~ Dungeon Script: Hive Melkor ~ ~ dungeon generation ~ if $GENERATION = 'Yes' ~ level map generation ~ dungeon_set_wall 'Metal wall' dungeon_set_floor 'Metal floor' dungeon_set_connections 'Elevator' 'Elevator' dungeon_set_pools 'Chemical sludge' dungeon_set_obstacles 'Barbed wire' 'Barricade' dungeon_set_environment 'Smog' ~ ground level ~ if $LEVEL = 0 dungeon_set_environment 'Ash wastes' dungeon_set_gate_level 0 end_if dungeon_generate ~ character spawning ~ if $LEVEL = 3 spawn_object 'Hammer of Fate' spawn_character 'Black Death' spawn_character 'Ratkin assassin' spawn_character 'Ratkin assassin' else_if $LEVEL = 2 randomiser_add 'Ratkin warrior' 500 randomiser_add 'Pestling' 200 randomiser_add 'Corpse fly' 100 randomiser_add 'Corpse beetle' 200 randomiser_spawn_characters 10 else_if $LEVEL = 1 spawn_character 'King Pest' randomiser_add 'Plague cultist' 100 randomiser_add 'Pestling' 100 randomiser_add 'Corpse fly' 100 randomiser_spawn_characters 9 else_if $LEVEL = 0 spawn_character 'Igor' randomiser_add 'Igur' 300 randomiser_add 'Pestling' 100 randomiser_add 'Corpse fly' 100 randomiser_add 'Corpse beetle' 100 randomiser_spawn_characters 9 end_if ~ turn the area into ruins ~ area_make_ruins 'Debris' end_if