121 lines
1.6 KiB
Text
Executable file
121 lines
1.6 KiB
Text
Executable file
~
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Character Script: Travus
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~
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~
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Death Script
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~
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if $KILLED = 'Yes'
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~ do nothing ~
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end_if
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~ Death Script End ~
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~
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Dialogue Script
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~
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if $TRIGGERED = 'Yes'
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~
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collecting dialogue determining data
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~
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~
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the passive character greets
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~
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dialogue_say 'Hello.'
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~
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dialogue loop
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~
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loop
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if $choice = 'Bye.'
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break
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end_if
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~
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the active character's dialogue options
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~
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dialogue_add_option 'I want to buy something.'
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dialogue_add_option 'I have something to sell.'
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dialogue_add_option 'Bye.'
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~
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dialogue choice
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~
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dialogue_choice $choice
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~
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the passive character replies
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~
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if $choice = 'I want to buy something.'
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shop_add 'Revolver'
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shop_add 'Automatic pistol'
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shop_add 'Automatic rifle'
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shop_add 'Shotgun'
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shop_add 'Sawn-off shotgun'
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shop_add 'Combat shotgun'
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shop_add 'Sniper rifle'
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shop_add 'Needle pistol'
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shop_add 'Needle rifle'
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shop_add 'Laser pistol'
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shop_add 'Laser rifle'
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shop_add 'Scorcher pistol'
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shop_add 'Scorcher rifle'
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shop_add 'Knife'
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shop_add 'Sword'
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shop_add 'Axe'
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shop_add 'Halberd'
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shop_add 'Venom blade'
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shop_add 'Chainsword'
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shop_add 'Chainaxe'
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shop_add 'Eviscerator'
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shop_add 'Neural whip'
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shop_add 'Shock maul'
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shop_add 'Force sword'
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shop_add 'Force rod'
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shop_add 'Force halberd'
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shop_add 'Leather armour'
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shop_add 'Flak armour'
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shop_add 'Combat armour'
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shop_set_price_level 100
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shop_buy_mode $ACTIVE_CHARACTER
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else_if $choice = 'I have something to sell.'
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shop_sell_mode $ACTIVE_CHARACTER
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end_if
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end_loop
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end_if
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~ Dialogue Script End ~
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