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43 lines
1.7 KiB
HTML
43 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta name="generator" content=
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"HTML Tidy for HTML5 for Linux version 5.4.0" />
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<title></title>
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</head>
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<body>
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<h1>Nomad</h1>
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<p>Gypsy type. 2 decks. No redeal.</p>
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<h3>Object</h3>
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<p>Move all cards to the foundations.</p>
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<h3>Quick Description</h3>
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<p>Like <a href="gypsy.html">Gypsy</a>, but with one extra free
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cell.</p>
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<h3>Rules</h3>
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<p>The eight playing piles in the tableau all start with four cards
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showing. Piles build down by alternate color, and an empty space
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can be filled with any card or sequence. The single free cell at
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the bottom may hold one card at a time.</p>
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<p>When no more moves are possible, click on the talon. One card
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will be added to each of the playing piles.</p>
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<p>You are also permitted to move cards back out of the
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foundation.</p>
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<h3>Strategy</h3>
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<p>Making heavy use of the Undo key is explicitly encouraged here -
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you can win many games with a little bit of thought. Keeping the
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free cell open for sorting is usually a good idea.</p>
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<h3>History</h3>
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<p>Nomad was created to be more strategic than Gypsy (hence all the
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open cards), and be solvable more often than it under optimal play.
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From empiric data, I find it's solvable in all but one in ten
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games, where I was solving only slightly above a quarter of the
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Gypsy games. At the same time, the single free cell gives it a very
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rich complexity.</p>
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<h3>Author</h3>
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<p>This game and documentation has been written by <a href=
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"http://furry.de/miavir/index.html">Deon Ramsey</a><<a href=
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"mailto:miavir@furry.de">miavir@furry.de</a>> (based on code and
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documentation by Markus Oberhumer) and is part of the official
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PySol distribution.</p>
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</body>
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</html>
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