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PySolFC/pysollib/games/curdsandwhey.py
skomoroh dfe790a101 * changed GPL version to 3
* added config-file option sound_sample_buffer_size
* bugfixes


git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@234 efabe8c0-fbe8-4139-b769-b5e6d273206e
2009-06-12 09:32:43 +00:00

560 lines
18 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
##---------------------------------------------------------------------------##
##
## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2003 Mt. Hood Playing Card Co.
## Copyright (C) 2005-2009 Skomoroh
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
##---------------------------------------------------------------------------##
__all__ = []
# imports
import sys
# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
from pysollib.pysoltk import MfxCanvasText
# /***********************************************************************
# // Curds and Whey
# // Miss Muffet
# // Nordic
# ************************************************************************/
class CurdsAndWhey_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.rank == c2.rank:
return True
if c1.suit == c2.suit:
return c1.rank == c2.rank+1
return False
def canMoveCards(self, cards):
return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
def getHelp(self):
return _('Tableau. Build down by suit or of the same rank.')
class CurdsAndWhey(Game):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(CurdsAndWhey_RowStack, base_rank=KING,
max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
#
# game layout
#
def createGame(self, rows=13):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+rows*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
for i in range(rows):
stack = self.RowStack_Class(x, y, self)
s.rows.append(stack)
x += l.XS
s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
# default
l.defaultAll()
#
# game overrides
#
def startGame(self):
for i in range(3):
self.s.talon.dealRow(frames=0)
self.startDealSample()
self.s.talon.dealRow()
def isGameWon(self):
for s in self.s.rows:
if s.cards:
if len(s.cards) != 13 or not isSameSuitSequence(s.cards):
return False
return True
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank == card2.rank or (
card1.suit == card2.suit and abs(card1.rank-card2.rank) == 1)
class MissMuffet(CurdsAndWhey):
def createGame(self):
CurdsAndWhey.createGame(self, rows=10)
def startGame(self):
for i in range(4):
self.s.talon.dealRow(frames=0)
self.s.talon.dealRow(rows=[self.s.rows[0], self.s.rows[-1]], frames=0)
self.startDealSample()
self.s.talon.dealRow()
class Nordic(MissMuffet):
RowStack_Class = StackWrapper(CurdsAndWhey_RowStack, base_rank=ANY_RANK,
max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
# /***********************************************************************
# // Dumfries
# // Galloway
# // Robin
# ************************************************************************/
class Dumfries_TalonStack(OpenTalonStack):
rightclickHandler = OpenStack.rightclickHandler
doubleclickHandler = OpenStack.doubleclickHandler
class Dumfries_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.color == c2.color:
return False
return c1.rank == c2.rank or c1.rank == c2.rank+1
def canMoveCards(self, cards):
return len(cards) == 1 or len(cards) == len(self.cards)
class Dumfries(Game):
##Hint_Class = KlondikeType_Hint
def createGame(self, **layout):
# create layout
l, s = Layout(self), self.s
kwdefault(layout, rows=8, waste=0, texts=1, playcards=20)
l.klondikeLayout(**layout)
self.setSize(l.size[0], l.size[1])
# create stacks
s.talon = Dumfries_TalonStack(l.s.talon.x, l.s.talon.y, self)
for r in l.s.foundations:
s.foundations.append(SS_FoundationStack(r.x, r.y, self,
suit=r.suit))
for r in l.s.rows:
s.rows.append(Dumfries_RowStack(r.x, r.y, self,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS))
# default
l.defaultAll()
self.sg.dropstacks.append(s.talon)
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.fillStack()
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.color != card2.color and abs(card1.rank-card2.rank) in (0, 1)
class Galloway(Dumfries):
def createGame(self):
Dumfries.createGame(self, rows=7)
class Robin(Dumfries):
def createGame(self):
Dumfries.createGame(self, rows=12)
# /***********************************************************************
# // Arachnida
# // Harvestman
# ************************************************************************/
class Arachnida_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
c1, c2 = self.cards[-1], cards[0]
if c1.rank == c2.rank+1:
return True
return c1.rank == c2.rank
def canMoveCards(self, cards):
return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
class Arachnida(CurdsAndWhey):
RowStack_Class = Arachnida_RowStack
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
self.setSize(w, h)
# create stacks
x, y = l.XM, l.YM
s.talon = DealRowTalonStack(x, y, self)
l.createText(s.talon, "s")
x += l.XS
for i in range(10):
stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS)
s.rows.append(stack)
x += l.XS
s.foundations.append(AbstractFoundationStack(x, y, self, suit=ANY_SUIT,
max_accept=0, max_cards=104))
l.createText(s.foundations[0], "s")
# define stack-groups
l.defaultStackGroups()
def startGame(self):
for i in range(4):
self.s.talon.dealRow(flip=0, frames=0)
self.s.talon.dealRow(rows=self.s.rows[:4], flip=0, frames=0)
self.startDealSample()
self.s.talon.dealRow()
def canDealCards(self):
if not CurdsAndWhey.canDealCards(self):
return False
# no row may be empty
for r in self.s.rows:
if not r.cards:
return False
return True
def fillStack(self, stack):
for r in self.s.rows:
if len(r.cards) >= 13 and isSameSuitSequence(r.cards[-13:]):
old_state = self.enterState(self.S_FILL)
self.playSample("drop", priority=200)
self.moveMove(13, r, self.s.foundations[0])
self.leaveState(old_state)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
return card1.rank == card2.rank or abs(card1.rank-card2.rank) == 1
class Harvestman(Arachnida):
RowStack_Class = CurdsAndWhey_RowStack
# /***********************************************************************
# // German Patience
# // Bavarian Patience
# ************************************************************************/
class GermanPatience(Game):
Hint_Class = CautiousDefaultHint
def createGame(self, rows=8):
l, s = Layout(self), self.s
w, h = l.XM+rows*l.XS, l.YM+2*l.YS+14*l.YOFFSET
self.setSize(w, h)
x, y = l.XM, l.YM
for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, max_cards=13, mod=13, dir=1, max_move=1))
x += l.XS
x, y = l.XM, h-l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 'n')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n')
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def isGameWon(self):
if self.s.waste.cards or self.s.talon.cards:
return False
for s in self.s.rows:
if s.cards:
if len(s.cards) != 13: # or not isRankSequence(s.cards):
return False
return True
shallHighlightMatch = Game._shallHighlightMatch_RKW
class BavarianPatience(GermanPatience):
def createGame(self, rows=10):
GermanPatience.createGame(self, rows=10)
# /***********************************************************************
# // Trusty Twelve
# // Knotty Nines
# // Sweet Sixteen
# ************************************************************************/
class TrustyTwelve_Hint(AbstractHint):
def computeHints(self):
game = self.game
for r in game.s.rows:
for t in game.s.rows:
if r is t:
continue
card = r.cards[-1]
if len(r.cards) == 1 and t.acceptsCards(r, [card]):
if len(t.cards) > 1:
self.addHint(6000+card.rank, 1, r, t)
else:
self.addHint(5000+card.rank, 1, r, t)
class TrustyTwelve(Game):
Hint_Class = TrustyTwelve_Hint
def createGame(self, rows=12):
l, s = Layout(self), self.s
self.setSize(l.XM+(rows+1)*l.XS, l.YM+l.YS+12*l.YOFFSET)
x, y = l.XM, l.YM
s.talon = TalonStack(x, y, self)
l.createText(s.talon, "s")
x += l.XS
for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, max_move=1))
x += l.XS
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
def fillStack(self, stack):
if not stack.cards and stack in self.s.rows:
if self.s.talon.cards:
old_state = self.enterState(self.S_FILL)
self.s.talon.flipMove()
self.s.talon.moveMove(1, stack)
self.leaveState(old_state)
def isGameWon(self):
return len(self.s.talon.cards) == 0
shallHighlightMatch = Game._shallHighlightMatch_RK
class KnottyNines(TrustyTwelve):
def createGame(self):
TrustyTwelve.createGame(self, rows=9)
class SweetSixteen(TrustyTwelve):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+9*l.XS, l.YM+2*l.YS+20*l.YOFFSET)
x, y = l.XM, l.YM
s.talon = TalonStack(x, y, self)
l.createText(s.talon, "s")
y = l.YM
for i in range(2):
x = l.XM+l.XS
for j in range(8):
s.rows.append(AC_RowStack(x, y, self, max_move=1))
x += l.XS
y += l.YS+10*l.YOFFSET
l.defaultStackGroups()
shallHighlightMatch = Game._shallHighlightMatch_AC
# /***********************************************************************
# // Glacier
# ************************************************************************/
class Glacier(Game):
def createGame(self, rows=12):
l, s = Layout(self), self.s
self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT+20*l.YOFFSET)
x, y = l.XM+(rows-4)/2*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
mod=13, max_cards=26))
x += l.XS
x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
for i in range(rows):
s.rows.append(RK_RowStack(x, y, self, mod=13))
x += l.XS
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, num_deal=2, max_rounds=1)
l.createText(s.talon, 's')
x = x + l.XS
s.waste = WasteStack(x, y, self, max_cards=2)
s.waste.CARD_XOFFSET = l.XOFFSET
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards() # deal first card to WasteStack
shallHighlightMatch = Game._shallHighlightMatch_RKW
# /***********************************************************************
# // Eight Packs (ex. Four Packs)
# // Four Packs
# ************************************************************************/
class EightPacks(Game):
RowStack_Class = SS_RowStack
def createGame(self, max_rounds=3, width=10, playcards=14):
l, s = Layout(self), self.s
self.setSize(l.XM+width*l.XS,
l.YM+2*l.YS+l.TEXT_HEIGHT+playcards*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(10):
s.rows.append(self.RowStack_Class(x, y, self, dir=1))
x += l.XS
x, y = self.width-l.XS, self.height-l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=max_rounds)
l.createText(s.talon, 'n')
l.createRoundText(s.talon, 'nnn')
x -= l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'n')
l.defaultStackGroups()
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def isGameWon(self):
if self.s.talon.cards or self.s.waste.cards:
return False
for s in self.s.rows:
if s.cards:
if len(s.cards) != 13:
return False
return True
shallHighlightMatch = Game._shallHighlightMatch_SS
class FourPacks_RowStack(SS_RowStack):
def canMoveCards(self, cards):
if not self.basicCanMoveCards(cards):
return False
return len(cards) == len(self.cards)
class FourPacks(EightPacks):
RowStack_Class = StackWrapper(FourPacks_RowStack, mod=13)
def createGame(self):
EightPacks.createGame(self, max_rounds=2, width=12, playcards=18)
def isGameWon(self):
if self.s.talon.cards or self.s.waste.cards:
return False
for s in self.s.rows:
if s.cards:
if s.cards[0].rank != ACE:
return False
if len(s.cards) != 26:
return False
return True
# register the game
registerGame(GameInfo(294, CurdsAndWhey, "Curds and Whey",
GI.GT_SPIDER | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(311, Dumfries, "Dumfries",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(312, Galloway, "Galloway",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(313, Robin, "Robin",
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(348, Arachnida, "Arachnida",
GI.GT_SPIDER, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(349, MissMuffet, "Miss Muffet",
GI.GT_SPIDER | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(352, Nordic, "Nordic",
GI.GT_SPIDER | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(414, GermanPatience, "German Patience",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(415, BavarianPatience, "Bavarian Patience",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(480, TrustyTwelve, "Trusty Twelve",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(481, KnottyNines, "Knotty Nines",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(482, SweetSixteen, "Sweet Sixteen",
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(534, Harvestman, "Harvestman",
GI.GT_SPIDER | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(687, Glacier, "Glacier",
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
registerGame(GameInfo(724, EightPacks, "Eight Packs",
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 2, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(762, FourPacks, "Four Packs",
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_SKILL))