warp_rogue/data/info/help/perks.rdb
2018-08-13 14:21:17 -04:00

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#
# Perks
#
NAME:Alertness:
DESCRIPTION:Characters with this perk can spot unnoticed enemies if they pass a :
DESCRIPTION:50% test. They are also able to spot snipers who use silent guns.:
NAME:Alien technology:
DESCRIPTION:The character can use alien technology.:
NAME:Battle tactics:
DESCRIPTION:All members of the character's party receive a +20 Initiative bonus.:
NAME:Blademaster:
DESCRIPTION:If a character with this perk is attacking or parrying with knives he :
DESCRIPTION:counts as having a Reach 4 weapon and all hits count as critical hits.:
NAME:Combat evocation:
DESCRIPTION:The character can evoke psychic powers while being involved in close combat :
DESCRIPTION:without penalty.:
NAME:Critical shot:
DESCRIPTION:The chance to score a critical hit is doubled when shooting. :
DESCRIPTION:The perk has no effect when the character uses rapid fire (SA, A).:
NAME:Critical strike:
DESCRIPTION:The chance to score a critical hit is doubled when striking.:
NAME:Crushing strike:
DESCRIPTION:Doubles a character's strength bonus when he strikes i.e. :
DESCRIPTION:a character with Strength 70 would receive a +4 damage :
DESCRIPTION:bonus instead of +2.:
NAME:Daemon lore:
DESCRIPTION:The character can use daemonic equipment.:
NAME:Disarm:
DESCRIPTION:The character can disarm another character. Success depends on :
DESCRIPTION:the close combat stats of the character and the target. Both take a :
DESCRIPTION:close combat stat test; if the character succeeds and his target fails :
DESCRIPTION:the target gets disarmed.:
NAME:Disease attack:
DESCRIPTION:If a character with this perk hits a target with an unarmed attack :
DESCRIPTION:and causes damage, the target will become diseased, unless it passes :
DESCRIPTION:a toughness test or is immune to disease.:
NAME:Drug resistant:
DESCRIPTION:Characters who are drug resistant are immune to the negative effects of :
DESCRIPTION:drugs.:
NAME:Enhanced parry:
DESCRIPTION:Parry penalties are reduced by 10.:
NAME:Fast draw:
DESCRIPTION:A character with Fast draw can switch between his primary and his :
DESCRIPTION:secondary weapon without spending an action to do so.:
NAME:First aid:
DESCRIPTION:The character receives a +50 bonus to all recovery tests i.e. he heals :
DESCRIPTION:faster, diseases go away more quickly, etc.:
NAME:Grenadier:
DESCRIPTION:Not implemented yet.:
NAME:Immunity to disease:
DESCRIPTION:This perk makes a character immune to disease.:
NAME:Immunity to fear:
DESCRIPTION:This perk makes a character immune to fear.:
NAME:Immunity to pain:
DESCRIPTION:This perk makes a character immune to pain.:
NAME:Immunity to poison:
DESCRIPTION:This perk makes a character immune to poison.:
NAME:Jump pack:
DESCRIPTION:Characters who have this perk can use jump packs.:
NAME:Leader:
DESCRIPTION:All members of the character's party re-roll failed Will Power tests :
DESCRIPTION:if the reason for the tests was either pain or fear. :
NAME:Marksman:
DESCRIPTION:Range based to hit penalties are reduced (they are divided by 5).:
NAME:Psychic I:
DESCRIPTION:The character is a psyker with basic skills.:
NAME:Psychic II:
DESCRIPTION:The character is a psyker with advanced skills.:
NAME:Psychic III:
DESCRIPTION:The character is a master psyker.:
NAME:Psychic resistance:
DESCRIPTION:Every attempt to use hostile psychic powers against the character :
DESCRIPTION:suffers a -20 difficulty penalty. Only psychic bolts are not affected :
DESCRIPTION:by this.:
NAME:Psychic weapons:
DESCRIPTION:A character with this perk can use psychic weapons.:
NAME:Quickload:
DESCRIPTION:A character with quickload takes half as many actions as normal to :
DESCRIPTION:reload a weapon (rounding down) / can reload twice as many rounds :
DESCRIPTION:per action. Obviously, this skill has no effect on weapons which :
DESCRIPTION:need to recharge.:
NAME:Rapid shot:
DESCRIPTION:The SA firing mode to hit penalty is halved i.e. -5 instead of -10 :
DESCRIPTION:per shot.:
NAME:Rapid strike:
DESCRIPTION:The character strikes twice instead of once in a single close combat :
DESCRIPTION:action, however this only works if the weight of the used weapon is :
DESCRIPTION:less than or equal to the character's strength divided by 2, or if :
DESCRIPTION:he fights unarmed.:
NAME:Silent evocation:
DESCRIPTION:The character's evocations count as silent actions.:
NAME:Sneak attack:
DESCRIPTION:If the character has the Unnoticed status flag every attack will :
DESCRIPTION:result in a critical hit except if the hit roll caused an automatic :
DESCRIPTION:failure. The perk has no effect when the character uses rapid fire :
DESCRIPTION:(SA, A) or rapid strike.:
NAME:Spot trap:
DESCRIPTION:The character can spot traps. Not implemented yet.:
NAME:Spot weakness:
DESCRIPTION:The armour value of the target is halved when calculating :
DESCRIPTION:armour penetration / damage.:
NAME:Stealth:
DESCRIPTION:If the character uses the stealth perk his status changes to unnoticed. :
DESCRIPTION:This perk cannot be used while enemies are watching the character, or :
DESCRIPTION:while wearing medium or heavy armour. If a character is unnoticed, enemies :
DESCRIPTION:will not be aware of his presence. However, enemies with the alertness perk :
DESCRIPTION:can notice stealthy characters! The unnoticed status can also be lost by :
DESCRIPTION:executing a non-silent action, or by a silent action if one of :
DESCRIPTION:the observing enemies has the alertness perk, or passes a 50% test.:
NAME:Unarmed combat:
DESCRIPTION:The character's unarmed damage power is increased; he rolls two :
DESCRIPTION:instead of one damage dice e.g. a character who would have an :
DESCRIPTION:unarmed damage power of 1D4 without this perk, has a damage power :
DESCRIPTION:of 2D4 with this perk.:
NAME:Uncanny dodge:
DESCRIPTION:Every attack against the character suffers a -20 to hit penalty.:
NAME:Weapon maintenance:
DESCRIPTION:The character's weapons malfunction less often.: