1
0
Fork 0
mirror of https://github.com/shlomif/PySolFC.git synced 2025-04-05 00:02:29 -04:00
PySolFC/pysollib/games/terrace.py
skomoroh df80ec1047 Initial import.
git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@1 efabe8c0-fbe8-4139-b769-b5e6d273206e
2006-05-26 21:25:18 +00:00

279 lines
9.2 KiB
Python

## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus@oberhumer.com>
## http://www.oberhumer.com/pysol
##
##---------------------------------------------------------------------------##
__all__ = []
# imports
import sys
# PySol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
# /***********************************************************************
# //
# ************************************************************************/
class Terrace_Talon(WasteTalonStack):
def canDealCards(self):
if self.game.getState() == 0:
return 0
return WasteTalonStack.canDealCards(self)
class Terrace_AC_Foundation(AC_FoundationStack):
def __init__(self, x, y, game, suit, **cap):
kwdefault(cap, mod=13, min_cards=1, max_move=0)
apply(AC_FoundationStack.__init__, (self, x, y, game, suit), cap)
def acceptsCards(self, from_stack, cards):
if self.game.getState() == 0:
if len(cards) != 1 or not cards[0].face_up:
return 0
if cards[0].suit != self.cap.base_suit:
return 0
return from_stack in self.game.s.rows
return AC_FoundationStack.acceptsCards(self, from_stack, cards)
class Terrace_SS_Foundation(SS_FoundationStack):
def __init__(self, x, y, game, suit, **cap):
kwdefault(cap, mod=13, min_cards=1, max_move=0)
apply(SS_FoundationStack.__init__, (self, x, y, game, suit), cap)
def acceptsCards(self, from_stack, cards):
if self.game.getState() == 0:
if len(cards) != 1 or not cards[0].face_up:
return 0
if cards[0].suit != self.cap.base_suit:
return 0
return from_stack in self.game.s.rows
return SS_FoundationStack.acceptsCards(self, from_stack, cards)
class Terrace_RowStack(AC_RowStack):
def __init__(self, x, y, game, **cap):
kwdefault(cap, mod=13, max_move=1)
apply(AC_RowStack.__init__, (self, x, y, game), cap)
def acceptsCards(self, from_stack, cards):
if self.game.getState() == 0:
return 0
if from_stack in self.game.s.reserves:
return 0
return AC_RowStack.acceptsCards(self, from_stack, cards)
def moveMove(self, ncards, to_stack, frames=-1, shadow=-1):
state = self.game.getState()
if state > 0:
AC_RowStack.moveMove(self, ncards, to_stack, frames=frames, shadow=shadow)
return
assert to_stack in self.game.s.foundations
assert ncards == 1
assert not self.game.s.waste.cards
self.game.moveMove(ncards, self, to_stack, frames=frames, shadow=shadow)
for s in self.game.s.foundations:
s.cap.base_rank = to_stack.cards[0].rank
freerows = filter(lambda s: not s.cards, self.game.s.rows)
self.game.s.talon.dealRow(rows=freerows, sound=1)
self.game.s.talon.dealCards() # deal first card to WasteStack
def getBottomImage(self):
return self.game.app.images.getReserveBottom()
# /***********************************************************************
# // Terrace
# ************************************************************************/
class Terrace(Game):
Foundation_Class = Terrace_AC_Foundation
RowStack_Class = Terrace_RowStack
ReserveStack_Class = OpenStack
Hint_Class = CautiousDefaultHint
INITIAL_RESERVE_CARDS = 11
#
# game layout
#
def createGame(self, rows=9, max_rounds=1, num_deal=1):
# create layout
l, s = Layout(self), self.s
# set window
# (piles up to 20 cards are playable in default window size)
maxrows = max(rows, 9)
w1, w2 = (maxrows - 8)*l.XS/2, (maxrows - rows)*l.XS/2
h = max(3*l.YS, 20*l.YOFFSET)
self.setSize(l.XM + maxrows*l.XS + l.XM, l.YM + 2*l.YS + h)
# extra settings
self.base_card = None
# create stacks
x, y = l.XM + w1, l.YM
s.talon = Terrace_Talon(x, y, self, max_rounds=max_rounds, num_deal=num_deal)
l.createText(s.talon, "sw")
x = x + l.XS
s.waste = WasteStack(x, y, self)
l.createText(s.waste, "se", text_format="%D")
x = x + 2*l.XS
stack = self.ReserveStack_Class(x, y, self)
stack.CARD_XOFFSET = l.XOFFSET
l.createText(stack, "sw")
s.reserves.append(stack)
x, y = l.XM + w1, y + l.YS
for i in range(8):
s.foundations.append(self.Foundation_Class(x, y, self, suit=i/2))
x = x + l.XS
x, y = l.XM + w2, y + l.YS
for i in range(rows):
s.rows.append(self.RowStack_Class(x, y, self))
x = x + l.XS
# define stack-groups
l.defaultStackGroups()
#
# game extras
#
def getState(self):
for s in self.s.foundations:
if s.cards:
return 1
return 0
#
# game overrides
#
def startGame(self):
self.startDealSample()
for i in range(self.INITIAL_RESERVE_CARDS):
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow(rows=self.s.rows[:4])
def fillStack(self, stack):
if not stack.cards:
old_state = self.enterState(self.S_FILL)
if stack is self.s.waste and self.s.talon.cards:
self.s.talon.dealCards()
elif stack in self.s.rows and self.s.waste.cards:
self.s.waste.moveMove(1, stack)
self.leaveState(old_state)
def _restoreGameHook(self, game):
for s in self.s.foundations:
s.cap.base_rank = game.loadinfo.base_rank
def _loadGameHook(self, p):
self.loadinfo.addattr(base_rank=p.load())
def _saveGameHook(self, p):
base_rank = NO_RANK
for s in self.s.foundations:
if s.cards:
base_rank = s.cards[0].rank
break
p.dump(base_rank)
# /***********************************************************************
# // Queen of Italy
# ************************************************************************/
class QueenOfItaly(Terrace):
Foundation_Class = StackWrapper(Terrace_AC_Foundation, max_move=1)
def fillStack(self, stack):
pass
# /***********************************************************************
# // General's Patience
# ************************************************************************/
class GeneralsPatience(Terrace):
Foundation_Class = Terrace_SS_Foundation
INITIAL_RESERVE_CARDS = 13
# /***********************************************************************
# //
# ************************************************************************/
class BlondesAndBrunettes(Terrace):
INITIAL_RESERVE_CARDS = 10
def startGame(self):
self.startDealSample()
for i in range(self.INITIAL_RESERVE_CARDS):
self.s.talon.dealRow(rows=self.s.reserves)
self.s.talon.dealRow()
# deal base_card to Foundations
c = self.s.talon.getCard()
for s in self.s.foundations:
s.cap.base_rank = c.rank
self.s.talon.dealRow(rows=(self.s.foundations[2*c.suit],))
self.s.talon.dealCards() # deal first card to WasteStack
def getState(self):
return 1
# /***********************************************************************
# //
# ************************************************************************/
class FallingStar(BlondesAndBrunettes):
INITIAL_RESERVE_CARDS = 11
# register the game
registerGame(GameInfo(135, Terrace, "Terrace",
GI.GT_TERRACE, 2, 0))
registerGame(GameInfo(136, GeneralsPatience, "General's Patience",
GI.GT_TERRACE, 2, 0))
registerGame(GameInfo(137, BlondesAndBrunettes, "Blondes and Brunettes",
GI.GT_TERRACE, 2, 0))
registerGame(GameInfo(138, FallingStar, "Falling Star",
GI.GT_TERRACE, 2, 0))
registerGame(GameInfo(431, QueenOfItaly, "Queen of Italy",
GI.GT_TERRACE, 2, 0))