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Another batch of missing game docs.
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13
html-src/rules/athena.html
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13
html-src/rules/athena.html
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<h1>Athena</h1>
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<p>
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Klondike type. 1 deck. Unlimited redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but with seven piles of four cards each, dealt with
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alternating face-up and face-down cards.
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13
html-src/rules/bigdeal.html
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13
html-src/rules/bigdeal.html
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<h1>Big Deal</h1>
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<p>
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Klondike type. 4 decks. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but with four decks, 12 playing piles, and only
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one redeal allowed.
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14
html-src/rules/boxkite.html
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14
html-src/rules/boxkite.html
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<h1>Box Kite</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="sthelena.html">St. Helena</a>,
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but tableau piles can wrap from ace to king, and there
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are no redeals or restrictions as to which tableau piles
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cards can be moved to foundations from.
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13
html-src/rules/cicely.html
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13
html-src/rules/cicely.html
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<h1>Cicely</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="tournament.html">Tournament</a>,
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but with eight tableau piles that can be built up or
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down by same suit, and no redeal.
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23
html-src/rules/cringle.html
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23
html-src/rules/cringle.html
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<h1>Cringle</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to eight piles of five cards each. The left
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four tableau piles are built down by alternate color, while
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the right four tableau piles are built up by alternate color.
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<p>
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There are two sets of foundations. The one on the left is built
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up by suit from ace to king and the one on the right is built
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down by suit from king to ace. Each set of foundations gets one
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pile of each suit.
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<p>
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When there are no moves left, you can deal cards one at a time
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from the talon and move them to the tableau or foundations. No
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redeal is allowed. The game is won if all cards are moved to
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the foundations.
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15
html-src/rules/crossroads.html
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15
html-src/rules/crossroads.html
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<h1>Crossroads</h1>
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<p>
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Forty Thieves type. 4 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="junction.html">Junction</a>,
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but with four full decks, and seven tableau piles
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of seven cards each, with the second, fourth, and sixth
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card of each pile dealt face-down. The foundation piles
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are built up from ace to king.
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19
html-src/rules/curdsandwhey.html
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19
html-src/rules/curdsandwhey.html
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<h1>Curds and Whey</h1>
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<p>
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Spider type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the tableau, in four columns with complete sequences from
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king to ace.
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<h3>Rules</h3>
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<p>
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Cards are dealt to thirteen piles of four cards each. Tableau piles
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are built down by either same suit or rank. Any card or valid sequence
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of cards can be moved, but combined sequences that contain groups that
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are both the same rank or suit cannot be moved.
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<p>
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Only kings or sequences that begin with kings can be moved to empty
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tableau piles. The game is won if all the cards can be arranged in
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four same suit sequences from king to ace.
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18
html-src/rules/eightpacks.html
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18
html-src/rules/eightpacks.html
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<h1>Eight Packs</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the tableau, in eight columns with complete sequences from
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ace to king.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of ten tableau piles. Tableau piles are built
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up by same suit. Any card or sequence of cards can be moved between tableau
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piles, and an empty pile can be filled by any card or sequence.
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<p>
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Cards are dealt from the talon one at a time, and can be moved to the
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tableau. Two redeals are allowed. The game is won if all cards are
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moved to the tableau in eight sequences of the same suit, from ace to king.
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14
html-src/rules/fourpacks.html
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14
html-src/rules/fourpacks.html
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<h1>Four Packs</h1>
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<p>
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Two-Deck game type. 2 decks. 1 redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the tableau, in four columns with two complete sequences each
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from ace to king, from ace to king, then wrapping around, and up to king again.
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<h3>Quick Description</h3>
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Like <a href="eightpacks.html">Eight Packs</a>,
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but the sequences can wrap from king to ace. In order to win,
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the cards need to be arranged in four columns, each wrapping around and
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containing two full sequences.
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20
html-src/rules/genesis.html
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20
html-src/rules/genesis.html
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<h1>Genesis</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to thirteen piles of three cards each,
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and the other thirteen cards are dealt to the row above
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them. Building on these tableau piles is not allowed -
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cards can only be moved from the tableau to the
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foundations.
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<p>
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The foundations are built by same suit. The foundations
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can be built in any rank order, but all four foundations
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must have the same rank order. The game is won if all
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cards are moved to the foundations.
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14
html-src/rules/genesisplus.html
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14
html-src/rules/genesisplus.html
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<h1>Genesis +</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="genesis.html">Genesis</a>,
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but with two free cells. Cards from the tableau
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can be moved to a free cell, but cards from a
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free cell can only be moved to a foundation.
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27
html-src/rules/headsandtails.html
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27
html-src/rules/headsandtails.html
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<h1>Heads and Tails</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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A row of eight cards is dealt to a tableau. This is called the
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"heads" row. Below this, a row of eight piles of eleven cards is
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dealt as a reserve face-down. Below the reserve, a second row of
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eight cards is dealt to a second tableau row, called the "tails"
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row.
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<p>
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Cards in the heads row are built up by same suit, while cards in
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the tails row are built down by same suit. Empty piles are
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immediately filled with the reserve pile directly above or below
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that pile. If that reserve pile is empty, they can be filled by
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any card. Cards cannot be moved from the reserves at any other
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time.
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<p>
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One set of foundations is built up by same suit from ace to king,
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and a second is built down by same suit from king to ace. Each
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set of foundations gets one sequence for each suit. The game is
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won if all cards are moved to the foundations.
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12
html-src/rules/imperialguards.html
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12
html-src/rules/imperialguards.html
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<h1>Imperial Guards</h1>
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<p>
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Gypsy type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="missmilligan.html">Miss Milligan</a>,
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but tableau piles are built down by alternate color.
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20
html-src/rules/junction.html
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20
html-src/rules/junction.html
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<h1>Junction</h1>
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<p>
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Forty Thieves type. 4 stripped decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Junction is played with only the cards from seven to ace of four decks.
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<p>
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A card is dealt to each of seven tableau piles. Tableau piles are built
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down by alternate color, and any card or sequence of cards can be moved
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between tableau piles. Cards can be dealt from the talon one at a time
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and moved to an appropriate tableau or foundation pile.
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<p>
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The foundations are built up by same suit, starting with the ace, then the
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seven is played on the ace and then built up to king. The game is won
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if all cards are moved to the foundations.
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24
html-src/rules/ladiesbattle.html
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html-src/rules/ladiesbattle.html
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<h1>Ladies Battle</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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All of the queens are dealt to four foundation piles on the
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right, while the jacks are dealt to four reserve piles on the
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left. A card is dealt to each of six tableau piles. The tableau
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piles are built down by alternate color, turning the corner from
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ace to king as necessary, and only single cards can be moved
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between tableau piles. Empty tableau piles are immediately filled
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from talon. Once the talon is empty, they can be filled with any
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card.
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<p>
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When there are no moves left, you can deal one card from the talon
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to each tableau pile. The foundations are built up from queen to
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jack, turning the corner from king to ace. The jacks in the reserve
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can only be moved to the foundations. The game is won if all cards
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are moved to the foundations.
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12
html-src/rules/lanivernaise.html
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12
html-src/rules/lanivernaise.html
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<h1>La Nivernaise</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="tournament.html">Tournament</a>,
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but the tableau piles only have the top card exposed.
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12
html-src/rules/pantagruel.html
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12
html-src/rules/pantagruel.html
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<h1>Pantagruel</h1>
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<p>
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Klondike type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="doubleklondike.html">Double Klondike</a>,
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but with no redeal, and any card can fill empty tableau piles.
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15
html-src/rules/saxony.html
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15
html-src/rules/saxony.html
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<h1>Saxony</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="tournament.html">Tournament</a>,
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but with eight tableau piles with one card each, and no
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building is allowed on the tableau. The four reserve
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piles on the left can be built down by same suit, while
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the four on the right are single card free cells.
|
36
html-src/rules/sthelena.html
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36
html-src/rules/sthelena.html
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<h1>St. Helena</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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A king of each suit is dealt to a row of four foundations.
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An ace of each suit is similarly dealt to a second row of
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foundations below the first. There are twelve tableau piles
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dealt in a circle around the foundations, with four above the
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first row of foundations, four below the bottom row, and two on
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each side. The remaining cards are dealt evenly to these
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foundations, starting from the pile above the leftmost king.
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<p>
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Tableau piles are built up or down by rank, regardless of
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suit, with only the top card visible of each, and only single
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cards can be moved between piles. Empty tableau piles can't be
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filled.
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<p>
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The foundations with kings are built down by same suit, while the
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foundations with aces are built up by same suit. Only cards from
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||||
the top six piles can be moved to the top row of foundations, and
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||||
only cards from the bottom six piles can be moved to the bottom
|
||||
row of foundations.
|
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<p>
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When there are no moves left, you can combine the tableau piles,
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starting with the last pile dealt. Then, without shuffling, they
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are redealt in the same manner. After the first redeal, the
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restrictions as to which cards can be dealt to which foundation
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no longer apply. Two redeals are allowed.
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<p>
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The game is won when all cards are moved to the foundations.
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22
html-src/rules/thirty.html
Normal file
22
html-src/rules/thirty.html
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<h1>Thirty</h1>
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||||
<p>
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||||
One-Deck game type. 1 stripped deck. No redeal.
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||||
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||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
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||||
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||||
<h3>Rules</h3>
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<p>
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Thirty is played with a deck of only 32 cards, including the 7 through
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ace of each suit.
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<p>
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Thirty cards are dealt to six piles of five cards each, with the
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remaining two cards set aside as reserve cards. Tableau piles are
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||||
built down by rank, regardless of suit, though only sequences of cards
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||||
of the same suit can be moved together. The reserve cards can be
|
||||
moved to appropriate tableau or foundation piles at any time.
|
||||
<p>
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||||
The foundations are built up by same suit, starting with the ace.
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||||
Then, the seven is played on the ace and it is built up to king.
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||||
The game is won if all cards are moved to the foundations.
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25
html-src/rules/twilightzone.html
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html-src/rules/twilightzone.html
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<h1>Twilight Zone</h1>
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||||
<p>
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||||
Two-Deck game type. 2 decks. 1 redeal.
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||||
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||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
|
||||
|
||||
<h3>Rules</h3>
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||||
<p>
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||||
A card is dealt to each of four tableau piles and four
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||||
reserve piles. The tableau piles are built down by alternate
|
||||
color, arranged so only the top card is visible. Empty tableau
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||||
piles are immediately filled with the reserve card directly below
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||||
it, and empty reserve cards are filled from the waste, or the
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||||
stock if the waste is empty. Cards from the reserve can be moved
|
||||
to the tableau, but not foundations.
|
||||
<p>
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||||
When there are no moves left, cards can be flipped from the talon
|
||||
one at a time, and moved to either the tableau, foundations, or
|
||||
the waste pile. Once moved to the waste pile, a card cannot be
|
||||
moved to the tableau or foundations. One redeal is allowed.
|
||||
<p>
|
||||
The foundations are built up by alternate color from ace to king.
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||||
The game is won if all cards are moved to the foundations.
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17
html-src/rules/voracious.html
Normal file
17
html-src/rules/voracious.html
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<h1>Voracious</h1>
|
||||
<p>
|
||||
Two-Deck game type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all the cards to the foundations.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Like <a href="grandee.html">Grandee</a>, but with
|
||||
twelve piles, and cards from the talon are dealt one
|
||||
at a time and can be moved to appropriate tableau piles
|
||||
or foundations, with no redeal allowed. Also, empty
|
||||
tableau piles are immediately filled from the waste pile,
|
||||
and if the waste and talon are empty, empty tableau
|
||||
piles cannot be filled.
|
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Add table
Reference in a new issue