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PySolFC/pysollib/tile/soundoptionsdialog.py
skomoroh 890fa91e54 * migration to new ttk (tile) module: http://gpolo.ath.cx:81/projects/ttk_to_tkinter/
* minore improvements of pysolaudio.py

git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@227 efabe8c0-fbe8-4139-b769-b5e6d273206e
2008-06-10 07:23:08 +00:00

207 lines
8.1 KiB
Python

## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
## All Rights Reserved.
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus@oberhumer.com>
## http://www.oberhumer.com/pysol
##
##---------------------------------------------------------------------------##
__all__ = ['SoundOptionsDialog']
# imports
import os
import Tkinter
import ttk
# PySol imports
from pysollib.mfxutil import KwStruct
from pysollib.settings import TITLE
from pysollib.pysolaudio import pysolsoundserver
# Toolkit imports
from tkconst import EVENT_HANDLED
from tkwidget import MfxDialog, MfxMessageDialog
from tkwidget import PysolScale
# /***********************************************************************
# //
# ************************************************************************/
class SoundOptionsDialog(MfxDialog):
def __init__(self, parent, title, app, **kw):
self.app = app
kw = self.initKw(kw)
MfxDialog.__init__(self, parent, title, kw.resizable, kw.default)
top_frame, bottom_frame = self.createFrames(kw)
self.createBitmaps(top_frame, kw)
#
self.saved_opt = app.opt.copy()
self.sound = Tkinter.BooleanVar()
self.sound.set(app.opt.sound != 0)
self.sound_mode = Tkinter.BooleanVar()
self.sound_mode.set(app.opt.sound_mode != 0)
self.sample_volume = Tkinter.IntVar()
self.sample_volume.set(app.opt.sound_sample_volume)
self.music_volume = Tkinter.IntVar()
self.music_volume.set(app.opt.sound_music_volume)
self.samples = [
('areyousure', _('Are You Sure'), Tkinter.BooleanVar()),
('deal', _('Deal'), Tkinter.BooleanVar()),
('dealwaste', _('Deal waste'), Tkinter.BooleanVar()),
('turnwaste', _('Turn waste'), Tkinter.BooleanVar()),
('startdrag', _('Start drag'), Tkinter.BooleanVar()),
('drop', _('Drop'), Tkinter.BooleanVar()),
('droppair', _('Drop pair'), Tkinter.BooleanVar()),
('autodrop', _('Auto drop'), Tkinter.BooleanVar()),
('flip', _('Flip'), Tkinter.BooleanVar()),
('autoflip', _('Auto flip'), Tkinter.BooleanVar()),
('move', _('Move'), Tkinter.BooleanVar()),
('nomove', _('No move'), Tkinter.BooleanVar()),
('undo', _('Undo'), Tkinter.BooleanVar()),
('redo', _('Redo'), Tkinter.BooleanVar()),
('autopilotlost', _('Autopilot lost'), Tkinter.BooleanVar()),
('autopilotwon', _('Autopilot won'), Tkinter.BooleanVar()),
('gamefinished', _('Game finished'), Tkinter.BooleanVar()),
('gamelost', _('Game lost'), Tkinter.BooleanVar()),
('gamewon', _('Game won'), Tkinter.BooleanVar()),
('gameperfect', _('Perfect game'), Tkinter.BooleanVar()),
]
#
frame = ttk.Frame(top_frame)
frame.pack(expand=True, fill='both', padx=5, pady=5)
frame.columnconfigure(1, weight=1)
#
row = 0
w = ttk.Checkbutton(frame, variable=self.sound,
text=_("Sound enabled"))
w.grid(row=row, column=0, columnspan=2, sticky='ew')
#
if os.name == "nt" and pysolsoundserver:
row += 1
w = ttk.Checkbutton(frame, variable=self.sound_mode,
text=_("Use DirectX for sound playing"),
command=self.mOptSoundDirectX)
w.grid(row=row, column=0, columnspan=2, sticky='ew')
#
if app.audio.CAN_PLAY_MUSIC: # and app.startup_opt.sound_mode > 0:
row += 1
ttk.Label(frame, text=_('Sample volume:'), anchor='w'
).grid(row=row, column=0, sticky='ew')
w = PysolScale(frame, from_=0, to=128, resolution=1,
orient='horizontal', takefocus=0,
length="3i", #label=_('Sample volume'),
variable=self.sample_volume)
w.grid(row=row, column=1, sticky='w', padx=5)
row += 1
ttk.Label(frame, text=_('Music volume:'), anchor='w'
).grid(row=row, column=0, sticky='ew')
w = PysolScale(frame, from_=0, to=128, resolution=1,
orient='horizontal', takefocus=0,
length="3i", #label=_('Music volume'),
variable=self.music_volume)
w.grid(row=row, column=1, sticky='w', padx=5)
else:
# remove "Apply" button
kw.strings[1] = None
#
frame = ttk.LabelFrame(top_frame, text=_('Enable samples'))
frame.pack(expand=True, fill='both', padx=5, pady=5)
frame.columnconfigure(0, weight=1)
frame.columnconfigure(1, weight=1)
#
row = 0
col = 0
for n, t, v in self.samples:
v.set(app.opt.sound_samples[n])
w = ttk.Checkbutton(frame, text=t, variable=v)
w.grid(row=row, column=col, sticky='ew', padx=3, pady=1)
if col == 1:
col = 0
row += 1
else:
col = 1
#
top_frame.columnconfigure(1, weight=1)
#
focus = self.createButtons(bottom_frame, kw)
self.mainloop(focus, kw.timeout)
def initKw(self, kw):
strings=[_("&OK"), _("&Apply"), _("&Cancel"),]
kw = KwStruct(kw,
strings=strings,
default=0,
)
return MfxDialog.initKw(self, kw)
def mDone(self, button):
if button == 0 or button == 1:
self.app.opt.sound = self.sound.get()
self.app.opt.sound_mode = int(self.sound_mode.get())
self.app.opt.sound_sample_volume = self.sample_volume.get()
self.app.opt.sound_music_volume = self.music_volume.get()
for n, t, v in self.samples:
self.app.opt.sound_samples[n] = v.get()
elif button == 2:
self.app.opt = self.saved_opt
if self.app.audio:
self.app.audio.updateSettings()
if button == 1:
self.app.audio.playSample("drop", priority=1000)
if button == 1:
return EVENT_HANDLED
return MfxDialog.mDone(self, button)
def mCancel(self, *event):
return self.mDone(2)
def wmDeleteWindow(self, *event):
return self.mDone(0)
def mOptSoundDirectX(self, *event):
##print self.sound_mode.get()
d = MfxMessageDialog(self.top, title=_("Sound preferences info"),
text=_("""\
Changing DirectX settings will take effect
the next time you restart """)+TITLE,
bitmap="warning",
default=0, strings=(_("&OK"),))