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Five additional sets of rules for the docs.
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31
html-src/rules/boomerang.html
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html-src/rules/boomerang.html
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<h1>Boomerang</h1>
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<p>
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Two-Deck game type. 2 stripped decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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<p>
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Boomerang is only played with the cards from seven through
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king of each suit, plus the four aces, from two decks. A
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card is dealt to each of twelve tableau piles. Cards in the
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tableau can be built either up or down in suit. However,
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each pile must follow only one of these rules.
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<p>
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Foundation piles are to be built in suit, first up from seven
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to king, then an ace is played on the king, and it is built
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back down from king to seven, with the other ace placed on top
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to finish the pile. So they are ultimately built in the order
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7-8-9-10-J-Q-K-A-K-Q-J-10-9-8-7-A.
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<p>
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Cards can be dealt from the talon one at a time, and moved to
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an appropriate tableau or foundation pile. There is no redeal.
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<h3>Notes</h3>
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<p>
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Boomerang was invented by Albert Morehead and Geoffrey
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Mott-Smith.
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html-src/rules/dutchsolitaire.html
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html-src/rules/dutchsolitaire.html
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<h1>Dutch Solitaire</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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An ace is dealt to each of five foundation piles, arranged in an X
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pattern in the center of the play area. Ten cards are dealt to each
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of 6 tableau piles, arranged so only the top card is visible, with
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one above and below the foundations, and two each to the left and
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right.
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<p>
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Tableau and foundation piles are both built up or down by rank,
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regardless of suit. Single cards can be moved between piles.
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When there are no moves left, you can deal cards from the talon
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one at a time, and move them to appropriate piles. No redeal is
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allowed. The game is won if all cards are moved to the foundations.
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html-src/rules/legrandeteton.html
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html-src/rules/legrandeteton.html
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<h1>Le Grande Teton</h1>
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<p>
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Tarock type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="threepeaks.html">Three Peaks</a> (without scoring),
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but played with tarock cards. Trumps with a rank greater than 14
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are treated as having 14 subtracted from their value.
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html-src/rules/regalfamily.html
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html-src/rules/regalfamily.html
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<h1>Regal Family</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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A card is dealt to each of twenty tableau piles, arranged in a
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circle. In the middle of the circle are three rows of
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foundations. The top and bottom rows are built down by same
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suit from ten to ace, then turning the corner from ace to king
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and down to jack, in the hearts, clubs, and spades. The middle
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row is for diamonds, and one foundation is built up from ace to
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king and the other down from jack to queen, turning the corner
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as necessary.
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<p>
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When no more cards can be moved to the foundations, you can deal
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one card from the talon to each tableau pile. Once the talon is
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empty, you can move single cards between tableau piles, building
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them up or down by same suit. The game is won if all cards are
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moved to the foundations.
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html-src/rules/well.html
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html-src/rules/well.html
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<h1>Well</h1>
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<p>
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Two-Deck game type. 2 decks. 4 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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Ten cards are dealt to each of four reserve piles, arranged
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in a diamond pattern in the center of the play area. A single
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card is dealt to each of four tableau piles, one dealt next to
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each of the reserves. The tableau piles are built up by same
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suit, and if they are empty, they are immediately filled with
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the top card from the adjacent reserve. If the reserve is
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empty, that pile can be filled with any card. Cards from the
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reserve can also be freely moved to any tableau pile or foundation,
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though cards cannot be placed in the reserve.
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<p>
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There is one additional tableau pile that is set aside from the
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others. An ace can be dealt to start this pile, and it can be
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built up by same suit like the other.
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<p>
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When there are no moves left, you can deal cards from the stock to
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each of five waste piles, and the cards from these waste piles can
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be moved to tableau or foundation piles. When the stock is empty,
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you can combine the waste piles to form a new stock and redeal.
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You are allowed four redeals, though during each redeal, you use
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one fewer waste pile than you did on the previous deal.
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<p>
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The foundations are built down by same suit from king to ace, then
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turning the corner from ace to king, and built down to ace a second
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time. The game is won if all cards are moved to the foundations.
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