diff --git a/html-src/rules/boomerang.html b/html-src/rules/boomerang.html new file mode 100644 index 00000000..e56ab2fb --- /dev/null +++ b/html-src/rules/boomerang.html @@ -0,0 +1,31 @@ +

Boomerang

+

+Two-Deck game type. 2 stripped decks. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Rules

+

+ +

+Boomerang is only played with the cards from seven through +king of each suit, plus the four aces, from two decks. A +card is dealt to each of twelve tableau piles. Cards in the +tableau can be built either up or down in suit. However, +each pile must follow only one of these rules. +

+Foundation piles are to be built in suit, first up from seven +to king, then an ace is played on the king, and it is built +back down from king to seven, with the other ace placed on top +to finish the pile. So they are ultimately built in the order +7-8-9-10-J-Q-K-A-K-Q-J-10-9-8-7-A. +

+Cards can be dealt from the talon one at a time, and moved to +an appropriate tableau or foundation pile. There is no redeal. + +

Notes

+

+Boomerang was invented by Albert Morehead and Geoffrey +Mott-Smith. diff --git a/html-src/rules/dutchsolitaire.html b/html-src/rules/dutchsolitaire.html new file mode 100644 index 00000000..36c88ee0 --- /dev/null +++ b/html-src/rules/dutchsolitaire.html @@ -0,0 +1,21 @@ +

Dutch Solitaire

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+An ace is dealt to each of five foundation piles, arranged in an X +pattern in the center of the play area. Ten cards are dealt to each +of 6 tableau piles, arranged so only the top card is visible, with +one above and below the foundations, and two each to the left and +right. +

+Tableau and foundation piles are both built up or down by rank, +regardless of suit. Single cards can be moved between piles. +When there are no moves left, you can deal cards from the talon +one at a time, and move them to appropriate piles. No redeal is +allowed. The game is won if all cards are moved to the foundations. diff --git a/html-src/rules/legrandeteton.html b/html-src/rules/legrandeteton.html new file mode 100644 index 00000000..a70cd039 --- /dev/null +++ b/html-src/rules/legrandeteton.html @@ -0,0 +1,13 @@ +

Le Grande Teton

+

+Tarock type. 1 deck. No redeal. + +

Object

+

+Move all cards to the foundations. + +

Quick Description

+

+Like Three Peaks (without scoring), +but played with tarock cards. Trumps with a rank greater than 14 +are treated as having 14 subtracted from their value. diff --git a/html-src/rules/regalfamily.html b/html-src/rules/regalfamily.html new file mode 100644 index 00000000..446c2105 --- /dev/null +++ b/html-src/rules/regalfamily.html @@ -0,0 +1,24 @@ +

Regal Family

+

+Two-Deck game type. 2 decks. No redeal. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+A card is dealt to each of twenty tableau piles, arranged in a +circle. In the middle of the circle are three rows of +foundations. The top and bottom rows are built down by same +suit from ten to ace, then turning the corner from ace to king +and down to jack, in the hearts, clubs, and spades. The middle +row is for diamonds, and one foundation is built up from ace to +king and the other down from jack to queen, turning the corner +as necessary. +

+When no more cards can be moved to the foundations, you can deal +one card from the talon to each tableau pile. Once the talon is +empty, you can move single cards between tableau piles, building +them up or down by same suit. The game is won if all cards are +moved to the foundations. diff --git a/html-src/rules/well.html b/html-src/rules/well.html new file mode 100644 index 00000000..36fadcdb --- /dev/null +++ b/html-src/rules/well.html @@ -0,0 +1,34 @@ +

Well

+

+Two-Deck game type. 2 decks. 4 redeals. + +

Object

+

+Move all the cards to the foundations. + +

Rules

+

+Ten cards are dealt to each of four reserve piles, arranged +in a diamond pattern in the center of the play area. A single +card is dealt to each of four tableau piles, one dealt next to +each of the reserves. The tableau piles are built up by same +suit, and if they are empty, they are immediately filled with +the top card from the adjacent reserve. If the reserve is +empty, that pile can be filled with any card. Cards from the +reserve can also be freely moved to any tableau pile or foundation, +though cards cannot be placed in the reserve. +

+There is one additional tableau pile that is set aside from the +others. An ace can be dealt to start this pile, and it can be +built up by same suit like the other. +

+When there are no moves left, you can deal cards from the stock to +each of five waste piles, and the cards from these waste piles can +be moved to tableau or foundation piles. When the stock is empty, +you can combine the waste piles to form a new stock and redeal. +You are allowed four redeals, though during each redeal, you use +one fewer waste pile than you did on the previous deal. +

+The foundations are built down by same suit from king to ace, then +turning the corner from ace to king, and built down to ace a second +time. The game is won if all cards are moved to the foundations.