158 lines
5.8 KiB
Text
Executable file
158 lines
5.8 KiB
Text
Executable file
#
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# Perks
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#
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NAME:Alertness:
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DESCRIPTION:Characters with this perk can spot unnoticed enemies if they pass a :
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DESCRIPTION:50% test. They are also able to spot snipers who use silent guns.:
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NAME:Alien technology:
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DESCRIPTION:The character can use alien technology.:
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NAME:Battle tactics:
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DESCRIPTION:All members of the character's party receive a +20 Initiative bonus.:
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NAME:Blademaster:
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DESCRIPTION:If a character with this perk is attacking or parrying with knives he :
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DESCRIPTION:counts as having a Reach 4 weapon and all hits count as critical hits.:
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NAME:Combat evocation:
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DESCRIPTION:The character can evoke psychic powers while being involved in close combat :
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DESCRIPTION:without penalty.:
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NAME:Critical shot:
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DESCRIPTION:The chance to score a critical hit is doubled when shooting. :
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DESCRIPTION:The perk has no effect when the character uses rapid fire (SA, A).:
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NAME:Critical strike:
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DESCRIPTION:The chance to score a critical hit is doubled when striking.:
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NAME:Crushing strike:
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DESCRIPTION:Doubles a character's strength bonus when he strikes i.e. :
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DESCRIPTION:a character with Strength 70 would receive a +4 damage :
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DESCRIPTION:bonus instead of +2.:
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NAME:Daemon lore:
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DESCRIPTION:The character can use daemonic equipment.:
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NAME:Disarm:
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DESCRIPTION:The character can disarm another character. Success depends on :
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DESCRIPTION:the close combat stats of the character and the target. Both take a :
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DESCRIPTION:close combat stat test; if the character succeeds and his target fails :
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DESCRIPTION:the target gets disarmed.:
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NAME:Disease attack:
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DESCRIPTION:If a character with this perk hits a target with an unarmed attack :
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DESCRIPTION:and causes damage, the target will become diseased, unless it passes :
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DESCRIPTION:a toughness test or is immune to disease.:
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NAME:Drug resistant:
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DESCRIPTION:Characters who are drug resistant are immune to the negative effects of :
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DESCRIPTION:drugs.:
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NAME:Enhanced parry:
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DESCRIPTION:Parry penalties are reduced by 10.:
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NAME:Fast draw:
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DESCRIPTION:A character with Fast draw can switch between his primary and his :
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DESCRIPTION:secondary weapon without spending an action to do so.:
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NAME:First aid:
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DESCRIPTION:The character receives a +50 bonus to all recovery tests i.e. he heals :
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DESCRIPTION:faster, diseases go away more quickly, etc.:
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NAME:Grenadier:
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DESCRIPTION:Not implemented yet.:
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NAME:Immunity to disease:
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DESCRIPTION:This perk makes a character immune to disease.:
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NAME:Immunity to fear:
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DESCRIPTION:This perk makes a character immune to fear.:
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NAME:Immunity to pain:
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DESCRIPTION:This perk makes a character immune to pain.:
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NAME:Immunity to poison:
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DESCRIPTION:This perk makes a character immune to poison.:
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NAME:Jump pack:
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DESCRIPTION:Characters who have this perk can use jump packs.:
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NAME:Leader:
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DESCRIPTION:All members of the character's party re-roll failed Will Power tests :
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DESCRIPTION:if the reason for the tests was either pain or fear. :
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NAME:Marksman:
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DESCRIPTION:Range based to hit penalties are reduced (they are divided by 5).:
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NAME:Psychic I:
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DESCRIPTION:The character is a psyker with basic skills.:
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NAME:Psychic II:
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DESCRIPTION:The character is a psyker with advanced skills.:
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NAME:Psychic III:
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DESCRIPTION:The character is a master psyker.:
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NAME:Psychic resistance:
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DESCRIPTION:Every attempt to use hostile psychic powers against the character :
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DESCRIPTION:suffers a -20 difficulty penalty. Only psychic bolts are not affected :
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DESCRIPTION:by this.:
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NAME:Psychic weapons:
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DESCRIPTION:A character with this perk can use psychic weapons.:
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NAME:Quickload:
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DESCRIPTION:A character with quickload takes half as many actions as normal to :
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DESCRIPTION:reload a weapon (rounding down) / can reload twice as many rounds :
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DESCRIPTION:per action. Obviously, this skill has no effect on weapons which :
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DESCRIPTION:need to recharge.:
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NAME:Rapid shot:
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DESCRIPTION:The SA firing mode to hit penalty is halved i.e. -5 instead of -10 :
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DESCRIPTION:per shot.:
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NAME:Rapid strike:
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DESCRIPTION:The character strikes twice instead of once in a single close combat :
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DESCRIPTION:action, however this only works if the weight of the used weapon is :
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DESCRIPTION:less than or equal to the character's strength divided by 2, or if :
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DESCRIPTION:he fights unarmed.:
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NAME:Silent evocation:
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DESCRIPTION:The character's evocations count as silent actions.:
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NAME:Sneak attack:
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DESCRIPTION:If the character has the Unnoticed status flag every attack will :
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DESCRIPTION:result in a critical hit except if the hit roll caused an automatic :
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DESCRIPTION:failure. The perk has no effect when the character uses rapid fire :
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DESCRIPTION:(SA, A) or rapid strike.:
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NAME:Spot trap:
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DESCRIPTION:The character can spot traps. Not implemented yet.:
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NAME:Spot weakness:
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DESCRIPTION:The armour value of the target is halved when calculating :
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DESCRIPTION:armour penetration / damage.:
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NAME:Stealth:
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DESCRIPTION:If the character uses the stealth perk his status changes to unnoticed. :
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DESCRIPTION:This perk cannot be used while enemies are watching the character, or :
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DESCRIPTION:while wearing medium or heavy armour. If a character is unnoticed, enemies :
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DESCRIPTION:will not be aware of his presence. However, enemies with the alertness perk :
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DESCRIPTION:can notice stealthy characters! The unnoticed status can also be lost by :
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DESCRIPTION:executing a non-silent action, or by a silent action if one of :
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DESCRIPTION:the observing enemies has the alertness perk, or passes a 50% test.:
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NAME:Unarmed combat:
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DESCRIPTION:The character's unarmed damage power is increased; he rolls two :
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DESCRIPTION:instead of one damage dice e.g. a character who would have an :
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DESCRIPTION:unarmed damage power of 1D4 without this perk, has a damage power :
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DESCRIPTION:of 2D4 with this perk.:
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NAME:Uncanny dodge:
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DESCRIPTION:Every attack against the character suffers a -20 to hit penalty.:
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NAME:Weapon maintenance:
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DESCRIPTION:The character's weapons malfunction less often.:
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