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PySolFC/pysollib/games/ultra/tarock.py
2017-04-19 12:03:44 +03:00

281 lines
9.8 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
# ---------------------------------------------------------------------------##
#
# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
# Copyright (C) 2003 Mt. Hood Playing Card Co.
# Copyright (C) 2005-2009 Skomoroh
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ---------------------------------------------------------------------------##
__all__ = []
# Imports
import sys
# Ultrasol imports
from pysollib.gamedb import registerGame, GameInfo, GI
from pysollib.util import *
from pysollib.mfxutil import kwdefault
from pysollib.stack import *
from pysollib.game import Game
from pysollib.layout import Layout
from pysollib.games.special.tarock import AbstractTarockGame, Grasshopper
from pysollib.games.threepeaks import ThreePeaksNoScore
# ************************************************************************
# *
# ************************************************************************
class Tarock_OpenStack(OpenStack):
def __init__(self, x, y, game, yoffset=-1, **cap):
kwdefault(cap, max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS, dir=-1)
OpenStack.__init__(self, x, y, game, **cap)
if yoffset < 0:
yoffset = game.app.images.CARD_YOFFSET
self.CARD_YOFFSET = yoffset
def isRankSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if not c1.rank + dir == c2.rank:
return 0
c1 = c2
return 1
def isAlternateColorSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if (c1.color < 2 and c1.color == c2.color
or not c1.rank + dir == c2.rank):
return 0
c1 = c2
return 1
def isSuitSequence(self, cards, dir=None):
if not dir:
dir = self.cap.dir
c1 = cards[0]
for c2 in cards[1:]:
if not (c1.suit == c2.suit
and c1.rank + dir == c2.rank):
return 0
c1 = c2
return 1
def isHighRankCard(self, card):
maxcard = ([self.game.gameinfo.ranks[-1], self.game.gameinfo.trumps[-1]]
[(card.suit == len(self.game.gameinfo.suits))])
return card.rank == maxcard or self.cap.base_rank == ANY_RANK
class Tarock_RK_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if (not self.basicAcceptsCards(from_stack, cards)
or not self.isRankSequence(cards)):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isRankSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards)
and self.isRankSequence(cards))
class Tarock_SS_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if (not self.basicAcceptsCards(from_stack, cards)
or not self.isSuitSequence(cards)):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isSuitSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards)
and self.isSuitSequence(cards))
class Tarock_AC_RowStack(Tarock_OpenStack):
def acceptsCards(self, from_stack, cards):
if (not self.basicAcceptsCards(from_stack, cards)
or not self.isAlternateColorSequence(cards)):
return 0
if not self.cards:
return self.isHighRankCard(cards[0])
return self.isAlternateColorSequence([self.cards[-1], cards[0]])
def canMoveCards(self, cards):
return (self.basicCanMoveCards(cards)
and self.isAlternateColorSequence(cards))
# ************************************************************************
# *
# ************************************************************************
class Cockroach(Grasshopper):
MAX_ROUNDS = 1
class DoubleCockroach(Grasshopper):
MAX_ROUNDS = 1
# ************************************************************************
# *
# ************************************************************************
class Corkscrew(AbstractTarockGame):
RowStack_Class = StackWrapper(Tarock_RK_RowStack, base_rank=NO_RANK)
#
# game layout
#
def createGame(self, rows=11, reserves=10):
# create layout
l, s = Layout(self), self.s
# set size
maxrows = max(rows, reserves)
self.setSize(l.XM + (maxrows + 2) * l.XS, l.YM + 6 * l.YS)
#
playcards = 4 * l.YS / l.YOFFSET
xoffset, yoffset = [], []
for i in range(playcards):
xoffset.append(0)
yoffset.append(l.YOFFSET)
for i in range(78 * self.gameinfo.decks - playcards):
xoffset.append(l.XOFFSET)
yoffset.append(0)
# create stacks
x, y = l.XM + (maxrows - reserves) * l.XS / 2, l.YM
for i in range(reserves):
s.reserves.append(ReserveStack(x, y, self))
x = x + l.XS
x, y = l.XM + (maxrows - rows) * l.XS / 2, l.YM + l.YS
self.setRegion(s.reserves, (-999, -999, 999999, y - l.YM / 2))
for i in range(rows):
stack = self.RowStack_Class(x, y, self, yoffset=l.YOFFSET)
stack.CARD_XOFFSET = xoffset
stack.CARD_YOFFSET = yoffset
s.rows.append(stack)
x = x + l.XS
x, y = l.XM + maxrows * l.XS, l.YM
for i in range(2):
for suit in range(5):
s.foundations.append(SS_FoundationStack(x, y, self, suit=suit,
max_cards=14 + 8 * (suit == 4)))
y = y + l.YS
x, y = x + l.XS, l.YM
self.setRegion(self.s.foundations, (x - l.XS * 2, -999, 999999,
self.height - (l.YS + l.YM)), priority=1)
s.talon = InitialDealTalonStack(self.width - 3 * l.XS / 2, self.height - l.YS, self)
# define stack-groups
l.defaultStackGroups()
#
# game overrides
#
def startGame(self):
self.startDealSample()
i = 0
while self.s.talon.cards:
card = self.s.talon.cards[-1]
if card.rank == 13 + 8 * (card.suit == 4):
if self.s.rows[i].cards:
i = i + 1
self.s.talon.dealRow(rows=[self.s.rows[i]], frames=4)
# must look at cards
def _getClosestStack(self, cx, cy, stacks, dragstack):
closest, cdist = None, 999999999
for stack in stacks:
if stack.cards and stack is not dragstack:
dist = (stack.cards[-1].x - cx)**2 + (stack.cards[-1].y - cy)**2
else:
dist = (stack.x - cx)**2 + (stack.y - cy)**2
if dist < cdist:
closest, cdist = stack, dist
return closest
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isRankSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# *
# ************************************************************************
class Serpent(Corkscrew):
RowStack_Class = StackWrapper(Tarock_AC_RowStack, base_rank=NO_RANK)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isAlternateColorSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# *
# ************************************************************************
class Rambling(Corkscrew):
RowStack_Class = StackWrapper(Tarock_SS_RowStack, base_rank=NO_RANK)
def shallHighlightMatch(self, stack1, card1, stack2, card2):
row = self.s.rows[0]
sequence = row.isSuitSequence
return (sequence([card1, card2]) or sequence([card2, card1]))
# ************************************************************************
# * Le Grande Teton
# ************************************************************************
class LeGrandeTeton(ThreePeaksNoScore):
pass
# ************************************************************************
# * register the games
# ************************************************************************
def r(id, gameclass, name, game_type, decks, redeals, skill_level):
game_type = game_type | GI.GT_TAROCK | GI.GT_CONTRIB | GI.GT_ORIGINAL
gi = GameInfo(id, gameclass, name, game_type, decks, redeals, skill_level,
ranks=range(14), trumps=range(22))
registerGame(gi)
return gi
r(13163, Cockroach, 'Cockroach', GI.GT_TAROCK, 1, 0, GI.SL_MOSTLY_SKILL)
r(13164, DoubleCockroach, 'Double Cockroach', GI.GT_TAROCK, 2, 0, GI.SL_MOSTLY_SKILL)
r(13165, Corkscrew, 'Corkscrew', GI.GT_TAROCK, 2, 0, GI.SL_MOSTLY_SKILL)
r(13166, Serpent, 'Serpent', GI.GT_TAROCK, 2, 0, GI.SL_MOSTLY_SKILL)
r(13167, Rambling, 'Rambling', GI.GT_TAROCK, 2, 0, GI.SL_MOSTLY_SKILL)
r(22232, LeGrandeTeton, 'Le Grande Teton', GI.GT_TAROCK, 1, 0, GI.SL_BALANCED)