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- mkp4a.init: 1 optional parameter - mkp4a.unsigned: 2 paramters (sdk and ndk paths) - mkp4a.preload: new helper script
101 lines
3.4 KiB
Text
101 lines
3.4 KiB
Text
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Prerequisites (needs root):
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On a 'freshly installed' Ubuntu 16.04 (32bit), the following
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additional packages had to be installed:
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- python-setuptools
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- javasdk (ubuntu: default jdk)
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- cython (ubuntu: cython)
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- pip (ubuntu: python-pip)
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- pexpect (ubuntu: python-pexpect)
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- zlib headers (ubuntu: zlib1g-dev)
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- virtualenv (python-virtualenv)
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- zip,unzip
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On a freshly installed debian stretch/xfce:
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-> consult script files in directory android/debian.
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On a 'simple' gentoo installation the following packages had to be
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installed in addition:
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- dev-python/pip
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- dev-python/virtualenv
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- dev-python/cython
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- dev-media-libs/libsdl2
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- dev-media-libs/sdl2-image
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- dev-media-libs/sdl2-mixer
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- dev-media-libs/sdl2-ttf
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- dev-media-libs/gstreamer
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- dev-vcs/git
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- dev-java/ant
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and python modules:
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- python3 -m pip install requests --user.
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- python3 -m pip install clint --user.
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NOTES:
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1) This information is supplied to give you a hint, when running into
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problems.
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2) All builds need an working (fairly fast) internet connection and
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6 GB of free disk space.
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Build with 'python-for-android' (as user):
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Use the cloned repo or an unpacked distribution tarball.
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go to the android directory, then
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$ ./mkp4a.init # prepare sdk and p4a installation
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$ ./mkkeystore # if you want to build a release version.
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$ ./mkp4a.debug # build debug apk
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$ ./mkp4a.release <passwd1> [<passwd2>] # build release apk
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The build system will download all required additional
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packages (such as the android sdk and more). Do the first build will
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take a while. All in all you will need up to 6 GB of free disk space.
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If you have Android Studio installed, you may call mkp4a.init
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with optional parameter <sdk-dir> and ev. in addition as
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second parameter <ndk-dir> (if not default) to prevent them
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from downloading a new. (Note that currently android ndk version
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should be less 14, otherwise the build will fail).
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Resulted apks will appear in directory android.
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Cardsets:
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The Apk includes a minimal set of cards for playing.
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Additional cardsets can be installed in ${HOME}/.PySolFC/cardsets/.
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On an android device this is equivalent to /sdcard/.PySolFC/cardsets/.
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Cardsets must use the bmp image format. Use scripts/cardconv
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(on a linux system) to convert them, before copying to the device.
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Important Notice on python3/kivy 1.11.x (pysol verson 2.6.4 ff):
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In kivy, using python3, the support for bmp images depends on OpenGL.
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On fairly up to date Android OpenGL ES 3.x is available. ES (Embedded
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System) release is a subset of the full OpenGL. Due to this, bmp image
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support will be broken on android, but not on up to date workstations.
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As gif images are still slow and error prone, the best we can do is to
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use png images instead of bmp (as noted above).
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Possible known build issues:
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2) for android ndk: needs a Version <=13 (because needs ant support).
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3) python-for-android, on downloading recipes:
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('CA CERTIFICATE VALIDATION FAILED' when downloading python.2.7 or
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some 'recipes')
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Solution:
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Try the download address with firefox. if it works, view the
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site certificate and download (export) it from the browser.
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Copy the resulting *.crt to /usr/local/ca-certificates and
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run update-ca-certificates.
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