From 795b1bc49c58d7bec362b44e02eed9047e5e05dc Mon Sep 17 00:00:00 2001 From: Joe R Date: Fri, 22 Jul 2022 20:14:15 -0400 Subject: [PATCH] Another batch of missing game docs. --- html-src/rules/athena.html | 13 +++++++++++ html-src/rules/bigdeal.html | 13 +++++++++++ html-src/rules/boxkite.html | 14 ++++++++++++ html-src/rules/cicely.html | 13 +++++++++++ html-src/rules/cringle.html | 23 +++++++++++++++++++ html-src/rules/crossroads.html | 15 +++++++++++++ html-src/rules/curdsandwhey.html | 19 ++++++++++++++++ html-src/rules/eightpacks.html | 18 +++++++++++++++ html-src/rules/fourpacks.html | 14 ++++++++++++ html-src/rules/genesis.html | 20 +++++++++++++++++ html-src/rules/genesisplus.html | 14 ++++++++++++ html-src/rules/headsandtails.html | 27 ++++++++++++++++++++++ html-src/rules/imperialguards.html | 12 ++++++++++ html-src/rules/junction.html | 20 +++++++++++++++++ html-src/rules/ladiesbattle.html | 24 ++++++++++++++++++++ html-src/rules/lanivernaise.html | 12 ++++++++++ html-src/rules/pantagruel.html | 12 ++++++++++ html-src/rules/saxony.html | 15 +++++++++++++ html-src/rules/sthelena.html | 36 ++++++++++++++++++++++++++++++ html-src/rules/thirty.html | 22 ++++++++++++++++++ html-src/rules/twilightzone.html | 25 +++++++++++++++++++++ html-src/rules/voracious.html | 17 ++++++++++++++ 22 files changed, 398 insertions(+) create mode 100644 html-src/rules/athena.html create mode 100644 html-src/rules/bigdeal.html create mode 100644 html-src/rules/boxkite.html create mode 100644 html-src/rules/cicely.html create mode 100644 html-src/rules/cringle.html create mode 100644 html-src/rules/crossroads.html create mode 100644 html-src/rules/curdsandwhey.html create mode 100644 html-src/rules/eightpacks.html create mode 100644 html-src/rules/fourpacks.html create mode 100644 html-src/rules/genesis.html create mode 100644 html-src/rules/genesisplus.html create mode 100644 html-src/rules/headsandtails.html create mode 100644 html-src/rules/imperialguards.html create mode 100644 html-src/rules/junction.html create mode 100644 html-src/rules/ladiesbattle.html create mode 100644 html-src/rules/lanivernaise.html create mode 100644 html-src/rules/pantagruel.html create mode 100644 html-src/rules/saxony.html create mode 100644 html-src/rules/sthelena.html create mode 100644 html-src/rules/thirty.html create mode 100644 html-src/rules/twilightzone.html create mode 100644 html-src/rules/voracious.html diff --git a/html-src/rules/athena.html b/html-src/rules/athena.html new file mode 100644 index 00000000..a5c41443 --- /dev/null +++ b/html-src/rules/athena.html @@ -0,0 +1,13 @@ +

Athena

+

+Klondike type. 1 deck. Unlimited redeals. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with seven piles of four cards each, dealt with +alternating face-up and face-down cards. diff --git a/html-src/rules/bigdeal.html b/html-src/rules/bigdeal.html new file mode 100644 index 00000000..31f246e4 --- /dev/null +++ b/html-src/rules/bigdeal.html @@ -0,0 +1,13 @@ +

Big Deal

+

+Klondike type. 4 decks. 1 redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Klondike, +but with four decks, 12 playing piles, and only +one redeal allowed. diff --git a/html-src/rules/boxkite.html b/html-src/rules/boxkite.html new file mode 100644 index 00000000..36504051 --- /dev/null +++ b/html-src/rules/boxkite.html @@ -0,0 +1,14 @@ +

Box Kite

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like St. Helena, +but tableau piles can wrap from ace to king, and there +are no redeals or restrictions as to which tableau piles +cards can be moved to foundations from. diff --git a/html-src/rules/cicely.html b/html-src/rules/cicely.html new file mode 100644 index 00000000..650a12ec --- /dev/null +++ b/html-src/rules/cicely.html @@ -0,0 +1,13 @@ +

Cicely

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Tournament, +but with eight tableau piles that can be built up or +down by same suit, and no redeal. diff --git a/html-src/rules/cringle.html b/html-src/rules/cringle.html new file mode 100644 index 00000000..3240e0c7 --- /dev/null +++ b/html-src/rules/cringle.html @@ -0,0 +1,23 @@ +

Cringle

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+Cards are dealt to eight piles of five cards each. The left +four tableau piles are built down by alternate color, while +the right four tableau piles are built up by alternate color. +

+There are two sets of foundations. The one on the left is built +up by suit from ace to king and the one on the right is built +down by suit from king to ace. Each set of foundations gets one +pile of each suit. +

+When there are no moves left, you can deal cards one at a time +from the talon and move them to the tableau or foundations. No +redeal is allowed. The game is won if all cards are moved to +the foundations. diff --git a/html-src/rules/crossroads.html b/html-src/rules/crossroads.html new file mode 100644 index 00000000..2c768485 --- /dev/null +++ b/html-src/rules/crossroads.html @@ -0,0 +1,15 @@ +

Crossroads

+

+Forty Thieves type. 4 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Junction, +but with four full decks, and seven tableau piles +of seven cards each, with the second, fourth, and sixth +card of each pile dealt face-down. The foundation piles +are built up from ace to king. diff --git a/html-src/rules/curdsandwhey.html b/html-src/rules/curdsandwhey.html new file mode 100644 index 00000000..8f442d53 --- /dev/null +++ b/html-src/rules/curdsandwhey.html @@ -0,0 +1,19 @@ +

Curds and Whey

+

+Spider type. 2 decks. No redeal. + +

Object

+

+Move all cards to the tableau, in four columns with complete sequences from +king to ace. + +

Rules

+

+Cards are dealt to thirteen piles of four cards each. Tableau piles +are built down by either same suit or rank. Any card or valid sequence +of cards can be moved, but combined sequences that contain groups that +are both the same rank or suit cannot be moved. +

+Only kings or sequences that begin with kings can be moved to empty +tableau piles. The game is won if all the cards can be arranged in +four same suit sequences from king to ace. diff --git a/html-src/rules/eightpacks.html b/html-src/rules/eightpacks.html new file mode 100644 index 00000000..5ea99449 --- /dev/null +++ b/html-src/rules/eightpacks.html @@ -0,0 +1,18 @@ +

Eight Packs

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all cards to the tableau, in eight columns with complete sequences from +ace to king. + +

Rules

+

+A card is dealt to each of ten tableau piles. Tableau piles are built +up by same suit. Any card or sequence of cards can be moved between tableau +piles, and an empty pile can be filled by any card or sequence. +

+Cards are dealt from the talon one at a time, and can be moved to the +tableau. Two redeals are allowed. The game is won if all cards are +moved to the tableau in eight sequences of the same suit, from ace to king. diff --git a/html-src/rules/fourpacks.html b/html-src/rules/fourpacks.html new file mode 100644 index 00000000..5300e6bf --- /dev/null +++ b/html-src/rules/fourpacks.html @@ -0,0 +1,14 @@ +

Four Packs

+

+Two-Deck game type. 2 decks. 1 redeal. + +

Object

+

+Move all cards to the tableau, in four columns with two complete sequences each +from ace to king, from ace to king, then wrapping around, and up to king again. + +

Quick Description

+Like Eight Packs, +but the sequences can wrap from king to ace. In order to win, +the cards need to be arranged in four columns, each wrapping around and +containing two full sequences. diff --git a/html-src/rules/genesis.html b/html-src/rules/genesis.html new file mode 100644 index 00000000..cd3b3c5a --- /dev/null +++ b/html-src/rules/genesis.html @@ -0,0 +1,20 @@ +

Genesis

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Cards are dealt to thirteen piles of three cards each, +and the other thirteen cards are dealt to the row above +them. Building on these tableau piles is not allowed - +cards can only be moved from the tableau to the +foundations. +

+The foundations are built by same suit. The foundations +can be built in any rank order, but all four foundations +must have the same rank order. The game is won if all +cards are moved to the foundations. diff --git a/html-src/rules/genesisplus.html b/html-src/rules/genesisplus.html new file mode 100644 index 00000000..3b12df64 --- /dev/null +++ b/html-src/rules/genesisplus.html @@ -0,0 +1,14 @@ +

Genesis +

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Genesis, +but with two free cells. Cards from the tableau +can be moved to a free cell, but cards from a +free cell can only be moved to a foundation. diff --git a/html-src/rules/headsandtails.html b/html-src/rules/headsandtails.html new file mode 100644 index 00000000..d9b47ee3 --- /dev/null +++ b/html-src/rules/headsandtails.html @@ -0,0 +1,27 @@ +

Heads and Tails

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+A row of eight cards is dealt to a tableau. This is called the +"heads" row. Below this, a row of eight piles of eleven cards is +dealt as a reserve face-down. Below the reserve, a second row of +eight cards is dealt to a second tableau row, called the "tails" +row. +

+Cards in the heads row are built up by same suit, while cards in +the tails row are built down by same suit. Empty piles are +immediately filled with the reserve pile directly above or below +that pile. If that reserve pile is empty, they can be filled by +any card. Cards cannot be moved from the reserves at any other +time. +

+One set of foundations is built up by same suit from ace to king, +and a second is built down by same suit from king to ace. Each +set of foundations gets one sequence for each suit. The game is +won if all cards are moved to the foundations. diff --git a/html-src/rules/imperialguards.html b/html-src/rules/imperialguards.html new file mode 100644 index 00000000..25803c50 --- /dev/null +++ b/html-src/rules/imperialguards.html @@ -0,0 +1,12 @@ +

Imperial Guards

+

+Gypsy type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Miss Milligan, +but tableau piles are built down by alternate color. diff --git a/html-src/rules/junction.html b/html-src/rules/junction.html new file mode 100644 index 00000000..270eca9d --- /dev/null +++ b/html-src/rules/junction.html @@ -0,0 +1,20 @@ +

Junction

+

+Forty Thieves type. 4 stripped decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+Junction is played with only the cards from seven to ace of four decks. +

+A card is dealt to each of seven tableau piles. Tableau piles are built +down by alternate color, and any card or sequence of cards can be moved +between tableau piles. Cards can be dealt from the talon one at a time +and moved to an appropriate tableau or foundation pile. +

+The foundations are built up by same suit, starting with the ace, then the +seven is played on the ace and then built up to king. The game is won +if all cards are moved to the foundations. diff --git a/html-src/rules/ladiesbattle.html b/html-src/rules/ladiesbattle.html new file mode 100644 index 00000000..6f305a90 --- /dev/null +++ b/html-src/rules/ladiesbattle.html @@ -0,0 +1,24 @@ +

Ladies Battle

+

+One-Deck game type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+All of the queens are dealt to four foundation piles on the +right, while the jacks are dealt to four reserve piles on the +left. A card is dealt to each of six tableau piles. The tableau +piles are built down by alternate color, turning the corner from +ace to king as necessary, and only single cards can be moved +between tableau piles. Empty tableau piles are immediately filled +from talon. Once the talon is empty, they can be filled with any +card. +

+When there are no moves left, you can deal one card from the talon +to each tableau pile. The foundations are built up from queen to +jack, turning the corner from king to ace. The jacks in the reserve +can only be moved to the foundations. The game is won if all cards +are moved to the foundations. diff --git a/html-src/rules/lanivernaise.html b/html-src/rules/lanivernaise.html new file mode 100644 index 00000000..909a3afc --- /dev/null +++ b/html-src/rules/lanivernaise.html @@ -0,0 +1,12 @@ +

La Nivernaise

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Tournament, +but the tableau piles only have the top card exposed. diff --git a/html-src/rules/pantagruel.html b/html-src/rules/pantagruel.html new file mode 100644 index 00000000..1f8cac0a --- /dev/null +++ b/html-src/rules/pantagruel.html @@ -0,0 +1,12 @@ +

Pantagruel

+

+Klondike type. 2 decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Just like Double Klondike, +but with no redeal, and any card can fill empty tableau piles. diff --git a/html-src/rules/saxony.html b/html-src/rules/saxony.html new file mode 100644 index 00000000..5a2be104 --- /dev/null +++ b/html-src/rules/saxony.html @@ -0,0 +1,15 @@ +

Saxony

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Tournament, +but with eight tableau piles with one card each, and no +building is allowed on the tableau. The four reserve +piles on the left can be built down by same suit, while +the four on the right are single card free cells. diff --git a/html-src/rules/sthelena.html b/html-src/rules/sthelena.html new file mode 100644 index 00000000..479d585b --- /dev/null +++ b/html-src/rules/sthelena.html @@ -0,0 +1,36 @@ +

St. Helena

+

+Two-Deck game type. 2 decks. 2 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+A king of each suit is dealt to a row of four foundations. +An ace of each suit is similarly dealt to a second row of +foundations below the first. There are twelve tableau piles +dealt in a circle around the foundations, with four above the +first row of foundations, four below the bottom row, and two on +each side. The remaining cards are dealt evenly to these +foundations, starting from the pile above the leftmost king. +

+Tableau piles are built up or down by rank, regardless of +suit, with only the top card visible of each, and only single +cards can be moved between piles. Empty tableau piles can't be +filled. +

+The foundations with kings are built down by same suit, while the +foundations with aces are built up by same suit. Only cards from +the top six piles can be moved to the top row of foundations, and +only cards from the bottom six piles can be moved to the bottom +row of foundations. +

+When there are no moves left, you can combine the tableau piles, +starting with the last pile dealt. Then, without shuffling, they +are redealt in the same manner. After the first redeal, the +restrictions as to which cards can be dealt to which foundation +no longer apply. Two redeals are allowed. +

+The game is won when all cards are moved to the foundations. diff --git a/html-src/rules/thirty.html b/html-src/rules/thirty.html new file mode 100644 index 00000000..14f445c0 --- /dev/null +++ b/html-src/rules/thirty.html @@ -0,0 +1,22 @@ +

Thirty

+

+One-Deck game type. 1 stripped deck. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+Thirty is played with a deck of only 32 cards, including the 7 through +ace of each suit. +

+Thirty cards are dealt to six piles of five cards each, with the +remaining two cards set aside as reserve cards. Tableau piles are +built down by rank, regardless of suit, though only sequences of cards +of the same suit can be moved together. The reserve cards can be +moved to appropriate tableau or foundation piles at any time. +

+The foundations are built up by same suit, starting with the ace. +Then, the seven is played on the ace and it is built up to king. +The game is won if all cards are moved to the foundations. diff --git a/html-src/rules/twilightzone.html b/html-src/rules/twilightzone.html new file mode 100644 index 00000000..d73a44f6 --- /dev/null +++ b/html-src/rules/twilightzone.html @@ -0,0 +1,25 @@ +

Twilight Zone

+

+Two-Deck game type. 2 decks. 1 redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+A card is dealt to each of four tableau piles and four +reserve piles. The tableau piles are built down by alternate +color, arranged so only the top card is visible. Empty tableau +piles are immediately filled with the reserve card directly below +it, and empty reserve cards are filled from the waste, or the +stock if the waste is empty. Cards from the reserve can be moved +to the tableau, but not foundations. +

+When there are no moves left, cards can be flipped from the talon +one at a time, and moved to either the tableau, foundations, or +the waste pile. Once moved to the waste pile, a card cannot be +moved to the tableau or foundations. One redeal is allowed. +

+The foundations are built up by alternate color from ace to king. +The game is won if all cards are moved to the foundations. diff --git a/html-src/rules/voracious.html b/html-src/rules/voracious.html new file mode 100644 index 00000000..5dc7bf64 --- /dev/null +++ b/html-src/rules/voracious.html @@ -0,0 +1,17 @@ +

Voracious

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Quick Description

+

+Like Grandee, but with +twelve piles, and cards from the talon are dealt one +at a time and can be moved to appropriate tableau piles +or foundations, with no redeal allowed. Also, empty +tableau piles are immediately filled from the waste pile, +and if the waste and talon are empty, empty tableau +piles cannot be filled.