70 lines
2.8 KiB
Text
Executable file
70 lines
2.8 KiB
Text
Executable file
Warp Rogue Changelog
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0.8.0
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Default Scenario
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New default scenario 'Proelium'. Changes compared to the old scenario:
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Quests! The scenario features five quests.
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Multiple dungeons (cave, tunnels, ruins, ..)
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Improved career tree.
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Selling items is possible again.
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More items are buyable.
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Recruiting costs are back.
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Engine
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Improved look: clearer font, recalibrated colours, more custom symbols.
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Improved psychic power system.
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Improved timing system (no more hyper speed characters).
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Improved scripting engine.
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Improved random character generator.
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A real faction system.
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A new stat set.
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Standard stat advance reduced to 5.
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New unarmed combat rules.
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The player character now automatically gains all perks of his initial career.
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The 'power rating' concept was replaced by new concept called 'power level'.
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Support for non-reloadable weapons (RELOAD:No:).
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World map tiles can now have alternating colours.
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The career description format now supports required minimum stats and perks.
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Colours moved to RDB.
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Gore features moved to RDB.
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Fullscreen/windowed mode toggle added to the game controls screen.
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New debug command: get object ('o')
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New debug command: set quest status ('q')
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New object attributes: "Cannot be parried", "Environmental".
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New character attributes: "No unarmed attack", "Plant".
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New gore feature: "Plant parts".
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New perk: "Unarmed combat".
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New career type: "Elite".
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The drug 'Focus' was buggy. Fixed.
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Reload:x: did not actually consume x actions in all cases. Fixed.
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"Force channel" halved the close combat evocation penalty. Fixed.
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The maximal number of perks a character can have was increased to 10.
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The maximal number of psychic powers a character can learn was reduced to 8.
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The EP limit no longer applies to the total amount of EP gained. It still applies to the number of unspent EP, though.
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The effect of the Nomat drug was changed.
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The melee damage bonus for high Strenght now starts at 50 (instead of 60), and no longer applies to unarmed attacks.
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The effect of the Leader perk was changed (made more powerful).
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The effect of the Battle tactics perk was changed (made more sensible).
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The force weapon effect no longer requires passing a stat test.
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Non-unique character stat randomisation removed.
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Object attribute renamed: "No parry" -> "Cannot parry".
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Character flags were renamed to character attributes.
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Object attribute renamed: "Plague" -> "Disease".
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Center on player option removed.
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Brightness option removed.
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The "Environmental protection" object attribute was removed.
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The "Disease attack" perk was removed.
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Tomes were removed.
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Perks removed: Imperial language, Doctor, Manufacture drugs, Die hard, Persuade
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The body count feature was removed.
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SDL_ttf dependency removed.
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License changed to GPL v3.
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Windows: new Vista compatible icon.
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Windows: user data is now stored in the "My Documents" folder.
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