mirror of
https://github.com/shlomif/PySolFC.git
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+ added statistics progression; statistics progression dialog + new animation speed: `medium'; renamed `timer based' to `fast' + added flip animation (animatedFlip) + added move to waste animation (animatedFlipAndMove) + added cancel-drag animation (moveCardsBackHandler) * improved demo game (snapshots based check for loop) - removed setting text color from file name - removed auto generation shadows (too slow) * optimized menu creation * changed some keybindings * updated russian translation * many bugfixes git-svn-id: file:///home/shlomif/Backup/svn-dumps/PySolFC/svnsync-repos/pysolfc/PySolFC/trunk@138 efabe8c0-fbe8-4139-b769-b5e6d273206e
28 lines
1.2 KiB
HTML
28 lines
1.2 KiB
HTML
<h1>Akbar's Conquest</h1>
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Braid type. Two decks. Two redeals.
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<h3>Object</h3>
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Move all cards to the Foundations.
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<h3>Quick description</h3>
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Similar to <a href="braid.html">Braid</a>
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played with two Mughal
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<a href="../ganjifa.html">Ganjifa</a>
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decks.
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<h3>Rules</h3>
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Game play is like Braid. In this variation there are two Braid
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stacks that each have their own set of Braid reserve stacks. The
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game lay out starts with the sixteen foundations in the outer most columns.
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The next two columns inwards are the eight Braid reserves. Then there
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are two columns with four general reserves each. The inner most two
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columns are the two Braid stacks. Each Braid starts with sixteen cards.
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When one of the Braid reserves becomes open the card at the top of the
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corresponding Braid will be moved there. When all the cards from one
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of the Braids are removed a card from the other Braid will be used.
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<p>
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The game is named after the reputed inventor of a twelve suited Ganjifa
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deck of singular splendor. It was engraved on ivory and hand painted
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by court artisans. No cards from this pack are known to still exist.
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<h3>Strategy</h3>
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Build sequences on the rows that will play when the correct card turns
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over from the talon. This game type requires careful strategy to win.
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