1
0
Fork 0
mirror of https://github.com/shlomif/PySolFC.git synced 2025-03-12 04:07:01 -04:00
PySolFC/pysollib/games/osmosis.py
2019-01-11 23:55:06 +02:00

362 lines
12 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
from pysollib.game import Game
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.layout import Layout
from pysollib.mygettext import _
from pysollib.stack import \
AbstractFoundationStack, \
BasicRowStack, \
FullStackWrapper, \
InitialDealTalonStack, \
OpenStack, \
ReserveStack, \
WasteStack, \
WasteTalonStack
from pysollib.util import ANY_RANK, ANY_SUIT, UNLIMITED_REDEALS
# ************************************************************************
# * Osmosis
# ************************************************************************
class Osmosis_Foundation(AbstractFoundationStack):
def acceptsCards(self, from_stack, cards):
if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
return False
# search foundation with max number of cards
assert len(cards) == 1
max_s, max_cards = None, -1
for s in self.game.s.foundations:
if len(s.cards) > max_cards:
max_s, max_cards = s, len(s.cards)
# if we have less cards, then rank must match the card in this
# foundation
if len(self.cards) < max_cards:
if cards[0].rank != max_s.cards[len(self.cards)].rank:
return False
#
return True
def getHelp(self):
return _('Foundation. Build in suit regardless of rank.')
class Osmosis(Game):
Foundation_Class = Osmosis_Foundation
#
# game layout
#
def createGame(self, max_rounds=-1, num_deal=1):
# create layout
l, s = Layout(self), self.s
# set window
w, h = 3*l.XM+3*l.XS+(4+13)*l.XOFFSET, l.YM+4*l.YS
self.setSize(w, h)
# create stacks
x, y, = l.XM, l.YM
for i in range(4):
stack = BasicRowStack(x, y, self, max_move=1, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.rows.append(stack)
y = y + l.YS
x, y, = 2*l.XM+l.XS+4*l.XOFFSET, l.YM
for i in range(4):
stack = self.Foundation_Class(x, y, self, suit=i,
base_rank=ANY_RANK, max_move=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.foundations.append(stack)
y = y + l.YS
x, y, = self.width - l.XS, l.YM + l.YS
s.talon = WasteTalonStack(x, y, self,
max_rounds=max_rounds, num_deal=num_deal)
l.createText(s.talon, "sw")
y = y + l.YS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "sw")
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def startGame(self, flip=0):
# deal first card to foundation
base_card = self.s.talon.getCard()
n = base_card.suit * self.gameinfo.decks
to_stack = self.s.foundations[n]
self.startDealSample()
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, to_stack)
# deal cards
for i in range(3):
self.s.talon.dealRow(flip=flip)
self.s.talon.dealRow()
self.s.talon.dealCards() # deal first card to WasteStack
# ************************************************************************
# * Peek
# ************************************************************************
class Peek(Osmosis):
def startGame(self):
Osmosis.startGame(self, flip=1)
# ************************************************************************
# * Treasure Trove
# * Peek II
# ************************************************************************
class OsmosisII_Foundation(AbstractFoundationStack):
def acceptsCards(self, from_stack, cards):
if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
return False
assert len(cards) == 1
indx = list(self.game.s.foundations).index(self)
c0 = cards[0]
below_found = self.game.s.foundations[indx-1]
if indx == 0:
if not self.cards:
return True
return c0.suit == self.cards[0].suit
if not below_found.cards:
return False
if not self.cards:
return c0.rank == below_found.cards[0].rank
if c0.suit != self.cards[0].suit:
return False
for c1 in below_found.cards:
if c0.rank == c1.rank:
return True
return False
def getHelp(self):
return _('Foundation. Build in suit regardless of rank.')
class OsmosisII(Osmosis):
Foundation_Class = FullStackWrapper(
OsmosisII_Foundation, base_rank=ANY_RANK, suit=ANY_SUIT, max_move=0)
def createGame(self, max_rounds=-1, num_deal=3):
Osmosis.createGame(self, num_deal=3)
def startGame(self, flip=0):
self.startDealSample()
# deal cards
for i in range(3):
self.s.talon.dealRow(flip=flip)
self.s.talon.dealRow()
# deal one card to foundation
self.s.talon.dealRow(rows=self.s.foundations[:1])
# deal cards to WasteStack
self.s.talon.dealCards()
class PeekII(OsmosisII):
def startGame(self):
OsmosisII.startGame(self, flip=1)
# ************************************************************************
# * Open Peek
# ************************************************************************
class OpenPeek(Game):
#
# game layout
#
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = max(2*l.XM+2*l.XS+(5+13)*l.XOFFSET, l.XM + 8*l.XS), l.YM+8*l.YS
self.setSize(w, h)
# create stacks
x, y, = l.XM, l.YM
for i in range(4):
stack = BasicRowStack(x, y, self, max_move=1, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.rows.append(stack)
y += l.YS
x, y, = 2*l.XM+l.XS+5*l.XOFFSET, l.YM
for i in range(4):
stack = Osmosis_Foundation(
x, y, self, i, base_rank=ANY_RANK, max_move=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.foundations.append(stack)
y += l.YS
y = l.YM + 4*l.YS
for i in range(4):
x = l.XM
for j in range(8):
s.reserves.append(OpenStack(x, y, self, max_accept=0))
x += l.XS
y += l.YS
x, y = w-l.XS, l.YM
s.talon = InitialDealTalonStack(x, y, self)
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def startGame(self):
self._startDealNumRows(5)
self.s.talon.dealRow(rows=self.s.reserves)
# ************************************************************************
# * Genesis
# ************************************************************************
class Genesis(Game):
def createGame(self, rows=13, reserves=False):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+rows*l.XS, l.YM+2*l.YS+20*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y, = l.XM+(rows-4)*l.XS//2, l.YM
for i in range(4):
stack = Osmosis_Foundation(
x, y, self, i, base_rank=ANY_RANK, max_move=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
s.foundations.append(stack)
x += l.XS
x, y, = l.XM, h-2*l.YS-3*l.YOFFSET
for i in range(rows):
s.rows.append(BasicRowStack(x, y, self))
x += l.XS
x, y, = l.XM, h-l.YS-3*l.YOFFSET
for i in range(rows):
s.rows.append(BasicRowStack(x, y, self))
x += l.XS
if reserves:
s.reserves.append(ReserveStack(l.XM, l.YM, self))
s.reserves.append(ReserveStack(w-l.XS, l.YM, self))
s.talon = InitialDealTalonStack(l.XM, l.YM, self)
# define stack-groups
l.defaultStackGroups()
def startGame(self):
for i in range(3):
self.s.talon.dealRow(rows=self.s.rows[13:], frames=0)
self.startDealSample()
self.s.talon.dealRow(rows=self.s.rows[:13])
class GenesisPlus(Genesis):
def createGame(self):
Genesis.createGame(self, reserves=True)
# ************************************************************************
# * Bridesmaids
# ************************************************************************
class Bridesmaids(Game):
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+3*l.XS+12*l.XOFFSET, l.YM+4*l.YS
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS,
num_deal=3)
l.createText(s.talon, 'se')
y += l.YS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'se')
x, y = l.XM+2*l.XS, l.YM
for i in range(4):
stack = OsmosisII_Foundation(x, y, self, suit=ANY_SUIT,
base_rank=ANY_RANK, max_move=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.foundations.append(stack)
y += l.YS
# define stack-groups
l.defaultStackGroups()
def startGame(self, flip=0):
# deal first card to foundation
self.s.talon.getCard()
to_stack = self.s.foundations[0]
self.startDealSample()
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, to_stack)
self.s.talon.dealCards() # deal first card to WasteStack
# register the game
registerGame(GameInfo(59, Osmosis, "Osmosis",
GI.GT_1DECK_TYPE, 1, -1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(60, Peek, "Peek",
GI.GT_1DECK_TYPE, 1, -1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(298, OpenPeek, "Open Peek",
GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(370, Genesis, "Genesis",
GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(371, GenesisPlus, "Genesis +",
GI.GT_1DECK_TYPE | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(409, Bridesmaids, "Bridesmaids",
GI.GT_1DECK_TYPE, 1, -1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(715, OsmosisII, "Treasure Trove",
GI.GT_1DECK_TYPE, 1, -1, GI.SL_MOSTLY_LUCK))
registerGame(GameInfo(716, PeekII, "Peek II",
GI.GT_1DECK_TYPE, 1, -1, GI.SL_MOSTLY_LUCK,
rules_filename='treasuretrove.html'))