mirror of
https://github.com/shlomif/PySolFC.git
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643 lines
20 KiB
Python
643 lines
20 KiB
Python
#!/usr/bin/env python
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# -*- mode: python; coding: utf-8; -*-
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# ---------------------------------------------------------------------------
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#
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# Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
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# Copyright (C) 2003 Mt. Hood Playing Card Co.
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# Copyright (C) 2005-2009 Skomoroh
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ---------------------------------------------------------------------------
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import pysollib.game
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from pysollib.game import Game
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from pysollib.gamedb import GI, GameInfo, registerGame
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from pysollib.hint import AbstractHint, CautiousDefaultHint
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from pysollib.layout import Layout
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from pysollib.mfxutil import kwdefault
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from pysollib.mygettext import _
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from pysollib.stack import \
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AC_RowStack, \
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AbstractFoundationStack, \
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AutoDealTalonStack, \
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BasicRowStack, \
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DealRowTalonStack, \
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InitialDealTalonStack, \
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OpenStack, \
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OpenTalonStack, \
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RK_RowStack, \
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SS_FoundationStack, \
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SS_RowStack, \
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StackWrapper, \
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TalonStack, \
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WasteStack, \
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WasteTalonStack, \
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isRankSequence, \
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isSameSuitSequence
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from pysollib.util import ACE, ANY_RANK, ANY_SUIT, BLACK, KING, RED, \
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UNLIMITED_ACCEPTS, UNLIMITED_MOVES
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# ************************************************************************
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# * Curds and Whey
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# * Miss Muffet
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# * Nordic
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# ************************************************************************
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class CurdsAndWhey_RowStack(BasicRowStack):
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def acceptsCards(self, from_stack, cards):
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if not BasicRowStack.acceptsCards(self, from_stack, cards):
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return False
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if not self.cards:
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return True
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c1, c2 = self.cards[-1], cards[0]
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if c1.rank == c2.rank:
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return True
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if c1.suit == c2.suit:
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return c1.rank == c2.rank+1
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return False
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def canMoveCards(self, cards):
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return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
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def getHelp(self):
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return _('Tableau. Build down by suit or of the same rank.')
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class CurdsAndWhey(Game):
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Hint_Class = CautiousDefaultHint
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RowStack_Class = StackWrapper(
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CurdsAndWhey_RowStack, base_rank=KING,
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max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
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#
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# game layout
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#
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def createGame(self, rows=13):
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# create layout
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l, s = Layout(self), self.s
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# set window
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w, h = l.XM+rows*l.XS, l.YM+l.YS+16*l.YOFFSET
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self.setSize(w, h)
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# create stacks
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x, y = l.XM, l.YM
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for i in range(rows):
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stack = self.RowStack_Class(x, y, self)
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s.rows.append(stack)
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x += l.XS
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s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)
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# default
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l.defaultAll()
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#
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# game overrides
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#
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def startGame(self):
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self._startDealNumRowsAndDealSingleRow(3)
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def isGameWon(self):
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for s in self.s.rows:
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if s.cards:
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if len(s.cards) != 13 or not isSameSuitSequence(s.cards):
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return False
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return True
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def shallHighlightMatch(self, stack1, card1, stack2, card2):
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return card1.rank == card2.rank or (
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card1.suit == card2.suit and abs(card1.rank-card2.rank) == 1)
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class MissMuffet(CurdsAndWhey):
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def createGame(self):
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CurdsAndWhey.createGame(self, rows=10)
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def startGame(self):
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self._dealNumRows(4)
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self.s.talon.dealRow(rows=[self.s.rows[0], self.s.rows[-1]], frames=0)
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self._startAndDealRow()
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class Nordic(MissMuffet):
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RowStack_Class = StackWrapper(
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CurdsAndWhey_RowStack, base_rank=ANY_RANK,
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max_move=UNLIMITED_MOVES, max_accept=UNLIMITED_ACCEPTS)
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# ************************************************************************
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# * Dumfries
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# * Galloway
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# * Robin
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# ************************************************************************
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class Dumfries_TalonStack(OpenTalonStack):
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rightclickHandler = OpenStack.rightclickHandler
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doubleclickHandler = OpenStack.doubleclickHandler
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class Dumfries_RowStack(BasicRowStack):
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def acceptsCards(self, from_stack, cards):
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if not BasicRowStack.acceptsCards(self, from_stack, cards):
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return False
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if not self.cards:
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return True
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c1, c2 = self.cards[-1], cards[0]
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if c1.color == c2.color:
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return False
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return c1.rank == c2.rank or c1.rank == c2.rank+1
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def canMoveCards(self, cards):
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return len(cards) == 1 or len(cards) == len(self.cards)
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class Dumfries(Game):
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# Hint_Class = KlondikeType_Hint
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def createGame(self, **layout):
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# create layout
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l, s = Layout(self), self.s
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kwdefault(layout, rows=8, waste=0, texts=1, playcards=20)
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l.klondikeLayout(**layout)
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self.setSize(l.size[0], l.size[1])
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# create stacks
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s.talon = Dumfries_TalonStack(l.s.talon.x, l.s.talon.y, self)
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for r in l.s.foundations:
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s.foundations.append(SS_FoundationStack(r.x, r.y, self,
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suit=r.suit))
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for r in l.s.rows:
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s.rows.append(Dumfries_RowStack(r.x, r.y, self,
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max_move=UNLIMITED_MOVES,
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max_accept=UNLIMITED_ACCEPTS))
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# default
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l.defaultAll()
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self.sg.dropstacks.append(s.talon)
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.fillStack()
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def shallHighlightMatch(self, stack1, card1, stack2, card2):
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return card1.color != card2.color and \
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abs(card1.rank-card2.rank) in (0, 1)
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class Galloway(Dumfries):
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def createGame(self):
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Dumfries.createGame(self, rows=7)
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class Robin(Dumfries):
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def createGame(self):
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Dumfries.createGame(self, rows=12)
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# ************************************************************************
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# * Arachnida
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# * Harvestman
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# ************************************************************************
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class Arachnida_RowStack(BasicRowStack):
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def acceptsCards(self, from_stack, cards):
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if not BasicRowStack.acceptsCards(self, from_stack, cards):
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return False
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if not self.cards:
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return True
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c1, c2 = self.cards[-1], cards[0]
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if c1.rank == c2.rank+1:
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return True
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return c1.rank == c2.rank
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def canMoveCards(self, cards):
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return isSameSuitSequence(cards) or isRankSequence(cards, dir=0)
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class Arachnida(CurdsAndWhey):
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RowStack_Class = Arachnida_RowStack
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def createGame(self):
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# create layout
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l, s = Layout(self), self.s
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# set window
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w, h = l.XM+12*l.XS, l.YM+l.YS+16*l.YOFFSET
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self.setSize(w, h)
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# create stacks
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x, y = l.XM, l.YM
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s.talon = DealRowTalonStack(x, y, self)
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l.createText(s.talon, "s")
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x += l.XS
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for i in range(10):
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stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK,
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max_move=UNLIMITED_MOVES,
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max_accept=UNLIMITED_ACCEPTS)
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s.rows.append(stack)
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x += l.XS
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s.foundations.append(
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AbstractFoundationStack(
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x, y, self, suit=ANY_SUIT,
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max_accept=0, max_move=0, max_cards=104))
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l.createText(s.foundations[0], "s")
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# define stack-groups
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l.defaultStackGroups()
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def startGame(self):
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for i in range(4):
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self.s.talon.dealRow(flip=0, frames=0)
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self.s.talon.dealRow(rows=self.s.rows[:4], flip=0, frames=0)
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self._startAndDealRow()
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def canDealCards(self):
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if not CurdsAndWhey.canDealCards(self):
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return False
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# no row may be empty
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for r in self.s.rows:
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if not r.cards:
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return False
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return True
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def fillStack(self, stack):
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for r in self.s.rows:
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if len(r.cards) >= 13 and isSameSuitSequence(r.cards[-13:]):
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old_state = self.enterState(self.S_FILL)
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self.playSample("drop", priority=200)
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self.moveMove(13, r, self.s.foundations[0])
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self.leaveState(old_state)
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def shallHighlightMatch(self, stack1, card1, stack2, card2):
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return card1.rank == card2.rank or abs(card1.rank-card2.rank) == 1
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class Harvestman(Arachnida):
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RowStack_Class = CurdsAndWhey_RowStack
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# ************************************************************************
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# * German Patience
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# * Bavarian Patience
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# ************************************************************************
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class GermanPatience(Game):
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Hint_Class = CautiousDefaultHint
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def createGame(self, rows=8):
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l, s = Layout(self), self.s
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w, h = l.XM+rows*l.XS, l.YM+2*l.YS+14*l.YOFFSET
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self.setSize(w, h)
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x, y = l.XM, l.YM
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for i in range(rows):
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s.rows.append(
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RK_RowStack(
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x, y, self, max_cards=13, mod=13, dir=1, max_move=1))
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x += l.XS
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x, y = l.XM, h-l.YS
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s.talon = WasteTalonStack(x, y, self, max_rounds=1)
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l.createText(s.talon, 'n')
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x += l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 'n')
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
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self.s.talon.dealRow()
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self.s.talon.dealCards()
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def isGameWon(self):
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if self.s.waste.cards or self.s.talon.cards:
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return False
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for s in self.s.rows:
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if s.cards:
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if len(s.cards) != 13: # or not isRankSequence(s.cards):
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return False
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return True
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shallHighlightMatch = Game._shallHighlightMatch_RKW
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class BavarianPatience(GermanPatience):
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def createGame(self, rows=10):
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GermanPatience.createGame(self, rows=10)
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# ************************************************************************
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# * Trusty Twelve
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# * Up and Up
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# * Knotty Nines
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# * Sweet Sixteen
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# ************************************************************************
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class TrustyTwelve_Hint(AbstractHint):
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def computeHints(self):
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game = self.game
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for r in game.s.rows:
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for t in game.s.rows:
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if r is t:
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continue
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card = r.cards[-1]
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if len(r.cards) == 1 and t.acceptsCards(r, [card]):
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if len(t.cards) > 1:
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self.addHint(6000+card.rank, 1, r, t)
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else:
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self.addHint(5000+card.rank, 1, r, t)
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class TrustyTwelve(Game):
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Hint_Class = TrustyTwelve_Hint
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TALON_CLASS = AutoDealTalonStack
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ROWSTACK_CLASS = RK_RowStack
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def createGame(self, rows=12):
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l, s = Layout(self), self.s
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self.setSize((2 * l.XM) + (rows + 1) * l.XS,
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l.YM + l.YS + 12 * l.YOFFSET)
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x, y = l.XM, l.YM
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s.talon = self.TALON_CLASS(x, y, self)
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l.createText(s.talon, "s")
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x += (l.XS + l.XM)
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for i in range(rows):
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s.rows.append(self.ROWSTACK_CLASS(x, y, self, max_move=1))
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x += l.XS
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l.defaultStackGroups()
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def startGame(self):
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self._startAndDealRow()
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def fillStack(self, stack):
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if not stack.cards and stack in self.s.rows:
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if self.s.talon.cards:
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old_state = self.enterState(self.S_FILL)
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if not self.s.talon.cards[-1].face_up:
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self.s.talon.flipMove()
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self.s.talon.moveMove(1, stack)
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self.leaveState(old_state)
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def isGameWon(self):
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return len(self.s.talon.cards) == 0
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shallHighlightMatch = Game._shallHighlightMatch_RK
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class UpAndUp_TalonStack(OpenTalonStack):
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rightclickHandler = OpenStack.rightclickHandler
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doubleclickHandler = OpenStack.doubleclickHandler
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class UpAndUp(TrustyTwelve):
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TALON_CLASS = UpAndUp_TalonStack
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ROWSTACK_CLASS = StackWrapper(RK_RowStack, mod=13, dir=1)
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def createGame(self):
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TrustyTwelve.createGame(self, rows=10)
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self.sg.dropstacks.append(self.s.talon)
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def startGame(self):
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TrustyTwelve.startGame(self)
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self.s.talon.fillStack()
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class KnottyNines(TrustyTwelve):
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def createGame(self):
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TrustyTwelve.createGame(self, rows=9)
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class SweetSixteen(TrustyTwelve):
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def createGame(self):
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l, s = Layout(self), self.s
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self.setSize(l.XM+9*l.XS, l.YM+2*l.YS+20*l.YOFFSET)
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x, y = l.XM, l.YM
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s.talon = TalonStack(x, y, self)
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l.createText(s.talon, "s")
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y = l.YM
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for i in range(2):
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x = l.XM+l.XS
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for j in range(8):
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s.rows.append(AC_RowStack(x, y, self, max_move=1))
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x += l.XS
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y += l.YS+10*l.YOFFSET
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l.defaultStackGroups()
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shallHighlightMatch = Game._shallHighlightMatch_AC
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# ************************************************************************
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# * Glacier
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# ************************************************************************
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class Glacier(pysollib.game.StartDealRowAndCards, Game):
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def createGame(self, rows=12):
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l, s = Layout(self), self.s
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self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT+20*l.YOFFSET)
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x, y = l.XM+(rows-4)//2*l.XS, l.YM
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for i in range(4):
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s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
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mod=13, max_cards=26))
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x += l.XS
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x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
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for i in range(rows):
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s.rows.append(RK_RowStack(x, y, self, mod=13))
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x += l.XS
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x, y = l.XM, l.YM
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s.talon = WasteTalonStack(x, y, self, num_deal=2, max_rounds=1)
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l.createText(s.talon, 's')
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x = x + l.XS
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s.waste = WasteStack(x, y, self, max_cards=2)
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s.waste.CARD_XOFFSET = l.XOFFSET
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l.defaultStackGroups()
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shallHighlightMatch = Game._shallHighlightMatch_RKW
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# ************************************************************************
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# * Eight Packs (ex. Four Packs)
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# * Four Packs
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# ************************************************************************
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class EightPacks(Game):
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RowStack_Class = SS_RowStack
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def createGame(self, max_rounds=3, width=10, playcards=14):
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l, s = Layout(self), self.s
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self.setSize(l.XM + width * l.XS,
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l.YM + 2 * l.YS + (2 * l.TEXT_HEIGHT) +
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playcards * l.YOFFSET)
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x, y = l.XM, l.YM
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for i in range(10):
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s.rows.append(self.RowStack_Class(x, y, self, dir=1))
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x += l.XS
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x, y = self.width - l.XS, self.height - l.YS - l.TEXT_HEIGHT
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s.talon = WasteTalonStack(x, y, self, max_rounds=max_rounds)
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l.createText(s.talon, 's')
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l.createRoundText(s.talon, 'n')
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x -= l.XS
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s.waste = WasteStack(x, y, self)
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l.createText(s.waste, 's')
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l.defaultStackGroups()
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def startGame(self):
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self.startDealSample()
|
|
self.s.talon.dealRow()
|
|
self.s.talon.dealCards()
|
|
|
|
def isGameWon(self):
|
|
if self.s.talon.cards or self.s.waste.cards:
|
|
return False
|
|
for s in self.s.rows:
|
|
if s.cards:
|
|
if len(s.cards) != 13:
|
|
return False
|
|
return True
|
|
|
|
shallHighlightMatch = Game._shallHighlightMatch_SS
|
|
|
|
|
|
class FourPacks_RowStack(SS_RowStack):
|
|
def canMoveCards(self, cards):
|
|
if not self.basicCanMoveCards(cards):
|
|
return False
|
|
return len(cards) == len(self.cards)
|
|
|
|
|
|
class FourPacks(EightPacks):
|
|
RowStack_Class = StackWrapper(FourPacks_RowStack, mod=13)
|
|
|
|
def createGame(self):
|
|
EightPacks.createGame(self, max_rounds=2, width=12, playcards=18)
|
|
|
|
def isGameWon(self):
|
|
if self.s.talon.cards or self.s.waste.cards:
|
|
return False
|
|
for s in self.s.rows:
|
|
if s.cards:
|
|
if s.cards[0].rank != ACE:
|
|
return False
|
|
if len(s.cards) != 26:
|
|
return False
|
|
return True
|
|
|
|
|
|
# ************************************************************************
|
|
# * Fire and Ice
|
|
# ************************************************************************
|
|
|
|
class FireAndIce(Game):
|
|
RowStack_Class = RK_RowStack
|
|
|
|
def createGame(self, playcards=18):
|
|
l, s = Layout(self), self.s
|
|
self.setSize(l.XM + (10.5 * l.XS),
|
|
l.YM + l.YS + playcards * l.YOFFSET)
|
|
|
|
x, y = l.XM, l.YM
|
|
for i in range(5):
|
|
s.rows.append(self.RowStack_Class(x, y, self))
|
|
x += l.XS
|
|
|
|
x += l.XS / 2
|
|
|
|
for i in range(5):
|
|
s.rows.append(self.RowStack_Class(x, y, self))
|
|
x += l.XS
|
|
|
|
x, y = self.width - l.XS, self.height - l.YS
|
|
s.talon = InitialDealTalonStack(x, y, self)
|
|
|
|
l.defaultStackGroups()
|
|
|
|
def startGame(self):
|
|
for i in range(4):
|
|
self.s.talon.dealRow(frames=0)
|
|
r = self.s.rows
|
|
rows = (r[0], r[9])
|
|
self.s.talon.dealRow(rows=rows, frames=0)
|
|
self._startAndDealRow()
|
|
|
|
def isGameWon(self):
|
|
for i in self.s.rows[0:5]:
|
|
for j in i.cards:
|
|
if j.color != RED:
|
|
return False
|
|
for i in self.s.rows[5:10]:
|
|
for j in i.cards:
|
|
if j.color != BLACK:
|
|
return False
|
|
|
|
|
|
# register the game
|
|
registerGame(GameInfo(294, CurdsAndWhey, "Curds and Whey",
|
|
GI.GT_SPIDER | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(311, Dumfries, "Dumfries",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(312, Galloway, "Galloway",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(313, Robin, "Robin",
|
|
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 0,
|
|
GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(348, Arachnida, "Arachnida",
|
|
GI.GT_SPIDER, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(349, MissMuffet, "Miss Muffet",
|
|
GI.GT_SPIDER | GI.GT_OPEN, 1, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(352, Nordic, "Nordic",
|
|
GI.GT_SPIDER | GI.GT_OPEN | GI.GT_ORIGINAL, 1, 0,
|
|
GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(414, GermanPatience, "German Patience",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(415, BavarianPatience, "Bavarian Patience",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(480, TrustyTwelve, "Trusty Twelve",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(481, KnottyNines, "Knotty Nines",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(482, SweetSixteen, "Sweet Sixteen",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(534, Harvestman, "Harvestman",
|
|
GI.GT_SPIDER | GI.GT_ORIGINAL, 2, 0, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(687, Glacier, "Glacier",
|
|
GI.GT_2DECK_TYPE, 2, 0, GI.SL_BALANCED))
|
|
registerGame(GameInfo(724, EightPacks, "Eight Packs",
|
|
GI.GT_2DECK_TYPE | GI.GT_ORIGINAL, 2, 2,
|
|
GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(762, FourPacks, "Four Packs",
|
|
GI.GT_2DECK_TYPE, 2, 1, GI.SL_MOSTLY_SKILL))
|
|
registerGame(GameInfo(830, FireAndIce, "Fire and Ice",
|
|
GI.GT_1DECK_TYPE | GI.GT_OPEN, 1, 0, GI.SL_SKILL))
|
|
registerGame(GameInfo(833, UpAndUp, "Up and Up",
|
|
GI.GT_1DECK_TYPE, 1, 0, GI.SL_BALANCED))
|