mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
Tested on ci. See https://github.com/PyCQA/flake8-import-order . In the process did some other cleanups and https://en.wikipedia.org/wiki/Code_refactoring .
1405 lines
45 KiB
Python
1405 lines
45 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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# ---------------------------------------------------------------------------
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#
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# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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# Copyright (C) 2003 Mt. Hood Playing Card Co.
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# Copyright (C) 2005-2009 Skomoroh
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ---------------------------------------------------------------------------
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from pysollib.game import Game
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from pysollib.gamedb import GI, GameInfo, registerGame
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from pysollib.hint import CautiousDefaultHint
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from pysollib.layout import Layout
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from pysollib.stack import \
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AC_FoundationStack, \
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AbstractFoundationStack, \
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BasicRowStack, \
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DealRowRedealTalonStack, \
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DealRowTalonStack, \
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InitialDealTalonStack, \
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KingAC_RowStack, \
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OpenStack, \
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RK_FoundationStack, \
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RK_RowStack, \
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ReserveStack, \
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SS_FoundationStack, \
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SS_RowStack, \
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Stack, \
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StackWrapper, \
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TalonStack, \
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UD_AC_RowStack, \
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UD_SS_RowStack, \
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WasteStack, \
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WasteTalonStack
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from pysollib.util import ACE, ANY_SUIT, JACK, KING, NO_RANK, QUEEN, \
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UNLIMITED_REDEALS
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# ************************************************************************
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# * Sultan
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# ************************************************************************
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class Sultan(Game):
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#
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# game layout
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#
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def createGame(self, reserves=6):
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# create layout
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l, s = Layout(self), self.s
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# set window
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w, h = 3*l.XM+5*l.XS, l.YM+4*l.YS+l.TEXT_HEIGHT+l.TEXT_MARGIN
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self.setSize(w, h)
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# create stacks
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lay = ((0, 0, 0, 1, 13),
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(2, 0, 0, 1, 13),
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(0, 1, 1, 1, 13),
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(2, 1, 1, 1, 13),
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(1, 1, 2, 0, 1),
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(1, 2, 2, 1, 13),
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(0, 2, 3, 1, 13),
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(2, 2, 3, 1, 13),
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(1, 0, 2, 1, 12),
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)
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for i, j, suit, max_accept, max_cards in lay:
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x, y = 2*l.XM+l.XS+i*l.XS, l.YM+j*l.YS
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stack = SS_FoundationStack(
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x, y, self, suit=suit,
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max_move=0, max_accept=max_accept, max_cards=max_cards, mod=13)
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s.foundations.append(stack)
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x, y = l.XM, l.YM
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for i in range(reserves//2):
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s.rows.append(ReserveStack(x, y, self))
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y += l.YS
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x, y = 3*l.XM+4*l.XS, l.YM
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for i in range(reserves//2):
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s.rows.append(ReserveStack(x, y, self))
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y += l.YS
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x, y = 2*l.XM+1.5*l.XS, l.YM+3*l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=3)
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l.createText(s.talon, "s")
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l.createRoundText(self.s.talon, 'sss')
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, "s")
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# define stack-groups
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l.defaultStackGroups()
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#
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# game overrides
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#
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def _shuffleHook(self, cards):
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cards = self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank == ACE and c.suit == 2 and c.deck == 0, c.suit))
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cards = self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank == KING, c.suit))
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return cards
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def startGame(self):
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self.s.talon.dealRow(rows=self.s.foundations, frames=0)
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self._startAndDealRowAndCards()
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def getAutoStacks(self, event=None):
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return (self.sg.dropstacks, (), self.sg.dropstacks)
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class SultanPlus(Sultan):
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def createGame(self):
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Sultan.createGame(self, reserves=8)
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# ************************************************************************
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# * Boudoir
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# ************************************************************************
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class Boudoir(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+5.5*l.XS, l.YM+4*l.YS)
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x, y = l.XM, l.YM+l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=3)
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l.createText(s.talon, 'ne')
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l.createRoundText(s.talon, 'nn')
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y += l.YS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'ne')
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x, y = l.XM+1.5*l.XS, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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max_cards=13))
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x += l.XS
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x = l.XM+1.5*l.XS
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y += l.YS
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for i in range(4):
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s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
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max_cards=1, max_move=0, base_rank=QUEEN))
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x += l.XS
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x = l.XM+1.5*l.XS
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y += l.YS
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for i in range(4):
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s.rows.append(AbstractFoundationStack(x, y, self, suit=i,
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max_cards=1, max_move=0, base_rank=JACK))
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x += l.XS
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x = l.XM+1.5*l.XS
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y += l.YS
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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mod=13, max_cards=11, base_rank=9, dir=-1))
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x += l.XS
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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# move 4 Queens to top of the Talon (i.e. first cards to be dealt)
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank == QUEEN and c.deck == 0, c.suit))
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(rows=self.s.rows[:4])
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self.s.talon.dealCards() # deal first card to WasteStack
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def isGameWon(self):
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return (len(self.s.talon.cards) + len(self.s.waste.cards)) == 0
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# ************************************************************************
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# * Captive Queens
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# ************************************************************************
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class CaptiveQueens(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+5.5*l.XS, l.YM+3*l.YS)
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x, y = l.XM, l.YM+l.YS//2
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s.talon = WasteTalonStack(x, y, self, max_rounds=3)
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l.createText(s.talon, "se")
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l.createRoundText(s.talon, 'nn')
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y += l.YS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, "se")
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x, y = l.XM+1.5*l.XS, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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mod=13, max_cards=6, base_rank=4, dir=-1))
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x += l.XS
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x, y = l.XM+1.5*l.XS, l.YM+l.YS
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for i in range(4):
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s.foundations.append(AbstractFoundationStack(x, y, self, suit=i,
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max_cards=1, max_move=0, base_rank=QUEEN))
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x += l.XS
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x, y = l.XM+1.5*l.XS, l.YM+2*l.YS
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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mod=13, max_cards=6, base_rank=5))
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x += l.XS
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealCards()
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def isGameWon(self):
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return (len(self.s.talon.cards) + len(self.s.waste.cards)) == 0
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# ************************************************************************
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# * Contradance
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# ************************************************************************
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class Contradance(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
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x, y = l.XM, l.YM
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for i in range(8):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2,
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base_rank=4, dir=-1, mod=13, max_cards=6))
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x += l.XS
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x, y = l.XM, l.YM+l.YS
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for i in range(8):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i//2,
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base_rank=5, max_cards=7))
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x += l.XS
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x, y = l.XM+3*l.XS, l.YM+3*l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=2)
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l.createText(s.talon, 'n')
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l.createRoundText(self.s.talon, 'nnn')
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'n')
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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# move 5's and 6's to top of the Talon (i.e. first cards to be dealt)
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank in (4, 5), (c.rank, c.suit)))
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(rows=self.s.foundations)
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self.s.talon.dealCards() # deal first card to WasteStack
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# ************************************************************************
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# * Idle Aces
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# ************************************************************************
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class IdleAces_AceFoundation(AbstractFoundationStack):
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def getBottomImage(self):
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return self.game.app.images.getLetter(ACE)
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class IdleAces(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+7*l.XS, l.YM+4*l.YS)
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x, y = l.XM, l.YM
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s.talon = WasteTalonStack(x, y, self, max_rounds=3)
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l.createText(s.talon, 's')
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l.createRoundText(s.talon, 'ne', dx=l.XS)
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 's')
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x0, y0 = l.XM+2*l.XS, l.YM
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k = 0
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for i, j in((2, 0), (0, 1.5), (4, 1.5), (2, 3)):
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x, y = x0+i*l.XS, y0+j*l.YS
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s.foundations.append(
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RK_FoundationStack(
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x, y, self,
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# suit=ANY_SUIT,
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base_rank=KING, dir=-1, max_move=0))
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k += 1
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k = 0
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for i, j in((2, 1), (1, 1.5), (3, 1.5), (2, 2)):
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x, y = x0+i*l.XS, y0+j*l.YS
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s.foundations.append(
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RK_FoundationStack(
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x, y, self,
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# suit=ANY_SUIT,
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base_rank=1, max_move=0, max_cards=12))
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k += 1
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k = 0
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for i, j in((1, 0.2), (3, 0.2), (1, 2.8), (3, 2.8)):
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x, y = x0+i*l.XS, y0+j*l.YS
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s.foundations.append(IdleAces_AceFoundation(x, y, self,
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suit=k, max_cards=1, max_move=0))
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k += 1
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank in (1, KING) and c.deck == 0, (-c.rank, c.suit)))
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(rows=self.s.foundations[:8])
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self.s.talon.dealCards()
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# ************************************************************************
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# * Lady of the Manor
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# * Archway
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# ************************************************************************
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class LadyOfTheManor_RowStack(BasicRowStack):
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clickHandler = BasicRowStack.doubleclickHandler
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class LadyOfTheManor_Reserve(OpenStack):
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clickHandler = OpenStack.doubleclickHandler
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class LadyOfTheManor(Game):
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Foundation_Class_1 = RK_FoundationStack
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Foundation_Class_2 = RK_FoundationStack
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+8*l.XS, l.YM+max(4*l.YS, 3*l.YS+14*l.YOFFSET))
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x, y = l.XM, self.height-l.YS
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for i in range(4):
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suit = i
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if self.Foundation_Class_1 is RK_FoundationStack:
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suit = ANY_SUIT
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s.foundations.append(
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self.Foundation_Class_1(x, y, self, suit=suit))
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x += l.XS
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for i in range(4):
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suit = i
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if self.Foundation_Class_1 is RK_FoundationStack:
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suit = ANY_SUIT
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s.foundations.append(
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self.Foundation_Class_2(x, y, self, suit=suit))
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x += l.XS
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x, y = l.XM+2*l.XS, l.YM+l.YS
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for i in range(4):
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s.rows.append(LadyOfTheManor_RowStack(x, y, self, max_accept=0))
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x += l.XS
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for i, j in ((0, 2), (0, 1), (0, 0),
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(1, 0), (2, 0), (3, 0), (4, 0), (5, 0), (6, 0),
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(7, 0), (7, 1), (7, 2), ):
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x, y = l.XM+i*l.XS, l.YM+j*l.YS
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s.reserves.append(LadyOfTheManor_Reserve(x, y, self, max_accept=0))
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s.talon = InitialDealTalonStack(
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self.width-l.XS, self.height-2*l.YS, self)
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l.defaultAll()
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def _shuffleHook(self, cards):
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# move Aces to top of the Talon (i.e. first cards to be dealt)
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank == ACE, c.suit))
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def startGame(self, flip=False):
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self.s.talon.dealRow(rows=self.s.foundations, frames=0)
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for i in range(11):
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self.s.talon.dealRow(frames=0, flip=flip)
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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while self.s.talon.cards:
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self.flipMove(self.s.talon)
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c = self.s.talon.cards[-1]
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r = self.s.reserves[c.rank-1]
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self.moveMove(1, self.s.talon, r, frames=4)
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# ************************************************************************
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# * Matrimony
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# ************************************************************************
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class Matrimony_Talon(DealRowTalonStack):
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def canDealCards(self):
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if self.round == self.max_rounds and not self.cards:
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return False
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return not self.game.isGameWon()
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def _redeal(self):
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num_cards = 0
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assert len(self.cards) == 0
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r = self.game.s.rows[-self.round]
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for i in range(len(r.cards)):
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num_cards += 1
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self.game.moveMove(1, r, self, frames=4)
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self.game.flipMove(self)
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assert len(self.cards) == num_cards
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self.game.nextRoundMove(self)
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return num_cards
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def dealCards(self, sound=False):
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if sound:
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self.game.startDealSample()
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num_cards = 0
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if len(self.cards) == 0:
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num_cards += self._redeal()
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if self.round == 1:
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num_cards += self.dealRowAvail(sound=False)
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else:
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rows = self.game.s.rows[-self.round+1:]
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num_cards += self.dealRowAvail(rows=rows, sound=False)
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while self.cards:
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num_cards += self.dealRowAvail(
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rows=self.game.s.rows, sound=False)
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if sound:
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self.game.stopSamples()
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return num_cards
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class Matrimony(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
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s.talon = Matrimony_Talon(l.XM, l.YM, self, max_rounds=17)
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l.createText(s.talon, 'se')
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l.createRoundText(s.talon, 'ne')
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x, y = l.XM+2*l.XS, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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base_rank=JACK, dir=-1, mod=13))
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x += l.XS
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x, y = l.XM+2*l.XS, l.YM+l.YS
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
|
base_rank=QUEEN, dir=1, mod=13))
|
|
x += l.XS
|
|
y = l.YM+2*l.YS
|
|
for i in range(2):
|
|
x = l.XM
|
|
for j in range(8):
|
|
stack = LadyOfTheManor_RowStack(x, y, self, max_accept=0)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
s.rows.append(stack)
|
|
x += l.XS
|
|
y += l.YS
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank in (JACK, QUEEN) and c.deck == 0 and c.suit == 3,
|
|
(c.rank, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=[self.s.foundations[3],
|
|
self.s.foundations[7]], frames=0)
|
|
self._startAndDealRow()
|
|
|
|
|
|
# ************************************************************************
|
|
# * Picture Patience
|
|
# * Patriarchs
|
|
# ************************************************************************
|
|
|
|
class PicturePatience(Game):
|
|
|
|
def createGame(self, max_rounds=1):
|
|
|
|
l, s = Layout(self), self.s
|
|
w, h = 3*l.XM+5*l.XS, l.YM+4*l.YS
|
|
if max_rounds > 1:
|
|
h += l.TEXT_HEIGHT+l.TEXT_MARGIN
|
|
self.setSize(w, h)
|
|
|
|
x, y = l.XM, l.YM
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
|
|
y += l.YS
|
|
x, y = 3*l.XM+4*l.XS, l.YM
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
|
|
base_rank=KING, dir=-1))
|
|
y += l.YS
|
|
y = l.YM
|
|
for i in range(3):
|
|
x = 2*l.XM+l.XS
|
|
for j in range(3):
|
|
s.rows.append(BasicRowStack(x, y, self,
|
|
max_cards=1, max_accept=1))
|
|
x += l.XS
|
|
y += l.YS
|
|
x, y = 2*l.XM+l.XS+l.XS//2, l.YM+3*l.YS
|
|
s.talon = WasteTalonStack(x, y, self, max_rounds=max_rounds)
|
|
x += l.XS
|
|
s.waste = WasteStack(x, y, self)
|
|
if max_rounds > 1:
|
|
l.createText(s.talon, 's')
|
|
l.createRoundText(s.talon, 'sss')
|
|
l.createText(s.waste, 's')
|
|
else:
|
|
l.createText(s.talon, 'sw')
|
|
l.createText(s.waste, 'se')
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self.startDealSample()
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealCards()
|
|
|
|
def fillStack(self, stack):
|
|
if stack in self.s.rows and not stack.cards:
|
|
if not self.s.waste.cards:
|
|
self.s.talon.dealCards()
|
|
if self.s.waste.cards:
|
|
self.s.waste.moveMove(1, stack)
|
|
|
|
|
|
class Patriarchs(PicturePatience):
|
|
def createGame(self):
|
|
PicturePatience.createGame(self, max_rounds=2)
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank in (ACE, KING) and c.deck == 0,
|
|
(c.rank, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealCards()
|
|
|
|
|
|
# ************************************************************************
|
|
# * Sixes and Sevens
|
|
# * Two Rings
|
|
# ************************************************************************
|
|
|
|
class SixesAndSevens(Game):
|
|
|
|
def createGame(self, max_rounds=2):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS)
|
|
|
|
y = l.YM
|
|
for i in range(2):
|
|
x = l.XM
|
|
for j in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self,
|
|
suit=j, base_rank=6, max_cards=7))
|
|
x += l.XS
|
|
y += l.YS
|
|
for i in range(2):
|
|
x = l.XM
|
|
for j in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=j,
|
|
base_rank=5, dir=-1, max_cards=6))
|
|
x += l.XS
|
|
y += l.YS
|
|
y = l.YM
|
|
for i in range(3):
|
|
x = l.XM+5*l.XS
|
|
for j in range(3):
|
|
s.rows.append(ReserveStack(x, y, self))
|
|
x += l.XS
|
|
y += l.YS
|
|
x, y = l.XM+5*l.XS, l.YM+3*l.YS
|
|
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
|
|
l.createText(s.talon, 'sw')
|
|
x += l.XS
|
|
s.waste = WasteStack(x, y, self)
|
|
l.createText(s.waste, 'se')
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank in (5, 6), (-c.rank, c.deck, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
self.startDealSample()
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealCards()
|
|
|
|
|
|
class TwoRings(Game):
|
|
|
|
def createGame(self, max_rounds=2):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+10*l.XS, l.YM+5*l.YS)
|
|
|
|
lay = (
|
|
(1.5, 0),
|
|
(2.5, 0.3),
|
|
(3, 1.3),
|
|
(2.5, 2.3),
|
|
(1.5, 2.6),
|
|
(0.5, 2.3),
|
|
(0, 1.3),
|
|
(0.5, 0.3),
|
|
)
|
|
|
|
suit = 0
|
|
x0, y0 = l.XM+l.XS, l.YM
|
|
for xx, yy in lay:
|
|
x, y = x0+xx*l.XS, y0+yy*l.YS
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2,
|
|
base_rank=6, max_cards=7))
|
|
suit += 1
|
|
suit = 0
|
|
x0, y0 = l.XM+5*l.XS, l.YM
|
|
for xx, yy in lay:
|
|
x, y = x0+xx*l.XS, y0+yy*l.YS
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=suit//2,
|
|
base_rank=5, dir=-1, max_cards=6))
|
|
suit += 1
|
|
|
|
x, y = l.XM, l.YM+4*l.YS
|
|
for i in range(8):
|
|
stack = BasicRowStack(x, y, self)
|
|
stack.CARD_YOFFSET = 0
|
|
s.rows.append(stack)
|
|
x += l.XS
|
|
|
|
x += l.XS
|
|
s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=2)
|
|
l.createText(s.talon, 'nw')
|
|
l.createRoundText(s.talon, 'sw')
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank in (5, 6), (-c.rank, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
self._startAndDealRow()
|
|
|
|
|
|
# ************************************************************************
|
|
# * Corner Suite
|
|
# ************************************************************************
|
|
|
|
class CornerSuite_RowStack(RK_RowStack):
|
|
def acceptsCards(self, from_stack, cards):
|
|
if not RK_RowStack.acceptsCards(self, from_stack, cards):
|
|
return False
|
|
if not self.cards:
|
|
return from_stack is self.game.s.waste
|
|
return True
|
|
getBottomImage = Stack._getReserveBottomImage
|
|
|
|
|
|
class CornerSuite(Game):
|
|
Hint_Class = CautiousDefaultHint
|
|
|
|
def createGame(self):
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+5*l.XS, l.YM+5*l.YS)
|
|
|
|
suit = 0
|
|
for x, y in ((0, 0), (4, 0), (0, 4), (4, 4)):
|
|
x, y = l.XM+x*l.XS, l.YM+y*l.YS
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=suit))
|
|
suit += 1
|
|
|
|
x, y = l.XM+3*l.XS//2, l.YM
|
|
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
|
|
l.createText(s.talon, 'nw')
|
|
x += l.XS
|
|
s.waste = WasteStack(x, y, self)
|
|
l.createText(s.waste, 'ne')
|
|
|
|
y = l.YM+l.YS
|
|
for i in range(3):
|
|
x = l.XM+l.XS
|
|
for j in range(3):
|
|
stack = CornerSuite_RowStack(x, y, self, max_move=1)
|
|
s.rows.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
x += l.XS
|
|
y += l.YS
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self.startDealSample()
|
|
self.s.talon.dealCards()
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_RK
|
|
|
|
|
|
# ************************************************************************
|
|
# * Marshal
|
|
# ************************************************************************
|
|
|
|
class Marshal_Hint(CautiousDefaultHint):
|
|
def _getDropCardScore(self, score, color, r, t, ncards):
|
|
return 93000, color
|
|
|
|
|
|
class Marshal(Game):
|
|
|
|
Hint_Class = Marshal_Hint
|
|
|
|
def createGame(self):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+9*l.XS, l.YM+5*l.YS)
|
|
|
|
x, y = l.XM, l.YM
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
|
|
y += l.YS
|
|
x, y = self.width-l.XS, l.YM
|
|
for i in range(4):
|
|
s.foundations.append(SS_FoundationStack(x, y, self,
|
|
suit=i, base_rank=KING, dir=-1))
|
|
y += l.YS
|
|
x, y = (self.width-l.XS)//2, self.height-l.YS
|
|
s.talon = DealRowTalonStack(x, y, self)
|
|
l.createText(s.talon, 'se')
|
|
y = l.YM
|
|
for i in range(4):
|
|
x = l.XM+l.XS*3//2
|
|
for j in range(6):
|
|
stack = UD_SS_RowStack(x, y, self, base_rank=NO_RANK)
|
|
s.rows.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
x += l.XS
|
|
y += l.YS
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self._startAndDealRow()
|
|
|
|
def fillStack(self, stack):
|
|
if stack in self.s.rows and not stack.cards:
|
|
if self.s.talon.cards:
|
|
old_state = self.enterState(self.S_FILL)
|
|
self.flipMove(self.s.talon)
|
|
self.moveMove(1, self.s.talon, stack)
|
|
self.leaveState(old_state)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SS
|
|
|
|
|
|
# ************************************************************************
|
|
# * Royal Aids
|
|
# ************************************************************************
|
|
|
|
class RoyalAids(Game):
|
|
|
|
Hint_Class = CautiousDefaultHint
|
|
|
|
def createGame(self):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+8*l.XS, l.YM+4*l.YS+l.TEXT_HEIGHT)
|
|
|
|
x0 = l.XM+1.5*l.XS
|
|
for k in (0, 1):
|
|
suit = 0
|
|
for i, j in ((1, 0), (0, 0.5), (2, 0.5), (1, 1)):
|
|
x, y = x0+i*l.XS, l.YM+j*l.YS
|
|
s.foundations.append(AC_FoundationStack(x, y, self, suit=suit))
|
|
suit += 1
|
|
x0 += 3.5*l.XS
|
|
|
|
x, y = l.XM, l.YM+l.YS
|
|
s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS)
|
|
l.createText(s.talon, 'se')
|
|
y += l.YS
|
|
s.waste = WasteStack(x, y, self)
|
|
l.createText(s.waste, 'se')
|
|
|
|
x, y = l.XM+3.75*l.XS, l.YM+2*l.YS
|
|
for i in (0, 1):
|
|
stack = KingAC_RowStack(x, y, self, max_move=1)
|
|
stack.getBottomImage = stack._getReserveBottomImage
|
|
s.rows.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
x += l.XS
|
|
x, y = l.XM+2.75*l.XS, l.YM+3*l.YS
|
|
for i in range(4):
|
|
stack = BasicRowStack(x, y, self)
|
|
s.reserves.append(stack)
|
|
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
|
|
l.createText(stack, 's')
|
|
x += l.XS
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def _shuffleHook(self, cards):
|
|
return self._shuffleHookMoveToTop(
|
|
cards,
|
|
lambda c: (c.rank == ACE, (c.deck, c.suit)))
|
|
|
|
def startGame(self):
|
|
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
|
|
for i in range(6):
|
|
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
|
|
self.startDealSample()
|
|
for i in range(4):
|
|
self.s.talon.dealRow(rows=self.s.reserves)
|
|
self.s.talon.dealCards()
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_AC
|
|
|
|
|
|
# ************************************************************************
|
|
# * Circle Eight
|
|
# ************************************************************************
|
|
|
|
class CircleEight(Game):
|
|
|
|
def createGame(self):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+5*l.XS, l.YM+4*l.YS)
|
|
|
|
for i, j in ((1, 0),
|
|
(2, 0),
|
|
(3, 0),
|
|
(4, 1.5),
|
|
(3, 3),
|
|
(2, 3),
|
|
(1, 3),
|
|
(0, 1.5),
|
|
):
|
|
x, y = l.XM+i*l.XS, l.YM+j*l.YS
|
|
stack = RK_RowStack(x, y, self, dir=1, mod=13, max_move=0)
|
|
s.rows.append(stack)
|
|
stack.CARD_YOFFSET = 0
|
|
|
|
x, y = l.XM+1.5*l.XS, l.YM+1.5*l.YS
|
|
s.talon = WasteTalonStack(x, y, self, max_rounds=2)
|
|
l.createText(s.talon, 'nw')
|
|
l.createRoundText(self.s.talon, 'nn')
|
|
x += l.XS
|
|
s.waste = WasteStack(x, y, self)
|
|
l.createText(s.waste, 'ne')
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self.startDealSample()
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealCards()
|
|
|
|
def isGameWon(self):
|
|
return len(self.s.talon.cards) == 0 and len(self.s.waste.cards) == 0
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_RKW
|
|
|
|
|
|
# ************************************************************************
|
|
# * Adela
|
|
# ************************************************************************
|
|
|
|
class Adela_Foundation(SS_FoundationStack):
|
|
def acceptsCards(self, from_stack, cards):
|
|
if not SS_FoundationStack.acceptsCards(self, from_stack, cards):
|
|
return False
|
|
index = list(self.game.s.foundations).index(self)
|
|
index %= 8
|
|
return len(self.game.s.foundations[index].cards) > 0
|
|
|
|
|
|
class Adela(Game):
|
|
Hint_Class = CautiousDefaultHint
|
|
|
|
def createGame(self):
|
|
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM+9.5*l.XS, l.YM+4*l.YS)
|
|
|
|
x, y = l.XM+l.XS, l.YM
|
|
for i in range(8):
|
|
s.foundations.append(SS_FoundationStack(x, y, self, suit=i % 4,
|
|
base_rank=JACK, dir=-1, max_cards=11))
|
|
x += l.XS
|
|
x, y = l.XM+l.XS, l.YM+l.YS
|
|
for i in range(8):
|
|
s.foundations.append(Adela_Foundation(x, y, self, suit=i % 4,
|
|
base_rank=QUEEN, max_cards=1))
|
|
x += l.XS
|
|
x, y = l.XM+l.XS, l.YM+2*l.YS
|
|
for i in range(8):
|
|
s.foundations.append(Adela_Foundation(x, y, self, suit=i % 4,
|
|
base_rank=KING, max_cards=1))
|
|
x += l.XS
|
|
x, y = l.XM, l.YM+l.YS
|
|
s.talon = DealRowTalonStack(x, y, self)
|
|
l.createText(s.talon, 'n')
|
|
x, y = l.XM+l.XS//2, l.YM+3*l.YS
|
|
for i in range(9):
|
|
stack = SS_RowStack(x, y, self, max_move=1, dir=1)
|
|
s.rows.append(stack)
|
|
stack.CARD_YOFFSET = 0
|
|
x += l.XS
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
self._startAndDealRow()
|
|
|
|
def fillStack(self, stack):
|
|
if stack in self.s.rows and not stack.cards:
|
|
if self.s.talon.cards:
|
|
old_state = self.enterState(self.S_FILL)
|
|
self.flipMove(self.s.talon)
|
|
self.moveMove(1, self.s.talon, stack)
|
|
self.leaveState(old_state)
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SS
|
|
|
|
|
|
# ************************************************************************
|
|
# * Toni
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# ************************************************************************
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class Toni(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+8.5*l.XS, l.YM+4*l.YS)
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y = l.YM
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suit = 0
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for i in (0, 1, 3, 4):
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x = l.XM+(2+i)*l.XS
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s.foundations.append(SS_FoundationStack(x, y, self, suit=suit))
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suit += 1
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x, y = l.XM+4*l.XS, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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base_rank=KING, dir=-1))
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y += l.YS
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for i, j in ((0, 0), (1, 0), (2, 0), (5, 0), (6, 0), (7, 0),
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(0, 1), (1, 1), (2, 1), (5, 1), (6, 1), (7, 1),
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):
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x, y = l.XM+(0.5+i)*l.XS, l.YM+(1.5+j)*l.YS
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stack = BasicRowStack(x, y, self, max_accept=0)
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s.rows.append(stack)
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stack.CARD_YOFFSET = 0
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x, y = l.XM, l.YM
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s.talon = DealRowRedealTalonStack(x, y, self, max_rounds=3)
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l.createText(s.talon, 'se')
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l.createRoundText(s.talon, 'ne')
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank in (ACE, KING) and c.deck == 0,
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(c.rank, c.suit)))
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def startGame(self):
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self.s.talon.dealRow(rows=self.s.foundations, frames=0)
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self._startAndDealRow()
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# ************************************************************************
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# * Khedive
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# ************************************************************************
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class Khedive(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+10*l.XS, l.YM+5*l.YS)
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x, y = l.XM, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
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s.foundations.append(SS_FoundationStack(x+6*l.XS, y, self, suit=i))
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x += l.XS
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x, y = l.XM+4*l.XS, l.YM
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r = list(range(11))
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for i in range(5, 0, -1):
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for j in r[i:-i]:
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x, y = l.XM+(j-0.5)*l.XS, l.YM+(5-i)*l.YS
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s.rows.append(BasicRowStack(x, y, self, max_accept=0))
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x, y = l.XM, l.YM+1.5*l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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l.createText(s.talon, 'ne')
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y += l.YS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'ne')
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(frames=4)
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self.s.talon.dealCards()
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def fillStack(self, stack):
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if stack in self.s.rows and not stack.cards:
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old_state = self.enterState(self.S_FILL)
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if not self.s.waste.cards:
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self.s.talon.dealCards()
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if self.s.waste.cards:
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self.s.waste.moveMove(1, stack)
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self.leaveState(old_state)
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# ************************************************************************
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# * Phalanx
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# ************************************************************************
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class Phalanx(Game):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)
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y = l.YM
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for i in range(5):
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x = l.XM+(8-i)*l.XS//2
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for j in range(i+1):
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s.rows.append(ReserveStack(x, y, self))
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x += l.XS
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y += l.YS
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suit = 0
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for xx, yy in ((1.5, 1.5),
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(1, 2.5),
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(6.5, 1.5),
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(7, 2.5)):
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x, y = l.XM+xx*l.XS, l.YM+yy*l.YS
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s.foundations.append(SS_FoundationStack(x, y, self, suit))
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suit += 1
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x, y = l.XM, l.YM
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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l.createText(s.talon, 's')
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 's')
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow(frames=4)
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self.s.talon.dealCards()
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# ************************************************************************
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# * Grandee
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# * Turncoats
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# * Voracious
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# ************************************************************************
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class Grandee(Game):
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Hint_Class = CautiousDefaultHint
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Talon_Class = DealRowTalonStack
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RowStack_Class = SS_RowStack
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def createGame(self, waste=False, rows=14):
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# create layout
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l, s = Layout(self), self.s
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# set window
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decks = self.gameinfo.decks
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w = max(decks*4, rows//2)
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self.setSize(l.XM+w*l.XS, l.YM+5*l.YS)
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# create stacks
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x, y = l.XM + (w-decks*4)*l.XS//2, l.YM
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for i in range(4):
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for j in range(decks):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
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x += l.XS
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y = l.YM+1.5*l.YS
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for i in range(2):
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x = l.XM + (w-rows//2)*l.XS//2
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for j in range(rows//2):
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stack = self.RowStack_Class(x, y, self, max_move=1)
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stack.CARD_YOFFSET = 0
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s.rows.append(stack)
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x += l.XS
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y += l.YS
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x, y = self.width-l.XS, self.height-l.YS
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s.talon = self.Talon_Class(x, y, self)
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if waste:
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l.createText(s.talon, 'n')
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x -= l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'n')
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else:
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l.createText(s.talon, 'sw')
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# define stack-groups
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l.defaultStackGroups()
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def startGame(self):
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self._startAndDealRow()
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shallHighlightMatch = Game._shallHighlightMatch_SS
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class Turncoats(Grandee):
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Talon_Class = TalonStack
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RowStack_Class = StackWrapper(UD_AC_RowStack, base_rank=NO_RANK)
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def createGame(self):
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Grandee.createGame(self, rows=12)
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def fillStack(self, stack):
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if not stack.cards:
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if stack in self.s.rows and self.s.talon.cards:
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old_state = self.enterState(self.S_FILL)
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self.s.talon.flipMove()
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self.s.talon.moveMove(1, stack)
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self.leaveState(old_state)
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shallHighlightMatch = Game._shallHighlightMatch_AC
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class Voracious(Grandee):
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Talon_Class = StackWrapper(WasteTalonStack, max_rounds=1)
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RowStack_Class = StackWrapper(SS_RowStack, base_rank=NO_RANK)
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def createGame(self):
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Grandee.createGame(self, waste=True, rows=12)
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.dealCards()
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def fillStack(self, stack):
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if not stack.cards:
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if stack in self.s.rows:
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old_state = self.enterState(self.S_FILL)
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if not self.s.waste.cards:
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self.s.talon.dealCards()
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if self.s.waste.cards:
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self.s.waste.moveMove(1, stack)
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self.leaveState(old_state)
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# ************************************************************************
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# * Desert Island
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# ************************************************************************
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class DesertIsland(Game):
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def createGame(self):
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# create layout
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l, s = Layout(self), self.s
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# set window
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self.setSize(l.XM+8*l.XS, l.YM+5*l.YS)
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# create stacks
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x, y = l.XM, l.YM
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for i in range(8):
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s.foundations.append(SS_FoundationStack(x, y, self,
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suit=i//2, max_cards=10))
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x += l.XS
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y = l.YM+l.YS
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for i in range(3):
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x = l.XM
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for j in range(8):
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# stack = SS_RowStack(x, y, self, max_move=1)
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stack = ReserveStack(x, y, self)
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stack.CARD_YOFFSET = 0
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s.rows.append(stack)
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x += l.XS
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y += l.YS
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x, y = self.width-l.XS, self.height-l.YS
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s.talon = DealRowTalonStack(x, y, self)
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l.createText(s.talon, 'sw')
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# define stack-groups
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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return self._shuffleHookMoveToTop(
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cards,
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lambda c: (c.rank == ACE, c.suit))
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def startGame(self):
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self.s.talon.dealRow(rows=self.s.foundations, frames=0)
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self._startAndDealRow()
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def isGameWon(self):
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for s in self.s.foundations:
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if len(s.cards) != 10:
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return False
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return True
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# ************************************************************************
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# * Catherine the Great
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# ************************************************************************
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class CatherineTheGreat(Game):
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Hint_Class = CautiousDefaultHint
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def createGame(self, reserves=6):
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l, s = Layout(self), self.s
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w, h = 3*l.XM+5*l.XS, l.YM+5*l.YS
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self.setSize(w, h)
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lay = ((0, 2, 0, QUEEN, -1),
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(0, 1, 0, QUEEN, -1),
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(0, 0, 1, QUEEN, -1),
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(2, 0, 1, QUEEN, -1),
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(1, 0, 2, QUEEN, -1),
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(2, 1, 3, QUEEN, -1),
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(2, 2, 3, QUEEN, -1),
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(1, 1, 2, KING, 1),
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)
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for xx, yy, suit, base_rank, dir in lay:
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x, y = 2*l.XM+l.XS+xx*l.XS, l.YM+yy*l.YS
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stack = SS_FoundationStack(x, y, self, suit=suit,
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max_move=0, base_rank=base_rank,
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dir=dir, mod=13)
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s.foundations.append(stack)
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for x, y in ((l.XM, l.YM),
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(3*l.XM+4*l.XS, l.YM)):
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for i in range(5):
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stack = RK_RowStack(x, y, self, dir=1,
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base_rank=NO_RANK,
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max_move=1, mod=13)
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stack.CARD_YOFFSET = 0
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s.rows.append(stack)
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y += l.YS
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x, y = 2*l.XM+1.5*l.XS, l.YM+4*l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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l.createText(s.talon, 'n')
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'n')
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l.defaultStackGroups()
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def _shuffleHook(self, cards):
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def select_func(card):
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if card.rank == KING and card.suit == 2 and card.deck == 0:
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return (True, 999)
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if card.rank == QUEEN:
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if card.suit == 2 and card.deck == 0:
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return (False, 0)
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return (True, card.suit)
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return (False, 0)
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cards = self._shuffleHookMoveToTop(
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cards, select_func)
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return cards
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def startGame(self):
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self.s.talon.dealRow(rows=self.s.foundations, frames=0)
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self._startAndDealRowAndCards()
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def fillStack(self, stack):
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if stack in self.s.rows and not stack.cards:
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old_state = self.enterState(self.S_FILL)
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if not self.s.waste.cards:
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self.s.talon.dealCards()
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if self.s.waste.cards:
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self.s.waste.moveMove(1, stack)
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self.leaveState(old_state)
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shallHighlightMatch = Game._shallHighlightMatch_RKW
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|
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# register the game
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registerGame(GameInfo(330, Sultan, "Sultan",
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK,
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altnames=("Sultan of Turkey",)))
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registerGame(GameInfo(331, SultanPlus, "Sultan +",
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(354, Boudoir, "Boudoir",
|
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
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registerGame(GameInfo(410, CaptiveQueens, "Captive Queens",
|
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GI.GT_1DECK_TYPE, 1, 2, GI.SL_MOSTLY_LUCK,
|
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altnames=("Quadrille",)))
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registerGame(GameInfo(418, Contradance, "Contradance",
|
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GI.GT_2DECK_TYPE, 2, 1, GI.SL_LUCK,
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altnames=("Cotillion",)))
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registerGame(GameInfo(419, IdleAces, "Idle Aces",
|
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
|
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registerGame(GameInfo(423, LadyOfTheManor, "Lady of the Manor",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK,
|
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altnames=("Vassal", "La Chatelaine")))
|
|
registerGame(GameInfo(424, Matrimony, "Matrimony",
|
|
GI.GT_2DECK_TYPE, 2, 16, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(429, Patriarchs, "Patriarchs",
|
|
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(438, SixesAndSevens, "Sixes and Sevens",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(477, CornerSuite, "Corner Suite",
|
|
GI.GT_2DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(559, Marshal, "Marshal",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(565, RoyalAids, "Royal Aids",
|
|
GI.GT_2DECK_TYPE, 2, UNLIMITED_REDEALS, GI.SL_BALANCED))
|
|
registerGame(GameInfo(598, PicturePatience, "Picture Patience",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK,
|
|
rules_filename="patriarchs.html"))
|
|
registerGame(GameInfo(635, CircleEight, "Circle Eight",
|
|
GI.GT_1DECK_TYPE, 1, 1, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(646, Adela, "Adela",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(660, Toni, "Toni",
|
|
GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(691, Khedive, "Khedive",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(729, TwoRings, "Two Rings",
|
|
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(730, Phalanx, "Phalanx",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_LUCK))
|
|
registerGame(GameInfo(742, Grandee, "Grandee",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(743, Turncoats, "Turncoats",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(744, Voracious, "Voracious",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(745, DesertIsland, "Desert Island",
|
|
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(761, CatherineTheGreat, "Catherine the Great",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
|