mirror of
https://github.com/shlomif/PySolFC.git
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331 lines
11 KiB
Python
331 lines
11 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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# ---------------------------------------------------------------------------##
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#
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# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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# Copyright (C) 2003 Mt. Hood Playing Card Co.
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# Copyright (C) 2005-2009 Skomoroh
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ---------------------------------------------------------------------------##
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__all__ = []
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# imports
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import sys
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# PySol imports
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from pysollib.gamedb import registerGame, GameInfo, GI
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from pysollib.util import *
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from pysollib.mfxutil import kwdefault
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from pysollib.stack import *
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from pysollib.game import Game
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from pysollib.layout import Layout
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from pysollib.hint import AbstractHint, DefaultHint, CautiousDefaultHint
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from pysollib.hint import FreeCellType_Hint, FreeCellSolverWrapper
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from pysollib.games.freecell import FreeCell
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# ************************************************************************
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# * Baker's Game
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# ************************************************************************
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class BakersGame(FreeCell):
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RowStack_Class = SuperMoveSS_RowStack
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Solver_Class = FreeCellSolverWrapper(sbb='suit')
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shallHighlightMatch = Game._shallHighlightMatch_SS
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# ************************************************************************
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# *
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# ************************************************************************
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class KingOnlyBakersGame(BakersGame):
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RowStack_Class = StackWrapper(FreeCell_SS_RowStack, base_rank=KING)
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Solver_Class = FreeCellSolverWrapper(sbb='suit', esf='kings')
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# ************************************************************************
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# * Eight Off (Baker's Game in a different layout)
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# ************************************************************************
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class EightOff(KingOnlyBakersGame):
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#
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# game layout
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#
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def createGame(self, rows=8, reserves=8):
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# create layout
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l, s = Layout(self), self.s
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# set window
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# (piles up to 16 cards are playable without overlap in default window size)
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h = max(2*l.YS, l.YS+(16-1)*l.YOFFSET)
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maxrows = max(rows, reserves)
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self.setSize(l.XM + maxrows*l.XS, l.YM + l.YS + h + l.YS)
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# create stacks
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x, y = l.XM + (maxrows-4)*l.XS/2, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, i))
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x = x + l.XS
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x, y = l.XM + (maxrows-rows)*l.XS/2, y + l.YS
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for i in range(rows):
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s.rows.append(self.RowStack_Class(x, y, self))
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x = x + l.XS
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x, y = l.XM + (maxrows-reserves)*l.XS/2, self.height - l.YS
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for i in range(reserves):
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s.reserves.append(ReserveStack(x, y, self))
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x = x + l.XS
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self.setRegion(s.reserves, (-999, y - l.CH / 2, 999999, 999999))
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s.talon = InitialDealTalonStack(l.XM, l.YM, self)
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# define stack-groups
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l.defaultStackGroups()
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#
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# game overrides
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#
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def startGame(self):
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for i in range(5):
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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self.s.talon.dealRow()
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r = self.s.reserves
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self.s.talon.dealRow(rows=[r[0],r[2],r[4],r[6]])
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# ************************************************************************
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# * Seahaven Towers (Baker's Game in a different layout)
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# ************************************************************************
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class SeahavenTowers(KingOnlyBakersGame):
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#
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# game layout
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#
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def createGame(self):
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# create layout
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l, s = Layout(self), self.s
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# set window
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# (piles up to 20 cards are playable in default window size)
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h = max(3*l.YS, 20*l.YOFFSET)
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self.setSize(l.XM + 10*l.XS, l.YM + l.YS + h)
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# create stacks
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x, y = l.XM, l.YM
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for i in range(4):
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s.reserves.append(ReserveStack(x + (i+3)*l.XS, y, self))
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for suit in range(4):
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i = (9, 0, 1, 8)[suit]
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s.foundations.append(SS_FoundationStack(x + i*l.XS, y, self, suit))
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x, y = l.XM, l.YM + l.YS
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for i in range(10):
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s.rows.append(self.RowStack_Class(x, y, self))
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x = x + l.XS
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self.setRegion(s.rows, (-999, y - l.CH / 2, 999999, 999999))
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s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)
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# define stack-groups
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self.sg.openstacks = s.foundations + s.rows + s.reserves
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self.sg.talonstacks = [s.talon]
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self.sg.dropstacks = s.rows + s.reserves
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self.sg.reservestacks = s.reserves
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#
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# game overrides
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#
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def startGame(self):
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for i in range(4):
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.dealRow(rows=(self.s.reserves[1:3]))
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# ************************************************************************
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# *
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# ************************************************************************
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class RelaxedSeahavenTowers(SeahavenTowers):
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RowStack_Class = KingSS_RowStack
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Solver_Class = FreeCellSolverWrapper(sbb='suit', esf='kings', sm='unlimited')
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# ************************************************************************
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# * Tuxedo
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# * Penguin
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# * Opus
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# ************************************************************************
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class Tuxedo(Game):
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RowStack_Class = StackWrapper(SS_RowStack, mod=13)
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ReserveStack_Class = ReserveStack
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Foundation_Class = StackWrapper(SS_FoundationStack, mod=13, max_move=0)
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Hint_Class = FreeCellType_Hint
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Solver_Class = FreeCellSolverWrapper(sbb='suit', sm='unlimited')
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def createGame(self, rows=7, reserves=7):
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# create layout
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l, s = Layout(self), self.s
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# set window
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# (piles up to 16 cards are playable without overlap in default window size)
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h = max(3*l.YS, l.YS+(16-1)*l.YOFFSET)
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maxrows = max(rows, reserves)
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self.setSize(l.XM + (maxrows+1)*l.XS, l.YM + h + l.YS)
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# extra settings
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self.base_card = None
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# create stacks
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x, y = self.width - l.XS, l.YM
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for i in range(4):
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s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
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y = y + l.YS
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self.setRegion(s.foundations, (x - l.CW/2, -999, 999999, 999999))
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x, y = l.XM + (maxrows-rows)*l.XS/2, l.YM
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for i in range(rows):
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s.rows.append(self.RowStack_Class(x, y, self))
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x = x + l.XS
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x, y = l.XM + (maxrows-reserves)*l.XS/2, self.height - l.YS
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for i in range(reserves):
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s.reserves.append(self.ReserveStack_Class(x, y, self))
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x = x + l.XS
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self.setRegion(s.reserves, (-999, y - l.CH / 2, 999999, 999999))
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s.talon = InitialDealTalonStack(l.XM+1, y, self)
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# define stack-groups
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l.defaultStackGroups()
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def startGame(self):
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for i in range(6):
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.dealRow(rows=self.s.rows[::3])
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shallHighlightMatch = Game._shallHighlightMatch_SSW
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class Penguin(Tuxedo):
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GAME_VERSION = 2
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Solver_Class = FreeCellSolverWrapper(sbb='suit', esf='kings', sm='unlimited')
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def _shuffleHook(self, cards):
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# move base cards to top of the Talon (i.e. first cards to be dealt)
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return self._shuffleHookMoveToTop(cards,
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lambda c, rank=cards[-1].rank: (c.rank == rank, 0))
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def _updateStacks(self):
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for s in self.s.foundations:
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s.cap.base_rank = self.base_card.rank
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for s in self.s.rows:
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s.cap.base_rank = (self.base_card.rank - 1) % 13
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def startGame(self):
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self.base_card = self.s.talon.cards[-4]
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self._updateStacks()
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# deal base cards to Foundations
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for i in range(3):
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c = self.s.talon.getCard()
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assert c.rank == self.base_card.rank
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to_stack = self.s.foundations[c.suit * self.gameinfo.decks]
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self.flipMove(self.s.talon)
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self.moveMove(1, self.s.talon, to_stack, frames=0)
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# deal rows
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for i in range(6):
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self.s.talon.dealRow(frames=0)
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self.startDealSample()
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self.s.talon.dealRow()
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def _restoreGameHook(self, game):
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self.base_card = self.cards[game.loadinfo.base_card_id]
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self._updateStacks()
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def _loadGameHook(self, p):
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self.loadinfo.addattr(base_card_id=None) # register extra load var.
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self.loadinfo.base_card_id = p.load()
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def _saveGameHook(self, p):
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p.dump(self.base_card.id)
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class Opus(Penguin):
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def createGame(self):
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Tuxedo.createGame(self, reserves=5)
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# ************************************************************************
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# * Flipper
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# ************************************************************************
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class Flipper_Row(AC_RowStack):
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def canFlipCard(self):
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if not OpenStack.canFlipCard(self):
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return False
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i = list(self.game.s.rows).index(self)
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return len(self.game.s.reserves[i].cards) == 0
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class Flipper(Tuxedo):
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RowStack_Class = Flipper_Row
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Foundation_Class = SS_FoundationStack
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Hint_Class = DefaultHint
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Solver_Class = None
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def fillStack(self, stack):
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i = 0
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for s in self.s.reserves:
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r = self.s.rows[i]
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if r.cards:
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if ((s.cards and r.cards[-1].face_up) or
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(not s.cards and not r.cards[-1].face_up)):
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r.flipMove(animation=True)
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i += 1
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shallHighlightMatch = Game._shallHighlightMatch_AC
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# register the game
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registerGame(GameInfo(45, BakersGame, "Baker's Game",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_SKILL))
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registerGame(GameInfo(26, KingOnlyBakersGame, "King Only Baker's Game",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_SKILL))
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registerGame(GameInfo(258, EightOff, "Eight Off",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(9, SeahavenTowers, "Seahaven Towers",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_SKILL,
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altnames=("Sea Towers", "Towers") ))
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registerGame(GameInfo(6, RelaxedSeahavenTowers, "Relaxed Seahaven Towers",
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GI.GT_FREECELL | GI.GT_RELAXED | GI.GT_OPEN, 1, 0, GI.SL_SKILL))
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registerGame(GameInfo(64, Penguin, "Penguin",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL,
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altnames=("Beak and Flipper",) ))
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registerGame(GameInfo(427, Opus, "Opus",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(629, Tuxedo, "Tuxedo",
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GI.GT_FREECELL | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
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registerGame(GameInfo(713, Flipper, "Flipper",
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GI.GT_FREECELL | GI.GT_ORIGINAL, 1, 0, GI.SL_MOSTLY_SKILL))
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