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PySolFC/pysollib/ui/tktile/solverdialog.py
2016-11-10 01:20:12 +02:00

111 lines
3.2 KiB
Python

from pysollib.mygettext import _, n_
from pysollib.ui.tktile.tkconst import EVENT_HANDLED
class BaseSolverDialog:
def mDone(self, button):
if button == 0:
self.startSolving()
elif button == 1:
self.startPlay()
elif button == 2:
self.app.menubar.mNewGame()
elif button == 3:
global solver_dialog
solver_dialog = None
self.destroy()
return EVENT_HANDLED
def mCancel(self, *event):
return self.mDone(3)
def wmDeleteWindow(self, *event):
return self.mDone(3)
def gameSelected(self, *event):
name = self.games_var.get()
if not name:
return
id = self.games[name]
self.app.menubar._mSelectGame(id)
def _reset(self):
self.play_button.config(state='disabled')
self.setText(iter='', depth='', states='')
self.result_label['text'] = ''
self.top.update_idletasks()
def reset(self):
self.play_button.config(state='disabled')
def startSolving(self):
from gettext import ungettext
self._reset()
game = self.app.game
solver = game.Solver_Class(game, self) # create solver instance
game.solver = solver
preset = self.preset_var.get()
max_iters = self.max_iters_var.get()
max_depth = self.max_depth_var.get()
progress = self.progress_var.get()
solver.config(preset=preset, max_iters=max_iters,
max_depth=max_depth, progress=progress)
solver.computeHints()
hints_len = len(solver.hints)-1
if hints_len > 0:
t = ungettext('This game is solveable in %d move.',
'This game is solveable in %d moves.',
hints_len) % hints_len
self.result_label['text'] = t
self.play_button.config(state='normal')
else:
self.result_label['text'] = (_('I could not solve this game.') if solver.solver_state == 'unsolved' else _('Iterations count exceeded (Intractable)'))
self.play_button.config(state='disabled')
def startPlay(self):
self.play_button.config(state='disabled')
self.start_button.focus()
if self.app.game.pause:
self.app.menubar.mPause()
self.app.top.tkraise()
self.app.top.update_idletasks()
self.app.top.update()
self.app.top.after(200)
self.app.game.startDemo(level=3)
def setText(self, **kw):
if 'iter' in kw:
self.iter_label['text'] = kw['iter']
if 'depth' in kw:
self.depth_label['text'] = kw['depth']
if 'states' in kw:
self.states_label['text'] = kw['states']
self.top.update_idletasks()
solver_dialog = None
def connect_game_solver_dialog(game):
try:
solver_dialog.connectGame(game)
except:
pass
def destroy_solver_dialog():
global solver_dialog
try:
solver_dialog.destroy()
except:
##traceback.print_exc()
pass
solver_dialog = None
def reset_solver_dialog():
if solver_dialog:
try:
solver_dialog.reset()
except:
##traceback.print_exc()
pass