29 lines
No EOL
1.3 KiB
Text
Executable file
29 lines
No EOL
1.3 KiB
Text
Executable file
Contents
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The Psychic Test
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Range
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In order to evoke a psychic power a character must past a psychic test.
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= The Psychic Test =
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X D10 are rolled, where X depends on the evoker's psychic perk level. A character with Psychic I rolls one D10, a character with Psychic II rolls two D10, etc. The result is called evocation roll result.
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The evoction roll result is compared to the psychic test value. The psychic test value is equal to the evocation value of the power the character attempts to evoke + modifiers (see below). If the evocation roll result is equal to or greater than the psychic test value the evocation succeeds, otherwise it fails.
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EXCEPTION: If all the dice of the character's evocation roll come up 1, the evocation fails automatically.
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= Range =
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It is harder to project psychic force across a longer distance than projecting it at something nearby. This is represented by the following range-based modifiers which are applied to the psychic test value:
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Range | Modifier |
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Close Combat | +3 |
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Short Range | 0 |
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Medium Range | +1 |
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Long Range | +2 |
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Very Long Range | +4 |
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Evoking psychic powers while being involved in close combat is also difficult, this is represented by the penalty for close combat evocations. |