warp_rogue/data/objects/imperium.rdb
2018-08-13 14:21:17 -04:00

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#
# Imperium objects
#
########################### Ranged combat weapons ###########################
#
# Conventional weapons
#
NAME:Revolver:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:80:
WEIGHT:20:
DAMAGE:2:6:
SHOTS:6:
FIRING_MODE:S:
RELOAD:3:
ATTRIBUTE:Partial reload:
ATTRIBUTE:Projectile:
DESCRIPTION:A revolver.:
NAME:Automatic pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:150:
WEIGHT:20:
DAMAGE:2:5:
SHOTS:20:
FIRING_MODE:S:
FIRING_MODE:SA:2:2:
RELOAD:2:
ATTRIBUTE:Projectile:
DESCRIPTION:An automatic pistol.:
NAME:Automatic rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:300:
WEIGHT:30:
DAMAGE:2:6:
SHOTS:20:
FIRING_MODE:S:
FIRING_MODE:SA:2:4:
RELOAD:2:
ATTRIBUTE:Projectile:
DESCRIPTION:An automatic rifle.:
NAME:Shotgun:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:180:
WEIGHT:30:
DAMAGE:2:6:4:
SHOTS:2:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Partial reload:
ATTRIBUTE:Projectile:
DESCRIPTION:A shotgun.:
NAME:Sawn-off shotgun:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:180:
WEIGHT:25:
ACCURACY:-10:
DAMAGE:2:6:4:
SHOTS:2:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Partial reload:
ATTRIBUTE:Projectile:
DESCRIPTION:A sawn-off shotgun.:
NAME:Combat shotgun:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:500:
WEIGHT:35:
DAMAGE:2:6:4:
SHOTS:8:
FIRING_MODE:S:
FIRING_MODE:SA:2:3:
RELOAD:2:
ATTRIBUTE:Partial reload:
ATTRIBUTE:Projectile:
DESCRIPTION:An automatic combat shotgun.:
NAME:Sniper rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:400:
WEIGHT:30:
ACCURACY:+10:
DAMAGE:2:8:
SHOTS:1:
FIRING_MODE:S:
RELOAD:1:
ATTRIBUTE:Projectile:
DESCRIPTION:A very accurate rifle designed for snipers.:
NAME:Automatic cannon:
TYPE:Ranged combat weapon:
SUBTYPE:Heavy:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:1000:
WEIGHT:50:
DAMAGE:2:5:
SHOTS:40:
FIRING_MODE:S:
FIRING_MODE:A:10:
RELOAD:4:
ATTRIBUTE:Projectile:
DESCRIPTION:A heavy weapon with an incredibly high rate of fire.:
NAME:Assault cannon:
TYPE:Ranged combat weapon:
SUBTYPE:Heavy:
COLOUR:Silver:
SYMBOL:/:
CONDITION:20:
VALUE:3000:
WEIGHT:75:
DAMAGE:2:8:
SHOTS:40:
FIRING_MODE:S:
FIRING_MODE:A:10:
RELOAD:6:
ATTRIBUTE:Projectile:
DESCRIPTION:A heavy weapon with an incredibly high rate of fire.:
#
# Needle weapons
#
NAME:Needle pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Poison green:
SYMBOL:/:
CONDITION:20:
VALUE:300:
WEIGHT:15:
DAMAGE:2:5:
SHOTS:6:
FIRING_MODE:S:
RELOAD:4:
ATTRIBUTE:Poison:
ATTRIBUTE:Silent:
ATTRIBUTE:Projectile:
DESCRIPTION:A pistol which fires small needles filled with lethal toxins. :
DESCRIPTION:Needle weapons are silent and produce no muzzle flash when fired, :
DESCRIPTION:so they are often used by assassins.:
NAME:Needle rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Poison green:
SYMBOL:/:
CONDITION:20:
VALUE:400:
WEIGHT:30:
ACCURACY:+10:
DAMAGE:2:5:
SHOTS:6:
FIRING_MODE:S:
RELOAD:4:
ATTRIBUTE:Poison:
ATTRIBUTE:Silent:
ATTRIBUTE:Projectile:
DESCRIPTION:A rifle which fires small needles filled with lethal toxins. :
DESCRIPTION:Needle weapons are silent and produce no muzzle flash when fired, :
DESCRIPTION:so they are often used by assassins.:
#
# Laser weapons
#
NAME:Laser pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Army:
SYMBOL:/:
CONDITION:20:
VALUE:100:
WEIGHT:15:
DAMAGE:2:6:
SHOTS:30:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Laser:
DESCRIPTION:A pistol that fires a concentrated beam of light.:
NAME:Laser rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Army:
SYMBOL:/:
CONDITION:20:
VALUE:150:
WEIGHT:25:
DAMAGE:2:6:2:
SHOTS:60:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Laser:
DESCRIPTION:A rifle that fires a concentrated beam of light.:
NAME:Assault laser:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Army:
SYMBOL:/:
CONDITION:20:
VALUE:400:
WEIGHT:30:
DAMAGE:2:6:2:
SHOTS:60:
FIRING_MODE:S:
FIRING_MODE:SA:2:3:
RELOAD:2:
ATTRIBUTE:Laser:
DESCRIPTION:An automatic laser rifle.:
NAME:Scorcher pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Fiery orange:
SYMBOL:/:
CONDITION:20:
VALUE:300:
WEIGHT:15:
DAMAGE:2:8:
SHOTS:30:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Laser:
DESCRIPTION:A pistol that fires a concentrated beam of light. A more :
DESCRIPTION:powerful variant of the laser pistol.:
NAME:Scorcher rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Fiery orange:
SYMBOL:/:
CONDITION:20:
VALUE:500:
WEIGHT:30:
DAMAGE:2:8:4:
SHOTS:50:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Laser:
DESCRIPTION:A gun that fires a concentrated beam of light. A more powerful :
DESCRIPTION:variant of the laser rifle.:
NAME:Laser cannon:
TYPE:Ranged combat weapon:
SUBTYPE:Heavy:
COLOUR:Army:
SYMBOL:/:
CONDITION:20:
VALUE:2000:
WEIGHT:75:
ACCURACY:-10:
DAMAGE:4:10:
SHOTS:20:
FIRING_MODE:S:
RELOAD:6:
ATTRIBUTE:Laser:
DESCRIPTION:The laser cannon is a heavy weapon that fires a very powerful, :
DESCRIPTION:concentrated beam of light.:
#
# Bolt weapons
#
NAME:Bolt carbine:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Red:
SYMBOL:/:
CONDITION:20:
VALUE:600:
WEIGHT:35:
DAMAGE:2:10:4:
SHOTS:20:
FIRING_MODE:S:
RELOAD:2:
ATTRIBUTE:Projectile:
DESCRIPTION:A gun that fires rocket-propelled projectiles with mass-reactive :
DESCRIPTION:warheads.:
NAME:Bolt pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Red:
SYMBOL:/:
CONDITION:20:
VALUE:600:
WEIGHT:25:
DAMAGE:2:10:
SHOTS:12:
FIRING_MODE:S:
FIRING_MODE:SA:2:2:
RELOAD:2:
ATTRIBUTE:Projectile:
DESCRIPTION:A pistol that fires rocket-propelled projectiles with :
DESCRIPTION:mass-reactive warheads.:
NAME:Bolter:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Red:
SYMBOL:/:
CONDITION:20:
VALUE:1000:
WEIGHT:40:
DAMAGE:2:10:4:
SHOTS:20:
FIRING_MODE:S:
FIRING_MODE:SA:2:2:
RELOAD:2:
ATTRIBUTE:Projectile:
DESCRIPTION:A gun that fires rocket-propelled projectiles with :
DESCRIPTION:mass-reactive warheads.:
NAME:Assault bolter:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Red:
SYMBOL:/:
CONDITION:20:
VALUE:1400:
WEIGHT:55:
DAMAGE:2:10:4:
SHOTS:30:
FIRING_MODE:SA:2:4:
RELOAD:3:
ATTRIBUTE:Projectile:
DESCRIPTION:A gun that fires rocket-propelled projectiles with mass-reactive :
DESCRIPTION:warheads. Compared to the standard bolter it has a higher rate :
DESCRIPTION:of fire.:
#
# Plasma weapons
#
NAME:Plasma pistol:
TYPE:Ranged combat weapon:
SUBTYPE:Pistol:
COLOUR:Radioactive:
SYMBOL:/:
CONDITION:20:
VALUE:1000:
WEIGHT:25:
ACCURACY:-15:
DAMAGE:3:10:
SHOTS:1:
FIRING_MODE:S:
RELOAD:4:
ATTRIBUTE:Plasma:
ATTRIBUTE:Automatic recharge:
DESCRIPTION:A pistol that fires superheated plasma.:
NAME:Plasma rifle:
TYPE:Ranged combat weapon:
SUBTYPE:Basic:
COLOUR:Radioactive:
SYMBOL:/:
CONDITION:20:
VALUE:1800:
WEIGHT:55:
ACCURACY:-10:
DAMAGE:3:10:5:
SHOTS:1:
FIRING_MODE:S:
RELOAD:3:
ATTRIBUTE:Plasma:
ATTRIBUTE:Automatic recharge:
DESCRIPTION:A rifle that fires superheated plasma.:
########################### Close combat weapons ###########################
#
# Ordinary weapons
#
NAME:Knife:
TYPE:Close combat weapon:
SUBTYPE:Knife:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:30:
WEIGHT:5:
DAMAGE:1:7:
REACH:1:
PARRY_PENALTY:-25:
DESCRIPTION:A combat knife.:
NAME:Sword:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:100:
WEIGHT:20:
DAMAGE:2:6:
REACH:3:
PARRY_PENALTY:-10:
DESCRIPTION:A sword.:
NAME:Imperial sword:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:300:
WEIGHT:15:
DAMAGE:2:6:
REACH:3:
DESCRIPTION:Imperial swords are carried by nobles as a status symbol. :
DESCRIPTION:All Imperial swords are forged on Terra according to the :
DESCRIPTION:highest quality standards.:
NAME:Axe:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:100:
WEIGHT:30:
DAMAGE:2:8:
REACH:2:
PARRY_PENALTY:-20:
DESCRIPTION:An axe.:
NAME:Pick axe:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:20:
WEIGHT:40:
DAMAGE:1:7:
REACH:2:
PARRY_PENALTY:-30:
DESCRIPTION:A pick axe.:
NAME:Cleaver:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:40:
WEIGHT:30:
DAMAGE:2:4:
REACH:2:
PARRY_PENALTY:-30:
DESCRIPTION:A cleaver.:
NAME:Pick:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:10:
WEIGHT:30:
DAMAGE:2:4:
REACH:2:
PARRY_PENALTY:-30:
DESCRIPTION:A pick.:
NAME:Halberd:
TYPE:Close combat weapon:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:100:
WEIGHT:40:
DAMAGE:1:10:
REACH:4:
PARRY_PENALTY:-15:
DESCRIPTION:A halberd.:
#
# Poison weapons
#
NAME:Venom blade:
TYPE:Close combat weapon:
SUBTYPE:Knife:
COLOUR:Silver:
SYMBOL:!:
CONDITION:20:
VALUE:100:
WEIGHT:5:
DAMAGE:1:6:
REACH:1:
PARRY_PENALTY:-25:
ATTRIBUTE:Poison:
DESCRIPTION:A short blade which releases lethal toxins once it has :
DESCRIPTION:penetrated its target.:
#
# Chain weapons
#
NAME:Chainsword:
TYPE:Close combat weapon:
COLOUR:Red:
SYMBOL:!:
CONDITION:20:
VALUE:200:
WEIGHT:30:
DAMAGE:2:10:
REACH:3:
PARRY_PENALTY:-15:
ATTRIBUTE:Noisy:
DESCRIPTION:A sword with motorised teeth.:
NAME:Chainaxe:
TYPE:Close combat weapon:
COLOUR:Red:
SYMBOL:!:
CONDITION:20:
VALUE:200:
WEIGHT:40:
DAMAGE:2:12:
REACH:2:
PARRY_PENALTY:-20:
ATTRIBUTE:Noisy:
DESCRIPTION:An axe with motorised teeth.:
NAME:Eviscerator:
TYPE:Close combat weapon:
COLOUR:Red:
SYMBOL:!:
CONDITION:20:
VALUE:300:
WEIGHT:60:
DAMAGE:2:12:
REACH:3:
PARRY_PENALTY:-30:
ATTRIBUTE:Noisy:
DESCRIPTION:A massive chainsword.:
#
# Power weapons
#
NAME:Power knife:
TYPE:Close combat weapon:
SUBTYPE:Knife:
COLOUR:Burgundy:
SYMBOL:!:
CONDITION:20:
VALUE:400:
WEIGHT:10:
DAMAGE:1:10:
REACH:1:
PARRY_PENALTY:-30:
ATTRIBUTE:Power:
DESCRIPTION:A kife sheathed in a disruptive energy field that can tear :
DESCRIPTION:through armour easily.:
NAME:Power sword:
TYPE:Close combat weapon:
COLOUR:Burgundy:
SYMBOL:!:
CONDITION:20:
VALUE:800:
WEIGHT:30:
DAMAGE:3:10:
REACH:3:
PARRY_PENALTY:-15:
ATTRIBUTE:Power:
DESCRIPTION:A sword sheathed in a disruptive energy field that can tear :
DESCRIPTION:through armour easily.:
NAME:Power axe:
TYPE:Close combat weapon:
COLOUR:Burgundy:
SYMBOL:!:
CONDITION:20:
VALUE:800:
WEIGHT:40:
DAMAGE:3:12:
REACH:2:
PARRY_PENALTY:-20:
ATTRIBUTE:Power:
DESCRIPTION:An axe sheathed in a disruptive energy field that can tear :
DESCRIPTION:through armour easily.:
#
# Shock weapons
#
NAME:Neural whip:
TYPE:Close combat weapon:
COLOUR:Teal:
SYMBOL:!:
CONDITION:20:
VALUE:200:
WEIGHT:20:
DAMAGE:1:6:
REACH:4:
PARRY_PENALTY:-50:
ATTRIBUTE:Shock:
DESCRIPTION:A whip charged with electical energy. Can stun the enemy.:
NAME:Shock maul:
TYPE:Close combat weapon:
COLOUR:Teal:
SYMBOL:!:
CONDITION:20:
VALUE:130:
WEIGHT:30:
DAMAGE:2:4:
REACH:2:
PARRY_PENALTY:-20:
ATTRIBUTE:Shock:
DESCRIPTION:A maul charged with electical energy. Can stun the enemy.:
#
# Force weapons
#
NAME:Force sword:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:300:
WEIGHT:20:
DAMAGE:2:6:
REACH:3:
PARRY_PENALTY:-10:
ATTRIBUTE:Force:
DESCRIPTION:A sword that channels mental energy.:
NAME:Force rod:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:400:
WEIGHT:10:
DAMAGE:1:3:
REACH:2:
PARRY_PENALTY:-30:
ATTRIBUTE:Force:
ATTRIBUTE:Force channel:
DESCRIPTION:A rod that channels mental energy.:
NAME:Force halberd:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:300:
WEIGHT:40:
DAMAGE:1:10:
REACH:4:
PARRY_PENALTY:-15:
ATTRIBUTE:Force:
DESCRIPTION:A halberd that channels mental energy.:
NAME:Rune staff:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:1000:
WEIGHT:40:
DAMAGE:1:6:
REACH:4:
PARRY_PENALTY:-10:
ATTRIBUTE:Force:
ATTRIBUTE:Force rune:
ATTRIBUTE:Force channel:
DESCRIPTION:A staff that channels mental energy.:
NAME:Rune sword:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:800:
WEIGHT:20:
DAMAGE:2:6:
REACH:3:
PARRY_PENALTY:-10:
ATTRIBUTE:Force:
ATTRIBUTE:Force rune:
DESCRIPTION:An sword that channels mental energy.:
NAME:Rune axe:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:800:
WEIGHT:30:
DAMAGE:2:8:
REACH:2:
PARRY_PENALTY:-20:
ATTRIBUTE:Force:
ATTRIBUTE:Force rune:
DESCRIPTION:An axe that channels mental energy.:
NAME:Hammer of Fate:
TYPE:Close combat weapon:
COLOUR:Gold:
SYMBOL:!:
CONDITION:20:
VALUE:1200:
WEIGHT:35:
DAMAGE:4:4:
REACH:2:
PARRY_PENALTY:-30:
ATTRIBUTE:Force:
ATTRIBUTE:Force rune:
ATTRIBUTE:Unique:
DESCRIPTION:The Hammer of Fate.:
########################### Armours ###########################
NAME:Leather armour:
TYPE:Armour:
SUBTYPE:Light:
COLOUR:Sienna:
SYMBOL:[:
CONDITION:100:
VALUE:100:
WEIGHT:50:
ARMOUR_VALUE:1:
DESCRIPTION:Leather armour.:
NAME:Flak armour:
TYPE:Armour:
SUBTYPE:Medium:
COLOUR:Army:
SYMBOL:[:
CONDITION:100:
VALUE:300:
WEIGHT:100:
ARMOUR_VALUE:3:
DESCRIPTION:Flak armour.:
NAME:Light combat armour:
TYPE:Armour:
SUBTYPE:Light:
COLOUR:Fiery orange:
SYMBOL:[:
CONDITION:80:
VALUE:600:
WEIGHT:70:
ARMOUR_VALUE:4:
DESCRIPTION:Light combat armour.:
NAME:Combat armour:
TYPE:Armour:
SUBTYPE:Medium:
COLOUR:Silver:
SYMBOL:[:
CONDITION:150:
VALUE:500:
WEIGHT:150:
ARMOUR_VALUE:5:
DESCRIPTION:Combat armour.:
NAME:Assault armour:
TYPE:Armour:
SUBTYPE:Medium:
COLOUR:Jade:
SYMBOL:[:
CONDITION:200:
VALUE:800:
WEIGHT:200:
ARMOUR_VALUE:7:
DESCRIPTION:Assault armour.:
NAME:Power armour:
TYPE:Armour:
SUBTYPE:Heavy:
COLOUR:Burgundy:
SYMBOL:[:
CONDITION:300:
VALUE:5000:
WEIGHT:380:
ARMOUR_VALUE:10:
ATTRIBUTE:Strength boost:
ATTRIBUTE:Environmental:
DESCRIPTION:A powered full-body suit.:
########################### Drugs ###########################
NAME:Antidote:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:10:
WEIGHT:1:
DESCRIPTION:Cures poisoning.:
NAME:Flash:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:10:
WEIGHT:1:
DESCRIPTION:Flash improves reaction time and heightens awareness. :
DESCRIPTION:Effect\: +4D10 Agility, -2D10 Will Power:
NAME:Stoic:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:10:
WEIGHT:1:
DESCRIPTION:Stoic renders the user incapable of feeling fear or pain. :
DESCRIPTION:Effect\: -2D10 Agility, Immunity to fear and pain:
NAME:Nomat:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:40:
WEIGHT:1:
DESCRIPTION:Nomat is short for no matter. This simm provides a short-term :
DESCRIPTION:boost to an individual's psychic potential while limiting his :
DESCRIPTION:ability to perceive the material world. :
DESCRIPTION:Effect\: One extra D10 during evocation rolls, -4D10 Close Combat, -4D10 Ranged Combat.:
NAME:Focus:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:10:
WEIGHT:1:
DESCRIPTION:Focus gives the user an uncanny ability to focus, and sharpens his :
DESCRIPTION:senses while slowing his reaction time. :
DESCRIPTION:Effect\: +4D10 Ranged Combat, -2D10 Agility:
NAME:Bull:
TYPE:Drug:
COLOUR:Jade:
SYMBOL:,:
CONDITION:1:
VALUE:20:
WEIGHT:1:
DESCRIPTION:Effect\: +4D10 Strength, -4D10 Ranged Combat, -4D10 Fellowship, :
DESCRIPTION:-4D10 Intelligence:
########################### Miscellaneous objects ###########################
NAME:Credits:
NUMERUS:Plural:
TYPE:Money:
COLOUR:Gold:
SYMBOL:$:
CONDITION:1:
WEIGHT:1:
DESCRIPTION:The Imperial currency.:
NAME:Jump pack:
TYPE:Jump pack:
COLOUR:Red:
SYMBOL:]:
CONDITION:100:
VALUE:500:
WEIGHT:40:
DESCRIPTION:A jump pack.: