mirror of
https://github.com/shlomif/PySolFC.git
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104 lines
3.7 KiB
Python
104 lines
3.7 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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# ---------------------------------------------------------------------------##
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#
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# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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# Copyright (C) 2003 Mt. Hood Playing Card Co.
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# Copyright (C) 2005-2009 Skomoroh
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ---------------------------------------------------------------------------##
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from pysollib.game import Game
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from pysollib.gamedb import GI, GameInfo, registerGame
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from pysollib.layout import Layout
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from pysollib.stack import \
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RK_FoundationStack, \
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WasteStack, \
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WasteTalonStack
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# ************************************************************************
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# * Precedence
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# ************************************************************************
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class Precedence_Foundation(RK_FoundationStack):
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def acceptsCards(self, from_stack, cards):
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if not RK_FoundationStack.acceptsCards(self, from_stack, cards):
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return False
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if (self.id > 0 and not self.game.s.foundations[self.id - 1].cards):
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return False
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return True
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class Precedence(Game):
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def createGame(self):
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layout, s = Layout(self), self.s
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self.setSize(layout.XM + 8 * layout.XS, layout.YM + 2 * layout.YS)
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x, y = layout.XM, layout.YM
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c_rank = 12
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for i in range(8):
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s.foundations.append(Precedence_Foundation(x, y, self, dir=-1,
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mod=13,
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base_rank=c_rank,
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max_move=0))
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x += layout.XS
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c_rank -= 1
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x, y = layout.XM + (layout.XS * 3), layout.YM + layout.YS
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s.talon = WasteTalonStack(x, y, self,
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max_rounds=3, num_deal=1)
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layout.createText(s.talon, 'nw')
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layout.createRoundText(s.talon, 'se', dx=layout.XS)
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x += layout.XS
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s.waste = WasteStack(x, y, self)
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layout.createText(s.waste, 'ne')
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# define stack-groups
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layout.defaultStackGroups()
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def _shuffleHook(self, cards):
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return self._shuffleHookMoveToTop(
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cards, lambda c: (c.rank == 12, c.suit), 1)
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def startGame(self):
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self.startDealSample()
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self.flipMove(self.s.talon)
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self.moveMove(1, self.s.talon, self.s.foundations[0])
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self.s.talon.dealCards()
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# ************************************************************************
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# * Precedence (No King)
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# ************************************************************************
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class PrecedenceNoKing(Precedence):
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def _shuffleHook(self, cards):
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return cards
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealCards()
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# register the game
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registerGame(GameInfo(790, Precedence, "Precedence",
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK,
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altnames=("Order of Precedence")))
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registerGame(GameInfo(791, PrecedenceNoKing, "Precedence (No King)",
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GI.GT_2DECK_TYPE, 2, 2, GI.SL_MOSTLY_LUCK))
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