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PySolFC/pysollib/tile/menubar.py
2016-02-19 17:55:30 +02:00

350 lines
13 KiB
Python

#!/usr/bin/env python
# -*- mode: python; coding: utf-8; -*-
##---------------------------------------------------------------------------##
##
## Copyright (C) 1998-2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2003 Mt. Hood Playing Card Co.
## Copyright (C) 2005-2009 Skomoroh
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <http://www.gnu.org/licenses/>.
##
##---------------------------------------------------------------------------##
__all__ = ['PysolMenubarTk']
# imports
import math, os, sys, re
import Tkinter
import ttk
import traceback
import tkFileDialog
# PySol imports
from pysollib.mygettext import _, n_
from pysollib.mfxutil import Struct, kwdefault
from pysollib.mfxutil import Image, USE_PIL
from pysollib.util import CARDSET
from pysollib.settings import TITLE, WIN_SYSTEM
from pysollib.settings import SELECT_GAME_MENU
from pysollib.settings import USE_FREECELL_SOLVER
from pysollib.settings import DEBUG
from pysollib.gamedb import GI
# toolkit imports
from pysollib.ui.tktile.tkconst import EVENT_HANDLED, EVENT_PROPAGATE, CURSOR_WATCH, COMPOUNDS
from pysollib.ui.tktile.tkutil import bind, after_idle
from tkwidget import MfxMessageDialog
from selectgame import SelectGameDialog, SelectGameDialogWithPreview
from soundoptionsdialog import SoundOptionsDialog
from selectcardset import SelectCardsetDialogWithPreview
from selecttile import SelectTileDialogWithPreview
from findcarddialog import connect_game_find_card_dialog, destroy_find_card_dialog
from solverdialog import connect_game_solver_dialog
from pysollib.ui.tktile.tkconst import TOOLBAR_BUTTONS
from pysollib.ui.tktile.menubar import createToolbarMenu, MfxMenubar, MfxMenu, PysolMenubarTkCommon
# ************************************************************************
# * - create menubar
# * - update menubar
# * - menu actions
# ************************************************************************
class PysolMenubarTk(PysolMenubarTkCommon):
def __init__(self, app, top, progress=None):
PysolMenubarTkCommon.__init__(self, app, top, progress)
def _setOptions(self):
PysolMenubarTkCommon._setOptions(self)
tkopt, opt = self.tkopt, self.app.opt
tkopt.theme.set(opt.tile_theme)
def _connect_game_find_card_dialog(self, game):
return connect_game_find_card_dialog(game)
def _destroy_find_card_dialog(self):
return destroy_find_card_dialog()
def _connect_game_solver_dialog(self, game):
return connect_game_solver_dialog(game)
#
# create the menubar
#
def mSelectCardsetDialog(self, *event):
if self._cancelDrag(break_pause=False): return
key = self.app.nextgame.cardset.index
cs = self.app.selectCardset(_("Select ")+CARDSET, key)
if not cs:
return
self.app.nextgame.cardset = cs
self._cancelDrag()
self.game.endGame(bookmark=1)
self.game.quitGame(bookmark=1)
def _mOptCardback(self, index):
if self._cancelDrag(break_pause=False): return
cs = self.app.cardset
old_index = cs.backindex
cs.updateCardback(backindex=index)
if cs.backindex == old_index:
return
self.app.updateCardset(self.game.id)
image = self.app.images.getBack(update=True)
for card in self.game.cards:
card.updateCardBackground(image=image)
self.app.canvas.update_idletasks()
self.tkopt.cardback.set(cs.backindex)
def mOptCardback(self, *event):
self._mOptCardback(self.tkopt.cardback.get())
def mOptChangeCardback(self, *event):
self._mOptCardback(self.app.cardset.backindex + 1)
def mOptChangeTableTile(self, *event):
if self._cancelDrag(break_pause=False): return
n = self.app.tabletile_manager.len()
if n >= 2:
i = (self.tkopt.tabletile.get() + 1) % n
if self.app.setTile(i):
self.tkopt.tabletile.set(i)
def mSelectTileDialog(self, *event):
if self._cancelDrag(break_pause=False): return
key = self.app.tabletile_index
if key <= 0:
key = self.app.opt.colors['table'] ##.lower()
d = SelectTileDialogWithPreview(self.top, app=self.app,
title=_("Select table background"),
manager=self.app.tabletile_manager,
key=key)
if d.status == 0 and d.button == 0:
if isinstance(d.key, str):
tile = self.app.tabletile_manager.get(0)
tile.color = d.key
if self.app.setTile(0):
self.tkopt.tabletile.set(0)
elif d.key > 0 and d.key != self.app.tabletile_index:
if self.app.setTile(d.key):
self.tkopt.tabletile.set(d.key)
def mOptToolbar(self, *event):
##if self._cancelDrag(break_pause=False): return
self.setToolbarSide(self.tkopt.toolbar.get())
def mOptToolbarStyle(self, *event):
##if self._cancelDrag(break_pause=False): return
self.setToolbarStyle(self.tkopt.toolbar_style.get())
def mOptToolbarCompound(self, *event):
##if self._cancelDrag(break_pause=False): return
self.setToolbarCompound(self.tkopt.toolbar_compound.get())
def mOptToolbarSize(self, *event):
##if self._cancelDrag(break_pause=False): return
self.setToolbarSize(self.tkopt.toolbar_size.get())
def mOptToolbarConfig(self, w):
self.toolbarConfig(w, self.tkopt.toolbar_vars[w].get())
def mOptStatusbar(self, *event):
if self._cancelDrag(break_pause=False): return
if not self.app.statusbar: return
side = self.tkopt.statusbar.get()
self.app.opt.statusbar = side
resize = not self.app.opt.save_games_geometry
if self.app.statusbar.show(side, resize=resize):
self.top.update_idletasks()
def mOptNumCards(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.num_cards = self.tkopt.num_cards.get()
def mOptHelpbar(self, *event):
if self._cancelDrag(break_pause=False): return
if not self.app.helpbar: return
show = self.tkopt.helpbar.get()
self.app.opt.helpbar = show
resize = not self.app.opt.save_games_geometry
if self.app.helpbar.show(show, resize=resize):
self.top.update_idletasks()
def mOptSaveGamesGeometry(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.save_games_geometry = self.tkopt.save_games_geometry.get()
def mOptDemoLogo(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.demo_logo = self.tkopt.demo_logo.get()
def mOptSplashscreen(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.splashscreen = self.tkopt.splashscreen.get()
def mOptMouseType(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.mouse_type = self.tkopt.mouse_type.get()
def mOptMouseUndo(self, *event):
if self._cancelDrag(break_pause=False): return
self.app.opt.mouse_undo = self.tkopt.mouse_undo.get()
def mOptNegativeBottom(self, *event):
if self._cancelDrag(): return
self.app.opt.negative_bottom = self.tkopt.negative_bottom.get()
self.app.updateCardset()
self.game.endGame(bookmark=1)
self.game.quitGame(bookmark=1)
#
# toolbar support
#
def setToolbarSide(self, side):
if self._cancelDrag(break_pause=False): return
self.app.opt.toolbar = side
self.tkopt.toolbar.set(side) # update radiobutton
resize = not self.app.opt.save_games_geometry
if self.app.toolbar.show(side, resize=resize):
self.top.update_idletasks()
def setToolbarSize(self, size):
if self._cancelDrag(break_pause=False): return
self.app.opt.toolbar_size = size
self.tkopt.toolbar_size.set(size) # update radiobutton
dir = self.app.getToolbarImagesDir()
if self.app.toolbar.updateImages(dir, size):
self.game.updateStatus(player=self.app.opt.player)
self.top.update_idletasks()
def setToolbarStyle(self, style):
if self._cancelDrag(break_pause=False): return
self.app.opt.toolbar_style = style
self.tkopt.toolbar_style.set(style) # update radiobutton
dir = self.app.getToolbarImagesDir()
size = self.app.opt.toolbar_size
if self.app.toolbar.updateImages(dir, size):
##self.game.updateStatus(player=self.app.opt.player)
self.top.update_idletasks()
def setToolbarCompound(self, compound):
if self._cancelDrag(break_pause=False): return
self.app.opt.toolbar_compound = compound
self.tkopt.toolbar_compound.set(compound) # update radiobutton
if self.app.toolbar.setCompound(compound):
self.game.updateStatus(player=self.app.opt.player)
self.top.update_idletasks()
def toolbarConfig(self, w, v):
if self._cancelDrag(break_pause=False): return
self.app.opt.toolbar_vars[w] = v
self.app.toolbar.config(w, v)
self.top.update_idletasks()
#
# stacks descriptions
#
def mStackDesk(self, *event):
if self.game.stackdesc_list:
self.game.deleteStackDesc()
else:
if self._cancelDrag(break_pause=True): return
self.game.showStackDesc()
#
# Tile (ttk)
#
def mOptTheme(self, *event):
theme = self.tkopt.theme.get()
self.app.opt.tile_theme = theme
d = MfxMessageDialog(self.top, title=_("Change theme"),
text=_("""\
This settings will take effect
the next time you restart """)+TITLE,
bitmap="warning",
default=0, strings=(_("&OK"),))
def createThemesMenu(self, menu):
submenu = MfxMenu(menu, label=n_("Set t&heme"))
all_themes = list(ttk.Style(self.top).theme_names())
all_themes.sort()
#
tn = {
'default': n_('Default'),
'classic': n_('Classic'),
'alt': n_('Revitalized'),
'winnative': n_('Windows native'),
'xpnative': n_('XP Native'),
'aqua': n_('Aqua'),
}
for t in all_themes:
try:
n = tn[t]
except KeyError:
n = t.capitalize()
submenu.add_radiobutton(label=n, variable=self.tkopt.theme,
value=t, command=self.mOptTheme)
def wizardDialog(self, edit=False):
from pysollib.wizardutil import write_game, reset_wizard
from wizarddialog import WizardDialog
if edit:
reset_wizard(self.game)
else:
reset_wizard(None)
d = WizardDialog(self.top, _('Solitaire Wizard'), self.app)
if d.status == 0 and d.button == 0:
try:
if edit:
gameid = write_game(self.app, game=self.game)
else:
gameid = write_game(self.app)
except Exception, err:
if DEBUG:
traceback.print_exc()
d = MfxMessageDialog(self.top, title=_('Save game error'),
text=_('''
Error while saving game.
%s
''') % str(err),
bitmap='error')
return
if SELECT_GAME_MENU:
menu = self.menupath[".menubar.select.customgames"][2]
select_func = lambda gi: gi.si.game_type == GI.GT_CUSTOM
games = map(self.app.gdb.get,
self.app.gdb.getGamesIdSortedByName())
games = filter(select_func, games)
self.updateGamesMenu(menu, games)
self.tkopt.gameid.set(gameid)
self._mSelectGame(gameid, force=True)
def mWizard(self, *event):
if self._cancelDrag(break_pause=False): return
self.wizardDialog()
def mWizardEdit(self, *event):
if self._cancelDrag(break_pause=False): return
self.wizardDialog(edit=True)