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PySolFC/pysollib/tile/solverdialog.py
Shlomi Fish a76c85e71f Ran 2to3 and did some other conversions.
Trying to port PySol to Python 3 - this is time consuming.
2015-07-11 19:52:43 +03:00

307 lines
10 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
##---------------------------------------------------------------------------##
##
## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2003 Mt. Hood Playing Card Co.
## Copyright (C) 2005-2009 Skomoroh
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
##---------------------------------------------------------------------------##
__all__ = [
#'SolverDialog',
'create_solver_dialog',
'connect_game_solver_dialog',
'destroy_solver_dialog',
'reset_solver_dialog',
]
# imports
import tkinter
from . import ttk
# PySol imports
from pysollib.mygettext import _, n_
from pysollib.settings import TITLE
from pysollib.mfxutil import KwStruct
# Toolkit imports
from .tkconst import EVENT_HANDLED
from .tkwidget import MfxDialog
from .tkwidget import PysolCombo
# ************************************************************************
# *
# ************************************************************************
class SolverDialog(MfxDialog):
def __init__(self, parent, app, **kw):
self.parent = parent
self.app = app
title = TITLE+' - FreeCell Solver'
kw = self.initKw(kw)
MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
top_frame, bottom_frame = self.createFrames(kw)
self.createBitmaps(top_frame, kw)
#
self.solving_methods = {
'A*': 'a-star',
'Breadth-First Search': 'bfs',
'Depth-First Search': 'soft-dfs', # default
'A randomized DFS': 'random-dfs',
##'"Soft" DFS': 'soft-dfs',
}
self.games = {} # key: gamename; value: gameid
#
frame = ttk.Frame(top_frame)
frame.pack(expand=True, fill='both', padx=4, pady=4)
frame.columnconfigure(1, weight=1)
#
row = 0
ttk.Label(frame, text=_('Game:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
games = app.getGamesForSolver()
gamenames = ['']
for id in games:
name = app.getGameTitleName(id)
gamenames.append(name)
self.games[name] = id
gamenames.sort()
self.gamenames = gamenames
cb = PysolCombo(frame, values=tuple(gamenames),
selectcommand=self.gameSelected,
state='readonly', width=40)
cb.grid(row=row, column=1, sticky='ew', padx=2, pady=2)
self.games_var = cb
#
row += 1
ttk.Label(frame, text=_('Preset:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
presets = app.opt.solver_presets
self.presets = presets
cb = PysolCombo(frame, values=tuple(presets), state='readonly')
cb.grid(row=row, column=1, sticky='ew', padx=2, pady=2)
cb.current(0)
self.preset_var = cb
#
row += 1
self.max_iters_var = tkinter.IntVar()
self.max_iters_var.set(10e4)
ttk.Label(frame, text=_('Max iterations:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = tkinter.Spinbox(frame, bg='white', from_=1000, to=10e6,
increment=1000, textvariable=self.max_iters_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.max_depth_var = tkinter.IntVar()
self.max_depth_var.set(1000)
ttk.Label(frame, text=_('Max depth:'), anchor='w'
).grid(row=row, column=0, sticky='ew', padx=2, pady=2)
spin = tkinter.Spinbox(frame, bg='white', from_=100, to=10000,
increment=100, textvariable=self.max_depth_var)
spin.grid(row=row, column=1, sticky='w', padx=2, pady=2)
#
row += 1
self.progress_var = tkinter.BooleanVar()
self.progress_var.set(True)
w = ttk.Checkbutton(frame, variable=self.progress_var,
text=_('Show progress'))
w.grid(row=row, column=0, columnspan=2, sticky='ew', padx=2, pady=2)
#
label_frame = ttk.LabelFrame(top_frame, text=_('Progress'))
label_frame.pack(expand=True, fill='both', padx=6, pady=2)
#label_frame.columnconfigure(0, weight=1)
label_frame.columnconfigure(1, weight=1)
#
frow = 0
ttk.Label(label_frame, text=_('Iteration:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = ttk.Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.iter_label = lb
frow += 1
ttk.Label(label_frame, text=_('Depth:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = ttk.Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.depth_label = lb
frow += 1
ttk.Label(label_frame, text=_('Stored-States:'), anchor='w'
).grid(row=frow, column=0, sticky='ew', padx=4, pady=2)
lb = ttk.Label(label_frame, anchor='w')
lb.grid(row=frow, column=1, sticky='ew', padx=4, pady=2)
self.states_label = lb
#
lb = ttk.Label(top_frame, anchor='w')
lb.pack(expand=True, fill='x', padx=6, pady=4)
self.result_label = lb
#
focus = self.createButtons(bottom_frame, kw)
self.start_button = self.buttons[0]
self.play_button = self.buttons[1]
self._reset()
self.connectGame(self.app.game)
self.mainloop(focus, kw.timeout, transient=False)
def initKw(self, kw):
strings=[_('&Start'), _('&Play'), _('&New'), 'sep', _('&Close'),]
kw = KwStruct(kw,
strings=strings,
default=0,
)
return MfxDialog.initKw(self, kw)
def mDone(self, button):
if button == 0:
self.startSolving()
elif button == 1:
self.startPlay()
elif button == 2:
self.app.menubar.mNewGame()
elif button == 3:
global solver_dialog
solver_dialog = None
self.destroy()
return EVENT_HANDLED
def mCancel(self, *event):
return self.mDone(3)
def wmDeleteWindow(self, *event):
return self.mDone(3)
def gameSelected(self, *event):
name = self.games_var.get()
if not name:
return
id = self.games[name]
self.app.menubar._mSelectGame(id)
def connectGame(self, game):
name = self.app.getGameTitleName(game.id)
if name in self.gamenames:
self.start_button.config(state='normal')
i = self.gamenames.index(name)
self.games_var.current(i)
else:
self.start_button.config(state='disabled')
self.games_var.current(0)
self.play_button.config(state='disabled')
def _reset(self):
self.play_button.config(state='disabled')
self.setText(iter='', depth='', states='')
self.result_label['text'] = ''
self.top.update_idletasks()
def reset(self):
self.play_button.config(state='disabled')
def startSolving(self):
from gettext import ungettext
self._reset()
game = self.app.game
solver = game.Solver_Class(game, self) # create solver instance
game.solver = solver
preset = self.preset_var.get()
max_iters = self.max_iters_var.get()
max_depth = self.max_depth_var.get()
progress = self.progress_var.get()
solver.config(preset=preset, max_iters=max_iters,
max_depth=max_depth, progress=progress)
solver.computeHints()
hints_len = len(solver.hints)-1
if hints_len > 0:
t = ungettext('This game is solveable in %d move.',
'This game is solveable in %d moves.',
hints_len) % hints_len
self.result_label['text'] = t
self.play_button.config(state='normal')
else:
self.result_label['text'] = (_('I could not solve this game.') if solver.solver_state == 'unsolved' else _('Iterations count exceeded (Intractable)'))
self.play_button.config(state='disabled')
def startPlay(self):
self.play_button.config(state='disabled')
self.start_button.focus()
if self.app.game.pause:
self.app.menubar.mPause()
self.app.top.tkraise()
self.app.top.update_idletasks()
self.app.top.update()
self.app.top.after(200)
self.app.game.startDemo(level=3)
def setText(self, **kw):
if 'iter' in kw:
self.iter_label['text'] = kw['iter']
if 'depth' in kw:
self.depth_label['text'] = kw['depth']
if 'states' in kw:
self.states_label['text'] = kw['states']
self.top.update_idletasks()
solver_dialog = None
def create_solver_dialog(parent, game):
global solver_dialog
try:
solver_dialog.top.wm_deiconify()
solver_dialog.top.tkraise()
except:
##traceback.print_exc()
solver_dialog = SolverDialog(parent, game)
def connect_game_solver_dialog(game):
try:
solver_dialog.connectGame(game)
except:
pass
def destroy_solver_dialog():
global solver_dialog
try:
solver_dialog.destroy()
except:
##traceback.print_exc()
pass
solver_dialog = None
def reset_solver_dialog():
if solver_dialog:
try:
solver_dialog.reset()
except:
##traceback.print_exc()
pass