111 lines
1.4 KiB
Text
Executable file
111 lines
1.4 KiB
Text
Executable file
~
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Character Script: Mammon
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~
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~
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Death Script
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~
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if $KILLED = 'Yes'
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~ do nothing ~
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end_if
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~ Death Script End ~
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~
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Dialogue Script
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~
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if $TRIGGERED = 'Yes'
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~
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collecting dialogue determining data
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~
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~
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the passive character greets
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~
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dialogue_say 'Hello.'
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~
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dialogue loop
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~
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loop
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if $choice = 'Bye.'
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break
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end_if
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~
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the active character's dialogue options
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~
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dialogue_add_option 'I want to buy something.'
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dialogue_add_option 'I have something to sell.'
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dialogue_add_option 'Bye.'
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~
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dialogue choice
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~
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dialogue_choice $choice
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~
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the passive character replies
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~
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if $choice = 'I want to buy something.'
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shop_add 'Automatic cannon'
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shop_add 'Assault cannon'
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shop_add 'Assault laser'
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shop_add 'Laser cannon'
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shop_add 'Bolt carbine'
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shop_add 'Bolt pistol'
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shop_add 'Bolter'
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shop_add 'Assault bolter'
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shop_add 'Plasma pistol'
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shop_add 'Plasma rifle'
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shop_add 'Power knife'
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shop_add 'Power sword'
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shop_add 'Power axe'
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shop_add 'Rune staff'
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shop_add 'Rune sword'
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shop_add 'Rune axe'
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shop_add 'Light combat armour'
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shop_add 'Assault armour'
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shop_add 'Power armour'
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shop_add 'Jump pack'
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shop_set_price_level 150
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shop_buy_mode $ACTIVE_CHARACTER
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else_if $choice = 'I have something to sell.'
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shop_sell_mode $ACTIVE_CHARACTER
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end_if
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end_loop
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end_if
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~ Dialogue Script End ~
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