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First post-2.15 batch of game rules.
This commit is contained in:
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33 changed files with 354 additions and 29 deletions
12
html-src/rules/americancanister.html
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12
html-src/rules/americancanister.html
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<h1>American Canister</h1>
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<p>
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Beleaguered Castle type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="canister.html">Canister</a>,
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but piles build down by alternate color.
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@ -1,6 +1,6 @@
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<h1>Archway</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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16
html-src/rules/auntmary.html
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html-src/rules/auntmary.html
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<h1>Aunt Mary</h1>
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<p>
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Klondike type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="klondike.html">Klondike</a>,
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but with a different layout, consisting of six
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piles of six cards each - all cards are face-up in the
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leftmost pile, and each pile to the right has one more
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face-down card at the bottom of it than the one to its left.
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Additionally, no redeals are allowed.
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@ -22,3 +22,9 @@ added to each of the playing piles.
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<p>
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The game is won when all the cards are dealt into four sequences of
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the same suit, descending from King to Ace.
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<h3>Notes</h3>
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<p>
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Autumn Leaves was invented by Toby Ord, and the name comes from how
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the cards can flutter between the stacks. More details can be found
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on <a href="http://www.amirrorclear.net/flowers/game/autumn-leaves/index.html">his website</a>.
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@ -10,7 +10,3 @@ Move all cards to the foundations.
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<p>
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Like <a href="braid.html">Braid</a>,
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but with three decks.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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@ -10,7 +10,3 @@ Move all cards to the foundations.
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<p>
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Like <a href="spider.html">Spider</a>,
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but with three decks and 13 playing piles.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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@ -12,7 +12,3 @@ by suit from King to Ace and move such sets to the foundations.
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Just like <a href="spider.html">Spider</a>,
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but somewhat easier as groups of cards can be moved
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if they <i>build down by rank</i>.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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13
html-src/rules/cheops.html
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13
html-src/rules/cheops.html
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<h1>Cheops</h1>
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<p>
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Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="pyramid.html">Pyramid</a>,
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but pairs of cards are removed if they are the same
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or adjacent ranks, and no redeals are allowed.
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@ -9,5 +9,6 @@ Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but the 8 piles build down by rank ignoring suit,
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and empty piles are automatically filled from the waste or talon,
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but with a different layout considting of eight piles of one card,
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the foundations in between. The 8 piles build down by rank, ignoring
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suit, and empty piles are automatically filled from the waste or talon.
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21
html-src/rules/dolphin.html
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html-src/rules/dolphin.html
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<h1>Dolphin</h1>
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<p>
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Golf type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Rules</h3>
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<p>
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The cards are dealt to eight tableau piles, four with
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six cards and four with seven. No building on the tableau is
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allowed. The foundation is built up by rank, regardless of suit,
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wrapping from ace to king as needed. Any card can be used to start
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the foundation.
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<p>
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Move cards one at a time from the tableau to the foundation in
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sequence. There are four free cells. Cards from the tableau can be
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moved to them, but from the free cells, they can only be moved to the
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foundation later. The game is won if all the cards can be moved to
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the foundation in a single continuous sequence.
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12
html-src/rules/doubledolphin.html
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html-src/rules/doubledolphin.html
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@ -0,0 +1,12 @@
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<h1>Double Dolphin</h1>
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<p>
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Golf type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the single foundation.
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<h3>Quick Description</h3>
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<p>
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Like <a href="dolphin.html">Dolphin</a>,
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but with two decks, ten tableau piles, and five free cells.
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@ -4,7 +4,7 @@ Pairing game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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Move all cards to the single foundation.
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<h3>Quick Description</h3>
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<p>
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13
html-src/rules/foothold.html
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html-src/rules/foothold.html
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@ -0,0 +1,13 @@
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<h1>Foothold</h1>
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<p>
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Forty Thieves type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="fortythieves.html">Forty Thieves</a>,
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but with eight piles of five cards, and tableau piles
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are built up or down by alternate color.
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16
html-src/rules/fort.html
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html-src/rules/fort.html
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<h1>Fort</h1>
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<p>
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Napoleon type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="braid.html">Braid</a>,
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but an ace and king of each suit are dealt to
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the foundations at the start of the game. The
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foundations with the aces are built up by same suit,
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while the ones with the kings are built down. Also,
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there is an extra card in the braid.
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19
html-src/rules/galary.html
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html-src/rules/galary.html
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<h1>Galary</h1>
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<p>
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Montana type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Group all the cards in sets of 12 cards in ascending sequence
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by suit from Two to King.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="bluemoon.html">Blue Moon</a>,
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but you can also move cards into a gap that match the suit of the
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card directly to the right, and is one lower in rank, and empty
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spaces are dealt next to the aces.
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<h3>Notes</h3>
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<p>
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<i>Autodrop</i> is disabled for this game.
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@ -4,7 +4,7 @@ Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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Move all cards to the single foundation.
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<h3>Quick Description</h3>
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<p>
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20
html-src/rules/gloria.html
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html-src/rules/gloria.html
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<h1>Gloria</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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The cards are dealt to 24 piles of four cards each, with
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the kings dealt to the foundations. No building is allowed
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on the tableau. The foundations with the kings are built down
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by same suit, while a second set is built up from ace.
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<p>
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There are two free cells that cards from the tableau can be moved
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to, but cards in these free cells can only be moved to the
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foundations. The game is won if all cards are moved to the
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foundations, though it doesn't matter how many cards are in each
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foundation.
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15
html-src/rules/lockedcards.html
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15
html-src/rules/lockedcards.html
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<h1>Locked Cards</h1>
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<p>
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Two-Deck game type. 2 decks. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="topsyturvyqueens.html">Topsy-Turvy Queens</a>,
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but the foundations are built more traditionally, from ace to
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king of the same suit. Also, tableau piles are built down by
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alternate color, and there are five cards in each pile at the
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start of the game.
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12
html-src/rules/pitchfork.html
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html-src/rules/pitchfork.html
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@ -0,0 +1,12 @@
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<h1>Pitchfork</h1>
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<p>
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FreeCell type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="needle.html">Needle</a>,
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but cards cannot be moved to the reserve.
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@ -4,7 +4,7 @@ Pairing game type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Fill all of the foundations.
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Move all cards to the single foundation.
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<h3>Quick Description</h3>
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<p>
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@ -12,7 +12,3 @@ Like <a href="fortythieves.html">Forty Thieves</a>,
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but with a varying base card,
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the foundations and the 12 piles wrap around,
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and empty piles are automatically filled from the waste or talon.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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15
html-src/rules/queensland.html
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15
html-src/rules/queensland.html
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<h1>Queensland</h1>
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<p>
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Yukon type. 1 deck. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="yukon.html">Yukon</a>,
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but with a different layout, with four
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face-up cards in the first three piles and
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three in the left, and the piles are built
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down by same suit.
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@ -10,11 +10,8 @@ by suit from Ace to King.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="bluemoon.html">Blue Moon</a>,
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but easier because of a different initial layout.
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<h3>Rules</h3>
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<p>
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<i>[To be written]</i>
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but easier because of a different initial layout with empty
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spaces dealt next to the aces.
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<h3>Notes</h3>
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<p>
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33
html-src/rules/royalrendezvous.html
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33
html-src/rules/royalrendezvous.html
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<h1>Royal Rendezvous</h1>
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<p>
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Two-Deck game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all the cards to the foundations.
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<h3>Rules</h3>
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<p>
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There are eight foundations, structured as follows:
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<ul>
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<li>On the top row, four foundations built up by same suit from
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ace to king. An ace of each suit is dealt to each of these.</li>
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<li>On the top row, to the left and right of the first foundations,
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two pairs of foundations that only accept a single king of each
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suit each.</li>
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<li>On the bottom row, a set of found foundations built up by same
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suit using odd-numbered ranks, from ace to jack. These are built
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in the sequence A-3-5-7-9-J. The remaining four aces are dealt to
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these foundations.</li>
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<li>On the bottom row, two pairs of foundations on each side of the
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ace foundation mentioned above. These are built up by suit from twos,
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using the even numbered ranks, in the sequence 2-4-6-8-10-Q. A two
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of each suit is dealt to each of these.</li>
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</ul>
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<p>
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Sixteen cards are dealt to reserve piles. Cards from these reserves
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can only be moved to the foundation. Empty reserve piles are filled
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from the waste pile. Cards are dealt one at a time from the talon to
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the waste pile, and can also be moved to the foundations. No redeal is
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allowed. The game is won if all cards are moved to the foundations.
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19
html-src/rules/school.html
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19
html-src/rules/school.html
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<h1>School</h1>
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<p>
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Fan game type. 1 deck. 2 redeals.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to sixteen piles of three cards,
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and the aces are dealt to the foundations. The tableau
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piles are built by same rank. Empty tableau piles are
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not filled. The foundations are built up by same suit.
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<p>
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When there are no moves left, the remaining cards on the
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tableau can be reshuffled and redealt. Two redeals are
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allowed. The game is won when all cards are moved to the
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foundations.
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13
html-src/rules/signora.html
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13
html-src/rules/signora.html
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<h1>Signora</h1>
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<p>
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Terrace type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Just like <a href="terrace.html">Terrace</a>,
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but a card is dealt to all nine tableau piles
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at the start of the game.
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31
html-src/rules/skippy.html
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31
html-src/rules/skippy.html
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<h1>Skippy</h1>
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<p>
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Fan game type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Rules</h3>
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<p>
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Cards are dealt to sixteen piles of four cards each. An additional
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card is dealt to the foundation, this determines the base rank of the
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foundations.
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<p>
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Tableau piles are built down by rank, regardless of suit, wrapping from
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ace to king as necessary. Only single cards can be moved between tableau
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piles. Empty tableau piles can only be filled with a card of a rank one
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below the base rank of the foundations (or kings, if the base rank is ace).
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There are also four free cells, and any cards can be freely moved between
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the free cells and the tableau.
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<p>
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You can deal cards from the talon one at a time, and move them to the
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tableau or foundations. No redeal is allowed.
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<p>
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The foundations are built up by suit, starting from the base rank, and
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wrapping from king to ace as necessary. The game is won if all cards
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are moved to the foundations.
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<h3>Notes</h3>
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<p>
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Skippy was invented by Lillian Davies and Christa Baran.
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12
html-src/rules/spider4decks.html
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12
html-src/rules/spider4decks.html
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<h1>Spider (4 decks)</h1>
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<p>
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Spider type. 4 decks. No redeal.
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<h3>Object</h3>
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||||
<p>
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||||
Move all cards to the foundations.
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||||
|
||||
<h3>Quick Description</h3>
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||||
<p>
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||||
Like <a href="spider.html">Spider</a>,
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but with four decks and 13 playing piles.
|
16
html-src/rules/sweetsixteen.html
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16
html-src/rules/sweetsixteen.html
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<h1>Sweet Sixteen</h1>
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<p>
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One-Deck game type. 1 deck. No redeal.
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<h3>Object</h3>
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||||
<p>
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||||
Move all cards to the tableau
|
||||
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||||
<h3>Rules</h3>
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||||
<p>
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||||
Sixteen cards are dealt out, forming sixteen tableau piles.
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||||
Only single cards can be moved between tableau piles, which are
|
||||
built down by alternate color. Empty piles are immediately
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||||
filled from the talon - cards cannot be dealt from the talon
|
||||
any other way. The game is won if all cards from the talon
|
||||
have been moved to the tableau.
|
15
html-src/rules/tarantula.html
Normal file
15
html-src/rules/tarantula.html
Normal file
|
@ -0,0 +1,15 @@
|
|||
<h1>Tarantula</h1>
|
||||
<p>
|
||||
Spider type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Group all the cards in sets of 13 cards in descending sequence
|
||||
by suit from King to Ace and move such sets to the foundations.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Just like <a href="spider.html">Spider</a>,
|
||||
but somewhat easier as groups of cards can be moved
|
||||
if they <i>build down by rank</i> and are the same
|
||||
color.
|
|
@ -4,7 +4,7 @@ Pairing game type. 1 deck. 2 redeals.
|
|||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Fill all of the foundations.
|
||||
Move all cards to the single foundation.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
|
|
|
@ -4,7 +4,7 @@ Pairing game type. 2 decks. 2 redeals.
|
|||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Fill all of the foundations.
|
||||
Move all cards to the single foundation.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
|
|
14
html-src/rules/wheatsheaf.html
Normal file
14
html-src/rules/wheatsheaf.html
Normal file
|
@ -0,0 +1,14 @@
|
|||
<h1>Wheatsheaf</h1>
|
||||
<p>
|
||||
Forty Thieves type. 2 decks. No redeal.
|
||||
|
||||
<h3>Object</h3>
|
||||
<p>
|
||||
Move all cards to the foundations.
|
||||
|
||||
<h3>Quick Description</h3>
|
||||
<p>
|
||||
Like <a href="congress.html">Congress</a>,
|
||||
but the 8 piles build up or down by suit, and four foundations are
|
||||
built up by suit from ace to king while the other are built down
|
||||
from king to ace.
|
Loading…
Add table
Reference in a new issue