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PySolFC/pysollib/ui/tktile/findcarddialog.py
Alexandre Detiste dd16750d5f
import tkinter directly (#383)
* import tkinter directly

* linter

* linter
2024-09-21 17:10:10 -04:00

253 lines
8.4 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------
import os
import tkinter
from pysollib.mygettext import _
from pysollib.resource import CSI
from pysollib.settings import TITLE
from pysollib.ui.tktile.tkcanvas import MfxCanvas, MfxCanvasGroup
from pysollib.ui.tktile.tkcanvas import MfxCanvasImage, MfxCanvasRectangle
from pysollib.ui.tktile.tkutil import after, after_cancel
from pysollib.ui.tktile.tkutil import bind, makeImage, unbind_destroy
LARGE_EMBLEMS_SIZE = (38, 34)
SMALL_EMBLEMS_SIZE = (31, 21)
class FindCardDialog(tkinter.Toplevel):
CARD_IMAGES = {} # key: (type, rank, suit)
def __init__(self, parent, game, dir):
tkinter.Toplevel.__init__(self)
title = TITLE + ' - ' + _('Find card')
self.title(title)
self.wm_resizable(False, False)
self.cardsettype = ''
self.dir = dir
#
# self.images_dir = dir
self.images_dir = ''
self.label_width, self.label_height = LARGE_EMBLEMS_SIZE
# if size == 'large':
# self.images_dir = os.path.join(dir, 'large', cs_type)
# self.label_width, self.label_height = LARGE_EMBLEMS_SIZE
# else:
# self.images_dir = os.path.join(dir, 'small')
# self.label_width, self.label_height = SMALL_EMBLEMS_SIZE
self.canvas = MfxCanvas(self, bg='white')
# self.canvas = MfxCanvas(self, bg='black')
self.canvas.pack(expand=True, fill='both')
#
self.groups = []
self.highlight_items = None
self.busy = False
self.connectGame(game)
#
bind(self, "WM_DELETE_WINDOW", self.destroy)
bind(self, "<Escape>", self.destroy)
#
# self.normal_timeout = 400 # in milliseconds
self.normal_timeout = int(
1000*game.app.opt.timeouts['highlight_samerank'])
self.hidden_timeout = 200
self.timer = None
def createCardLabel(self, suit, rank, x0, y0):
dx, dy = self.label_width, self.label_height
dir = self.images_dir
canvas = self.canvas
group = MfxCanvasGroup(canvas)
#
im = FindCardDialog.CARD_IMAGES.get((self.cardsettype, rank, suit))
if im is None:
r = '%02d' % (rank+1)
suitletters = CSI.TYPE_SUITS[self.cardsettype]
if suit < len(suitletters):
s = suitletters[suit]
else:
s = "z"
fn = os.path.join(dir, r+s+'.png')
im = makeImage(file=fn)
FindCardDialog.CARD_IMAGES[(self.cardsettype, rank, suit)] = im
cim = MfxCanvasImage(canvas, x0, y0, image=im, anchor='nw')
cim.addtag(group)
cim.lower()
#
rect_width = 4
x1, y1 = x0+dx, y0+dy
rect = MfxCanvasRectangle(self.canvas, x0+1, y0+1, x1-1, y1-1,
width=rect_width,
fill=None,
outline='red',
state='hidden'
)
rect.addtag(group)
#
bind(group, '<Enter>',
lambda e, suit=suit, rank=rank, rect=rect:
self.enterEvent(suit, rank, rect, group))
bind(group, '<Leave>',
lambda e, suit=suit, rank=rank, rect=rect:
self.leaveEvent(suit, rank, rect, group))
self.groups.append(group)
def connectGame(self, game):
self.cardsettype = game.gameinfo.category
cs_type = CSI.TYPE_ID[self.cardsettype]
#
# self.images_dir = dir
self.images_dir = os.path.join(self.dir, 'finder', cs_type)
self.canvas.delete('all')
self.game = game
suits = game.gameinfo.suits
ranks = game.gameinfo.ranks
trumps = game.gameinfo.trumps
dx, dy = self.label_width, self.label_height
uniq_suits = []
i = 0
for suit in suits:
if suit in uniq_suits:
continue
uniq_suits.append(suit)
j = 0
for rank in ranks:
x, y = dx*j+2, dy*i+2
self.createCardLabel(suit=suit, rank=rank, x0=x, y0=y)
j += 1
i += 1
if len(trumps) > 0:
if len(ranks) == 0:
j = min(10, len(trumps))
else:
i += .5
k = 0
for trump in trumps:
x, y = dx * k + 2, dy * i + 2
self.createCardLabel(suit=len(suits), rank=trump, x0=x, y0=y)
k += 1
if k >= j:
k = 0
i += 1
if k > 0:
i += 1
w, h = dx*j+2, dy*i+2
self.canvas.config(width=w, height=h)
self.wm_iconname(TITLE + " - " + game.getTitleName())
self.wm_geometry('') # cancel user-specified geometry
def enterEvent(self, suit, rank, rect, group):
# print 'enterEvent', suit, rank, self.busy
if self.busy:
return
if self.game.demo:
return
self.busy = True
self.highlight_items = self.game.highlightCard(suit, rank)
if not self.highlight_items:
self.highlight_items = []
if self.highlight_items:
self.timer = after(self, self.normal_timeout, self.timeoutEvent)
rect.config(state='normal')
self.canvas.update_idletasks()
self.busy = False
def leaveEvent(self, suit, rank, rect, group):
# print 'leaveEvent', suit, rank, self.busy
if self.busy:
return
self.busy = True
if self.highlight_items:
for i in self.highlight_items:
i.delete()
self.highlight_items = []
if self.timer:
after_cancel(self.timer)
self.timer = None
rect.config(state='hidden')
if self.game.canvas:
self.game.canvas.update_idletasks()
self.canvas.update_idletasks()
self.busy = False
def timeoutEvent(self, *event):
if self.highlight_items:
state = self.highlight_items[0].cget('state')
if state in ('', 'normal'):
state = 'hidden'
self.timer = after(self, self.hidden_timeout,
self.timeoutEvent)
else:
state = 'normal'
self.timer = after(self, self.normal_timeout,
self.timeoutEvent)
for item in self.highlight_items:
item.config(state=state)
def destroy(self, *args):
for group in self.groups:
unbind_destroy(group)
unbind_destroy(self)
if self.timer:
after_cancel(self.timer)
self.timer = None
self.wm_withdraw()
if self.highlight_items:
for i in self.highlight_items:
i.delete()
tkinter.Toplevel.destroy(self)
find_card_dialog = None
def create_find_card_dialog(parent, game, dir):
global find_card_dialog
try:
find_card_dialog.wm_deiconify()
find_card_dialog.tkraise()
except Exception:
# traceback.print_exc()
find_card_dialog = FindCardDialog(parent, game, dir)
def connect_game_find_card_dialog(game):
try:
find_card_dialog.connectGame(game)
except Exception:
pass
def destroy_find_card_dialog():
global find_card_dialog
try:
find_card_dialog.destroy()
except Exception:
# traceback.print_exc()
pass
find_card_dialog = None