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PySolFC/pysollib/games/canfield.py
skomoroh dfe790a101 * changed GPL version to 3
* added config-file option sound_sample_buffer_size
* bugfixes


git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@234 efabe8c0-fbe8-4139-b769-b5e6d273206e
2009-06-12 09:32:43 +00:00

915 lines
31 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
##---------------------------------------------------------------------------##
##
## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2003 Mt. Hood Playing Card Co.
## Copyright (C) 2005-2009 Skomoroh
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
##---------------------------------------------------------------------------##
__all__ = []
# imports
import sys
# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
from pysollib.pysoltk import MfxCanvasText
# /***********************************************************************
# //
# ************************************************************************/
class Canfield_Hint(CautiousDefaultHint):
# FIXME: demo is not too clever in this game
# Score for moving a pile (usually a single card) from the WasteStack.
def _getMoveWasteScore(self, score, color, r, t, pile, rpile):
score, color = CautiousDefaultHint._getMovePileScore(self, score, color, r, t, pile, rpile)
# we prefer moving cards from the waste over everything else
return score + 100000, color
# /***********************************************************************
# // a Canfield row stack only accepts a full other row stack
# // (cannot move part of a sequence from row to row)
# ************************************************************************/
class Canfield_AC_RowStack(AC_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return AC_RowStack.basicAcceptsCards(self, from_stack, cards)
class Canfield_SS_RowStack(SS_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return SS_RowStack.basicAcceptsCards(self, from_stack, cards)
class Canfield_RK_RowStack(RK_RowStack):
def basicAcceptsCards(self, from_stack, cards):
if from_stack in self.game.s.rows:
if len(cards) != 1 and len(cards) != len(from_stack.cards):
return False
return RK_RowStack.basicAcceptsCards(self, from_stack, cards)
# /***********************************************************************
# // Canfield
# ************************************************************************/
class Canfield(Game):
Talon_Class = WasteTalonStack
Foundation_Class = SS_FoundationStack
RowStack_Class = StackWrapper(Canfield_AC_RowStack, mod=13)
ReserveStack_Class = OpenStack
Hint_Class = Canfield_Hint
INITIAL_RESERVE_CARDS = 13
INITIAL_RESERVE_FACEUP = 0
FILL_EMPTY_ROWS = 1
#
# game layout
#
def createGame(self, rows=4, max_rounds=-1, num_deal=3,
text=True, round_text=False):
# create layout
l, s = Layout(self), self.s
decks = self.gameinfo.decks
# set window
if self.INITIAL_RESERVE_FACEUP == 1:
yoffset = l.YOFFSET ##min(l.YOFFSET, 14)
else:
yoffset = 10
if self.INITIAL_RESERVE_CARDS > 30:
yoffset = 5
# (piles up to 20 cards are playable in default window size)
h = max(3*l.YS, l.YS+self.INITIAL_RESERVE_CARDS*yoffset)
if round_text:
h += l.TEXT_HEIGHT
self.setSize(l.XM + (2+max(rows, 4*decks))*l.XS + l.XM, l.YM + l.YS + l.TEXT_HEIGHT + h)
# extra settings
self.base_card = None
# create stacks
x, y = l.XM, l.YM
s.talon = self.Talon_Class(x, y, self,
max_rounds=max_rounds, num_deal=num_deal)
l.createText(s.talon, "s")
if round_text:
l.createRoundText(s.talon, 'sss')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
x += l.XM
y = l.YM
for i in range(4):
for j in range(decks):
x += l.XS
s.foundations.append(self.Foundation_Class(x, y, self, i,
mod=13, max_move=0))
if text:
if rows > 4 * decks:
tx, ty, ta, tf = l.getTextAttr(None, "se")
tx, ty = x + tx + l.XM, y + ty
else:
tx, ty, ta, tf = l.getTextAttr(None, "ss")
tx, ty = x + tx, y + ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT
if round_text:
y += l.TEXT_HEIGHT
s.reserves.append(self.ReserveStack_Class(x, y, self))
s.reserves[0].CARD_YOFFSET = yoffset
x, y = l.XM + 2 * l.XS + l.XM, l.YM + l.YS
if text:
y += l.TEXT_HEIGHT
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
# define stack-groups
l.defaultStackGroups()
#
# game extras
#
def updateText(self):
if self.preview > 1:
return
if not self.texts.info:
return
if not self.base_card:
t = ""
else:
t = RANKS[self.base_card.rank]
self.texts.info.config(text=t)
#
# game overrides
#
def startGame(self):
self.startDealSample()
self.base_card = None
self.updateText()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
n = self.base_card.suit * self.gameinfo.decks
if self.s.foundations[n].cards:
assert self.gameinfo.decks > 1
n = n + 1
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[n])
self.updateText()
# fill the Reserve
for i in range(self.INITIAL_RESERVE_CARDS):
if self.INITIAL_RESERVE_FACEUP:
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
if self.s.reserves[0].canFlipCard():
self.flipMove(self.s.reserves[0])
self.s.talon.dealRow(reverse=1)
self.s.talon.dealCards() # deal first 3 cards to WasteStack
def fillStack(self, stack):
if stack in self.s.rows and self.s.reserves:
if self.FILL_EMPTY_ROWS:
if not stack.cards and self.s.reserves[0].cards:
if not self.s.reserves[0].cards[-1].face_up:
self.s.reserves[0].flipMove()
self.s.reserves[0].moveMove(1, stack)
shallHighlightMatch = Game._shallHighlightMatch_ACW
def _restoreGameHook(self, game):
self.base_card = self.cards[game.loadinfo.base_card_id]
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_card_id=None) # register extra load var.
self.loadinfo.base_card_id = p.load()
def _saveGameHook(self, p):
p.dump(self.base_card.id)
# /***********************************************************************
# // Superior Canfield
# ************************************************************************/
class SuperiorCanfield(Canfield):
INITIAL_RESERVE_FACEUP = 1
FILL_EMPTY_ROWS = 0
# /***********************************************************************
# // Rainfall
# ************************************************************************/
class Rainfall(Canfield):
def createGame(self):
Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True)
# /***********************************************************************
# // Rainbow
# ************************************************************************/
class Rainbow(Canfield):
RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=1, num_deal=1)
shallHighlightMatch = Game._shallHighlightMatch_RKW
# /***********************************************************************
# // Storehouse (aka Straight Up)
# ************************************************************************/
class Storehouse(Canfield):
RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=3, num_deal=1, round_text=True)
def _shuffleHook(self, cards):
# move Twos to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 1, c.suit))
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.foundations[:3])
Canfield.startGame(self)
shallHighlightMatch = Game._shallHighlightMatch_SSW
def updateText(self):
pass
# /***********************************************************************
# // Chameleon (aka Kansas)
# ************************************************************************/
class Chameleon(Canfield):
RowStack_Class = StackWrapper(Canfield_RK_RowStack, mod=13)
INITIAL_RESERVE_CARDS = 12
def createGame(self):
Canfield.createGame(self, rows=3, max_rounds=1, num_deal=1)
shallHighlightMatch = Game._shallHighlightMatch_RKW
# /***********************************************************************
# // Double Canfield (Canfield with 2 decks and 5 rows)
# ************************************************************************/
class DoubleCanfield(Canfield):
def createGame(self):
Canfield.createGame(self, rows=5)
# /***********************************************************************
# // American Toad
# ************************************************************************/
class AmericanToad(Canfield):
RowStack_Class = StackWrapper(Canfield_SS_RowStack, mod=13)
INITIAL_RESERVE_CARDS = 20
INITIAL_RESERVE_FACEUP = 1
def createGame(self):
Canfield.createGame(self, rows=8, max_rounds=2, num_deal=1,
round_text=True)
shallHighlightMatch = Game._shallHighlightMatch_SSW
# /***********************************************************************
# // Variegated Canfield
# ************************************************************************/
class VariegatedCanfield(Canfield):
RowStack_Class = Canfield_AC_RowStack
INITIAL_RESERVE_FACEUP = 1
def createGame(self):
Canfield.createGame(self, rows=5, max_rounds=3,
text=False, round_text=True)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
self.startDealSample()
self.s.talon.dealRow(rows=self.s.foundations[:7])
Canfield.startGame(self)
shallHighlightMatch = Game._shallHighlightMatch_AC
def updateText(self):
pass
# /***********************************************************************
# // Eagle Wing
# ************************************************************************/
class EagleWing_ReserveStack(OpenStack):
def canFlipCard(self):
return len(self.cards) == 1 and not self.cards[-1].face_up
class EagleWing(Canfield):
RowStack_Class = StackWrapper(SS_RowStack, mod=13, max_move=1, max_cards=3)
ReserveStack_Class = EagleWing_ReserveStack
def createGame(self):
##Canfield.createGame(self, rows=8, max_rounds=3, num_deal=1)
# create layout
l, s = Layout(self), self.s
# set window
self.setSize(l.XM + 9*l.XS + l.XM, l.YM + 4*l.YS)
# extra settings
self.base_card = None
# create stacks
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=3, num_deal=1)
l.createText(s.talon, "s")
l.createRoundText(s.talon, 'ne', dx=l.XS)
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "s")
for i in range(4):
x = l.XM + (i+3)*l.XS
s.foundations.append(self.Foundation_Class(x, y, self, i, mod=13, max_move=0))
tx, ty, ta, tf = l.getTextAttr(None, "se")
tx, ty = x + tx + l.XM, y + ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font)
ry = l.YM + 2*l.YS
for i in range(8):
x = l.XM + (i + (i >= 4))*l.XS
y = ry - (0.2, 0.4, 0.6, 0.4, 0.4, 0.6, 0.4, 0.2)[i]*l.CH
s.rows.append(self.RowStack_Class(x, y, self))
x, y = l.XM + 4*l.XS, ry
s.reserves.append(self.ReserveStack_Class(x, y, self))
##s.reserves[0].CARD_YOFFSET = 0
l.createText(s.reserves[0], "s")
# define stack-groups
l.defaultStackGroups()
shallHighlightMatch = Game._shallHighlightMatch_SSW
# /***********************************************************************
# // Gate
# // Little Gate
# // Doorway
# ************************************************************************/
class Gate(Game):
#
# game layout
#
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
w, h = max(8*l.XS, 6*l.XS+8*l.XOFFSET), l.YM+3*l.YS+12*l.YOFFSET
self.setSize(w+l.XM, h)
# create stacks
y = l.YM
for x in (l.XM, l.XM+w-l.XS-4*l.XOFFSET):
stack = OpenStack(x, y, self, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.reserves.append(stack)
x, y = l.XM+(w-4*l.XS)/2, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += l.XS
x, y = l.XM+(w-8*l.XS)/2, l.YM+l.YS
for i in range(8):
s.rows.append(AC_RowStack(x, y, self))
x += l.XS
s.talon = WasteTalonStack(l.XM, h-l.YS, self, max_rounds=1)
l.createText(s.talon, "n")
s.waste = WasteStack(l.XM+l.XS, h-l.YS, self)
l.createText(s.waste, "n")
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def startGame(self):
for i in range(5):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
r1, r2 = self.s.reserves
if stack in self.s.rows and not stack.cards:
from_stack = None
if r1.cards or r2.cards:
from_stack = r1
if len(r1.cards) < len(r2.cards):
from_stack = r2
elif self.s.waste.cards:
from_stack = self.s.waste
if from_stack:
from_stack.moveMove(1, stack)
shallHighlightMatch = Game._shallHighlightMatch_AC
class LittleGate(Gate):
RowStack_Class = AC_RowStack
ReserveStack_Class = StackWrapper(OpenStack, max_accept=0)
#
# game layout
#
def createGame(self, rows=4):
# create layout
l, s = Layout(self), self.s
# set window
max_rows = max(7, rows+3)
w, h = l.XM+max_rows*l.XS, l.YM+2*l.YS+12*l.YOFFSET
self.setSize(w, h)
# create stacks
y = l.YM+l.YS+l.TEXT_HEIGHT
for x in (l.XM, w-l.XS):
stack = self.ReserveStack_Class(x, y, self)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
s.reserves.append(stack)
x, y = l.XM+(max_rows-4)*l.XS, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
x += l.XS
x, y = l.XM+(max_rows-rows)*l.XS/2, l.YM+l.YS+l.TEXT_HEIGHT
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
s.talon = WasteTalonStack(l.XM, l.YM, self, max_rounds=1)
l.createText(s.talon, "s")
s.waste = WasteStack(l.XM+l.XS, l.YM, self)
l.createText(s.waste, "s")
# define stack-groups
l.defaultStackGroups()
return l
class Doorway(LittleGate):
Hint_Class = CautiousDefaultHint
RowStack_Class = StackWrapper(RK_RowStack, max_move=1)
ReserveStack_Class = ReserveStack
def createGame(self):
l = LittleGate.createGame(self, rows=5)
king_stack, queen_stack = self.s.reserves
tx, ty, ta, tf = l.getTextAttr(king_stack, "s")
font = self.app.getFont("canvas_default")
king_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font,
text=_('King'))
tx, ty, ta, tf = l.getTextAttr(queen_stack, "s")
font = self.app.getFont("canvas_default")
queen_stack.texts.misc = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font,
text=_('Queen'))
king_stack.cap.base_rank = KING
queen_stack.cap.base_rank = QUEEN
def startGame(self):
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
pass
shallHighlightMatch = Game._shallHighlightMatch_RK
# /***********************************************************************
# // Minerva
# // Munger
# // Mystique
# ************************************************************************/
class Minerva(Canfield):
RowStack_Class = KingAC_RowStack
FILL_EMPTY_ROWS = 0
INITIAL_RESERVE_CARDS = 11
def createGame(self):
Canfield.createGame(self, rows=7, max_rounds=2, num_deal=1,
text=False, round_text=True)
def startGame(self):
self.s.talon.dealRow(frames=0, flip=0)
self.s.talon.dealRow(frames=0)
self.s.talon.dealRow(frames=0, flip=0)
self.startDealSample()
self.s.talon.dealRow()
for i in range(self.INITIAL_RESERVE_CARDS):
self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
self.flipMove(self.s.reserves[0])
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_AC
def _restoreGameHook(self, game):
pass
def _loadGameHook(self, p):
pass
def _saveGameHook(self, p):
pass
class Munger(Minerva):
INITIAL_RESERVE_CARDS = 7
def createGame(self):
Canfield.createGame(self, rows=7, max_rounds=1, num_deal=1, text=False)
class Mystique(Munger):
RowStack_Class = AC_RowStack
INITIAL_RESERVE_CARDS = 9
# /***********************************************************************
# // Triple Canfield
# ************************************************************************/
class TripleCanfield(Canfield):
INITIAL_RESERVE_CARDS = 26
def createGame(self):
Canfield.createGame(self, rows=7)
# /***********************************************************************
# // Acme
# ************************************************************************/
class Acme(Canfield):
Foundation_Class = SS_FoundationStack
RowStack_Class = StackWrapper(SS_RowStack, max_move=1)
Hint_Class = Canfield_Hint
def createGame(self):
Canfield.createGame(self, max_rounds=2, num_deal=1, round_text=True)
def _shuffleHook(self, cards):
# move Aces to top of the Talon (i.e. first cards to be dealt)
return self._shuffleHookMoveToTop(cards, lambda c: (c.rank == 0, c.suit))
def startGame(self):
self.s.talon.dealRow(rows=self.s.foundations, frames=0)
self.startDealSample()
for i in range(13):
self.moveMove(1, self.s.talon, self.s.reserves[0], frames=4, shadow=0)
self.flipMove(self.s.reserves[0])
self.s.talon.dealRow(reverse=1)
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_SS
def updateText(self):
pass
def _restoreGameHook(self, game):
pass
def _loadGameHook(self, p):
pass
def _saveGameHook(self, p):
pass
# /***********************************************************************
# // Duke
# ************************************************************************/
class Duke(Game):
Foundation_Class = SS_FoundationStack
ReserveStack_Class = OpenStack
RowStack_Class = AC_RowStack
def createGame(self):
l, s = Layout(self), self.s
w, h = l.XM + 6*l.XS + 4*l.XOFFSET, l.YM + l.TEXT_HEIGHT + 2*l.YS + 12*l.YOFFSET
self.setSize(w, h)
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=3)
l.createText(s.talon, 's')
l.createRoundText(s.talon, 'ne', dx=l.XS)
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 's')
x += l.XS+4*l.XOFFSET
y = l.YM
for i in range(4):
s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
x += l.XS
x0, y0, w = l.XM, l.YM+l.YS+2*l.TEXT_HEIGHT, l.XS+2*l.XOFFSET
for i, j in ((0,0), (0,1), (1,0), (1,1)):
x, y = x0+i*w, y0+j*l.YS
stack = self.ReserveStack_Class(x, y, self, max_accept=0)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
s.reserves.append(stack)
x, y = l.XM+2*l.XS+4*l.XOFFSET, l.YM+l.YS
for i in range(4):
s.rows.append(self.RowStack_Class(x, y, self))
x += l.XS
l.defaultStackGroups()
def startGame(self):
for i in range(3):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_AC
# /***********************************************************************
# // Demon
# ************************************************************************/
class Demon(Canfield):
INITIAL_RESERVE_CARDS = 40
RowStack_Class = StackWrapper(AC_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, rows=8, max_rounds=UNLIMITED_REDEALS, num_deal=3)
# /***********************************************************************
# // Canfield Rush
# ************************************************************************/
class CanfieldRush_Talon(WasteTalonStack):
def dealCards(self, sound=False):
self.num_deal = 4-self.round
WasteTalonStack.dealCards(self, sound=sound)
class CanfieldRush(Canfield):
Talon_Class = CanfieldRush_Talon
#RowStack_Class = StackWrapper(AC_RowStack, mod=13)
def createGame(self):
Canfield.createGame(self, max_rounds=3, round_text=True)
# /***********************************************************************
# // Skippy
# ************************************************************************/
class Skippy(Canfield):
FILL_EMPTY_ROWS = 0
def createGame(self):
# create layout
l, s = Layout(self), self.s
# set window
playcards = 8
w0 = l.XS+playcards*l.XOFFSET
w = l.XM+l.XS/2+max(10*l.XS, l.XS+4*w0)
h = l.YM+5*l.YS+l.TEXT_HEIGHT
self.setSize(w, h)
# extra settings
self.base_card = None
# create stacks
x, y = l.XM, l.YM
s.talon = WasteTalonStack(x, y, self, max_rounds=1)
l.createText(s.talon, 's')
x += l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 's')
x = self.width - 8*l.XS
for i in range(8):
s.foundations.append(SS_FoundationStack(x, y, self,
suit=i%4, mod=13))
x += l.XS
tx, ty, ta, tf = l.getTextAttr(None, "ss")
tx, ty = x-l.XS+tx, y+ty
font = self.app.getFont("canvas_default")
self.texts.info = MfxCanvasText(self.canvas, tx, ty,
anchor=ta, font=font)
x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
for i in range(4):
s.reserves.append(ReserveStack(x, y, self))
y += l.YS
y = l.YM+l.YS+l.TEXT_HEIGHT
for i in range(4):
x = l.XM+l.XS+l.XS/2
for j in range(4):
stack = RK_RowStack(x, y, self, max_move=1, mod=13)
s.rows.append(stack)
stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
x += w0
y += l.YS
# define stack-groups
l.defaultStackGroups()
def startGame(self):
self.base_card = None
self.updateText()
# deal base_card to Foundations, update foundations cap.base_rank
self.base_card = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = self.base_card.rank
n = self.base_card.suit
self.flipMove(self.s.talon)
self.moveMove(1, self.s.talon, self.s.foundations[n], frames=0)
self.updateText()
# update rows cap.base_rank
row_base_rank = (self.base_card.rank-1)%13
for s in self.s.rows:
s.cap.base_rank = row_base_rank
#
for i in range(3):
self.s.talon.dealRow(frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
shallHighlightMatch = Game._shallHighlightMatch_RKW
# /***********************************************************************
# // Lafayette
# ************************************************************************/
class Lafayette(Game):
def createGame(self):
l, s = Layout(self), self.s
self.setSize(l.XM+8*l.XS, l.YM+2*l.YS+12*l.YOFFSET)
x, y = l.XM, l.YM
for i in range(4):
s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
s.foundations.append(SS_FoundationStack(x+4*l.XS, y, self, suit=i,
base_rank=KING, dir=-1))
x += l.XS
x, y = l.XM, l.YM+l.YS
s.talon = WasteTalonStack(x, y, self, max_rounds=UNLIMITED_REDEALS,
num_deal=3)
l.createText(s.talon, 'ne')
y += l.YS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, 'ne')
x, y = l.XM+2*l.XS, l.YM+l.YS
for i in range(4):
s.rows.append(AC_RowStack(x, y, self, base_rank=6))
x += l.XS
x += l.XS
stack = OpenStack(x, y, self)
s.reserves.append(stack)
stack.CARD_YOFFSET = l.YOFFSET
l.defaultStackGroups()
def startGame(self):
for i in range(13):
self.s.talon.dealRow(rows=self.s.reserves, frames=0)
self.startDealSample()
self.s.talon.dealRow()
self.s.talon.dealCards()
def fillStack(self, stack):
if stack in self.s.rows and not stack.cards:
if self.s.reserves[0].cards:
old_state = self.enterState(self.S_FILL)
self.s.reserves[0].moveMove(1, stack)
self.leaveState(old_state)
shallHighlightMatch = Game._shallHighlightMatch_AC
# register the game
registerGame(GameInfo(105, Canfield, "Canfield", # was: 262
GI.GT_CANFIELD | GI.GT_CONTRIB, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(101, SuperiorCanfield, "Superior Canfield",
GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED))
registerGame(GameInfo(99, Rainfall, "Rainfall",
GI.GT_CANFIELD | GI.GT_ORIGINAL, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(108, Rainbow, "Rainbow",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(100, Storehouse, "Storehouse",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED,
altnames=("Provisions", "Straight Up", "Thirteen Up") ))
registerGame(GameInfo(43, Chameleon, "Chameleon",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED,
altnames="Kansas"))
registerGame(GameInfo(106, DoubleCanfield, "Double Canfield", # was: 22
GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(103, AmericanToad, "American Toad",
GI.GT_CANFIELD, 2, 1, GI.SL_BALANCED))
registerGame(GameInfo(102, VariegatedCanfield, "Variegated Canfield",
GI.GT_CANFIELD, 2, 2, GI.SL_BALANCED))
registerGame(GameInfo(112, EagleWing, "Eagle Wing",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(315, Gate, "Gate",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(316, LittleGate, "Little Gate",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(360, Munger, "Munger",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(396, TripleCanfield, "Triple Canfield",
GI.GT_CANFIELD, 3, -1, GI.SL_BALANCED))
registerGame(GameInfo(403, Acme, "Acme",
GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(413, Duke, "Duke",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(422, Minerva, "Minerva",
GI.GT_CANFIELD, 1, 1, GI.SL_BALANCED))
registerGame(GameInfo(476, Demon, "Demon",
GI.GT_CANFIELD, 2, -1, GI.SL_BALANCED))
registerGame(GameInfo(494, Mystique, "Mystique",
GI.GT_CANFIELD, 1, 0, GI.SL_BALANCED))
registerGame(GameInfo(521, CanfieldRush, "Canfield Rush",
GI.GT_CANFIELD, 1, 2, GI.SL_BALANCED))
registerGame(GameInfo(527, Doorway, "Doorway",
GI.GT_KLONDIKE, 1, 0, GI.SL_BALANCED,
altnames=('Solstice',) ))
registerGame(GameInfo(605, Skippy, "Skippy",
GI.GT_FAN_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
registerGame(GameInfo(642, Lafayette, "Lafayette",
GI.GT_CANFIELD, 1, -1, GI.SL_BALANCED))