mirror of
https://github.com/shlomif/PySolFC.git
synced 2025-04-05 00:02:29 -04:00
+ added statistics progression; statistics progression dialog + new animation speed: `medium'; renamed `timer based' to `fast' + added flip animation (animatedFlip) + added move to waste animation (animatedFlipAndMove) + added cancel-drag animation (moveCardsBackHandler) * improved demo game (snapshots based check for loop) - removed setting text color from file name - removed auto generation shadows (too slow) * optimized menu creation * changed some keybindings * updated russian translation * many bugfixes git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@138 efabe8c0-fbe8-4139-b769-b5e6d273206e
21 lines
523 B
HTML
21 lines
523 B
HTML
<h1>Kings</h1>
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<p>
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FreeCell type. 2 decks. No redeal.
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<h3>Object</h3>
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<p>
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Move all cards to the foundations.
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<h3>Quick Description</h3>
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<p>
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Like <a href="relaxedfreecell.html">Relaxed FreeCell</a>,
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but with 2 decks, and empty rows are not filled.
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<h3>Rules</h3>
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<p>
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All cards are dealt to 8 piles at the start of the game, each King
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starting a new pile.
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To compensate for this there are 8 free cells which can hold any
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- and just one - card.
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<p>
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Piles build down by alternate color, and an empty space cannot be filled.
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