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PySolFC/pysollib/games/special/tarock1.py
2024-03-26 22:30:30 -04:00

522 lines
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Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
from pysollib.gamedb import GI, GameInfo, registerGame
from pysollib.games.acesup import AcesUp
from pysollib.games.montana import Montana, Montana_Talon
from pysollib.games.special.tarock import AbstractTarockGame, Grasshopper
from pysollib.games.threepeaks import Golf_Waste, ThreePeaksNoScore
from pysollib.layout import Layout
from pysollib.mfxutil import kwdefault
from pysollib.stack import \
AbstractFoundationStack, \
BasicRowStack, \
InitialDealTalonStack, \
InvisibleStack, \
OpenStack, \
ReserveStack, \
SS_FoundationStack, \
StackWrapper
from pysollib.util import ACE, ANY_RANK, NO_RANK, \
UNLIMITED_ACCEPTS, UNLIMITED_MOVES
class Tarock_OpenStack(OpenStack):
def __init__(self, x, y, game, yoffset=-1, **cap):
kwdefault(
cap, max_move=UNLIMITED_MOVES,
max_accept=UNLIMITED_ACCEPTS, dir=-1)
OpenStack.__init__(self, x, y, game, **cap)
if yoffset < 0:
yoffset = game.app.images.CARD_YOFFSET
self.CARD_YOFFSET = yoffset
def isRankSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if not c1.rank + dir == c2.rank:
return 0
c1 = c2
return 1
def isAlternateColorSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if (c1.color < 2 and c1.color == c2.color or
not c1.rank + dir == c2.rank):
return 0
c1 = c2
return 1
def isSuitSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if not (c1.suit == c2.suit and c1.rank + dir == c2.rank):
return 0
c1 = c2
return 1
def isHighRankCard(self, card):
maxcard = ([self.game.gameinfo.ranks[-1],
self.game.gameinfo.trumps[-1]]
[(card.suit == len(self.game.gameinfo.suits))])
return card.rank == maxcard or self.cap.base_rank == ANY_RANK
class Tarock_RK_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if (not self.basicAcceptsCards(from_stack, cards) or
not self.isRankSequence(cards)):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isRankSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards) and self.isRankSequence(cards))
class Tarock_SS_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if (not self.basicAcceptsCards(from_stack, cards) or
not self.isSuitSequence(cards)):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isSuitSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards) and self.isSuitSequence(cards))
class Tarock_AC_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if not self.basicAcceptsCards(from_stack, cards) \
or not self.isAlternateColorSequence(cards):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isAlternateColorSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards) and
self.isAlternateColorSequence(cards))
# ************************************************************************
# * Cockroach
# * Double Cockroach
# ************************************************************************
class Cockroach(Grasshopper):
MAX_ROUNDS = 1
class DoubleCockroach(Grasshopper):
MAX_ROUNDS = 1
# ************************************************************************
# * Corkscrew
# ************************************************************************
class Corkscrew(AbstractTarockGame):
RowStack_Class = StackWrapper(Tarock_RK_RowStack, base_rank=NO_RANK)
#
# game layout
#
def createGame(self, rows=11, reserves=10):
# create layout
l, s = Layout(self), self.s
# set size
maxrows = max(rows, reserves)
self.setSize(l.XM + (maxrows + 2) * l.XS, l.YM + 6 * l.YS)
#
playcards = 4 * l.YS // l.YOFFSET
xoffset, yoffset = [], []
for i in range(playcards):
xoffset.append(0)
yoffset.append(l.YOFFSET)
for i in range(78 * self.gameinfo.decks - playcards):
xoffset.append(l.XOFFSET)
yoffset.append(0)
# create stacks
x, y = l.XM + (maxrows - reserves) * l.XS // 2, l.YM
for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self))
x = x + l.XS
x, y = l.XM + (maxrows - rows) * l.XS // 2, l.YM + l.YS
self.setRegion(s.reserves, (-999, -999, 999999, y - l.YM // 2))
for i in range(rows):
stack = self.RowStack_Class(x, y, self, yoffset=l.YOFFSET)
stack.CARD_XOFFSET = xoffset
stack.CARD_YOFFSET = yoffset
s.rows.append(stack)
x = x + l.XS
x, y = l.XM + maxrows * l.XS, l.YM
for i in range(2):
for suit in range(5):
s.foundations.append(
SS_FoundationStack(
x, y, self, suit=suit,
max_cards=14 + 8 * (suit == 4)))
y = y + l.YS
x, y = x + l.XS, l.YM
self.setRegion(
self.s.foundations,
(x - l.XS * 2, -999, 999999,
self.height - (l.YS + l.YM)), priority=1)
s.talon = InitialDealTalonStack(
self.width - 3 * l.XS // 2, self.height - l.YS, self)
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def startGame(self):
self.startDealSample()
i = 0
while self.s.talon.cards:
card = self.s.talon.cards[-1]
if card.rank == 13 + 8 * (card.suit == 4):
if self.s.rows[i].cards:
i = i + 1
self.s.talon.dealRow(rows=[self.s.rows[i]], frames=4)
# must look at cards
def _getClosestStack(self, cx, cy, stacks, dragstack):
closest, cdist = None, 999999999
for stack in stacks:
if stack.cards and stack is not dragstack:
dist = (stack.cards[-1].x - cx)**2 + \
(stack.cards[-1].y - cy)**2
else:
dist = (stack.x - cx)**2 + (stack.y - cy)**2
if dist < cdist:
closest, cdist = stack, dist
return closest
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isRankSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# * Serpent
# ************************************************************************
class Serpent(Corkscrew):
RowStack_Class = StackWrapper(Tarock_AC_RowStack, base_rank=NO_RANK)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isAlternateColorSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# * Rambling
# ************************************************************************
class Rambling(Corkscrew):
RowStack_Class = StackWrapper(Tarock_SS_RowStack, base_rank=NO_RANK)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isSuitSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# * Le Grande Teton
# ************************************************************************
class LeGrandeTeton(ThreePeaksNoScore):
Waste_Class = StackWrapper(Golf_Waste, mod=14)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
if stack1 == self.s.waste or stack2 == self.s.waste:
return ((card1.rank + 1) % 14 == card2.rank or
(card1.rank - 1) % 14 == card2.rank)
return False
# ************************************************************************
# * Fool's Up
# ************************************************************************
class FoolsUp_Foundation(AbstractFoundationStack):
def acceptsCards(self, from_stack, cards):
if not AbstractFoundationStack.acceptsCards(self, from_stack, cards):
return False
c = cards[0]
for s in self.game.s.rows:
if s is not from_stack and s.cards and s.cards[-1].suit == c.suit:
if c.suit == 4:
if s.cards[-1].rank > c.rank:
return True
else:
if s.cards[-1].rank > c.rank or s.cards[-1].rank == ACE:
# found a higher rank or an Ace on the row stacks
return c.rank != ACE
return False
class FoolsUp(AcesUp):
Foundation_Class = StackWrapper(FoolsUp_Foundation, max_cards=73)
def createGame(self):
AcesUp.createGame(self, rows=5)
def isGameWon(self):
if len(self.s.foundations[0].cards) != 73:
return False
for s in self.s.rows:
if len(s.cards) != 1:
return False
if s.cards[0].suit == 4 and s.cards[0].rank != 21:
return False
if s.cards[0].suit < 4 and s.cards[0].rank != ACE:
return False
return True
# ************************************************************************
# * Trumps Row
# ************************************************************************
class TrumpsRow_Talon(Montana_Talon):
def dealCards(self, sound=False):
# move cards to the Talon, shuffle and redeal
game = self.game
decks = game.gameinfo.decks
RSTEP, RBASE = game.RSTEP, game.RBASE
num_cards = 0
assert len(self.cards) == 0
rows = game.s.rows
# move out-of-sequence cards from the Tableau to the Talon
stacks = []
gaps = [None] * (5 * decks)
for g in range(5 * decks):
NRSTEP = RSTEP
if g == game.TRUMPSUIT:
NRSTEP = 22
i = min(77, g * RSTEP)
print(i)
r = rows[i]
if r.cards and r.id < RSTEP * self.game.TRUMPSUIT and \
r.cards[-1].rank == RBASE and \
r.cards[-1].suit != self.game.TRUMPSUIT:
in_sequence, suit = 1, r.cards[-1].suit
elif r.id == RSTEP * self.game.TRUMPSUIT and \
r.cards[-1].rank == RBASE and \
r.cards[-1].suit == self.game.TRUMPSUIT:
in_sequence, suit = 1, self.game.TRUMPSUIT
else:
in_sequence, suit = 0, 999999
for j in range(NRSTEP):
if i + j >= 78:
continue
r = rows[i + j]
if in_sequence:
if (not r.cards or
not self._inSequence(r.cards[-1], suit, RBASE+j)):
in_sequence = 0
if not in_sequence:
if r not in stacks:
stacks.append(r)
if gaps[g] is None:
gaps[g] = r
if r.cards:
game.moveMove(1, r, self, frames=0)
num_cards = num_cards + 1
assert len(self.cards) == num_cards
assert len(stacks) == num_cards + len(gaps)
if num_cards == 0: # game already finished
return 0
if sound:
game.startDealSample()
# shuffle
game.shuffleStackMove(self)
# redeal
game.nextRoundMove(self)
spaces = self.getRedealSpaces(stacks, gaps)
for r in stacks:
if r not in spaces:
self.game.moveMove(1, self, r, frames=4)
# done
assert len(self.cards) == 0
if sound:
game.stopSamples()
return num_cards
class TrumpsRow_RowStack(BasicRowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if self.id % self.game.RSTEP == 0:
return cards[0].rank == self.game.RBASE and \
cards[0].suit != self.game.TRUMPSUIT
left = self.game.s.rows[self.id - 1]
return left.cards and left.cards[-1].suit == cards[0].suit \
and left.cards[-1].rank + 1 == cards[0].rank
def clickHandler(self, event):
if not self.cards:
return self.quickPlayHandler(event)
return BasicRowStack.clickHandler(self, event)
getBottomImage = BasicRowStack._getBlankBottomImage
class TrumpsRow_TrumpRowStack(TrumpsRow_RowStack):
def acceptsCards(self, from_stack, cards):
if not BasicRowStack.acceptsCards(self, from_stack, cards):
return False
if self.id == self.game.RSTEP * self.game.TRUMPSUIT:
return cards[0].rank == self.game.RBASE and \
cards[0].suit == self.game.TRUMPSUIT
left = self.game.s.rows[self.id - 1]
return left.cards and left.cards[-1].suit == cards[0].suit \
and left.cards[-1].rank + 1 == cards[0].rank
class TrumpsRow(Montana):
Talon_Class = StackWrapper(TrumpsRow_Talon, max_rounds=5)
RLEN, RSTEP, RBASE = 78, 14, 1
TRUMPSUIT = 4
def createGame(self, round_text=True):
decks = self.gameinfo.decks
# create layout
l, s = Layout(self, card_x_space=4), self.s
# set window
w, h = l.XM + self.RSTEP*l.XS, l.YM + (6.25*decks)*l.YS
if round_text:
h += l.YS
self.setSize(w, h)
# create stacks
for k in range(decks):
for i in range(4):
x, y = l.XM, l.YM + (i+k*4)*l.YS
for j in range(self.RSTEP):
s.rows.append(TrumpsRow_RowStack(x, y, self,
max_accept=1, max_cards=1))
x += l.XS
x, y = l.XM, l.YM + (4.25 + k * 4) * l.YS
for j in range(self.RSTEP):
s.rows.append(TrumpsRow_TrumpRowStack(x, y, self,
max_accept=1,
max_cards=1))
x += l.XS
x, y = l.XM, l.YM + (5.25 + k * 4) * l.YS
for j in range(22 - self.RSTEP):
s.rows.append(TrumpsRow_TrumpRowStack(x, y, self,
max_accept=1,
max_cards=1))
x += l.XS
if round_text:
x, y = l.XM + (self.RSTEP-1)*l.XS//2, self.height-l.YS
s.talon = self.Talon_Class(x, y, self)
l.createRoundText(s.talon, 'se')
else:
# Talon is invisible
x, y = self.getInvisibleCoords()
s.talon = self.Talon_Class(x, y, self)
if self.RBASE:
# create an invisible stack to hold the four Aces
s.internals.append(InvisibleStack(self))
# define stack-groups
l.defaultStackGroups()
def isGameWon(self):
rows = self.s.rows
for i in range(0, self.RSTEP * self.TRUMPSUIT, self.RSTEP):
if not rows[i].cards:
return False
suit = rows[i].cards[-1].suit
for j in range(self.RSTEP - 1):
r = rows[i + j]
if not r.cards or r.cards[-1].rank != self.RBASE + j \
or r.cards[-1].suit != suit:
return False
if not rows[self.RSTEP * self.TRUMPSUIT].cards:
return False
suit = self.TRUMPSUIT
for j in range(21):
r = rows[self.RSTEP * self.TRUMPSUIT + j]
if not r.cards or r.cards[-1].rank != self.RBASE + j \
or r.cards[-1].suit != suit:
return False
return True
# ************************************************************************
# * register the games
# ************************************************************************
def r(id, gameclass, name, game_type, decks, redeals, skill_level):
game_type = game_type | GI.GT_TAROCK | GI.GT_CONTRIB | GI.GT_ORIGINAL
gi = GameInfo(id, gameclass, name, game_type, decks, redeals, skill_level,
ranks=list(range(14)), trumps=list(range(22)))
registerGame(gi)
return gi
r(13163, Cockroach, 'Cockroach', GI.GT_TAROCK, 1, 0, GI.SL_MOSTLY_SKILL)
r(13164, DoubleCockroach, 'Double Cockroach', GI.GT_TAROCK, 2, 0,
GI.SL_MOSTLY_SKILL)
r(13165, Corkscrew, 'Corkscrew', GI.GT_TAROCK | GI.GT_OPEN, 2, 0,
GI.SL_MOSTLY_SKILL)
r(13166, Serpent, 'Serpent', GI.GT_TAROCK | GI.GT_OPEN, 2, 0,
GI.SL_MOSTLY_SKILL)
r(13167, Rambling, 'Rambling', GI.GT_TAROCK | GI.GT_OPEN, 2, 0,
GI.SL_MOSTLY_SKILL)
r(13168, FoolsUp, "Fool's Up", GI.GT_TAROCK, 1, 0, GI.SL_LUCK)
r(13169, TrumpsRow, "Trumps Row", GI.GT_TAROCK, 1, 4, GI.SL_MOSTLY_SKILL)
r(22232, LeGrandeTeton, 'Le Grande Teton', GI.GT_TAROCK, 1, 0, GI.SL_BALANCED)