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34 lines
1.7 KiB
HTML
34 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta name="generator" content=
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"HTML Tidy for HTML5 for Linux version 5.4.0" />
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<title></title>
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</head>
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<body>
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<h1>General Hex A Deck Card Rules</h1>
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The Hex A Deck is similar to a few card packs published in the
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early 20th century that had sixteen cards in each suit. Those decks
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were intended to be used when popular games of the period such as
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Whist were played by five or more players. The extra cards meant
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that each player had more cards in their hand which added interest
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to the play. The Wizards in the Hex A Deck corresponds to the
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Jokers in a regular pack. Their main purpose in most Hex A Deck
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games is to show up at the worst possible time. Either that or at
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the best possible time. They're very successful at doing that. In
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games that use alternate color stacks they may be played as either
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color. They have ranks from one through four and sometimes can only
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be played in rank order. The ranks may or may not be indicated on
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the cards. If they are not indicated there is usually a way to tell
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which is which. The rank can be determined by comparing some
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distinctive element of the images. The first rank Wizard will be
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the most elaborate in some way such as the fattest, having the
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tallest hat etc. They play on their foundation (if any) in
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descending order of rank. That is first through fourth. In some
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games the Wizards will not move off of the tableau until all the
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other cards have been moved to the foundations. In some games they
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don't actually enter into play at all. They are just there to make
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things interesting. Which is to say make things difficult. And they
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are very good at doing that.
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</body>
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</html>
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