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https://github.com/shlomif/PySolFC.git
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git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@50 efabe8c0-fbe8-4139-b769-b5e6d273206e
471 lines
17 KiB
Python
471 lines
17 KiB
Python
## vim:ts=4:et:nowrap
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##
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##---------------------------------------------------------------------------##
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##
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## PySol -- a Python Solitaire game
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##
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## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
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## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
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## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
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##
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## This program is free software; you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation; either version 2 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License
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## along with this program; see the file COPYING.
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## If not, write to the Free Software Foundation, Inc.,
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## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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##
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## Markus F.X.J. Oberhumer
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## <markus.oberhumer@jk.uni-linz.ac.at>
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## http://wildsau.idv.uni-linz.ac.at/mfx/pysol.html
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##
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##---------------------------------------------------------------------------##
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# imports
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import os, re, sys
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import gtk
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from gtk import gdk
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# PySol imports
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from pysollib.gamedb import GI
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from pysollib.actions import PysolMenubarActions
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from pysollib.settings import PACKAGE
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# toolkit imports
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from tkutil import setTransient
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from tkutil import color_tk2gtk, color_gtk2tk
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from selectcardset import SelectCardsetDialogWithPreview
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from selectcardset import SelectCardsetByTypeDialogWithPreview
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from selecttile import SelectTileDialogWithPreview
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from selectgame import SelectGameDialogWithPreview
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gettext = _
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def ltk2gtk(s):
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return gettext(s).replace('&', '_')
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# /***********************************************************************
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# // - create menubar
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# // - update menubar
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# // - menu actions
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# ************************************************************************/
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class PysolMenubar(PysolMenubarActions):
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def __init__(self, app, top, progress=None):
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PysolMenubarActions.__init__(self, app, top)
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self.progress = progress
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# create menus
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menubar = self.createMenubar()
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self.top.table.attach(menubar,
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0, 1, 0, 1,
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gtk.EXPAND | gtk.FILL, 0,
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0, 0);
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menubar.show()
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#
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# create menubar
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#
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def m(self, *args):
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##print args
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pass
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def createMenubar(self):
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entries = (
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('newgame', gtk.STOCK_NEW, ltk2gtk('&New game'), 'N', ltk2gtk('New game'), self.mNewGame),
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('open', gtk.STOCK_OPEN, ltk2gtk('&Open...'), '<control>O', ltk2gtk('Open a\nsaved game'), self.mOpen),
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('restart', gtk.STOCK_REFRESH, ltk2gtk('&Restart'), '<control>G', ltk2gtk('Restart the\ncurrent game'), self.mRestart),
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('save', gtk.STOCK_SAVE, ltk2gtk('&Save'), '<control>S', ltk2gtk('Save game'), self.mSave),
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('undo', gtk.STOCK_UNDO, ltk2gtk('&Undo'), 'Z', ltk2gtk('Undo'), self.mUndo),
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('redo', gtk.STOCK_REDO, ltk2gtk('&Redo'), 'R', ltk2gtk('Redo'), self.mRedo),
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('autodrop',gtk.STOCK_JUMP_TO, ltk2gtk('&Auto drop'), 'A', ltk2gtk('Auto drop'), self.mDrop),
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('stats', gtk.STOCK_HOME, ltk2gtk('Stats'), None, ltk2gtk('Statistics'), self.mStatus),
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('rules', gtk.STOCK_HELP, ltk2gtk('Rules'), 'F1', ltk2gtk('Rules'), self.mHelpRules),
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('quit', gtk.STOCK_QUIT, ltk2gtk('&Quit'), '<control>Q', ltk2gtk('Quit PySol'), self.mQuit),
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('file', None, ltk2gtk('&File')),
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('selectgame', None, ltk2gtk('Select &game')),
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('edit', None, ltk2gtk('&Edit')),
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('game', None, ltk2gtk('&Game')),
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('assist', None, ltk2gtk('&Assist')),
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('options', None, ltk2gtk('&Options')),
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("automaticplay", None, ltk2gtk("&Automatic play")),
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('animations', None, ltk2gtk('A&nimations')),
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('help', None, ltk2gtk('&Help')),
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('playablepreview', None, ltk2gtk('Playable pre&view...'), 'V', None, self.mSelectGameDialogWithPreview),
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('selectgamebynumber', None, ltk2gtk('Select game by nu&mber...'), None, None, self.mSelectGameById),
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('saveas', None, ltk2gtk('Save &as...'), None, None, self.m),
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('redoall', None, ltk2gtk('Redo &all'), None, None, self.mRedoAll),
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('dealcards', None, ltk2gtk('&Deal cards'), 'D', None, self.mDeal),
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('status', None, ltk2gtk('S&tatus...'), 'T', None, self.mStatus),
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('hint', None, ltk2gtk('&Hint'), 'H', None, self.mHint),
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('highlightpiles', None, ltk2gtk('Highlight p&iles'), None, None, self.mHighlightPiles),
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('demo', None,ltk2gtk('&Demo'), '<control>D',None,self.mDemo),
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('demoallgames', None,ltk2gtk('Demo (&all games)'), None,None,self.mMixedDemo),
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('playeroptions',None,ltk2gtk('&Player options...'),None,None,self.mOptPlayerOptions),
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('tabletile', None,ltk2gtk('Table t&ile...'), None,None,self.mOptTableTile),
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('contents', None,ltk2gtk('&Contents'),'<control>F1',None,self.mHelp),
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('aboutpysol', None,ltk2gtk('&About ')+PACKAGE+'...', None,None,self.mHelpAbout),
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)
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#
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toggle_entries = (
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('pause', gtk.STOCK_STOP, ltk2gtk('&Pause'), 'P', ltk2gtk('Pause game'), self.mPause),
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('optautodrop', None, ltk2gtk('A&uto drop'), None, None, self.mOptAutoDrop),
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('autofaceup', None, ltk2gtk('Auto &face up'), None, None, self.mOptAutoFaceUp),
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("autodeal", None, ltk2gtk("Auto &deal"), None, None, self.mOptAutoDeal),
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("quickplay", None, ltk2gtk('&Quick play'), None, None, self.mOptQuickPlay),
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('highlightmatchingcards', None, ltk2gtk('Highlight &matching cards'), None, None, self.mOptEnableHighlightCards),
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('cardshadow', None, ltk2gtk('Card shado&w'), None, None, self.mOptShadow),
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('shadelegalmoves', None, ltk2gtk('Shade &legal moves'), None, None, self.mOptShade),
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)
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#
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animations_entries = (
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('animationnone', None, ltk2gtk('&None'), None, None, 0),
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('animationfast', None, ltk2gtk('&Fast'), None, None, 1),
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('animationtimer', None, ltk2gtk('&Timer based'), None, None, 2),
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('animationslow', None, ltk2gtk('&Slow'), None, None, 3),
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('animationveryslow', None, ltk2gtk('&Very slow'), None, None, 4),
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)
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#
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ui_info = '''<ui>
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<menubar name='menubar'>
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<menu action='file'>
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<menuitem action='newgame'/>
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<menuitem action='selectgamebynumber'/>
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<menuitem action='playablepreview'/>
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<menu action='selectgame'/>
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<separator/>
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<menuitem action='open'/>
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<menuitem action='save'/>
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<menuitem action='saveas'/>
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<separator/>
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<menuitem action='quit'/>
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</menu>
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<menu action='edit'>
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<menuitem action='undo'/>
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<menuitem action='redo'/>
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<menuitem action='redoall'/>
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<separator/>
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<menuitem action='restart'/>
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</menu>
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<menu action='game'>
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<menuitem action='dealcards'/>
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<menuitem action='autodrop'/>
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<menuitem action='pause'/>
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<separator/>
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<menuitem action='status'/>
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</menu>
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<menu action='assist'>
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<menuitem action='hint'/>
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<menuitem action='highlightpiles'/>
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<menuitem action='demo'/>
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<menuitem action='demoallgames'/>
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</menu>
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<menu action='options'>
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<menuitem action='playeroptions'/>
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<menu action='automaticplay'>
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<menuitem action='autofaceup'/>
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<menuitem action='optautodrop'/>
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<menuitem action='autodeal'/>
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<separator/>
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<menuitem action='quickplay'/>
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</menu>
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<menuitem action='highlightmatchingcards'/>
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<separator/>
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<menuitem action='tabletile'/>
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<menu action='animations'>
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<menuitem action='animationnone'/>
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<menuitem action='animationtimer'/>
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<menuitem action='animationfast'/>
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<menuitem action='animationslow'/>
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<menuitem action='animationveryslow'/>
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</menu>
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<menuitem action='cardshadow'/>
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<menuitem action='shadelegalmoves'/>
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</menu>
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<menu action='help'>
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<menuitem action='contents'/>
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<menuitem action='rules'/>
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<menuitem action='aboutpysol'/>
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</menu>
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</menubar>
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</ui>
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'''
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#
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ui_manager = gtk.UIManager()
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ui_manager_id = ui_manager.add_ui_from_string(ui_info)
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action_group = gtk.ActionGroup('PySolActions')
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action_group.add_actions(entries)
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action_group.add_toggle_actions(toggle_entries)
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action_group.add_radio_actions(animations_entries,
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self.app.opt.animations,
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self.mOptAnimations)
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ui_manager.insert_action_group(action_group, 0)
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self.top.add_accel_group(ui_manager.get_accel_group())
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self.top.ui_manager = ui_manager
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menubar = ui_manager.get_widget('/menubar')
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games = map(self.app.gdb.get, self.app.gdb.getGamesIdSortedByName())
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menu_item = ui_manager.get_widget('/menubar/file/selectgame')
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menu_item.show()
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menu = gtk.Menu()
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menu_item.set_submenu(menu)
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self._addSelectAllGameSubMenu(games, menu, self.mSelectGame)
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return menubar
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def _createSubMenu(self, menu, label):
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menu_item = gtk.MenuItem(label)
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menu.add(menu_item)
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menu_item.show()
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submenu = gtk.Menu()
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menu_item.set_submenu(submenu)
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return submenu
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def _addSelectGameSubMenu(self, games, menu, command, group):
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for g in games:
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label = g.name
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label = gettext(label)
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menu_item = gtk.RadioMenuItem(group, label)
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group = menu_item
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menu.add(menu_item)
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menu_item.show()
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menu_item.connect('toggled', command, g.id)
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def _addSelectAllGameSubMenu(self, games, menu, command):
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cb_max = gdk.screen_height()/24
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n, d = 0, cb_max
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i = 0
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group = None
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while True:
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if self.progress: self.progress.update(step=1)
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i += 1
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if not games[n:n+d]:
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break
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m = min(n+d-1, len(games)-1)
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n1, n2 = games[n].name, games[m].name
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n1, n2 = gettext(n1), gettext(n2)
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label = n1[:3]+' - '+n2[:3]
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submenu = self._createSubMenu(menu, label=label)
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group = self._addSelectGameSubMenu(games[n:n+d], submenu,
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command, group)
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n += d
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#
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# menu updates
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#
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## WARNING: setMenuState: not found: /menubar/file/holdandquit
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## WARNING: setMenuState: not found: /menubar/assist/findcard
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def setMenuState(self, state, path):
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path_map = {
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'help.rulesforthisgame': '/menubar/help/rules',
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'options.automaticplay.autodrop': '/menubar/options/automaticplay/optautodrop'
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}
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if path_map.has_key(path):
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path = path_map[path]
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else:
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path = '/menubar/'+path.replace('.', '/')
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menuitem = self.top.ui_manager.get_widget(path)
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if not menuitem:
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##print 'WARNING: setMenuState: not found:', path
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return
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menuitem.set_sensitive(state)
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def setToolbarState(self, state, path):
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path = '/toolbar/'+path
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button = self.top.ui_manager.get_widget(path)
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if not button:
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print 'WARNING: setToolbarState: not found:', path
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else:
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button.set_sensitive(state)
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#
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# menu actions
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#
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def _createFileChooser(self, title, action, idir, ifile):
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d = gtk.FileChooserDialog(title, self.top, action,
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(gtk.STOCK_OPEN, gtk.RESPONSE_ACCEPT,
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gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL))
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d.set_current_folder(idir)
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if ifile:
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d.set_current_name(ifile)
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filter = gtk.FileFilter()
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filter.set_name('PySol files')
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filter.add_pattern('*.pso')
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d.add_filter(filter)
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filter = gtk.FileFilter()
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filter.set_name('All files')
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filter.add_pattern('*')
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d.add_filter(filter)
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resp = d.run()
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if resp == gtk.RESPONSE_ACCEPT:
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filename = d.get_filename()
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else:
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filename = None
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d.destroy()
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return filename
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def mOpen(self, *args):
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if self._cancelDrag(break_pause=False): return
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filename = self.game.filename
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if filename:
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idir, ifile = os.path.split(os.path.normpath(filename))
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else:
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idir, ifile = "", ""
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if not idir:
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idir = self.app.dn.savegames
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filename = self._createFileChooser(_('Open Game'),
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gtk.FILE_CHOOSER_ACTION_OPEN,
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idir, '')
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if filename:
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##filename = os.path.normpath(filename)
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##filename = os.path.normcase(filename)
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if os.path.isfile(filename):
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self.game.loadGame(filename)
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def mSaveAs(self, *event):
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if self._cancelDrag(break_pause=False): return
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if not self.menustate.save_as:
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return
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filename = self.game.filename
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if not filename:
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filename = self.app.getGameSaveName(self.game.id)
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if os.name == "posix":
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filename = filename + "-" + self.game.getGameNumber(format=0)
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elif os.path.supports_unicode_filenames: # new in python 2.3
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filename = filename + "-" + self.game.getGameNumber(format=0)
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else:
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filename = filename + "-01"
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filename = filename + '.pso'
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idir, ifile = os.path.split(os.path.normpath(filename))
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if not idir:
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idir = self.app.dn.savegames
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##print self.game.filename, ifile
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filename = self._createFileChooser(_('Save Game'),
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gtk.FILE_CHOOSER_ACTION_SAVE,
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idir, ifile)
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if filename:
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##filename = os.path.normpath(filename)
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##filename = os.path.normcase(filename)
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self.game.saveGame(filename)
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self.updateMenus()
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def mOptCardset(self, *args):
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pass
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def mOptTableTile(self, *args):
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if self._cancelDrag(break_pause=False): return
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key = self.app.tabletile_index
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if key <= 0:
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key = self.app.opt.table_color.lower()
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d = SelectTileDialogWithPreview(self.top, app=self.app,
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title=_('Select table background'),
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manager=self.app.tabletile_manager,
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key=key)
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if d.status == 0 and d.button in (0, 1):
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if type(d.key) is str:
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self._mOptTableColor(d.key)
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elif d.key > 0 and d.key != self.app.tabletile_index:
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self._mOptTableTile(d.key)
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def mOptHintOptions(self, *args):
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pass
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def mOptDemoOptions(self, *args):
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pass
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def updateFavoriteGamesMenu(self, *args):
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pass
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def mSelectGame(self, menu_item, game_id):
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if menu_item.get_active():
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self._mSelectGame(game_id)
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def mOptAnimations(self, a1, a2):
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##print a1.get_current_value(), a2.get_current_value()
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self.app.opt.animations = a1.get_current_value()
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def _mOptTableTile(self, i):
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self.app.setTile(i)
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def _mOptTableColor(self, color):
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tile = self.app.tabletile_manager.get(0)
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tile.color = color
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self.app.setTile(0)
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def mSelectGameDialogWithPreview(self, *event):
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if self._cancelDrag(break_pause=False): return
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## self.game.setCursor(cursor=CURSOR_WATCH)
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bookmark = None
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## if 0:
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## # use a bookmark for our preview game
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## if self.game.setBookmark(-2, confirm=0):
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## bookmark = self.game.gsaveinfo.bookmarks[-2][0]
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## del self.game.gsaveinfo.bookmarks[-2]
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##~ after_idle(self.top, self.__restoreCursor)
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d = SelectGameDialogWithPreview(self.top, title=_("Select game"),
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app=self.app, gameid=self.game.id,
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bookmark=bookmark)
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return self._mSelectGameDialog(d)
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def _mSelectGameDialog(self, d):
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if d.status == 0 and d.button == 0 and d.gameid != self.game.id:
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##~ self.tkopt.gameid.set(d.gameid)
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##~ self.tkopt.gameid_popular.set(d.gameid)
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if 0:
|
|
self._mSelectGame(d.gameid, random=d.random)
|
|
else:
|
|
# don't ask areYouSure()
|
|
self._cancelDrag()
|
|
self.game.endGame()
|
|
self.game.quitGame(d.gameid, random=d.random)
|
|
|
|
|