example: Placing a Spade on a Spade is good, but is permitted. Example: Placing a Spade on a Spade is good, but
placing a Spade on a Club is not.</p> placing a Spade on a Club is not.</p>
</dd> </dd>
<dt><b>BUILD DOWN</b></dt> <dt><b>BUILD DOWN</b></dt>
<dd> <dd>
<p>Building by placing a card of a lower rank on to a card of a <p>Building by placing a card of a lower rank on to a card of a
higher rank is permitted. Usually implies a difference of only one higher rank is permitted. Usually implies a difference of only one
ranking between the two cards. Example: Placing a 10 on a Jack is ranking between the two cards. Example: Placing a 10 on a Jack is
good, but placing a 10 on a 9 is not.</p> good, but placing a 10 on a 9 is not.</p>
</dd> </dd>
<dt><b>BUILD DOWN BY *</b></dt> <dt><b>BUILD DOWN BY *</b></dt>
<dd> <dd>
<p>Building by placing a card of a lower rank on to a card of a <p>Building by placing a card of a lower rank on to a card of a
higher rank by * is permitted. Example: If * is 2, placing a 10 on higher rank by * is permitted. Example: If * is 2, placing a 10 on
a Queen is good, but placing a 10 on a Jack is not.</p> a Queen is good, but placing a 10 on a Jack is not.</p>
</dd> </dd>
<dt><b>BUILD UP</b></dt> <dt><b>BUILD UP</b></dt>
<dd> <dd>
<p>Building by placing a card of a higher rank on to a card of a <p>Building by placing a card of a higher rank on to a card of a
lower rank is permitted. Usually implies a difference of only one lower rank is permitted. Usually implies a difference of only one
ranking between the two cards. Example: Placing a Queen on a Jack ranking between the two cards. Example: Placing a Queen on a Jack
is good, but placing a Queen on a King is not.</p> is good, but placing a Queen on a King is not.</p>
</dd> </dd>
<dt><b>BUILD UP BY *</b></dt> <dt><b>BUILD UP BY *</b></dt>
<dd> <dd>
<p>Building by placing a card of a higher rank on to a card of a <p>Building by placing a card of a higher rank on to a card of a
lower rank by * is permitted. Example: If * is 2, placing a 10 on lower rank by * is permitted. Example: If * is 2, placing a 10 on
an 8 is good, but placing a 10 on a 9 is not.</p> an 8 is good, but placing a 10 on a 9 is not.</p>
</dd> </dd>
<dt><b>BUILD UP OR DOWN</b></dt> <dt><b>BUILD UP OR DOWN</b></dt>
<dd> <dd>
<p>Building by placing a card on to a card of one higher or one <p>Building by placing a card on to a card of one higher or one
lower rank is permitted. Example: Placing a Jack on a Queen or a 10 lower rank is permitted. Example: Placing a Jack on a Queen or a 10
is good, but placing a 10 on a Queen is not.</p> is good, but placing a 10 on a Queen is not.</p>
</dd> </dd>
<dt><b>BUILDING</b></dt> <dt><b>BUILDING</b></dt>
<dd> <dd>
<p>The ability to place a card (or group of cards) on another card. <p>The ability to place a card (or group of cards) on another card.
In regards to rank, you can BUILD UP, BUILD DOWN, or BUILD UP/DOWN In regards to rank, you can BUILD UP, BUILD DOWN, or BUILD UP/DOWN
@ -109,44 +90,32 @@ COLOR, BUILD BY ALTERNATE COLOR, BUILD BY ANY SUIT BUT OWN, or
BUILD REGARDLESS OF SUIT. Note that all games that build will BUILD REGARDLESS OF SUIT. Note that all games that build will
follow two of these rules, one from each list.</p> follow two of these rules, one from each list.</p>
</dd> </dd>
<dt><b>DECK</b></dt> <dt><b>DECK</b></dt>
<dd> <dd>
<p>The set of cards used. Most games use a STANDARD DECK, but games <p>The set of cards used. Most games use a STANDARD DECK, but games
that use a DOUBLE DECK, a JOKER DECK, or a STRIPPED DECK are not that use a DOUBLE DECK, a JOKER DECK, or a STRIPPED DECK are not
uncommon.</p> uncommon.</p>
</dd> </dd>
<dt><b>DOUBLE DECK</b></dt> <dt><b>DOUBLE DECK</b></dt>
<dd> <dd>
<p>A deck of cards consisting of two STANDARD DECKS making a total <p>A deck of cards consisting of two STANDARD DECKS making a total
of 104 cards.</p> of 104 cards.</p>
</dd> </dd>
<dt><b>FOUNDATION</b></dt> <dt><b>FOUNDATION</b></dt>
<dd> <dd>
<p>If a game has a foundation, the game is usually won by placing <p>If a game has a foundation, the game is usually won by placing
all the cards in the foundation pile(s).</p> all the cards in the foundation pile(s).</p>
</dd> </dd>
<dt><b>JOKER DECK</b></dt> <dt><b>JOKER DECK</b></dt>
<dd> <dd>
<p>A deck of cards consisting of a STANDARD DECK and two jokers <p>A deck of cards consisting of a STANDARD DECK and two jokers
making a total of 54 cards.</p> making a total of 54 cards.</p>
</dd> </dd>
<dt><b>PILE</b></dt> <dt><b>PILE</b></dt>
<dd> <dd>
<p>A designated area where cards can exist.</p> <p>A designated area where cards can exist.</p>
</dd> </dd>
<dt><b>RANK</b></dt> <dt><b>RANK</b></dt>
<dd> <dd>
<p>The value of the card. Numbered cards usually have the rank of <p>The value of the card. Numbered cards usually have the rank of
the associated number. Aces can either be high or low. If high, the associated number. Aces can either be high or low. If high,
@ -155,86 +124,65 @@ usually ranked 11, 12, and 13 respectively. However, some games may
rank these cards as 10. In such a case, a high ace might be ranked rank these cards as 10. In such a case, a high ace might be ranked
as 11.</p> as 11.</p>
</dd> </dd>
<dt><b>RESERVE</b></dt> <dt><b>RESERVE</b></dt>
<dd> <dd>
<p>Cards in the reserve are usually available to play anywhere. <p>Cards in the reserve are usually available to play anywhere.
Usually cannot be built on.</p> Usually cannot be built on.</p>
</dd> </dd>
<dt><b>SLOT</b></dt> <dt><b>SLOT</b></dt>
<dd> <dd>
<p>See PILE.</p> <p>See PILE.</p>
</dd> </dd>
<dt><b>STANDARD DECK</b></dt> <dt><b>STANDARD DECK</b></dt>
<dd> <dd>
<p>A 52 card deck. There are four suits of thirteen cards <p>A 52 card deck. There are four suits of thirteen cards each.
each. Each suit contains an Ace, 2 through 10, Jack, Queen, and Each suit contains an Ace, 2 through 10, Jack, Queen, and King.
King. These suits are usually Clubs, Spades, Hearts and Diamonds. These suits are usually Clubs, Spades, Hearts and Diamonds. These
These suits can be grouped into two colors, usually black and red. suits can be grouped into two colors, usually black and red. The
The Clubs and the Spaces are black while the Hearts and the Clubs and the Spaces are black while the Hearts and the Diamonds
Diamonds are red. PySol allows the possibility of using are red. PySol allows the possibility of using different decks. In
different decks. In this case, the new colors and/or suits are this case, the new colors and/or suits are substituted into this
substituted into this paradigm.</p> paradigm.</p>
</dd> </dd>
<dt><b>STRIPPED DECK</b></dt> <dt><b>STRIPPED DECK</b></dt>
<dd> <dd>
<p>A 32 card deck. There are four suits of eight cards <p>A 32 card deck. There are four suits of eight cards each. Each
each. Each suit contains an Ace, 7 through 10, Jack, Queen, and suit contains an Ace, 7 through 10, Jack, Queen, and King.</p>
King.</p>
</dd> </dd>
<dt><b>STOCK</b></dt> <dt><b>STOCK</b></dt>
<dd> <dd>
<p>See TALON.</p> <p>See TALON.</p>
</dd> </dd>
<dt><b>SUIT</b></dt> <dt><b>SUIT</b></dt>
<dd> <dd>
<p>Four different kinds in a STANDARD DECK. Usually Clubs, Spades, <p>Four different kinds in a STANDARD DECK. Usually Clubs, Spades,
Hearts, and Diamonds.</p> Hearts, and Diamonds.</p>
</dd> </dd>
<dt><b>TABLEAU</b></dt> <dt><b>TABLEAU</b></dt>
<dd> <dd>
<p>The playing field, where the main action occurs. Usually allows <p>The playing field, where the main action occurs. Usually allows
building.</p> building.</p>
</dd> </dd>
<dt><b>TALON</b></dt> <dt><b>TALON</b></dt>
<dd> <dd>
<p>The remainder of the deck after all the original cards have been <p>The remainder of the deck after all the original cards have been
dealt and are usually kept faced down.</p> dealt and are usually kept faced down.</p>
</dd> </dd>
<dt><b>VALUE</b></dt> <dt><b>VALUE</b></dt>
<dd> <dd>
<p>See RANK.</p> <p>See RANK.</p>
</dd> </dd>
<dt><b>WASTE</b></dt> <dt><b>WASTE</b></dt>
<dd> <dd>
<p>A stack of cards face up, usually next to the TALON. Top card <p>A stack of cards face up, usually next to the TALON. Top card
usually in play.</p> usually in play.</p>
</dd> </dd>
<dt><b>WRAP AROUND</b></dt> <dt><b>WRAP AROUND</b></dt>
<dd> <dd>
<p>In some games card sequences may wrap around. <p>In some games card sequences may wrap around. When BUILDING UP
When BUILDING UP this means you can place an Ace on a King. this means you can place an Ace on a King. When BUILDING DOWN this
When BUILDING DOWN this means you can place a King on an Ace.</p> means you can place a King on an Ace.</p>
</dd> </dd>
</dl> </dl>
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<h1>General Flower Card Rules</h1> <h1>General Flower Card Rules</h1>
<p>There are some characteristics common to all the games played
<p> with Hanafuda cards. They are all played with one or more of the
There are some characteristics common to all the games played with Hanafuda Asian flower card decks. This deck is common in a number of Pacific
cards. They are all played with one or more of the Asian flower card decks. regions including Hawaii. There are twelve suits of four cards
This deck is common in a number of Pacific regions including Hawaii. There are each. The suits are associated with the twelve months of the year.
twelve suits of four cards each. The suits are associated with the twelve For a good explanation of what the suits are, try <a href=
months of the year. For a good explanation of what the suits are, "http://hanafubuki.org/">Graham Leonard's Hanafuda and Kabufuda
try <a href="http://hanafubuki.org/">Graham Leonard's Hanafuda and Kabufuda site</a>.</p>
site</a>. <p>Most of the flower card solitaire games are played like western
deck games with minor changes. See the <a href=
<p> "general_rules.html">General Rules</a> for basic instructions on
Most of the flower card solitaire games are played like western deck games how to play solitaire. The object in most cases is to move all the
with minor changes. See the <a href="general_rules.html">General Rules</a> for cards from the tableau to the foundations. Probably the most
basic instructions on how to play solitaire. The object in most cases is to difficult part of learning to play with hanafuda cards is learning
move all the cards from the tableau to the foundations. Probably the most which cards belong in which suits and what their ranking is. The
difficult part of learning to play with hanafuda cards is learning which cards ranking of the suits is sometimes as important as the ranking of
belong in which suits and what their ranking is. The ranking of the suits is the cards in the suit. Try keeping this hanafuda help image
sometimes as important as the ranking of the cards in the suit. Try keeping displayed where you can refer to it as you play. <img alt="" src=
this hanafuda help image displayed where you can refer to it as you play. "images/hanahelp.gif" /></p>
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<h1>General Hex A Deck Card Rules</h1> <h1>General Hex A Deck Card Rules</h1>
The Hex A Deck is similar to a few card packs published in the early 20th The Hex A Deck is similar to a few card packs published in the
century that had sixteen cards in each suit. Those decks were intended to early 20th century that had sixteen cards in each suit. Those decks
be used when popular games of the period such as Whist were played by five were intended to be used when popular games of the period such as
or more players. The extra cards meant that each player had more cards in their Whist were played by five or more players. The extra cards meant
hand which added interest to the play. The Wizards in the Hex A Deck corresponds that each player had more cards in their hand which added interest
to the Jokers in a regular pack. Their main purpose in most Hex A Deck games to the play. The Wizards in the Hex A Deck corresponds to the
is to show up at the worst possible time. Either that or at the best possible Jokers in a regular pack. Their main purpose in most Hex A Deck
time. They're very successful at doing that. In games that use alternate games is to show up at the worst possible time. Either that or at
color stacks they may be played as either color. They have ranks from one the best possible time. They're very successful at doing that. In
through four and sometimes can only be played in rank order. The ranks may games that use alternate color stacks they may be played as either
or may not be indicated on the cards. If they are not indicated there is color. They have ranks from one through four and sometimes can only
usually a way to tell which is which. The rank can be determined by comparing be played in rank order. The ranks may or may not be indicated on
some distinctive element of the images. The first rank Wizard will be the most the cards. If they are not indicated there is usually a way to tell
elaborate in some way such as the fattest, having the tallest hat etc. They which is which. The rank can be determined by comparing some
play on their foundation (if any) in descending order of rank. That is first distinctive element of the images. The first rank Wizard will be
through fourth. In some games the Wizards will not move off of the tableau the most elaborate in some way such as the fattest, having the
until all the other cards have been moved to the foundations. In some games tallest hat etc. They play on their foundation (if any) in
they don't actually enter into play at all. They are just there to make descending order of rank. That is first through fourth. In some
things interesting. Which is to say make things difficult. And they are games the Wizards will not move off of the tableau until all the
very good at doing that. other cards have been moved to the foundations. In some games they
don't actually enter into play at all. They are just there to make
things interesting. Which is to say make things difficult. And they
are very good at doing that.
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<h1>How to play PySol</h1> <h1>How to play PySol</h1>
<h2>Mouse Usage</h2> <h2>Mouse Usage</h2>
<p> <p>Left mouse button:</p>
Left mouse button:
<ul type="disc"> <ul type="disc">
<li> Drag cards around <li>Drag cards around</li>
<li> Click on the Talon to deal new cards <li>Click on the Talon to deal new cards</li>
</ul> </ul>
<p> <p>Right mouse button (or double-click the left button):</p>
Right mouse button (or double-click the left button):
<ul type="disc"> <ul type="disc">
<li> Drop cards to the Foundations <li>Drop cards to the Foundations</li>
<li> Quick play (if enabled) <li>Quick play (if enabled)</li>
</ul> </ul>
<p> <p>Middle mouse button (or Ctrl-click the right button):</p>
Middle mouse button (or Ctrl-click the right button):
<ul type="disc"> <ul type="disc">
<li> View partially overlapped cards <li>View partially overlapped cards</li>
</ul> </ul>
<p> <p>Ctrl-click the left mouse button:</p>
Ctrl-click the left mouse button:
<ul type="disc"> <ul type="disc">
<li> Highlight all matching cards on the table <li>Highlight all matching cards on the table</li>
</ul> </ul>
<p> <p>Shift-click the left mouse button:</p>
Shift-click the left mouse button:
<ul type="disc"> <ul type="disc">
<li> Highlight all cards with the same rank. <li>Highlight all cards with the same rank.</li>
</ul> </ul>
<h2>Two-handed play</h2> <h2>Two-handed play</h2>
<p> <p>Put three fingers of one hand on '<i>A</i>' (auto drop),
Put three fingers of one hand on '<i>A</i>' (auto drop), '<i>S</i>' (undo) and '<i>D</i>' (deal). You can also reach
'<i>S</i>' (undo) and '<i>D</i>' (deal). '<i>R</i>' (redo) from there.</p>
You can also reach '<i>R</i>' (redo) from there. <p>Left-handed people may prefer using '<i>L</i>' (auto drop),
<p> '<i>K</i>' (undo) and '<i>J</i>' (deal). <!--
Left-handed people may prefer using '<i>L</i>' (auto drop),
'<i>K</i>' (undo) and '<i>J</i>' (deal).
<!--
<h2>Point-and-Click play</h2> <h2>Point-and-Click play</h2>
<p> <p>
If you prefer Point-and-Click over Drag-and-Drop you can enable If you prefer Point-and-Click over Drag-and-Drop you can enable
<i>Quick play</i> and use the right mouse button. See below. <i>Quick play</i> and use the right mouse button. See below.
--> --></p>
<h2>Automatic play</h2> <h2>Automatic play</h2>
<p> <p>Note that automatic play can spoil the gameplay, so purists
Note that automatic play can spoil the gameplay, so purists should should not enable any option but maybe <i>Auto face up</i>. Also,
not enable any option but maybe <i>Auto face up</i>. Also, some games some games disable certain features as they would be trivial
disable certain features as they would be trivial otherwise. otherwise.</p>
<p> <p>Auto face up</p>
Auto face up
<ul type="disc"> <ul type="disc">
<li> Automatically face up all cards. <li>Automatically face up all cards.</li>
</ul> </ul>
Auto drop Auto drop
<ul type="disc"> <ul type="disc">
<li> Automatically drop cards to the Foundations. <li>Automatically drop cards to the Foundations.</li>
</ul> </ul>
Auto deal Auto deal
<ul type="disc"> <ul type="disc">
<li> Automatically deal cards to the Waste stack if it is empty. <li>Automatically deal cards to the Waste stack if it is
empty.</li>
</ul> </ul>
Quick play Quick play
<ul type="disc"> <ul type="disc">
<li> Use the right mouse button to move piles around quickly. <li>Use the right mouse button to move piles around quickly. The
The logic involved is not too clever on purpose logic involved is not too clever on purpose (i.e. it does not
(i.e. it does not consult the hint system). consult the hint system).</li>
</ul> </ul>
<h2>The animation is too slow...</h2> <h2>The animation is too slow...</h2>
<p> <p>Unfortunately the Tcl/Tk toolkit lacks a sprite concept, so
Unfortunately the Tcl/Tk toolkit lacks a sprite concept, so there is a lot of (invisible double-buffered) redraw going on when
there is a lot of (invisible double-buffered) redraw going on dragging cards around.</p>
when dragging cards around. <p>Disabling <i>Card shadow</i>, <i>Shade legal moves</i>,
<p> background table tiles and sound will somewhat improve the display
Disabling <i>Card shadow</i>, <i>Shade legal moves</i>, speed.</p>
background table tiles and sound will somewhat improve the display speed.
<h2>The table tiles look strange</h2> <h2>The table tiles look strange</h2>
<p> <p>Background table tiles should only be enabled when using a
Background table tiles should only be enabled when using true-color video mode - otherwise they may look bad because of
a true-color video mode - otherwise they may look bad dithering.</p>
because of dithering. <p>BTW, you can add your own background tiles by copying the images
<p> to the main <i>data/tiles</i> or your home <i>~/.PySolFC/tiles</i>
BTW, you can add your own background tiles by copying the images directory. <!-- They must be in GIF or PPM format. --></p>
to the main <i>data/tiles</i> or your home <i>~/.PySolFC/tiles</i> directory.
<!-- They must be in GIF or PPM format. -->
<h2>Some notes about scoring</h2> <h2>Some notes about scoring</h2>
<p>
<ul type="disc"> <ul type="disc">
<li> Scoring only begins after you make your first move. <li>Scoring only begins after you make your first move. Also, if
Also, if you undo all your moves back to the start you undo all your moves back to the start the game won't score
the game won't score either. either.</li>
<li> You will lose a game if you consume a hint or start demo mode. <li>You will lose a game if you consume a hint or start demo
<li> You can restart any time to get another chance to win this game. mode.</li>
<li> If you don't want to score a lost game you can temporarily change <li>You can restart any time to get another chance to win this
the player options. game.</li>
<li> Loaded games don't count. <li>If you don't want to score a lost game you can temporarily
<li> If you win a game without using <i>Undo</i>, <i>Quick play</i> and change the player options.</li>
any other of the assist functions you will be given special awards. <li>Loaded games don't count.</li>
<!-- <li>If you win a game without using <i>Undo</i>, <i>Quick play</i>
and any other of the assist functions you will be given special
awards. <!--
<li> There are no score values in PySol - you win a game, or you lose it. <li> There are no score values in PySol - you win a game, or you lose it.
And don't even think about asking me to implement this nonsense - get And don't even think about asking me to implement this nonsense - get
a nice pinball game if you're a highscore freak... a nice pinball game if you're a highscore freak...
--> --></li>
<li> And finally always remember that this is a <b>Patience</b> game. <li>And finally always remember that this is a <b>Patience</b>
Relax and enjoy. game. Relax and enjoy.</li>
</ul> </ul>
<h2>Undocumented key bindings</h2> <h2>Undocumented key bindings</h2>
<ul type="disc"> <ul type="disc">
<li> <i>Space</i> - Deal <li><i>Space</i> - Deal</li>
<li> <i>S</i> - Undo <li><i>S</i> - Undo</li>
<li> <i>Backspace</i> - Undo <li><i>Backspace</i> - Undo</li>
<li> <i>Ctrl-A</i> - Auto drop and face up cards in one step <li><i>Ctrl-A</i> - Auto drop and face up cards in one step</li>
<li> <i>Ctrl-B</i> - Change card background <li><i>Ctrl-B</i> - Change card background</li>
<li> <i>Ctrl-H</i> - Show internal rating when giving a hint <li><i>Ctrl-H</i> - Show internal rating when giving a hint</li>
<li> <i>Ctrl-I</i> - Change table tile <li><i>Ctrl-I</i> - Change table tile</li>
<li> <i>Ctrl-N</i> - Start a new game with the next game number <li><i>Ctrl-N</i> - Start a new game with the next game number</li>
<li> <i>Ctrl-P</i> - Change player name <li><i>Ctrl-P</i> - Change player name</li>
<li> <i>Ctrl-U</i> - Play the next music song <li><i>Ctrl-U</i> - Play the next music song</li>
</ul> </ul>
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<h1>PySol - a Solitaire Game Collection</h1> <h1>PySol - a Solitaire Game Collection</h1>
<p><a href="intro.html">Introduction</a></p>
<p> <a href="intro.html">Introduction</a> <p><a href="install.html">Installation</a></p>
<p> <a href="install.html">Installation</a> <p><a href="howtoplay.html">How to play</a></p>
<p> <a href="howtoplay.html">How to play</a>
<h2>Rules</h2> <h2>Rules</h2>
<ul> <ul>
<li> <a href="glossary.html">Glossary</a> <li><a href="glossary.html">Glossary</a></li>
<li> <a href="general_rules.html">General Rules</a> <li><a href="general_rules.html">General Rules</a></li>
<li> <a href="rules.html">Individual Game Rules</a> <li><a href="rules.html">Individual Game Rules</a></li>
<li> <a href="rules_alternate.html">Alternate Names</a> <li><a href="rules_alternate.html">Alternate Names</a></li>
</ul> </ul>
<!-- <p> <a href="news.html">What's new ?</a> --> <!-- <p> <a href="news.html">What's new ?</a> -->
<p> <a href="license.html">PySol license terms</a> <p><a href="license.html">PySol license terms</a></p>
<p> <hr />
<hr> <p>Visit the official <a href=
"http://pysolfc.sourceforge.net/">PySolFC Home Page</a>. <!--
<p> Visit the official <a href="http://pysolfc.sourceforge.net/">PySolFC Home
Page</a>.
<!--
<p> <p>
Copyright (C) 1998-2003 by <a href="mailto:markus@oberhumer.com">Markus Copyright (C) 1998-2003 by <a href="mailto:markus@oberhumer.com">Markus
F.X.J. Oberhumer</a>.<br> F.X.J. Oberhumer</a>.<br>
Copyright (C) 2003 by Mt. Hood Playing Card Co.<br> Copyright (C) 2003 by Mt. Hood Playing Card Co.<br>
Copyright (C) 2005 by <a href="mailto:skomoroh@gmail.com">Skomoroh</a>.<br> Copyright (C) 2005 by <a href="mailto:skomoroh@gmail.com">Skomoroh</a>.<br>
All Rights Reserved. All Rights Reserved.
--> --></p>
<p>PySol is distributed under the terms of the <a href=
<p> "license.html">GNU General Public License</a>.</p>
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<h1>Installation</h1> <h1>Installation</h1>
<p> <p>There is no need to compile anything since the whole program is
There is no need to compile anything since the whole program is just just a Python script. Just run it, and that's all.</p>
a Python script. Just run it, and that's all. <p>PySol requires Python 2.3 and Tcl/Tk 8.4 or better. Both
<p> packages are freely available for Unix, Windows and Macintosh
PySol requires Python 2.3 and Tcl/Tk 8.4 or better. Both packages are platforms.</p>
freely available for Unix, Windows and Macintosh platforms. <p>PySol is free <i>Open Source</i> software distributed under the
<p> terms of the <a href="license.html">GNU GPL</a>.</p>
PySol is free <i>Open Source</i> software distributed under the terms of the
<a href="license.html">GNU GPL</a>.
<h2>Windows 95/98/ME/NT/2000</h2> <h2>Windows 95/98/ME/NT/2000</h2>
PySol now ships as a completely self-contained setup file, so
PySol now ships as a completely self-contained setup file, so there's there's no need to install anything else.
no need to install anything else. <p>If you want to modify the PySol source code or write your own
<p> Python programs you can get the development system from <a href=
If you want to modify the PySol source code or write your own "http://www.python.org/download/download_windows.html">http://www.python.org/download/download_windows.html</a></p>
Python programs you can get the development system from
<a href="http://www.python.org/download/download_windows.html">http://www.python.org/download/download_windows.html</a>
<h2>Unix</h2> <h2>Unix</h2>
There are good chances that your system already ships with Python
There are good chances that your system already ships with Python and Tcl/Tk.<br> and Tcl/Tk.<br />
Otherwise visit Otherwise visit <a href=
<a href="http://www.python.org/download/">http://www.python.org/download/</a> "http://www.python.org/download/">http://www.python.org/download/</a>
for full source code. for full source code.
<p> <p>Also, installable packages exist for all major Linux
Also, installable packages exist for all major Linux distributions, distributions, FreeBSD and HPUX.</p>
FreeBSD and HPUX.
<h2>Macintosh</h2> <h2>Macintosh</h2>
Self installing exectuables for Python and Tcl/Tk are available
Self installing exectuables for Python and Tcl/Tk are available from<br> from<br />
<a href="http://www.python.org/download/download_mac.html">http://www.python.org/download/download_mac.html</a> <a href=
<p> "http://www.python.org/download/download_mac.html">http://www.python.org/download/download_mac.html</a>
As I don't have access to a Mac I'd appreciate any detailed feedback on <p>As I don't have access to a Mac I'd appreciate any detailed
installation and look & feel. "Porting" from X11 to Windows only required some feedback on installation and look &amp; feel. "Porting" from X11 to
minor changes in the default font settings, so I hope the situation on Macs is Windows only required some minor changes in the default font
similar. settings, so I hope the situation on Macs is similar.</p>
<p> <p>[ I have been told that PySol works fine on a Mac - just drop
[ I have been told that PySol works fine on a Mac - just drop "pysol.py" "pysol.py" on the Python interpreter and that's it. But for some
on the Python interpreter and that's it. But for some reason you must reason you must assign a large amount of memory to the Python
assign a large amount of memory to the Python interpreter. ] interpreter. ]</p>
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<h1>Introduction</h1> <h1>Introduction</h1>
<p> <p>"Why yet another solitaire game ?" you may ask. The answer is
"Why yet another solitaire game ?" you may ask. simple...</p>
The answer is simple...
<h3>PySol highlights</h3> <h3>PySol highlights</h3>
<ul> <ul>
<li> currently supports more than 1000 distinct solitaire games <li>currently supports more than 1000 distinct solitaire games</li>
<li> based upon an extensible solitaire engine <li>based upon an extensible solitaire engine</li>
<li> lots of classic games like Forty Thieves, FreeCell, Klondike and Spider <li>lots of classic games like Forty Thieves, FreeCell, Klondike
<li> special games like Ganjifa, Hanafuda, Poker and Tarock type games and Spider</li>
<li> modern look and feel <li>special games like Ganjifa, Hanafuda, Poker and Tarock type
<li> multiple cardsets and backgrounds games</li>
<li> background table tiles <li>modern look and feel</li>
<li> unlimited undo &amp; redo <li>multiple cardsets and backgrounds</li>
<li> persistent bookmarks <li>background table tiles</li>
<li> load &amp; save games <li>unlimited undo &amp; redo</li>
<li> player statistics <li>persistent bookmarks</li>
<li> a hint system <li>load &amp; save games</li>
<li> demo games <li>player statistics</li>
<li> a solitaire wizard <li>a hint system</li>
<li> support for user written plug-ins <li>demo games</li>
<li> sound samples and background music <li>a solitaire wizard</li>
<li> integrated HTML help browser <li>support for user written plug-ins</li>
<li> lots of documentation <li>sound samples and background music</li>
<li> portable across Unix/X11, Windows 95/98/NT/2000/XP and Mac OSX <li>integrated HTML help browser</li>
<li> written in 100% pure Python <li>lots of documentation</li>
<li> distributed under the terms of the GNU General Public License <li>portable across Unix/X11, Windows 95/98/NT/2000/XP and Mac
<li> <i>Commercial Quality Freeware</i> OSX</li>
<li>written in 100% pure Python</li>
<li>distributed under the terms of the GNU General Public
License</li>
<li><i>Commercial Quality Freeware</i></li>
</ul> </ul>
<!-- <!--
<h3>Legal terms</h3> <h3>Legal terms</h3>
<p> <p>
@ -38,3 +47,5 @@ All Rights Reserved.
PySol is distributed under the terms of the PySol is distributed under the terms of the
<a href="license.html">GNU General Public License</a>. <a href="license.html">GNU General Public License</a>.
--> -->
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<pre> <pre>
================================================================== ==================================================================
User visible changes for PySol - a solitaire game collection User visible changes for PySol - a solitaire game collection
@ -219,3 +227,5 @@ Changes in 1.00 (10 Sep 1998, 4 games)
* first public release * first public release
</pre> </pre>
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<h1>PySol - Game Rules</h1> <h1>PySol - Game Rules</h1>
<hr> <hr />
<h2>Basic Concepts</h2> <h2>Basic Concepts</h2>
<ul> <ul>
<li> <a href="glossary.html">Glossary</a> <li><a href="glossary.html">Glossary</a></li>
<li> <a href="general_rules.html">General Rules</a> <li><a href="general_rules.html">General Rules</a></li>
</ul> </ul>
<h2>Game Rules</h2> <h2>Game Rules</h2>
<ul> </body>
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<h1>10 x 8</h1> <h1>10 x 8</h1>
Klondike type. Two decks. Unlimited redeals. Klondike type. Two decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="8x8.html">8 x 8</a> Similar to <a href="8x8.html">8 x 8</a> with ten rows and <a href=
with ten rows and "../hexadeck.html">Hex A Deck</a> variations.
<a href="../hexadeck.html">Hex A Deck</a>
variations.
<h3>Rules</h3> <h3>Rules</h3>
Game play is like 8 x 8. The rows build down in rank in alternate Game play is like 8 x 8. The rows build down in rank in alternate
color. The Wizards will play in their proper rank position on the color. The Wizards will play in their proper rank position on the
tableau as the alternate of either red or black. Any card or sequence tableau as the alternate of either red or black. Any card or
may be played on an empty row. Cards are dealt from the talon one at sequence may be played on an empty row. Cards are dealt from the
a time. Cards may be played from the foundations. talon one at a time. Cards may be played from the foundations.
<h3>Strategy</h3> <h3>Strategy</h3>
Try to open a row to the canvas. Try to open a row to the canvas.
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<h1>8 x 8</h1> <h1>8 x 8</h1>
<p> <p>Klondike type. 2 decks. Unlimited redeals.</p>
Klondike type. 2 decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>As the name implies, the eight playing piles in the tableau all
As the name implies, the eight playing start with eight cards face-up.</p>
piles in the tableau all start with eight cards face-up. <p>Piles build down by alternate color, and an empty space can be
<p> filled with any card or sequence.</p>
Piles build down by alternate color, and an empty space can be filled <p>When you click on the talon, one card is turned over onto the
with any card or sequence. waste pile. There is no limit to the number of times you go through
<p> the talon.</p>
When you click on the talon, one card is turned over onto the waste pile. <p>You are also permitted to move cards back out of the
There is no limit to the number of times you go through the talon. foundation.</p>
<p>
You are also permitted to move cards back out of the foundation.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Try to go for an empty space.</p>
Try to go for an empty space. </body>
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<h1>Abacus</h1> <h1>Abacus</h1>
<p> <p>Yukon type. 1 deck. No redeal.</p>
Yukon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the Foundations.</p>
Move all cards to the Foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>A combination of <a href="yukon.html">Yukon type</a> and
A combination of <a href="calculation.html">Calculation type</a> game elements.</p>
<a href="yukon.html">Yukon type</a>
and
<a href="calculation.html">Calculation type</a>
game elements.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The four Foundations build up by suit the following way: The
The four Foundations build up by suit the following way: first pile from Ace, by one. The second pile from Two, by two. The
The first pile from Ace, by one. The second pile from Two, by two. third pile from Three, by three. The fourth pile from Four, by
The third pile from Three, by three. The fourth pile from Four, by four. four.</p>
<pRE> <pre>
Club: A 2 3 4 5 6 7 8 9 T J Q K Club: A 2 3 4 5 6 7 8 9 T J Q K
Spade: 2 4 6 8 T Q A 3 5 7 9 J K Spade: 2 4 6 8 T Q A 3 5 7 9 J K
Heart: 3 6 9 Q 2 5 8 J A 4 7 T K Heart: 3 6 9 Q 2 5 8 J A 4 7 T K
Diamond: 4 8 Q 3 7 J 2 6 T A 5 9 K Diamond: 4 8 Q 3 7 J 2 6 T A 5 9 K
</pRE> </pre>
<p> <p>Cards in Tableau are built down by suit, the ranks going the
Cards in Tableau are built down by suit, the ranks going opposite way as the foundations: Club down by one, Spade down by
the opposite way as the foundations: two, Heart down by three and Diamond down by four.</p>
Club down by one, Spade down by two, Heart down by three and <p>Groups of cards can be moved regardless of sequence, and an
Diamond down by four. empty space can be filled with any card or sequence.</p>
<p> <p>When no more moves are possible, click on the Talon. One card
Groups of cards can be moved regardless of sequence, will be added to each of the playing piles.</p>
and an empty space can be filled with any card or sequence. </body>
<p> </html>
When no more moves are possible, click on the Talon. One card will be
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<h1>Aces Up</h1> <h1>Aces Up</h1>
<p> <p>One-Deck game type. 1 deck. No redeal.</p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards except the four Aces to the single
Move all cards except the four Aces to the single foundation. foundation.</p>
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Any top card that is of lower rank and of the same suit of
Any top card that is of lower rank and of the same suit of another another top card may be dropped to the foundation. Aces rank
top card may be dropped to the foundation. Aces rank high. high.</p>
<p> <p>There is no building on the tableau, except that an empty pile
There is no building on the tableau, except that an empty pile may be filled with any card.</p>
may be filled with any card. <p>When no more moves are possible, click on the talon. One card
<p> will be added to each of the playing piles.</p>
When no more moves are possible, click on the talon. One card will be
added to each of the playing piles.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game.
<h3>History</h3> <h3>History</h3>
<p> <p>This simple game is known by many names, such as <i>Aces
This simple game is known by many names, such as High</i>, <i>Drivel</i> and <i>Idiot's Delight</i>.</p>
<i>Aces High</i>, <i>Drivel</i> and <i>Idiot's Delight</i>. </body>
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<h1>Ace Up 5</h1> <h1>Ace Up 5</h1>
<p> <p>One-Deck game type. 1 deck. No redeal.</p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards except the four Aces to the single
Move all cards except the four Aces to the single foundation. foundation.</p>
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="acesup.html">Aces Up</a>, but five piles.</p>
Like <a href="acesup.html">Aces Up</a>,
but five piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Agnes Sorel</h1> <h1>Agnes Sorel</h1>
<p> <p>Gypsy type. 1 deck. No redeal.</p>
Gypsy type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Cards in the Tableau are built down by same color. Groups of
Cards in the Tableau are built down by same color. Groups of cards in sequence cards in sequence and same color can be moved as a unit.</p>
and same color can be moved as a unit. <p>Each deal flips one card from the Stock to each pile of the
<p> Tableau. There are no redeals.</p>
Each deal flips one card from the Stock to each pile of the Tableau. There are <p>Foundations are built up in suit in sequence, wrapping from King
no redeals. to Ace when necessary. Cards in Foundations are still in play.
<p> Double clicking on a card in the Tableau will move it to the
Foundations are built up in suit in sequence, wrapping from King to Ace when appropriate Foundation pile if such a move is possible.</p>
necessary. Cards in Foundations are still in play. Double clicking on a card
in the Tableau will move it to the appropriate Foundation pile if such a move
is possible.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Try to build down in suit whenever possible. Try to score as
Try to build down in suit whenever possible. Try to score as many points as many points as you can as this game is very hard to win.</p>
you can as this game is very hard to win. </body>
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<h1>Akbar's Conquest</h1> <h1>Akbar's Conquest</h1>
Braid type. Two decks. Two redeals. Braid type. Two decks. Two redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="braid.html">Braid</a> Similar to <a href="braid.html">Braid</a> played with two Mughal
played with two Mughal <a href="../ganjifa.html">Ganjifa</a> decks.
<a href="../ganjifa.html">Ganjifa</a>
decks.
<h3>Rules</h3> <h3>Rules</h3>
Game play is like Braid. In this variation there are two Braid Game play is like Braid. In this variation there are two Braid
stacks that each have their own set of Braid reserve stacks. The stacks that each have their own set of Braid reserve stacks. The
game lay out starts with the sixteen foundations in the outer most columns. game lay out starts with the sixteen foundations in the outer most
The next two columns inwards are the eight Braid reserves. Then there columns. The next two columns inwards are the eight Braid reserves.
are two columns with four general reserves each. The inner most two Then there are two columns with four general reserves each. The
columns are the two Braid stacks. Each Braid starts with sixteen cards. inner most two columns are the two Braid stacks. Each Braid starts
When one of the Braid reserves becomes open the card at the top of the with sixteen cards. When one of the Braid reserves becomes open the
corresponding Braid will be moved there. When all the cards from one card at the top of the corresponding Braid will be moved there.
of the Braids are removed a card from the other Braid will be used. When all the cards from one of the Braids are removed a card from
<p> the other Braid will be used.
The game is named after the reputed inventor of a twelve suited Ganjifa <p>The game is named after the reputed inventor of a twelve suited
deck of singular splendor. It was engraved on ivory and hand painted Ganjifa deck of singular splendor. It was engraved on ivory and
by court artisans. No cards from this pack are known to still exist. hand painted by court artisans. No cards from this pack are known
to still exist.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
Build sequences on the rows that will play when the correct card turns Build sequences on the rows that will play when the correct card
over from the talon. This game type requires careful strategy to win. turns over from the talon. This game type requires careful strategy
to win.
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<h1>Akbar's Triumph</h1> <h1>Akbar's Triumph</h1>
Braid type. One deck. Two redeals. Braid type. One deck. Two redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="braid.html">Braid</a> Similar to <a href="braid.html">Braid</a> played with a single
played with a single Mughal Mughal <a href="../ganjifa.html">Ganjifa</a> deck.
<a href="../ganjifa.html">Ganjifa</a>
deck.
<h3>Rules</h3> <h3>Rules</h3>
Game play is like Braid. In this variation there are two Braid Game play is like Braid. In this variation there are two Braid
stacks that each have their own set of Braid reserve stacks. The stacks that each have their own set of Braid reserve stacks. The
game lay out starts with the eight foundations in the outer most columns. game lay out starts with the eight foundations in the outer most
The next two columns inwards are the eight Braid reserves. Then there columns. The next two columns inwards are the eight Braid reserves.
are two columns with four general reserves each. The inner most two Then there are two columns with four general reserves each. The
columns are the two Braid stacks. Each Braid starts with twelve cards. inner most two columns are the two Braid stacks. Each Braid starts
When one of the Braid reserves becomes open the card at the top of the with twelve cards. When one of the Braid reserves becomes open the
corresponding Braid will be moved there. When all the cards from one card at the top of the corresponding Braid will be moved there.
of the Braids are removed a card from the other Braid will be used. When all the cards from one of the Braids are removed a card from
<p> the other Braid will be used.
The game is named after the reputed inventor of a twelve suited Ganjifa <p>The game is named after the reputed inventor of a twelve suited
deck of singular splendor. It was engraved on ivory and hand painted Ganjifa deck of singular splendor. It was engraved on ivory and
by court artisans. No cards from this pack are known to still exist. hand painted by court artisans. No cards from this pack are known
to still exist.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
Build sequences on the rows that will play when the correct card turns Build sequences on the rows that will play when the correct card
over from the talon. This game type requires careful strategy to win. turns over from the talon. This game type requires careful strategy
to win.
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<h1>Alaska</h1> <h1>Alaska</h1>
<p> <p>Yukon type. 1 deck. No redeal.</p>
Yukon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="yukon.html">Yukon</a>, but the rows build <b>up or
Like <a href="yukon.html">Yukon</a>, down</b> in suit.</p>
but the rows build <b>up or down</b> in suit.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>All in a Row</h1> <h1>All in a Row</h1>
<p> <p>Fan game type. 1 deck. No redeal.</p>
Fan game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the bottom in a single row.</p>
Move all cards to the bottom in a single row.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The row builds up or down by rank ignoring color and suit,
The row builds up or down by rank ignoring color and suit, wrapping wrapping around from King to Ace and from Ace to King.</p>
around from King to Ace and from Ace to King. <p>There is no building on the tableau piles, and spaces are not
<p> filled. Only top cards from reach pile can be moved.</p>
There is no building on the tableau piles, and spaces <p>The first card the bottom row can be arbitrarily selected from
are not filled. Only top cards from reach pile can be moved. the top of any pile.</p>
<p>
The first card the bottom row can be arbitrarily selected from the
top of any pile.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Plan carefully - one wrong move and you may never be able to
Plan carefully - one wrong move and you may never untangle the mess.</p>
be able to untangle the mess. </body>
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<h1>American Toad</h1> <h1>American Toad</h1>
<p> <p>Canfield type. 2 decks. 1 redeal.</p>
Canfield type. 2 decks. 1 redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="doublecanfield.html">Double Canfield</a>, but the
Like <a href="doublecanfield.html">Double Canfield</a>, 8 piles build down in suit, cards are dealt singly, the reserve is
but the 8 piles build down in suit, cards are dealt singly, face-up, and only one redeal.</p>
the reserve is face-up, and only one redeal.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Appachan's Waterfall</h1> <h1>Appachan's Waterfall</h1>
Dashavatara Ganjifa game type. 1 deck. No redeal. Dashavatara Ganjifa game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundation. Move all cards to the Foundation.
<h3>Quick description</h3> <h3>Quick description</h3>
Build complete suits in descending rank order on the tableau then move Build complete suits in descending rank order on the tableau then
them to the single foundation in ascending rank and suit order. Refer move them to the single foundation in ascending rank and suit
to the general <a href="../ganjifa.html">Ganjifa</a> order. Refer to the general <a href="../ganjifa.html">Ganjifa</a>
description for the suit order used. description for the suit order used.
<h3>Rules</h3> <h3>Rules</h3>
Cards will play on the tableau in descending rank order without regard Cards will play on the tableau in descending rank order without
to suit. They can only be moved to the single foundation when a complete regard to suit. They can only be moved to the single foundation
suit of twelve cards is finished and only in ascending suit order. The when a complete suit of twelve cards is finished and only in
suit of the Fish Incarnation is first, the Tortoise next etc. When a ascending suit order. The suit of the Fish Incarnation is first,
suit is ready to be moved to the foundation, press (a)uto or play with the Tortoise next etc. When a suit is ready to be moved to the
auto drop enabled and all twelve cards will move there in order. Four foundation, press (a)uto or play with auto drop enabled and all
cards are dealt to each of the ten rows when the game begins. Press twelve cards will move there in order. Four cards are dealt to each
(d)eal or click the talon to deal the next round of one card to each of the ten rows when the game begins. Press (d)eal or click the
row. The reserve stacks to either side of the foundation will take one talon to deal the next round of one card to each row. The reserve
card each. Cards on the reserves may only be played to the rows. stacks to either side of the foundation will take one card each.
Cards on the reserves may only be played to the rows.
<h3>Strategy</h3> <h3>Strategy</h3>
Make every play possible before dealing the next round. While the cards Make every play possible before dealing the next round. While the
will play in rank order only, it's helpful to also work on playing them by cards will play in rank order only, it's helpful to also work on
suit. playing them by suit.
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<h1>Ashrafi</h1> <h1>Ashrafi</h1>
Mughal Ganjifa type. One deck. No redeal. Mughal Ganjifa type. One deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Play is similar to Play is similar to <a href="freecell.html">Free Cell</a>. The rows
<a href="freecell.html">Free Cell</a>. build down by rank only, no more than twelve to a row.
The rows build down by rank only, no more than twelve to a row.
<h3>Rules</h3> <h3>Rules</h3>
The cards on the tableau build down by rank regardless of suit. No more The cards on the tableau build down by rank regardless of suit. No
than twelve cards may be placed in one row. The four reserve stacks more than twelve cards may be placed in one row. The four reserve
below the foundations will hold one card each. The foundations build stacks below the foundations will hold one card each. The
up in rank by suit starting with the Ace. Only the Mirs (Kings) may foundations build up in rank by suit starting with the Ace. Only
be played on empty rows. the Mirs (Kings) may be played on empty rows.
<h3>Strategy</h3> <h3>Strategy</h3>
Move the tableau cards with the objective of releasing the Aces first. Move the tableau cards with the objective of releasing the Aces
Keep the reserve stacks open as much as possible. Build piles on first. Keep the reserve stacks open as much as possible. Build
the Mirs so they can be moved to open rows. piles on the Mirs so they can be moved to open rows.
</body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Ashta Dikapala</h1> <h1>Ashta Dikapala</h1>
<p> <p>One Moghul Ganjifa deck. No redeal.</p>
One Moghul Ganjifa deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Arrange the Eight Guardians in order.</p>
Arrange the Eight Guardians in order.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Play is similar to <a href="picturegallery.html">Picture
Play is similar to <a href="picturegallery.html">Picture Gallery</a>. Gallery</a>. The layout consists of three rows of playing piles, a
The layout consists of three rows of playing piles, a row for newly row for newly dealt cards and three free cells that will hold one
dealt cards and three free cells that will hold one card each. card each.</p>
<p> <p>The cards must be arranged in the top three rows as follows:</p>
The cards must be arranged in the top three rows as follows:
<ul> <ul>
<li>The top row must start with a three and build by suit in increments of three, <li>The top row must start with a three and build by suit in
<li>the second row must with a two, increments of three,</li>
<li>and the third row must start with an Ace. <li>the second row must with a two,</li>
<li>and the third row must start with an Ace.</li>
</ul> </ul>
<p> <p>If you clear a space at the bottom it will be automatically
If you clear a space at the bottom it will be automatically filled filled with a card from the talon. But if the talon is gone and you
with a card from the talon. But if the talon is gone and you clear a space clear a space at the bottom, then you can fill it with any card.
at the bottom, then you can fill it with any card. You may move any card You may move any card to the free cells from the tableau on top or
to the free cells from the tableau on top or the rows below, but only as the rows below, but only as long as there are cards left in the
long as there are cards left in the talon. When the talon is empty, you talon. When the talon is empty, you may only move cards from, not
may only move cards from, not to the free cells. to the free cells. When no further moves are possible, click on the
When no further moves are possible, click on the talon for a fresh row talon for a fresh row of cards at the bottom.</p>
of cards at the bottom. <p>You win when all of the suits are arranged in order.</p>
<p>
You win when all of the suits are arranged in order.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Because of the many piles involved the Picture Gallery requires
Because of the many piles involved the Picture Gallery requires some some concentration, but it is not too hard to win.</p>
concentration, but it is not too hard to win. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Ashwapati</h1> <h1>Ashwapati</h1>
Mughal Ganjifa type. One deck. Unlimited redeals. Mughal Ganjifa type. One deck. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Play is similar to Play is similar to <a href="klondike.html">Klondike</a>. The rows
<a href="klondike.html">Klondike</a>. build down by rank in the same suit.
The rows build down by rank in the same suit.
<h3>Rules</h3> <h3>Rules</h3>
The cards on the tableau build down by ranks of the same suit. The The cards on the tableau build down by ranks of the same suit. The
foundations build up in rank by suit starting with the Ace. Any foundations build up in rank by suit starting with the Ace. Any
card or movable pile may be played on an empty row. Cards are dealt card or movable pile may be played on an empty row. Cards are dealt
from the talon one at a time. There is no limit on the number of from the talon one at a time. There is no limit on the number of
redeals. Cards may be played from the foundations. redeals. Cards may be played from the foundations.
<p> <p>This game is one of a series of games that have names ending in
This game is one of a series of games that have names ending in "pati" "pati" which transliterates as "lord of". Ashwapati means "Lord of
which transliterates as "lord of". Ashwapati means "Lord of Horses". Horses". The names are the names of the suits in a twelve suit
The names are the names of the suits in a twelve suit Ganjifa deck. Ganjifa deck.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
Move cards off of the deepest stacks first. Move cards off of the deepest stacks first.
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Auld Lang Syne</h1> <h1>Auld Lang Syne</h1>
<p> <p>Numerica type. 1 deck. No redeal.</p>
Numerica type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The foundations build up by rank ignoring suit. At game start
The foundations build up by rank ignoring suit. the four Aces are dealt here.</p>
At game start the four Aces are dealt here. <p>There is no building on the tableau piles - cards can only be
<p> moved to the foundations, and spaces are not filled.</p>
There is no building on the tableau piles - cards can only be <p>When no more moves are possible, click on the talon. One card
moved to the foundations, and spaces are not filled. will be added to each of the playing piles.</p>
<p>
When no more moves are possible, click on the talon. One card will be
added to each of the playing piles.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Baby Spiderette</h1> <h1>Baby Spiderette</h1>
<p> <p>Spider type. 1 deck. No redeal.</p>
Spider type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Group all the cards in sets of 13 cards in descending sequence
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.</p>
by suit from King to Ace and move such sets to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="spiderette.html">Spiderette</a>, but somewhat
Just like <a href="spiderette.html">Spiderette</a>, easier as groups of cards can be moved if they <i>build down by
but somewhat easier as groups of cards can be moved rank</i>.</p>
if they <i>build down by rank</i>.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Bad Seven (Die b&ouml;se Sieben)</h1> <!DOCTYPE html>
<p> <html xmlns="http://www.w3.org/1999/xhtml">
Two-Deck game type. 2 stripped decks. 1 redeal. <head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Bad Seven (Die böse Sieben)</h1>
<p>Two-Deck game type. 2 stripped decks. 1 redeal.</p>
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>This game is played with two stripped decks.</p>
This game is played with two stripped decks. <p><i>[To be written]</i></p>
<p> </body>
<i>[To be written]</i> </html>

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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Baker's Dozen</h1> <h1>Baker's Dozen</h1>
<p> <p>Baker's Dozen type. 1 deck. No redeal.</p>
Baker's Dozen type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The piles build down by rank regardless of suit. Only one card
The piles build down by rank regardless of suit. can be moved at a time.</p>
Only one card can be moved at a time. <p>Empty piles cannot be filled - therefore all Kings are placed at
<p> the bottom of a pile during the initial dealing.</p>
Empty piles cannot be filled - therefore all Kings are placed </body>
at the bottom of a pile during the initial dealing. </html>

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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Baker's Game</h1> <h1>Baker's Game</h1>
<p> <p>FreeCell type. 1 deck. No redeal.</p>
FreeCell type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="freecell.html">FreeCell</a>, but the piles build
Like <a href="freecell.html">FreeCell</a>, down by suit.</p>
but the piles build down by suit.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>All cards are dealt at the start of the game. To compensate for
All cards are dealt at the start of the game. To compensate for this this there are 4 free cells which can hold any - and just one -
there are 4 free cells which can hold any - and just one - card. card.</p>
<p> <p>Cards may only be moved onto cards of the same suit.</p>
Cards may only be moved onto cards of the same suit. <p>The number of cards you can move as a sequence is restricted by
<p>
The number of cards you can move as a sequence is restricted by
the number of free cells - the number of free cells required is the the number of free cells - the number of free cells required is the
same as if you would make an equivalent sequence of moves with single cards. same as if you would make an equivalent sequence of moves with
(As a shortcut, the computer also considers the number of free piles so single cards. (As a shortcut, the computer also considers the
that you can move even more cards as one single sequence.) number of free piles so that you can move even more cards as one
single sequence.)</p>
<h3>History</h3> <h3>History</h3>
<p> <p><i>Baker's Game</i> is named after the mathematician C.L. Baker
<i>Baker's Game</i> is named after the mathematician C.L. Baker
and was first published in Martin Gardner's June 1968 and was first published in Martin Gardner's June 1968
<i>Mathematical Games</i> column in <i>Scientific American</i>. <i>Mathematical Games</i> column in <i>Scientific American</i>.</p>
</body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Balarama</h1> <h1>Balarama</h1>
Dashavatara Ganjifa type. One deck. No redeal. Dashavatara Ganjifa type. One deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
The cards build down by rank in alternate colors on the tableau, no more The cards build down by rank in alternate colors on the tableau, no
than twelve to a row. Any card or sequence may be played on an empty row. more than twelve to a row. Any card or sequence may be played on an
empty row.
<h3>Rules</h3> <h3>Rules</h3>
All cards are dealt to the sixteen rows when the games begins. Cards All cards are dealt to the sixteen rows when the games begins.
on the tableau build down in rank in alternating colors. See the general Cards on the tableau build down in rank in alternating colors. See
<a href="../ganjifa.html">Ganjifa</a> the general <a href="../ganjifa.html">Ganjifa</a> card rules for
card rules for information on that. The foundations build up by suit. information on that. The foundations build up by suit. Any card or
Any card or sequence may be played on an empty row. The four reserve sequence may be played on an empty row. The four reserve stacks
stacks hold one card each. hold one card each.
<h3>Strategy</h3> <h3>Strategy</h3>
An empty row is more useful than the reserve stacks. Try for an empty row. An empty row is more useful than the reserve stacks. Try for an
empty row.
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Batsford</h1> <h1>Batsford</h1>
<p> <p>Klondike type. 2 decks. No redeal.</p>
Klondike type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="doubleklondike.html">Double Klondike</a>, but 10
Like <a href="doubleklondike.html">Double Klondike</a>, piles, no redeal, and an extra reserve that can hold up to 3
but 10 piles, no redeal, and an extra reserve that can Kings.</p>
hold up to 3 Kings.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Beleaguered Castle</h1> <h1>Beleaguered Castle</h1>
<p> <p>Beleaguered Castle type. 1 deck. No redeal.</p>
Beleaguered Castle type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>At game start the four Aces are dealt to the foundations.</p>
At game start the four Aces are dealt to the foundations. <p>The eight piles build down by rank regardless of suit. Only one
<p> card can be moved at a time and empty piles can be filled with any
The eight piles build down by rank regardless of suit. single card.</p>
Only one card can be moved at a time and
empty piles can be filled with any single card.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Build evenly on to foundations. Try to get an empty pile.</p>
Build evenly on to foundations. Try to get an empty pile. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Betsy Ross</h1> <h1>Betsy Ross</h1>
<p> <p>One-Deck game type. 1 deck. 2 redeals.</p>
One-Deck game type. 1 deck. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="calculation.html">Calculation</a>, but using a
Like <a href="calculation.html">Calculation</a>, waste with 2 redeals instead of row stacks.</p>
but using a waste with 2 redeals instead of row stacks.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The four foundations at the top are out of play.</p>
The four foundations at the top are out of play. <p>The four foundations below build regardless of suit the
<p> following way: The first pile from Two, by one. The second pile
The four foundations below build regardless of suit the following way: from Four, by two. The third pile from Six, by three. The fourth
The first pile from Two, by one. The second pile from Four, by two. pile from Eight, by four.</p>
The third pile from Six, by three. The fourth pile from Eight, by four. <pre>
<pRE>
1: 2 3 4 5 6 7 8 9 T J Q K 1: 2 3 4 5 6 7 8 9 T J Q K
2: 4 6 8 T Q A 3 5 7 9 J K 2: 4 6 8 T Q A 3 5 7 9 J K
3: 6 9 Q 2 5 8 J A 4 7 T K 3: 6 9 Q 2 5 8 J A 4 7 T K
4: 8 Q 3 7 J 2 6 T A 5 9 K 4: 8 Q 3 7 J 2 6 T A 5 9 K
</pRE> </pre>
<p> <p>When you click on the talon, one card is turned over onto the
When you click on the talon, one card is turned over onto the waste pile. waste pile. There are 2 redeals.</p>
There are 2 redeals.
<h3>History</h3> <h3>History</h3>
<p> <p>This game is known by many names, such as <i>Fairest</i>,
This game is known by many names, such as <i>Four Kings</i>, <i>Musical Patience</i>, <i>Quadruple
<i>Fairest</i>, <i>Four Kings</i>, <i>Musical Patience</i>, Alliance</i> and <i>Plus Belle</i>.</p>
<i>Quadruple Alliance</i> and <i>Plus Belle</i>. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Big Braid</h1> <h1>Big Braid</h1>
<p> <p>Napoleon type. 3 decks. 2 redeals.</p>
Napoleon type. 3 decks. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="braid.html">Braid</a>, but with three decks.</p>
Like <a href="braid.html">Braid</a>,
but with three decks.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Big Divorce</h1> <h1>Big Divorce</h1>
<p> <p>Spider type. 3 decks. No redeal.</p>
Spider type. 3 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="groundsforadivorce.html">Grounds for a
Like <a href="groundsforadivorce.html">Grounds for a Divorce</a>, Divorce</a>, but with three decks and 13 playing piles.</p>
but with three decks and 13 playing piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Big Easy</h1> <h1>Big Easy</h1>
Hanafuda type. 2 decks. Unlimited redeals. Hanafuda type. 2 decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
This is a double deck version of This is a double deck version of <a href="littleeasy.html">Little
<a href="littleeasy.html">Little Easy</a>. Easy</a>. The rows build down by rank in the same suit. The
The rows build down by rank in the same suit. The foundations foundations build with cards of the same rank in suit order. Only
build with cards of the same rank in suit order. Only first rank first rank cards may be played on an empty row.
cards may be played on an empty row.
<h3>Rules</h3> <h3>Rules</h3>
The rules are the same as in The rules are the same as in <a href="littleeasy.html">Little
<a href="littleeasy.html">Little Easy</a>. Easy</a>.
<h3>Strategy</h3> <h3>Strategy</h3>
Disable auto drop and build on the rows until all cards are face up. Disable auto drop and build on the rows until all cards are face
These games may be easy by name and easy to play but they're not easy up. These games may be easy by name and easy to play but they're
to win. not easy to win.
<h3>Author</h3> <h3>Author</h3>
This game and documentation has been written by This game and documentation has been written by <a href=
<a href="mailto:grania@mailcity.com">T. Kirk</a>. "mailto:grania@mailcity.com">T. Kirk</a>.
</body>
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<h1>Big Harp (Die gro&szlig;e Harfe)</h1> <!DOCTYPE html>
<p> <html xmlns="http://www.w3.org/1999/xhtml">
Klondike type. 2 decks. No redeal. <head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Big Harp (Die große Harfe)</h1>
<p>Klondike type. 2 decks. No redeal.</p>
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="doubleklondike.html">Double Klondike</a>, but ten
Like <a href="doubleklondike.html">Double Klondike</a>, piles, anything on an empty space, and no redeal.</p>
but ten piles, anything on an empty space, and no redeal.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Piles build down by alternate color, and an empty space can be
Piles build down by alternate color, and an empty space can be filled filled with any card or sequence.</p>
with any card or sequence. <p>Cards from the talon are turned over to the waste pile, one at a
<p> time. You can move the top card to the playing piles or the
Cards from the talon are turned over to the waste pile, one at a time. foundations. There is no redeal.</p>
You can move the top card to the playing piles or the foundations. <p>You are also permitted to move cards back out of the
There is no redeal. foundations.</p>
<p>
You are also permitted to move cards back out of the foundations.
<h3>History</h3> <h3>History</h3>
<p> <p><i>Small Harp</i> and <i>Big Harp</i> are the German ways of
<i>Small Harp</i> and <i>Big Harp</i> are the German ways of playing playing <i>Klondike</i> and <i>Double Klondike</i>.</p>
<i>Klondike</i> and <i>Double Klondike</i>. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Big Spider</h1> <h1>Big Spider</h1>
<p> <p>Spider type. 3 decks. No redeal.</p>
Spider type. 3 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="spider.html">Spider</a>, but with three decks and
Like <a href="spider.html">Spider</a>, 13 playing piles.</p>
but with three decks and 13 playing piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Big Sumo</h1> <h1>Big Sumo</h1>
Hanafuda type. 2 decks. No redeal. Hanafuda type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Play is similar to Play is similar to <a href="freecell.html">Free Cell</a>. Cards
<a href="freecell.html">Free Cell</a>. build from first to fourth rank on the tableau by suit and from
Cards build from first to fourth rank on the tableau by suit and fourth to first on the foundations. Only first rank cards may be
from fourth to first on the foundations. Only first rank cards played on an empty row.
may be played on an empty row.
<h3>Rules</h3> <h3>Rules</h3>
This is a two deck version of This is a two deck version of <a href="sumo.html">Sumo</a>. Cards
<a href="sumo.html">Sumo</a>. build down in rank on the rows and up in rank on the foundations.
Cards build down in rank on the rows and up in rank on the foundations. Third and fourth rank (trash) cards are not interchangeable. Only a
Third and fourth rank (trash) cards are not interchangeable. Only a first first rank card or correctly ordered pile may be played on an empty
rank card or correctly ordered pile may be played on an empty row. row.
<h3>Strategy</h3> <h3>Strategy</h3>
Don't play cards on the reserves unless they can be removed. Don't play cards on the reserves unless they can be removed.
<h3>Author</h3> <h3>Author</h3>
<p> <p>This game and documentation has been written by <a href=
This game and documentation has been written by "mailto:grania@mailcity.com">T. Kirk</a>.</p>
<a href="mailto:grania@mailcity.com">T. Kirk</a>. </body>
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<h1>Bits n Bytes</h1> <h1>Bits n Bytes</h1>
<p> <p>Hex A Deck type. 1 deck. One redeal.</p>
Hex A Deck type. 1 deck. One redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Fill all row stacks.</p>
Fill all row stacks.
<h3>Quick description</h3> <h3>Quick description</h3>
<p> <p>Fill Byte stacks by matching the goal card's byte value, fill
Fill Byte stacks by matching the goal card's byte value, fill bit bit stacks by matching the corresponding bit value.</p>
stacks by matching the corresponding bit value.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>When play begins the four left most columns are filled with four
When play begins the four left most columns are filled with four goal cards of different ranks, one from each suit. The next two
goal cards of different ranks, one from each suit. The next two columns to the right are the byte stacks. They can be filled with
columns to the right are the byte stacks. They can be filled cards of the same rank as the goal card in that row. The four right
with cards of the same rank as the goal card in that row. The most columns are the bit stacks. They can be filled with cards of
four right most columns are the bit stacks. They can be filled the same suit as the goal card in the respective row if their least
with cards of the same suit as the goal card in the respective significant bit matches the corresponding bit on the goal card.</p>
row if their least significant bit matches the corresponding <p>Cards from the talon are turned over to the waste pile, two at a
bit on the goal card. time. There is only one redeal.</p>
<p> <p>The only function of the Wizards in this game is to block the
Cards from the talon are turned over to the waste pile, two at a waste stack at the worst possible time.</p>
time. There is only one redeal.
<p>
The only function of the Wizards in this game is to block the
waste stack at the worst possible time.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Since there are only four cards of any one rank, it's important
Since there are only four cards of any one rank, it's important to fill the byte columns first.</p>
to fill the byte columns first.
<h3>Author</h3> <h3>Author</h3>
<p> <p>This game and documentation has been written by <a href=
This game and documentation has been written by "mailto:grania@mailcity.com">T. Kirk</a> and is part of the
<a href="mailto:grania@mailcity.com">T. Kirk</a> official PySol distribution.</p>
and is part of the official PySol distribution. </body>
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<h1>Black Hole</h1> <h1>Black Hole</h1>
<p> <p>Fan game type. 1 deck. No redeal.</p>
Fan game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the single foundation.</p>
Move all cards to the single foundation.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The foundation (the <i>Black Hole</i>) builds up or down by rank
The foundation (the <i>Black Hole</i>) builds up or down by rank ignoring color and suit, wrapping around from King to Ace and from
ignoring color and suit, wrapping around from King to Ace Ace to King.</p>
and from Ace to King. <p>There is no building on the tableau piles, and spaces are not
<p> filled. Only the top card can be moved.</p>
There is no building on the tableau piles, and spaces
are not filled.
Only the top card can be moved.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Plan carefully - one wrong move and you may never be able to
Plan carefully - one wrong move and you may never untangle the mess.</p>
be able to untangle the mess. </body>
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<h1>Black Widow</h1> <h1>Black Widow</h1>
<p> <p>Spider type. 2 decks. No redeal.</p>
Spider type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Group all the cards in sets of 13 cards in descending sequence
Group all the cards in sets of 13 cards in descending sequence by suit from King to Ace and move such sets to the foundations.</p>
by suit from King to Ace and move such sets to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="spider.html">Spider</a>, but somewhat easier
Just like <a href="spider.html">Spider</a>, as groups of cards can be moved if they <i>build down by
but somewhat easier as groups of cards can be moved rank</i>.</p>
if they <i>build down by rank</i>.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Blind Alleys</h1> <h1>Blind Alleys</h1>
<p> <p>Klondike type. 1 deck. 1 redeal.</p>
Klondike type. 1 deck. 1 redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="klondike.html">Klondike</a>, but 6 piles, anything
Like <a href="klondike.html">Klondike</a>, on an empty space, and one redeal.</p>
but 6 piles, anything on an empty space, and one redeal.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Piles build down by alternate color, and an empty space can be
Piles build down by alternate color, and an empty space can be filled filled with any card or sequence.</p>
with any card or sequence. <p>Cards from the talon are turned over to the waste pile, one at a
<p> time. You can move the top card to the playing piles or the
Cards from the talon are turned over to the waste pile, one at a time. foundations. There is one redeal.</p>
You can move the top card to the playing piles or the foundations. <p>You are also permitted to move cards back out of the
There is one redeal. foundations.</p>
<p> </body>
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<h1>Blondes and Brunettes</h1> <h1>Blondes and Brunettes</h1>
<p> <p>Terrace type. 2 decks. No redeal.</p>
Terrace type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Blue Moon</h1> <h1>Blue Moon</h1>
<p> <p>Montana type. 1 deck. 2 redeals.</p>
Montana type. 1 deck. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Group all the cards in sets of 13 cards in ascending sequence by
Group all the cards in sets of 13 cards in ascending sequence suit from Ace to King.</p>
by suit from Ace to King.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="montana.html">Montana</a>, but the Aces are
Just like <a href="montana.html">Montana</a>, moved to the left.<br />
but the Aces are moved to the left. Gameplay is completely equivalent.</p>
<br>Gameplay is completely equivalent.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>This 52-card solitaire starts with the entire deck shuffled and
This 52-card solitaire starts with the entire deck shuffled and dealt dealt out in four rows. The aces are then moved to the left end of
out in four rows. The aces are then moved to the left end of the layout, the layout, making 4 initial free spaces. You may move to a space
making 4 initial free spaces. You may move to a space only the card that only the card that matches the left neighbor in suit, and is one
matches the left neighbor in suit, and is one greater in rank. Kings are greater in rank. Kings are high, so no cards may be placed to their
high, so no cards may be placed to their right (they create dead spaces). right (they create dead spaces).</p>
<p> <p>When no moves can be made, cards still out of sequence are
When no moves can be made, cards still out of sequence are reshuffled reshuffled and dealt face up after the ends of the partial
and dealt face up after the ends of the partial sequences, leaving a card sequences, leaving a card space after each sequence, so that each
space after each sequence, so that each row looks like a partial sequence row looks like a partial sequence followed by a space, followed by
followed by a space, followed by enough cards to make a row of 14. enough cards to make a row of 14.</p>
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game. </body>
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<h1>Braid (Der Zopf)</h1> <h1>Braid (Der Zopf)</h1>
<p> <p>Napoleon type. 2 decks. 2 redeals.</p>
Napoleon type. 2 decks. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>This game is somewhat harder and requires thoughtful
This game is somewhat harder and requires thoughtful strategy. strategy.</p>
<p> <p>The layout consist of a Braid of 20 cards, two groups of four
The layout consist of a Braid of 20 cards, two groups of four helper helper fields, four braid fields (each showing a picture of a
fields, four braid fields (each showing a picture of a braid), the waste braid), the waste pile, and the eight foundations. The first card
pile, and the eight foundations. The first card automatically dealt to a automatically dealt to a Foundation sets the beginning value for
Foundation sets the beginning value for all foundations, and an indicator all foundations, and an indicator displays the value of that
displays the value of that card. card.</p>
<p> <p>You choose whether the sequences on the foundations will be
You choose whether the sequences on the foundations will be ascending ascending or descending, and your choice is displayed in an
or descending, and your choice is displayed in an indicator. The choice is indicator. The choice is made when you place the first card on a
made when you place the first card on a foundation which is not the foundation which is not the already-determined base card. It must
already-determined base card. follow suit and must have a numerical value of either one more or
It must follow suit and must have a numerical value one less than the base card. Ace is considered one higher than
of either one more or one less than the base card. Ace is considered one King, and at the same time one less than Two.</p>
higher than King, and at the same time one less than Two. <p>You may place cards on the foundation from anywhere on the
<p> table, including the end of the Braid. The eight helper fields can
You may place cards on the foundation from anywhere on the table, be filled from the waste pile but not from the Braid or the braid
including the end of the Braid. The eight helper fields can be filled from fields. When you move a card from a braid field to the foundation,
the waste pile but not from the Braid or the braid fields. When you move that field is automatically filled with the last card on the Braid
a card from a braid field to the foundation, that field is automatically itself.</p>
filled with the last card on the Braid itself. <p>In going through the talon, you are limited to three rounds, and
<p> an indicator reports on that status.</p>
In going through the talon, you are limited to three rounds, and an
indicator reports on that status.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>You can use the helper fields to temporarily store cards you
You can use the helper fields to temporarily store cards you expect to expect to use soon, and you can leave them open until the right
use soon, and you can leave them open until the right card comes up from the card comes up from the Talon.</p>
Talon.
<h3>History</h3> <h3>History</h3>
<p> <p>This is a solitaire variant of German origin.</p>
This is a solitaire variant of German origin. </body>
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<h1>Bridget's Game</h1> <h1>Bridget's Game</h1>
Hex A Deck game type. 2 decks. 1 redeal. Hex A Deck game type. 2 decks. 1 redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="larasgame.html">Lara's Game</a> Similar to <a href="larasgame.html">Lara's Game</a> with sixteen
with sixteen rows, one redeal and rows, one redeal and <a href="../hexadeck.html">Hex A Deck</a>
<a href="../hexadeck.html">Hex A Deck</a>
variations. variations.
<h3>Rules</h3> <h3>Rules</h3>
Refer to the description of the deal in Lara's Game. The differences Refer to the description of the deal in Lara's Game. The
are that the cards are dealt to seventeen piles instead of fourteen differences are that the cards are dealt to seventeen piles instead
and if a dealt card is of rank eleven or over one card is dealt to of fourteen and if a dealt card is of rank eleven or over one card
the talon. Otherwise the dealing rules are the same. is dealt to the talon. Otherwise the dealing rules are the same.
<p> <p>Play is the same as Lara's Game with two exceptions. The first
Play is the same as Lara's Game with two exceptions. The first exception exception is that there is one redeal. When the talon is empty
is that there is one redeal. When the talon is empty after the first after the first round the cards are gathered up from the tableau
round the cards are gathered up from the tableau and dealt to the rows and dealt to the rows without being shuffled using the same dealing
without being shuffled using the same dealing rules as in the first round. rules as in the first round.</p>
<p> <p>The other exception is the extra reserve stack just to the right
The other exception is the extra reserve stack just to the right of the of the rows and the top foundations. This reserve stack has the
rows and the top foundations. This reserve stack has the potential to potential to save a game that would otherwise be lost. The way it
save a game that would otherwise be lost. The way it works is this. works is this. When empty it will accept any Wizard card, but only
When empty it will accept any Wizard card, but only from a foundation. from a foundation. Once a Wizard has been played on it, it will
Once a Wizard has been played on it, it will accept one card only from accept one card only from any row stack. Once played on the stack,
any row stack. Once played on the stack, cards can only be remove from cards can only be remove from it to a foundation.</p>
it to a foundation.
<h3>Strategy</h3> <h3>Strategy</h3>
Don't play on the extra reserve stack unless you are sure the Don't play on the extra reserve stack unless you are sure the top
top card will play to a foundation soon. card will play to a foundation soon.
<h3>Notes</h3> <h3>Notes</h3>
This game is dedicated to the memory of Bridget Bishop, hanged as a This game is dedicated to the memory of Bridget Bishop, hanged as a
witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the
nineteen other victims of that notorious witch hunt. nineteen other victims of that notorious witch hunt.
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<h1>Double Bridget's Game</h1> <h1>Double Bridget's Game</h1>
Hex A Deck game type. 4 decks. 2 redeals. Hex A Deck game type. 4 decks. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="larasgame.html">Lara's Game</a> Similar to <a href="larasgame.html">Lara's Game</a> with sixteen
with sixteen rows, one redeal and rows, one redeal and <a href="../hexadeck.html">Hex A Deck</a>
<a href="../hexadeck.html">Hex A Deck</a> variations. This is the same as <a href=
variations. This is the same as "bridgetsgame.html">Bridget's Game</a> with four decks and two
<a href="bridgetsgame.html">Bridget's Game</a> redeals.
with four decks and two redeals.
<h3>Rules</h3> <h3>Rules</h3>
Refer to the description of the deal in Lara's Game. The differences Refer to the description of the deal in Lara's Game. The
are that the cards are dealt to seventeen piles instead of fourteen differences are that the cards are dealt to seventeen piles instead
and if a dealt card is of rank eleven or over one card is dealt to of fourteen and if a dealt card is of rank eleven or over one card
the talon. Otherwise the dealing rules are the same. is dealt to the talon. Otherwise the dealing rules are the same.
<p> <p>Play is the same as Lara's Game with two exceptions. The first
Play is the same as Lara's Game with two exceptions. The first exception exception is that there is one redeal. When the talon is empty
is that there is one redeal. When the talon is empty after the first after the first round the cards are gathered up from the tableau
round the cards are gathered up from the tableau and dealt to the rows and dealt to the rows without being shuffled using the same dealing
without being shuffled using the same dealing rules as in the first round. rules as in the first round.</p>
<p> <p>The other exception is the extra reserve stack just to the right
The other exception is the extra reserve stack just to the right of the of the rows and the top foundations. This reserve stack has the
rows and the top foundations. This reserve stack has the potential to potential to save a game that would otherwise be lost. The way it
save a game that would otherwise be lost. The way it works is this. works is this. When empty it will accept any Wizard card, but only
When empty it will accept any Wizard card, but only from a foundation. from a foundation. Once a Wizard has been played on it, it will
Once a Wizard has been played on it, it will accept any two cards from accept any two cards from any of the row stacks. Once played on the
any of the row stacks. Once played on the stack, cards can only be removed stack, cards can only be removed by playing them to a
by playing them to a foundation. foundation.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
Don't play on the extra reserve stack unless you are sure the Don't play on the extra reserve stack unless you are sure the top
top card will play to a foundation soon. card will play to a foundation soon.
<h3>Notes</h3> <h3>Notes</h3>
This game is dedicated to the memory of Bridget Bishop, hanged as a This game is dedicated to the memory of Bridget Bishop, hanged as a
witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the witch on June 10, 1692 in Salem Massachusetts, U. S. A. and to the
nineteen other victims of that notorious witch hunt. nineteen other victims of that notorious witch hunt.
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<h1>Bristol</h1> <h1>Bristol</h1>
<p> <p>Fan game type. 1 deck. No redeal.</p>
Fan game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> <p>Empty piles cannot be filled - therefore all Kings are placed at
<p> the bottom of a pile during the initial dealing.</p>
Empty piles cannot be filled - therefore all Kings are placed </body>
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<h1>Brunswick</h1> <h1>Brunswick</h1>
<p> <p>Yukon type. 2 decks. No redeal.</p>
Yukon type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="lexingtonharp.html">Lexington Harp</a>, but
Just like <a href="lexingtonharp.html">Lexington Harp</a>, deal all cards face-up.<br />
but deal all cards face-up. Very easy.</p>
<br>Very easy.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Busy Aces</h1> <h1>Busy Aces</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but with 12
Like <a href="fortythieves.html">Forty Thieves</a>, piles.</p>
but with 12 piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<title></title>
</head>
<body>
<h1>Calculation</h1> <h1>Calculation</h1>
<p> <p>One-Deck game type. 1 deck. No redeal.</p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The four foundations build regardless of suit the following way:
The four foundations build regardless of suit the following way:
The first pile from Ace, by one. The second pile from Two, by two. The first pile from Ace, by one. The second pile from Two, by two.
The third pile from Three, by three. The fourth pile from Four, by four. The third pile from Three, by three. The fourth pile from Four, by
<pRE> four.</p>
<pre>
1: A 2 3 4 5 6 7 8 9 T J Q K 1: A 2 3 4 5 6 7 8 9 T J Q K
2: 2 4 6 8 T Q A 3 5 7 9 J K 2: 2 4 6 8 T Q A 3 5 7 9 J K
3: 3 6 9 Q 2 5 8 J A 4 7 T K 3: 3 6 9 Q 2 5 8 J A 4 7 T K
4: 4 8 Q 3 7 J 2 6 T A 5 9 K 4: 4 8 Q 3 7 J 2 6 T A 5 9 K
</pRE> </pre>
Once on a stack, a card can only be moved onto a foundation. Once on a stack, a card can only be moved onto a foundation.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p>The auto-solver is completely clueless.</p>
The auto-solver is completely clueless. </body>
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<body>
<h1>Camelot</h1> <h1>Camelot</h1>
<h3>Object</h3> <h3>Object</h3>
<p>Remove all cards but picture cards (Jacks, Queens, and Kings).
<p> You have won if your Tableau looks like this --<br />
Remove all cards but picture cards (Jacks, Queens, and Kings). You have <img src="../images/camelot-goal.gif" alt=
won if your Tableau looks like this -- <br> "The Winning Tableau." /></p>
<p>-- and your Stock and Waste are empty. The suits do not
<img src="../images/camelot-goal.gif" alt="The Winning Tableau."> matter.</p>
<p>
-- and your Stock and Waste are empty. The suits do not matter.
<h3>Rules</h3> <h3>Rules</h3>
<p>There are two phases to this game. Alternate between the two
<p> phases until game is lost or won. Start with Phase One until
There are two phases to this game. Alternate between the two phases Tableau is completely filled. At that point, move to Phase Two.
until game is lost or won. Start with Phase One until Tableau is Please note that you cannot begin Phase Two unless Tableau is
completely filled. At that point, move to Phase Two. Please note that completely filled. At any point, you can return to Phase One, but
you cannot begin Phase Two unless Tableau is completely filled. At any remember that you cannot go back to Phase Two unless the tableau is
point, you can return to Phase One, but remember that you cannot go back once again filled. An exception to this rule is if the stock and
to Phase Two unless the tableau is once again filled. An exception to waste are empty.</p>
this rule is if the stock and waste are empty. <p>Phase One -- Click on the Stock to move a card into the empty
Waste pile. If card is a:</p>
<p>
Phase One -- Click on the Stock to move a card into the empty Waste pile. If
card is a:
<ul type="disc"> <ul type="disc">
<li> <li>King: Place in one of the empty four corner spaces.</li>
King: Place in one of the empty four corner spaces. <li>Queen: Place in one of the empty middle two spaces of the top
</li> or bottom row.</li>
<li> <li>Jack: Place in any of the empty middle two spaces of the
Queen: Place in one of the empty middle two spaces of the top or bottom row. leftmost or rightmost column.</li>
</li> <li>Any other card: Place in any empty space.</li>
<li>
Jack: Place in any of the empty middle two spaces of the leftmost or rightmost
column.
</li>
<li>
Any other card: Place in any empty space.
</li>
</ul> </ul>
<p>Phase Two -- Remove 10's singly by clicking on them. Remove
<p> pairs that add up to 10 by dragging one card on top of its
Phase Two -- Remove 10's singly by clicking on them. Remove pairs that pair.</p>
add up to 10 by dragging one card on top of its pair.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>It is always safest in the middle. During Phase One of play,
It is always safest in the middle. During Phase One of play, deal in deal in the middle before going to the edges. If you see a possible
the middle before going to the edges. If you see a possible pair, place pair, place that card on the edge so as to free more edge spaces
that card on the edge so as to free more edge spaces during Phase Two of during Phase Two of play.</p>
play. </body>
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<title></title>
</head>
<body>
<h1>Canfield</h1> <h1>Canfield</h1>
<p> <p>Canfield type. 1 deck. Unlimited redeals.</p>
Canfield type. 1 deck. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Canfield is played with one deck. The object is to build all
Canfield is played with one deck. The object is to build all four four of the foundations at the top right from the rank of the first
of the foundations at the top right from the rank of the first card card dealt into there (varies from game to game), all in the same
dealt into there (varies from game to game), all in the same suit. suit.</p>
<p> <p>The tableau consists of four piles, starting with one card each.
The tableau consists of four piles, starting with one card each. The The cards can be stacked according to the following rules</p>
cards can be stacked according to the following rules
<ul> <ul>
<li> Red cards may be only played on black cards, and black only on <li>Red cards may be only played on black cards, and black only on
red. red.</li>
<li> Only the next smaller card may be played, so that the stacks <li>Only the next smaller card may be played, so that the stacks
are in descending sequence except when the previous card is an Ace, are in descending sequence except when the previous card is an Ace,
in which only the King may be played. in which only the King may be played.</li>
<li> You may not move parts of a sequence except the top card. <li>You may not move parts of a sequence except the top card.</li>
<li> Empty spaces in the tableau will be filled automatically from <li>Empty spaces in the tableau will be filled automatically from
the reserve (the pile below the talon) until it is exhausted. When the reserve (the pile below the talon) until it is exhausted. When
the reserve is exhausted, the empty spaces can be filled with any the reserve is exhausted, the empty spaces can be filled with any
card. card.</li>
</ul> </ul>
<p> <p>When there are no more possible moves, click on the talon. Three
When there are no more possible moves, click on the talon. Three cards will be moved from the talon to the waste pile directly to
cards will be moved from the talon to the waste pile directly to its its right.</p>
right.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p>The auto-solver is hopeless. Don't believe the hints. They tend
The auto-solver is hopeless. Don't believe the hints. They tend to to be right but it doesn't figure everything out (there may be
be right but it doesn't figure everything out (there may be valid valid moves that it won't guess).</p>
moves that it won't guess).
<h3>Author</h3> <h3>Author</h3>
<p> <p>This game and documentation has been written by <a href=
This game and documentation has been written by "mailto:drew_csillag@geocities.com">Drew Csillag</a> and is part of
<a href="mailto:drew_csillag@geocities.com">Drew Csillag</a> the official PySol distribution.</p>
and is part of the official PySol distribution. </body>
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<body>
<h1>Carlton</h1> <h1>Carlton</h1>
<p> <p>Yukon type. 2 decks. No redeal.</p>
Yukon type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the Foundations.</p>
Move all cards to the Foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="milliganharp.html">Milligan Harp</a>, but
Just like <a href="milliganharp.html">Milligan Harp</a>, deal all cards face-up.</p>
but deal all cards face-up.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<body>
<h1>Carpet</h1> <h1>Carpet</h1>
<p> <p>One-Deck game type. 1 deck. No redeal.</p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The four foundations are built up in suit from Ace to King.</p>
The four foundations are built up in suit from Ace to King. <p>The 20 reserve piles can hold any single card.</p>
<p> <p>When you click on the talon, one card is turned over onto the
The 20 reserve piles can hold any single card. waste pile. There is no redeal.</p>
<p> </body>
When you click on the talon, one card is turned over onto the waste pile. </html>
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<body>
<h1>Casino Klondike</h1> <h1>Casino Klondike</h1>
<p> <p>Klondike type. 1 deck. 2 redeals.</p>
Klondike type. 1 deck. 2 redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="klondike.html">Klondike</a>, but only two
Just like <a href="klondike.html">Klondike</a>, redeals.</p>
but only two redeals.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i>
<h3>Notes</h3> <h3>Notes</h3>
<p> <p>There is a simple casino scoring system here - you debit $52 for
There is a simple casino scoring system here - you debit $52 for each game each game and for every card you bear off, you get $5 credit. Your
and for every card you bear off, you get $5 credit. balance is reset whenever you select a different game. Loaded games
Your balance is reset whenever you select a different game. and manually entered game numbers don't count.</p>
Loaded games and manually entered game numbers don't count. </body>
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<body>
<h1>Castles in Spain</h1> <h1>Castles in Spain</h1>
<p> <p>Baker's Dozen type. 1 deck. No redeal.</p>
Baker's Dozen type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The piles build down by alternate color. Only one card can be
The piles build down by alternate color. moved at a time, and empty piles can be filled with any card.</p>
Only one card can be moved at a time, and empty piles </body>
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<body>
<h1>Cat's Tail (Der Katzenschwanz)</h1> <h1>Cat's Tail (Der Katzenschwanz)</h1>
<p> <p>FreeCell type. 2 decks. No redeal.</p>
FreeCell type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="snake.html">Snake</a>, but the number of cards you
Like <a href="snake.html">Snake</a>, can move as a sequence is not restricted.</p>
but the number of cards you can move as a sequence is not restricted.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>All cards are dealt to 9 piles at the start of the game, each
All cards are dealt to 9 piles at the start of the game, each King King starting a new pile. To compensate for this there are 8 free
starting a new pile. cells which can hold any - and just one - card.</p>
To compensate for this there are 8 free cells which can hold any <p>Piles build down by alternate color, and an empty space cannot
- and just one - card. be filled.</p>
<p>
Piles build down by alternate color, and an empty space cannot be filled.
<h3>History</h3> <h3>History</h3>
<p> <p>This is a solitaire variant of German origin.</p>
This is a solitaire variant of German origin. </body>
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<body>
<h1>Cavalier</h1> <h1>Cavalier</h1>
Tarock type. 1 deck. No redeal. Tarock type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
This is a This is a <a href="bakersdozen.html">Baker's Dozen</a> type game
<a href="bakersdozen.html">Baker's Dozen</a> played with the 78 card Tarock deck. Piles build down in rank in
type game played with the 78 card Tarock deck. Piles build down alternate colors. The Trumps can play as either color.
in rank in alternate colors. The Trumps can play as either color.
<h3>Rules</h3> <h3>Rules</h3>
Rows build down in rank by alternate color with the Trumps playing Rows build down in rank by alternate color with the Trumps playing
as either color. A pile may be moved to another location but only as either color. A pile may be moved to another location but only a
a single card may be played on an empty row. Cards may be played single card may be played on an empty row. Cards may be played from
from the foundations. the foundations.
<h3>Strategy</h3> <h3>Strategy</h3>
Use the Trumps to open spots for suit cards. Use the Trumps to open spots for suit cards.
<h3>Author</h3> <h3>Author</h3>
<p> <p>This game and documentation has been written by <a href=
This game and documentation has been written by "mailto:grania@mailcity.com">T. Kirk</a>.</p>
<a href="mailto:grania@mailcity.com">T. Kirk</a>. </body>
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<body>
<h1>Chameleon</h1> <h1>Chameleon</h1>
<p> <p>Canfield type. 1 deck. No redeal.</p>
Canfield type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="canfield.html">Canfield</a>, but the three piles
Like <a href="canfield.html">Canfield</a>, build down by rank, cards are dealt singly, and no redeal.</p>
but the three piles build down by rank,
cards are dealt singly, and no redeal.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i>
<h3>History</h3> <h3>History</h3>
<p> <p>This game is also known under names such as <i>Kansas</i>.</p>
This game is also known under names such as </body>
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<body>
<h1>Cherry Bomb</h1> <h1>Cherry Bomb</h1>
Hanafuda type. 2 decks. No redeal. Hanafuda type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
This is a double deck version of This is a double deck version of <a href="firecracker.html">Fire
<a href="firecracker.html">Fire Cracker</a>. Cracker</a>. The rows build down in rank in the same suit. The
The rows build down in rank in the same suit. The foundations foundations build with cards of the same rank in suit order.
build with cards of the same rank in suit order.
<h3>Rules</h3> <h3>Rules</h3>
The rows build from first rank to fourth rank by suit. The foundations The rows build from first rank to fourth rank by suit. The
build in ascending suit order from Pine to Phoenix by rank. The third foundations build in ascending suit order from Pine to Phoenix by
and fourth rank (trash) cards are interchangeable on the tableau. Cards rank. The third and fourth rank (trash) cards are interchangeable
may not be played from the foundations. Any card or correctly ordered on the tableau. Cards may not be played from the foundations. Any
pile may be played on an empty row. card or correctly ordered pile may be played on an empty row.
<h3>Strategy</h3> <h3>Strategy</h3>
Build sequences on the tableau. Since the trash cards are interchangeable Build sequences on the tableau. Since the trash cards are
it's possible to build a valid sequence that has more than four cards in interchangeable it's possible to build a valid sequence that has
a two deck game. more than four cards in a two deck game.
<h3>Author</h3> <h3>Author</h3>
This game and documentation has been written by This game and documentation has been written by <a href=
<a href="mailto:grania@mailcity.com">T. Kirk</a>. "mailto:grania@mailcity.com">T. Kirk</a>.
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<body>
<h1>Chessboard</h1> <h1>Chessboard</h1>
<p> <p>Beleaguered Castle type. 1 deck. No redeal.</p>
Beleaguered Castle type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The foundations build up in suit, wrapping around from King to
The foundations build up in suit, wrapping around from King to Ace. Ace. The first card moved to the foundations determines the base
The first card moved to the foundations determines the base rank. rank.</p>
<p> <p>The ten piles build <b>up or down</b> in suit, wrapping around
The ten piles build <b>up or down</b> in suit, wrapping around from from King to Ace and from Ace to King.</p>
King to Ace and from Ace to King. <p>Only one card can be moved at a time and empty piles can be
<p> filled with any single card.</p>
Only one card can be moved at a time and </body>
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<body>
<h1>Chinese Discipline</h1> <h1>Chinese Discipline</h1>
<p> <p>Yukon type. 1 deck. No redeal.</p>
Yukon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the Foundations.</p>
Move all cards to the Foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="yukon.html">Yukon</a>, but don't deal all cards at
Like <a href="yukon.html">Yukon</a>, game start.</p>
but don't deal all cards at game start.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Cards in Tableau are built down by alternate color. Groups of
Cards in Tableau are built down by alternate color. cards can be moved regardless of sequence. An empty pile in the
Groups of cards can be moved regardless of sequence. Tableau can be filled with a King or a group of cards with a King
An empty pile in the Tableau can be filled with a King or a group on the bottom.</p>
of cards with a King on the bottom. <p>Foundations are built up in suit from Ace to King. Cards in
<p> Foundations are no longer in play.</p>
Foundations are built up in suit from Ace to King. <p>When no more moves are possible, click on the Talon. Three more
Cards in Foundations are no longer in play. cards will be dealt.</p>
<p> </body>
When no more moves are possible, click on the Talon. </html>
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<h1>Chinese Solitaire</h1> <h1>Chinese Solitaire</h1>
<p> <p>Yukon type. 1 deck. No redeal.</p>
Yukon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the Foundations.</p>
Move all cards to the Foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="chinesediscipline.html">Chinese
Just like <a href="chinesediscipline.html">Chinese Discipline</a>, Discipline</a>, but anything on an empty space.</p>
but anything on an empty space.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> <p>When no more moves are possible, click on the Talon. Three more
<p> cards will be dealt.</p>
When no more moves are possible, click on the Talon. </body>
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<body>
<h1>Citadel</h1> <h1>Citadel</h1>
<p> <p>Beleaguered Castle type. 1 deck. No redeal.</p>
Beleaguered Castle type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="beleagueredcastle.html">Beleaguered
Just like <a href="beleagueredcastle.html">Beleaguered Castle</a>, Castle</a>, but matching cards are moved to the foundations during
but matching cards are moved to the foundations during initial dealing. initial dealing.</p>
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<body>
<h1>Cluitjar's Lair</h1> <h1>Cluitjar's Lair</h1>
Klondike type. One deck. No redeal. Klondike type. One deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="klondike.html">Klondike</a> Similar to <a href="klondike.html">Klondike</a> with <a href=
with <a href="../hexadeck.html">Hex A Deck</a> "../hexadeck.html">Hex A Deck</a> variations.
variations.
<h3>Rules</h3> <h3>Rules</h3>
Game play is like Klondike. The rows build down in rank in alternate Game play is like Klondike. The rows build down in rank in
color. Any card or sequence may be played on an empty row. The Wizards alternate color. Any card or sequence may be played on an empty
will play in their proper rank position on the tableau regardless of row. The Wizards will play in their proper rank position on the
color. While two or more Wizards will play on top of each other, the stack tableau regardless of color. While two or more Wizards will play on
must still be of alternating colors to be a movable sequence. Cards are top of each other, the stack must still be of alternating colors to
dealt from the talon one at a time. There is no redeal. Cards may be be a movable sequence. Cards are dealt from the talon one at a
played from the foundations. time. There is no redeal. Cards may be played from the foundations.
<h3>Strategy</h3> <h3>Strategy</h3>
The Wizards will not play to their foundation until all the suit cards The Wizards will not play to their foundation until all the suit
are on theirs. That can make the end game a bit of a puzzle. Use an cards are on theirs. That can make the end game a bit of a puzzle.
empty row to move them out of the way. Use an empty row to move them out of the way.
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<h1>Cockroach</h1> <h1>Cockroach</h1>
<p> <p>Tarock type. 1 deck. No redeal.</p>
Tarock type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Play is identical to <a href="grasshopper.html">Grasshopper</a>
Play is identical to except there is no redeal.</p>
<a href="grasshopper.html">Grasshopper</a> </body>
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<body>
<h1>Concentration</h1> <h1>Concentration</h1>
<p> <p>Memory game type. 1 deck. No redeal.</p>
Memory game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Flip all pairs of matching cards and get a score of 50 points or
Flip all pairs of matching cards and get a score of 50 points or more. more.</p>
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>At game start 52 cards are dealt to the tableau piles.</p>
At game start 52 cards are dealt to the tableau piles. <p>Flip any 2 cards that match in rank.</p>
<p> <p>Any pair that matches will gain you 5 points, while a pair that
Flip any 2 cards that match in rank. doesn't match will cost you 1 point.</p>
<p> <p>You win if your final score reaches 50 points.</p>
Any pair that matches will gain you 5 points, while a pair that
doesn't match will cost you 1 point.
<p>
You win if your final score reaches 50 points.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p>To get awarded for a perfect game you must reach the maximum
To get awarded for a perfect game you must reach the maximum score of score of 130 points. You can reach this by restarting the game.</p>
130 points. You can reach this by restarting the game. <p><i>Undo</i>, <i>Bookmarks</i>, <i>Autodrop</i> and
<p> <i>Quickplay</i> are disabled for this game.</p>
<i>Undo</i>, <i>Bookmarks</i>, <i>Autodrop</i> and <i>Quickplay</i> </body>
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<h1>Congress</h1> <h1>Congress</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but the 8
Like <a href="fortythieves.html">Forty Thieves</a>, piles build down by rank ignoring suit, and empty piles are
but the 8 piles build down by rank ignoring suit, automatically filled from the waste or talon,</p>
and empty piles are automatically filled from the waste or talon,
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Convolution</h1> <h1>Convolution</h1>
<p> <p>FreeCell type. Two Hex A Decks. No redeal.</p>
FreeCell type. Two Hex A Decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="snake.html">Snake</a>, with the Hex A Deck
Like <a href="snake.html">Snake</a>, Variations and the number of cards you can move as a sequence is
with the Hex A Deck Variations and the number of cards you can move as a not restricted.</p>
sequence is not restricted.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>All cards are dealt to 9 piles at the start of the game, each
All cards are dealt to 9 piles at the start of the game, each King or "Ten" King or "Ten" (hexadecimal) starting a new pile. Rows build down in
(hexadecimal) starting a new pile. Rows build down in rank regardless of rank regardless of color and empty rows cannot be filled. The
color and empty rows cannot be filled. The Wizards play as any color. Wizards play as any color.</p>
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<h1>Corkscrew</h1> <h1>Corkscrew</h1>
<p> <p>FreeCell type. Two Tarock Decks. No redeal.</p>
FreeCell type. Two Tarock Decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="snake.html">Snake</a>, using two 78 card Tarock
Like <a href="snake.html">Snake</a>, decks and the number of cards you can move as a sequence is not
using two 78 card Tarock decks and the number of cards you can move as a restricted.</p>
sequence is not restricted.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>All cards are dealt to 9 piles at the start of the game, each
All cards are dealt to 9 piles at the start of the game, each King or Skiz King or Skiz starting a new pile. Rows build down in rank
starting a new pile. Rows build down in rank regardless of suit. regardless of suit. Empty rows cannot be filled. The eight free
Empty rows cannot be filled. The eight free cells will hold one card each. cells will hold one card each.</p>
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<h1>Corona</h1> <h1>Corona</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but empty
Like <a href="fortythieves.html">Forty Thieves</a>, piles are automatically filled from the waste or talon.</p>
but empty piles are automatically filled from the waste or talon.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Courtyard</h1> <h1>Courtyard</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but with 12
Like <a href="fortythieves.html">Forty Thieves</a>, piles, sequences can be moved, and empty piles are automatically
but with 12 piles, sequences can be moved, filled from the waste or talon.</p>
and empty piles are automatically filled from the waste or talon.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Cruel</h1> <h1>Cruel</h1>
<p> <p>Baker's Dozen type. 1 deck. Unlimited redeals.</p>
Baker's Dozen type. 1 deck. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The piles build down by suit. Only one card can be moved at a
The piles build down by suit. time, and empty spaces cannot be filled.</p>
Only one card can be moved at a time, and empty spaces cannot be filled. <p>When no more moves are possible click on the talon for a redeal.
<p> The cards are not re-shuffled, but re-dealt in packs of 4
When no more moves are possible click on the talon for a redeal. cards.</p>
The cards are not re-shuffled, but re-dealt in packs of 4 cards. </body>
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<h1>Daddy Longlegs</h1> <h1>Daddy Longlegs</h1>
<p>Spider type. 1 deck. No redeal.</p> <p>Spider type. 1 deck. No redeal.</p>
<h3>Object</h3> <h3>Object</h3>
<p>Group all the cards into four sets of 13 cards by suit in ascending sequence from Ace to King.</p> <p>Group all the cards into four sets of 13 cards by suit in
ascending sequence from Ace to King.</p>
<h3>Rules</h3> <h3>Rules</h3>
<p>Cards are dealt four at a time, one card into each of four piles. A card can be moved onto the end of another pile, if it is the same suit and follows in sequence. The rest of the pile moves with the card. Only an Ace (with the rest of its pile) can move to an empty space.</p> <p>Cards are dealt four at a time, one card into each of four
<p>At any time, you can deal more cards by clicking on the talon. One card will be added to each of the playing piles.</p> piles. A card can be moved onto the end of another pile, if it is
the same suit and follows in sequence. The rest of the pile moves
with the card. Only an Ace (with the rest of its pile) can move to
an empty space.</p>
<p>At any time, you can deal more cards by clicking on the talon.
One card will be added to each of the playing piles.</p>
<h3>History</h3> <h3>History</h3>
<p>I created Daddy Longlegs in the early 1980's to amuse myself with a different solitaire variant. Over the years, I have implemented this game many times under the name of "Deal Four" as an exercise when learning new programming languages.</p> <p>I created Daddy Longlegs in the early 1980's to amuse myself
<p>I learned of pysol in 2006 and almost immediately realized that it is a perfect platform for Daddy Longlegs. Thank you, Markus Oberhumer!</p> with a different solitaire variant. Over the years, I have
implemented this game many times under the name of "Deal Four" as
an exercise when learning new programming languages.</p>
<p>I learned of pysol in 2006 and almost immediately realized that
it is a perfect platform for Daddy Longlegs. Thank you, Markus
Oberhumer!</p>
<h3>Author</h3> <h3>Author</h3>
<p>Jim Sizelove</p> <p>Jim Sizelove</p>
<p>sizelji@comcast.net</p> <p>sizelji@comcast.net</p>
<p>March 8, 2007</p> <p>March 8, 2007</p>
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<h1>Danda</h1> <h1>Danda</h1>
<p> <p>FreeCell type. One Moghul Ganjifa Deck. No redeal.</p>
FreeCell type. One Moghul Ganjifa Deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="snake.html">Snake</a>, using the eight suit Moghul
Like <a href="snake.html">Snake</a>, Ganjifa deck and the number of cards you can move as a sequence is
using the eight suit Moghul Ganjifa deck and the number of cards you can move not restricted.</p>
as a sequence is not restricted.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>All cards are dealt to 9 piles at the start of the game, each
All cards are dealt to 9 piles at the start of the game, each Raja or King Raja or King starting a new pile. Rows build down in rank by
starting a new pile. Rows build down in rank by alternate force suits. alternate force suits. Refer to the general <a href=
Refer to the general <a href="ganjifa.html">Ganjifa</a> page. "ganjifa.html">Ganjifa</a> page. Empty rows cannot be filled. The
Empty rows cannot be filled. The eight free cells will hold one card each. eight free cells will hold one card each.</p>
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<h1>Dashavatara</h1> <h1>Dashavatara</h1>
<p> <p>One Dashavatara Ganjifa deck. No redeal.</p>
One Dashavatara Ganjifa deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Arrange the Ten Avatars in order.</p>
Arrange the Ten Avatars in order.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Play is similar to <a href="picturegallery.html">Picture
Play is similar to <a href="picturegallery.html">Picture Gallery</a>. Gallery</a>. The layout consists of three rows of playing piles, a
The layout consists of three rows of playing piles, a row for newly row for newly dealt cards and three free cells that will hold one
dealt cards and three free cells that will hold one card each. card each.</p>
<p> <p>The cards must be arranged in the top three rows as follows:</p>
The cards must be arranged in the top three rows as follows:
<ul> <ul>
<li>The top row must start with a three and build by suit in increments of three, <li>The top row must start with a three and build by suit in
<li>the second row must with a two, increments of three,</li>
<li>and the third row must start with an Ace. <li>the second row must with a two,</li>
<li>and the third row must start with an Ace.</li>
</ul> </ul>
<p> <p>If you clear a space at the bottom it will be automatically
If you clear a space at the bottom it will be automatically filled filled with a card from the talon. But if the talon is gone and you
with a card from the talon. But if the talon is gone and you clear a space clear a space at the bottom, then you can fill it with any card.
at the bottom, then you can fill it with any card. You may move any card You may move any card to the free cells from the tableau on top or
to the free cells from the tableau on top or the rows below, but only as the rows below, but only as long as there are cards left in the
long as there are cards left in the talon. When the talon is empty, you talon. When the talon is empty, you may only move cards from, not
may only move cards from, not to the free cells. to the free cells. When no further moves are possible, click on the
When no further moves are possible, click on the talon for a fresh row talon for a fresh row of cards at the bottom.</p>
of cards at the bottom. <p>You win when all of the suits are arranged in order.</p>
<p>
You win when all of the suits are arranged in order.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Because of the many piles involved the Picture Gallery requires
Because of the many piles involved the Picture Gallery requires some some concentration, but it is not too hard to win.</p>
concentration, but it is not too hard to win. </body>
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<h1>Dashavatara Circles</h1> <h1>Dashavatara Circles</h1>
Dashavatara Ganjifa type. One deck. No redeal. Dashavatara Ganjifa type. One deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
The cards build down by rank and by suit on the tableau. Any card may be The cards build down by rank and by suit on the tableau. Any card
played on an empty row. Only one card may be moved at a time. may be played on an empty row. Only one card may be moved at a
time.
<h3>Rules</h3> <h3>Rules</h3>
All cards are dealt to the thirty two rows when the games begins. Cards All cards are dealt to the thirty two rows when the games begins.
on the tableau build down by suit in descending rank order. The foundations Cards on the tableau build down by suit in descending rank order.
build up by suit. Any card may be played on an empty row. The reserve stacks The foundations build up by suit. Any card may be played on an
hold one card each. Only one card at a time may be moved. empty row. The reserve stacks hold one card each. Only one card at
a time may be moved.
<h3>Strategy</h3> <h3>Strategy</h3>
Try to keep a reserve stack open. Play higher ranked cards on empty rows. Try to keep a reserve stack open. Play higher ranked cards on empty
rows.
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<h1>Dead King Golf</h1> <h1>Dead King Golf</h1>
<p> <p>Golf type. 1 deck. No redeal.</p>
Golf type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the waste stack.</p>
Move all cards to the waste stack.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="golf.html">Golf</a>, but <em>nothing</em> may
Just like <a href="golf.html">Golf</a>, be placed on a King.</p>
but <em>nothing</em> may be placed on a King.
<h3>Rules</h3> <h3>Rules</h3>
<i>[To be written]</i> <i>[To be written]</i>
<h3>Notes</h3> <h3>Notes</h3>
<p> <p><i>Autodrop</i> is disabled for this game.</p>
<i>Autodrop</i> is disabled for this game. </body>
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<h1>Der freie Napoleon</h1> <h1>Der freie Napoleon</h1>
<p> <p>Napoleon type. 1 deck. No redeal.</p>
Napoleon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Just like <a href="derkleinenapoleon.html">Der kleine
Just like <a href="derkleinenapoleon.html">Der kleine Napoleon</a>, Napoleon</a>, only with a different screen layout.<br />
only with a different screen layout. Gameplay is completely equivalent.</p>
<br>Gameplay is completely equivalent.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<h1>Der kleine Napoleon</h1> <h1>Der kleine Napoleon</h1>
<p> <p>Napoleon type. 1 deck. No redeal.</p>
Napoleon type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>This game is somewhat harder and requires thoughtful
This game is somewhat harder and requires thoughtful strategy. strategy.</p>
<p> <p>The layout consist of 4 foundations in the middle, 8 row stacks
The layout consist of 4 foundations in the middle, (4 on each of the left and right side), 2 reserve stacks (one on
8 row stacks (4 on each of the left and right side), each of the left and right side), and a free cell in the
2 reserve stacks (one on each of the left and right side), middle.</p>
and a free cell in the middle. <p>The row stacks and reserve stacks grow from the middle and are
<p> laid out open, but only the outer card is in play.</p>
The row stacks and reserve stacks grow from the middle and are laid out <p>The foundations build either up or down in suit, depending on
open, but only the outer card is in play. the first card you play there. They wrap around from King to Ace
<p> and Ace to King.</p>
The foundations build either up or down in suit, depending on the <p>The 8 row stacks build both up and down in suit, also wrapping
first card you play there. around. Only a single card can be moved, and free rows can be
They wrap around from King to Ace and Ace to King. filled with any single card.</p>
<p> <p>There is no building on the 2 reserve stacks. Cards can only be
The 8 row stacks build both up and down in suit, also wrapping around. moved to other stacks from there.</p>
Only a single card can be moved, and free rows can be filled with <p>Finally there is one extra free cell that can hold any single
any single card. card. But to move a card back from the free cell at least one of
<p> the two "blocking" reserve stacks must have been cleared.</p>
There is no building on the 2 reserve stacks. Cards can only be moved
to other stacks from there.
<p>
Finally there is one extra free cell that can hold any single card.
But to move a card back from the free cell at least one of the
two "blocking" reserve stacks must have been cleared.
<h3>Notes</h3> <h3>Notes</h3>
<p> <p>Try <a href="derfreienapoleon.html">Der freie Napoleon</a> if
Try <a href="derfreienapoleon.html">Der freie Napoleon</a> if you have troubles understanding the rules - it is the exactly same
you have troubles understanding the rules - it is the exactly game in a different layout.</p>
same game in a different layout.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Decide carefully if you build the foundations up or down.</p>
Decide carefully if you build the foundations up or down. <p>Getting a free row stack should be one of your highest
<p> priorities.</p>
Getting a free row stack should be one of your highest priorities. </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Deuces</h1> <h1>Deuces</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but the
Like <a href="fortythieves.html">Forty Thieves</a>, foundations build up from Two to Ace.</p>
but the foundations build up from Two to Ace.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Dhanpati</h1> <h1>Dhanpati</h1>
Mughal Ganjifa type. One deck. One redeal. Mughal Ganjifa type. One deck. One redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the foundations. Move all cards to the foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Play is similar to Play is similar to <a href="klondike.html">Klondike</a>. The rows
<a href="klondike.html">Klondike</a>. build down by rank regardless of suit.
The rows build down by rank regardless of suit.
<h3>Rules</h3> <h3>Rules</h3>
The cards on the tableau build down by rank. The foundations build The cards on the tableau build down by rank. The foundations build
up in rank by suit starting with the Ace. Only the Mirs (Kings) may up in rank by suit starting with the Ace. Only the Mirs (Kings) may
be played on an empty row. Cards are dealt from the talon three at be played on an empty row. Cards are dealt from the talon three at
a time. There is only one redeal. Cards may not be played from the a time. There is only one redeal. Cards may not be played from the
foundations. foundations.
<p> <p>This game is one of a series of games that have names ending in
This game is one of a series of games that have names ending in "pati" "pati" which transliterates as "lord of". Dhanpati means "Lord of
which transliterates as "lord of". Dhanpati means "Lord of Treasure". Treasure". The names are the names of the suits in a twelve suit
The names are the names of the suits in a twelve suit Ganjifa deck. Ganjifa deck.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
Move cards back and forth on the rows to make every play possible on Move cards back and forth on the rows to make every play possible
the first pass through the talon. Don't let the waste stack get too on the first pass through the talon. Don't let the waste stack get
deep on the second pass. too deep on the second pass.
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Diamond Mine</h1> <h1>Diamond Mine</h1>
<p> <p>One-Deck game type. 1 deck. No redeal.</p>
One-Deck game type. 1 deck. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Remove all diamonds to the foundation and have all the other
Remove all diamonds to the foundation and have all the other cards in suit and cards in suit and sequence with Aces being low in the Tableau.</p>
sequence with Aces being low in the Tableau.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Cards (other than diamonds) can be built down in sequence
Cards (other than diamonds) can be built down in sequence regardless of suit. regardless of suit. Builds of cards can be moved as a unit. Empty
Builds of cards can be moved as a unit. Empty slots can be filled by any card slots can be filled by any card (except for diamonds) or build of
(except for diamonds) or build of cards. cards.</p>
<p> <p>Diamonds cannot be moved except to be place on to the
Diamonds cannot be moved except to be place on to the Foundation. The diamond Foundation. The diamond Foundation must be built up in sequence but
Foundation must be built up in sequence but can start from any number you can start from any number you want.</p>
want.
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>Mining for diamonds is hard work. Keep in mind that not all
Mining for diamonds is hard work. Keep in mind that not all diamonds are worth diamonds are worth the same. Don't forget to clean up after
the same. Don't forget to clean up after yourself and put the other suits in yourself and put the other suits in order.</p>
order. </body>
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<h1>Die K&ouml;nigsbergerin</h1> <!DOCTYPE html>
<p> <html xmlns="http://www.w3.org/1999/xhtml">
Gypsy type. 2 decks. No redeal. <head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Die Königsbergerin</h1>
<p>Gypsy type. 2 decks. No redeal.</p>
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="gypsy.html">Gypsy</a>, but Aces go off during
Like <a href="gypsy.html">Gypsy</a>, dealing, and cards in the foundations are no longer in play.</p>
but Aces go off during dealing, and cards in the foundations
are no longer in play.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> <p>You are <em>not</em> permitted to move cards back out of the
<p> foundations.</p>
You are <em>not</em> permitted to move cards back out of the foundations. </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Diplomat</h1> <h1>Diplomat</h1>
<p> <p>Forty Thieves type. 2 decks. No redeal.</p>
Forty Thieves type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="fortythieves.html">Forty Thieves</a>, but the 8
Like <a href="fortythieves.html">Forty Thieves</a>, piles build down by rank ignoring suit.</p>
but the 8 piles build down by rank ignoring suit.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Dojoujis's Game</h1> <h1>Dojoujis's Game</h1>
Hanafuda game type. 2 decks. No redeal. Hanafuda game type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="larasgame.html">Lara's Game</a> Similar to <a href="larasgame.html">Lara's Game</a> with two
with two Hanafuda decks. Hanafuda decks.
<h3>Rules</h3> <h3>Rules</h3>
Refer to the description of the deal in Lara's Game. The difference Refer to the description of the deal in Lara's Game. The difference
is the use of two Hanafuda decks instead of two 52 card standard decks is the use of two Hanafuda decks instead of two 52 card standard
When a first rank card is dealt to the rows two cards are dealt to the talon. decks When a first rank card is dealt to the rows two cards are
There are twelve first rank cards in a Hanafuda deck. There are 8 rows dealt to the talon. There are twelve first rank cards in a Hanafuda
in this Lara's game version. Cards are dealt to all eight rows based on deck. There are 8 rows in this Lara's game version. Cards are dealt
their rank and which deck they are from. The decks are shuffled together to all eight rows based on their rank and which deck they are from.
on the talon. The decks are shuffled together on the talon.
<p> <p>The foundations take two complete rounds of a suit. After the
The foundations take two complete rounds of a suit. After the last card last card of the first round is played to a foundation the first
of the first round is played to a foundation the first card of the second card of the second round will play.</p>
round will play. </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Double Dojoujis's Game</h1> <h1>Double Dojoujis's Game</h1>
Hanafuda game type. 4 decks. No redeal. Hanafuda game type. 4 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
Similar to <a href="larasgame.html">Lara's Game</a> Similar to <a href="larasgame.html">Lara's Game</a> with four
with four Hanafuda decks. Hanafuda decks.
<h3>Rules</h3> <h3>Rules</h3>
Refer to the description of the deal in Lara's Game. The difference Refer to the description of the deal in Lara's Game. The difference
is the use of four Hanafuda decks instead of two 52 card standard decks is the use of four Hanafuda decks instead of two 52 card standard
When a first rank card is dealt to the rows two cards are dealt to the talon. decks When a first rank card is dealt to the rows two cards are
There are twelve first rank cards in a Hanafuda deck. There are 16 rows dealt to the talon. There are twelve first rank cards in a Hanafuda
in this Lara's game version. Cards are dealt to all sixteen rows based on deck. There are 16 rows in this Lara's game version. Cards are
their rank and which deck they are from. The four decks are shuffled together dealt to all sixteen rows based on their rank and which deck they
on the talon. are from. The four decks are shuffled together on the talon.
<p> <p>The foundations take four complete rounds of a suit. After the
The foundations take four complete rounds of a suit. After the last card last card of the first round is played to a foundation the first
of the first round is played to a foundation the first card of the second card of the second round will play.</p>
round will play. </body>
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Double Bisley</h1> <h1>Double Bisley</h1>
<p> <p>Two-Deck game type. 2 decks. No redeal.</p>
Two-Deck game type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="bisley.html">Bisley</a>, but two decks and twenty
Like <a href="bisley.html">Bisley</a>, four playing piles.</p>
but two decks and twenty four playing piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
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<title></title>
</head>
<body>
<h1>Double Canfield</h1> <h1>Double Canfield</h1>
<p> <p>Canfield type. 2 decks. Unlimited redeals.</p>
Canfield type. 2 decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="canfield.html">Canfield</a>, but with two decks
Like <a href="canfield.html">Canfield</a>, and five playing piles.</p>
but with two decks and five playing piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Double Cockroach</h1> <h1>Double Cockroach</h1>
<p> <p>Tarock type. 2 decks. No redeal.</p>
Tarock type. 2 decks. No redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>Play is identical to <a href="grasshopper.html">Grasshopper</a>
Play is identical to except there are two Trumps only row stacks, and nine row stacks
<a href="grasshopper.html">Grasshopper</a> and there is no redeal. Twenty-eight cards are dealt to the reserve
except there are two Trumps only row stacks, and nine row stacks and at the start of the game.</p>
there is no redeal. Twenty-eight cards are dealt to the reserve at </body>
the start of the game. </html>

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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
"HTML Tidy for HTML5 for Linux version 5.4.0" />
<title></title>
</head>
<body>
<h1>Double Drawbridge</h1> <h1>Double Drawbridge</h1>
Klondike type. Two decks. One redeal. Klondike type. Two decks. One redeal.
<h3>Object</h3> <h3>Object</h3>
Move all cards to the Foundations. Move all cards to the Foundations.
<h3>Quick description</h3> <h3>Quick description</h3>
This is the two deck version of This is the two deck version of <a href=
<a href="drawbridge.html">Drawbridge</a>. "drawbridge.html">Drawbridge</a>.
<h3>Rules</h3> <h3>Rules</h3>
Game play is like Klondike. The rows build down in rank in alternate Game play is like Klondike. The rows build down in rank in
color. Any card or sequence may be played on an empty row. The Wizards alternate color. Any card or sequence may be played on an empty
will play in their proper rank position on the tableau as the alternate of row. The Wizards will play in their proper rank position on the
either red or black. Cards are dealt from the talon one at a time. Cards tableau as the alternate of either red or black. Cards are dealt
may be played from the foundations. from the talon one at a time. Cards may be played from the
foundations.
<h3>Strategy</h3> <h3>Strategy</h3>
Play cards back off of the foundations to uncover face down cards. Play cards back off of the foundations to uncover face down cards.
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<html xmlns="http://www.w3.org/1999/xhtml">
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<title></title>
</head>
<body>
<h1>Double Grasshopper</h1> <h1>Double Grasshopper</h1>
<p> <p>Tarock type. 2 deck. 1 redeal.</p>
Tarock type. 2 deck. 1 redeal.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p>The tableau consists of one reserve stack, two Trumps only row
The tableau consists of one reserve stack, two Trumps only row stacks, stacks, and nine row stacks. Twenty-eight cards are dealt to the
and nine row stacks. Twenty-eight cards are dealt to the reserve reserve stack and one card each to the row stacks. When a row stack
stack and one card each to the row stacks. When a row stack is emptied is emptied it must be filled from the reserve stack first. When the
it must be filled from the reserve stack first. When the reserve stack reserve stack is empty any card can be played on an empty row
is empty any card can be played on an empty row stack. The Trumps only stack. The Trumps only stacks are left empty and can be played on
stacks are left empty and can be played on at will. The row stacks at will. The row stacks build down in rank by alternate colors. The
build down in rank by alternate colors. The Trumps can be played as Trumps can be played as either color. The Trumps only row stacks
either color. The Trumps only row stacks also build down in rank. They also build down in rank. They will accept a stack of cards that
will accept a stack of cards that contains suit cards as long as the contains suit cards as long as the bottom card is a Trump. The
bottom card is a Trump. The foundations build up in rank by suit. foundations build up in rank by suit.</p>
<h3>Strategy</h3> <h3>Strategy</h3>
<p> <p>With skillful play and a bit of luck it's possible to sweep this
With skillful play and a bit of luck it's possible to sweep this one one without needing the redeal. The first priority is to empty the
without needing the redeal. The first priority is to empty the reserve reserve stack. Once that's done try to keep one or more row stacks
stack. Once that's done try to keep one or more row stacks open. Play open. Play high rank cards on the rows and build down on them. The
high rank cards on the rows and build down on them. The same goes for same goes for the Trumps only rows.</p>
the Trumps only rows.
<h3>Author</h3> <h3>Author</h3>
<p> <p>This game and documentation has been written by <a href=
This game and documentation has been written by "mailto:grania@mailcity.com">T. Kirk</a> and is part of the
<a href="mailto:grania@mailcity.com">T. Kirk</a> official PySol distribution.</p>
and is part of the official PySol distribution. </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<title></title>
</head>
<body>
<h1>Double Klondike</h1> <h1>Double Klondike</h1>
<p> <p>Klondike type. 2 decks. Unlimited redeals.</p>
Klondike type. 2 decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="klondike.html">Klondike</a>, but with two decks
Like <a href="klondike.html">Klondike</a>, and nine playing piles.</p>
but with two decks and nine playing piles.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<title></title>
</head>
<body>
<h1>Double Klondike by Threes</h1> <h1>Double Klondike by Threes</h1>
<p> <p>Klondike type. 2 decks. Unlimited redeals.</p>
Klondike type. 2 decks. Unlimited redeals.
<h3>Object</h3> <h3>Object</h3>
<p> <p>Move all cards to the foundations.</p>
Move all cards to the foundations.
<h3>Quick Description</h3> <h3>Quick Description</h3>
<p> <p>Like <a href="doubleklondike.html">Double Klondike</a>, but deal
Like <a href="doubleklondike.html">Double Klondike</a>, three cards.</p>
but deal three cards.
<h3>Rules</h3> <h3>Rules</h3>
<p> <p><i>[To be written]</i></p>
<i>[To be written]</i> </body>
</html>

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