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PySolFC/pysollib/images.py
skomoroh 5175caf86a + separated demo-mode and solver; solver dialog
+ added statistics progression; statistics progression dialog
+ new animation speed: `medium'; renamed `timer based' to `fast'
+ added flip animation (animatedFlip)
+ added move to waste animation (animatedFlipAndMove)
+ added cancel-drag animation (moveCardsBackHandler)
* improved demo game (snapshots based check for loop)
- removed setting text color from file name
- removed auto generation shadows (too slow)
* optimized menu creation
* changed some keybindings
* updated russian translation
* many bugfixes


git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@138 efabe8c0-fbe8-4139-b769-b5e6d273206e
2007-02-16 23:20:02 +00:00

403 lines
14 KiB
Python

## vim:ts=4:et:nowrap
##
##---------------------------------------------------------------------------##
##
## PySol -- a Python Solitaire game
##
## Copyright (C) 2003 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2002 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2001 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 2000 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1999 Markus Franz Xaver Johannes Oberhumer
## Copyright (C) 1998 Markus Franz Xaver Johannes Oberhumer
## All Rights Reserved.
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; see the file COPYING.
## If not, write to the Free Software Foundation, Inc.,
## 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
##
## Markus F.X.J. Oberhumer
## <markus@oberhumer.com>
## http://www.oberhumer.com/pysol
##
##---------------------------------------------------------------------------##
# imports
import os
# PySol imports
from settings import TOOLKIT
from mfxutil import Image, ImageTk
# Toolkit imports
from pysoltk import tkversion, loadImage, copyImage, createImage, shadowImage
# /***********************************************************************
# // Images
# ************************************************************************/
class ImagesCardback:
def __init__(self, index, name, image, menu_image=None):
if menu_image is None: menu_image = image
self.index = index
self.name = name
self.image = image
self.menu_image = menu_image
class Images:
def __init__(self, dataloader, cs, r=1):
self.d = dataloader
self.cs = cs
self.reduced = r
if cs is None:
return
# copy from cardset
self.CARDW, self.CARDH, self.CARDD = cs.CARDW/r, cs.CARDH/r, cs.CARDD/r
self.CARD_XOFFSET = cs.CARD_XOFFSET
self.CARD_YOFFSET = cs.CARD_YOFFSET
if r > 1:
self.CARD_XOFFSET = max(10, cs.CARD_XOFFSET)/r
self.CARD_YOFFSET = max(10, cs.CARD_YOFFSET)/r
self.SHADOW_XOFFSET, self.SHADOW_YOFFSET = cs.SHADOW_XOFFSET/r, cs.SHADOW_YOFFSET/r
self.CARD_DX, self.CARD_DY = cs.CARD_DX/r, cs.CARD_DY/r
# other
self._shade_index = 0
self._card = []
self._back = []
self._bottom = []
self._bottom_negative = []
self._bottom_positive = []
self._blank_bottom = None
self._letter = []
self._letter_negative = []
self._letter_positive = []
self._shadow = []
self._xshadow = []
self._shade = []
self._shadow_cards = {} # key: (suit, rank)
self._pil_shadow = {} # key: (width, height)
self._pil_shadow_image = None
def destruct(self):
pass
def __loadCard(self, filename, check_w=1, check_h=1):
##print '__loadCard:', filename
f = os.path.join(self.cs.dir, filename)
if not os.path.exists(f):
return None
img = loadImage(file=f)
w, h = img.width(), img.height()
if self.CARDW < 0:
self.CARDW, self.CARDH = w, h
else:
if ((check_w and w != self.CARDW) or
(check_h and h != self.CARDH)):
raise ValueError("Invalid size %dx%d of image %s" % (w, h, f))
return img
def __addBack(self, im1, name):
r = max(self.CARDW / 40.0, self.CARDH / 60.0)
r = max(2, int(round(r)))
im2 = im1.subsample(r)
self._back.append(ImagesCardback(len(self._back), name, im1, im2))
def _createMissingImages(self):
# back
if not self._back:
im = createImage(self.CARDW, self.CARDH, fill="#a0a0a0", outline="#000000")
name = ""
self.__addBack(im, name)
self.cs.backnames = tuple(self.cs.backnames) + (name,)
# bottoms / letters
bottom = None
neg_bottom = None
while len(self._bottom_positive) < 7:
if bottom is None:
bottom = createImage(self.CARDW, self.CARDH, fill=None, outline="#000000")
self._bottom_positive.append(bottom)
while len(self._bottom_negative) < 7:
if neg_bottom is None:
neg_bottom = createImage(self.CARDW, self.CARDH, fill=None, outline="#ffffff")
self._bottom_negative.append(neg_bottom)
while len(self._letter_positive) < 4:
if bottom is None:
bottom = createImage(self.CARDW, self.CARDH, fill=None, outline="#000000")
self._letter_positive.append(bottom)
while len(self._letter_negative) < 4:
if neg_bottom is None:
neg_bottom = createImage(self.CARDW, self.CARDH, fill=None, outline="#ffffff")
self._letter_negative.append(neg_bottom)
self._blank_bottom = createImage(self.CARDW, self.CARDH, fill=None, outline=None)
def load(self, app, progress=None, fast=0):
##fast = 1
##fast = 2
if fast > 1:
# only for testing
self.cs.backnames = ()
self.cs.nbottoms = 0
self.cs.nletters = 0
ext = self.cs.ext[1:]
pstep = 0
if progress:
pstep = self.cs.ncards + len(self.cs.backnames) + self.cs.nbottoms + self.cs.nletters
if not fast:
pstep = pstep + self.cs.nshadows + 1 # shadows & shade
pstep = max(0, (80.0 - progress.percent) / pstep)
# load face cards
for n in self.cs.getFaceCardNames():
self._card.append(self.__loadCard(n + self.cs.ext))
self._card[-1].filename = n
if progress: progress.update(step=pstep)
assert len(self._card) == self.cs.ncards
# load backgrounds
for name in self.cs.backnames:
if name:
try:
im = self.__loadCard(name)
self.__addBack(im, name)
except:
pass
if progress: progress.update(step=1)
# load bottoms
for i in range(self.cs.nbottoms):
try:
name = "bottom%02d.%s" % (i + 1, ext)
self._bottom_positive.append(self.__loadCard(name))
except:
pass
if progress: progress.update(step=pstep)
# load negative bottoms
try:
name = "bottom%02d-n.%s" % (i + 1, ext)
self._bottom_negative.append(self.__loadCard(name))
except:
pass
if progress: progress.update(step=pstep)
# load letters
for rank in range(self.cs.nletters):
try:
name = "l%02d.%s" % (rank + 1, ext)
self._letter_positive.append(self.__loadCard(name))
except:
pass
if progress: progress.update(step=pstep)
# load negative letters
try:
name = "l%02d-n.%s" % (rank + 1, ext)
self._letter_negative.append(self.__loadCard(name))
except:
pass
if progress: progress.update(step=pstep)
# shadow
if 0 and TOOLKIT == 'tk' and Image:
fn = self.d.findImage('shadow', 'images')
self._pil_shadow_image = Image.open(fn).convert('RGBA')
else:
for i in range(self.cs.nshadows):
if fast:
self._shadow.append(None)
else:
name = "shadow%02d.%s" % (i, ext)
try:
im = self.__loadCard(name, check_w=0, check_h=0)
except:
im = None
self._shadow.append(im)
if fast:
self._xshadow.append(None)
elif i > 0: # skip 0
name = "xshadow%02d.%s" % (i, ext)
try:
im = self.__loadCard(name, check_w=0, check_h=0)
except:
im = None
self._xshadow.append(im)
if progress: progress.update(step=pstep)
# shade
if fast:
self._shade.append(None)
else:
self._shade.append(self.__loadCard("shade." + ext))
if progress: progress.update(step=pstep)
# create missing
self._createMissingImages()
#
self._bottom = self._bottom_positive
self._letter = self._letter_positive
#
return 1
def getFace(self, deck, suit, rank):
index = suit * len(self.cs.ranks) + rank
##print "getFace:", suit, rank, index
return self._card[index % self.cs.ncards]
def getBack(self, deck, suit, rank):
index = self.cs.backindex % len(self._back)
return self._back[index].image
def getTalonBottom(self):
return self._bottom[0]
def getReserveBottom(self):
return self._bottom[0]
def getBlankBottom(self):
return self._blank_bottom
def getSuitBottom(self, suit=-1):
assert isinstance(suit, int)
if suit == -1: return self._bottom[1] # any suit
i = 3 + suit
if i >= len(self._bottom):
# Trump (for Tarock type games)
return self._bottom[1]
return self._bottom[i]
def getBraidBottom(self):
return self._bottom[2]
def getLetter(self, rank):
assert 0 <= rank <= 3
if rank >= len(self._letter):
return self._bottom[0]
return self._letter[rank]
def getShadow(self, ncards):
if ncards >= 0:
if ncards >= len(self._shadow):
##ncards = len(self._shadow) - 1
return None
return self._shadow[ncards]
else:
ncards = abs(ncards)-2
if ncards >= len(self._xshadow):
return None
return self._xshadow[ncards]
def getShadowPIL(self, stack, cards):
x0, y0 = stack.getPositionFor(cards[0])
x1, y1 = stack.getPositionFor(cards[-1])
x0, x1 = min(x1, x0), max(x1, x0)
y0, y1 = min(y1, y0), max(y1, y0)
x1 = x1 + self.CARDW
y1 = y1 + self.CARDH
w, h = x1-x0, y1-y0
if (w,h) in self._pil_shadow:
return self._pil_shadow[(w,h)]
# create mask
mask = Image.new('RGBA', (w, h))
for c in cards:
x, y = stack.getPositionFor(c)
x, y = x-x0, y-y0
im = c._active_image._pil_image
mask.paste(im, (x, y), im)
# create shadow
sh = self._pil_shadow_image
shw, shh = sh.size
shadow = Image.new('RGBA', (w, h))
x = 0
while x < w:
y = 0
while y < h:
shadow.paste(sh, (x,y))
y += shh
x += shw
shadow = Image.composite(shadow, mask, mask)
# crop image (for speed)
sx, sy = self.SHADOW_XOFFSET, self.SHADOW_YOFFSET
mask = mask.crop((sx,sy,w,h))
tmp = Image.new('RGBA', (w-sx,h-sy))
shadow.paste(tmp, (0,0), mask)
#
shadow = ImageTk.PhotoImage(shadow)
self._pil_shadow[(w,h)] = shadow
return shadow
def getShade(self):
return self._shade[self._shade_index]
def getShadowCard(self, deck, suit, rank):
if (suit, rank) in self._shadow_cards:
shade = self._shadow_cards[(suit, rank)]
else:
image = self.getFace(deck, suit, rank)
shade = shadowImage(image)
self._shadow_cards[(suit, rank)] = shade
if not shade:
return self.getShade()
return shade
def getCardbacks(self):
return self._back
def setNegative(self, flag=0):
if flag:
self._bottom = self._bottom_negative
self._letter = self._letter_negative
else:
self._bottom = self._bottom_positive
self._letter = self._letter_positive
# /***********************************************************************
# //
# ************************************************************************/
class SubsampledImages(Images):
def __init__(self, images, r=2):
Images.__init__(self, None, images.cs, r=r)
self._card = self._subsample(images._card, r)
self._bottom_positive = self._subsample(images._bottom_positive, r)
self._letter_positive = self._subsample(images._letter_positive, r)
self._bottom_negative = self._subsample(images._bottom_negative, r)
self._letter_negative = self._subsample(images._letter_negative, r)
self._bottom = self._bottom_positive
self._letter = self._letter_positive
#
for _back in images._back:
if _back is None:
self._back.append(None)
else:
im = _back.image.subsample(r)
self._back.append(ImagesCardback(len(self._back), _back.name, im, im))
#
CW, CH = self.CARDW, self.CARDH
for im in images._shade:
if im is None or tkversion < (8, 3, 0, 0):
self._shade.append(None)
else:
self._shade.append(copyImage(im, 0, 0, CW, CH))
def getShadow(self, ncards):
return None
def _subsample(self, l, r):
s = []
for im in l:
if im is None or r == 1:
s.append(im)
else:
s.append(im.subsample(r))
return s